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Kravick Drasari
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Posted - 2009.01.16 00:27:00 -
[31]
Originally by: Spike 68 Im pretty sure the sound you hear is the engines.
Only newbies orbit asteroids while mining. Everyone else parks their ass in one spot and doesn't move. Its not the engines. Besides, its two completely different sounds. Engine noises are a low rumble. Different ships have different engine sounds. This actually sounds like wind and is constant even while sitting at 0. You also hear both if you are moving. --- My cat Putter approves of this post. |

Ivana Drake
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Posted - 2009.01.16 00:27:00 -
[32]
Ever listened really closely to the sound of a Cloak?
it howls
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.01.16 00:33:00 -
[33]
Edited by: Siigari Kitawa on 16/01/2009 00:33:20
Originally by: Ivana Drake Ever listened really closely to the sound of a Cloak?
it howls
I know, it's ridiculous.
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Rhohan
Minmatar
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Posted - 2009.01.16 00:47:00 -
[34]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 16/01/2009 00:33:20
Originally by: Ivana Drake Ever listened really closely to the sound of a Cloak?
it howls
I know, it's ridiculous.
Oh my Gawd, its a game.
Next you'll be saying that there isn't enough particles in space to deflect enough photons make a laser beam as shown in-game. 
Get over it.
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.01.16 00:51:00 -
[35]
Originally by: Tchell Dahhn I tried what you said, but it didn't work. So, I'm sorry, but I think I just broke wind in space.
Last post on the page never gets read, so...
/thread
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Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.01.16 01:05:00 -
[36]
I have to apologize to the op. I have to admit I had never even noticed this sound before, and assumed he was either making it up, had a short in his speakers, or was just plain nuts. But I logged in, and there it was!
I frapsed a short video of it, and uploaded it to YouTube.
I have to honestly say I never noticed that before.
Who knew? Asteroids break wind!  Tactical Logistics using the last T1 Frigate hull!
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.01.16 01:09:00 -
[37]
BLOCKQUOTE font class=quote size=9px face= Verdana img src= /images/icon_quote_message.gif border= 0 b Originally by: /b i Bish Ounen /i hr height=1 noshade I have to apologize to the op. I have to admit I had never even noticed this sound before, and assumed he was either making it up, had a short in his speakers, or was just plain nuts. But I logged in, and there it was! br br I frapsed a short video of it, and uploaded it to a href= http://www.youtube.com/watch?v=8jhCDr3SbYc target= _blank http://www.youtube.com/watch?v=8jhCDr3SbYc /a YouTube.
I have to honestly say I never noticed that before.
Who knew? Asteroids break wind! 
haha awesome :)
By the way, I'm not like, scientifically fighting all these things, I know it's supposed to be reproduced for our listening pleasure etc etc but it is just silly sometimes is all. :3
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Kravick Drasari
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Posted - 2009.01.16 01:37:00 -
[38]
Edited by: Kravick Drasari on 16/01/2009 01:38:06
Originally by: Bish Ounen I have to apologize to the op. I have to admit I had never even noticed this sound before, and assumed he was either making it up, had a short in his speakers, or was just plain nuts. But I logged in, and there it was!
I frapsed a short video of it, and uploaded it to YouTube.
I have to honestly say I never noticed that before.
Who knew? Asteroids break wind! 
See, right now I could be all up in your face for being wrong, but I'm not going to do that. I won't even say those 4 words everyone says when this situation comes up. Instead I will just say this: Its cool bro. We all make mistakes.
I only noticed this sound because I've spent ******ed amounts of time mining. I like building my own ships  |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.01.16 01:51:00 -
[39]
I was in a mission...and I found it strange that some 'roid about a 5th the size of my raven was moving 5 times as fast...and in an orbit...
Gravity is dumb. Why can't it make me nano'd? :( |

Scarlet Pimpdaddy
Minmatar
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Posted - 2009.01.16 02:10:00 -
[40]
Wind in space?
Well as my dad always said,'better out than in!'.
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Fyrewyre
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Posted - 2009.01.16 02:11:00 -
[41]
-------------------------------------------
"Never let anyone stop you having fun"
Mad Snoz, leeds |

Archadam
Gallente The Scope
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Posted - 2009.01.16 06:39:00 -
[42]
As someone else said, the POD generates sound for the pilot in the otherwise silent vacuum of space, so the pilot won't go crazy from prolonged periods of silence. Of course, I have trance 24/7 with the sound off, so I can't say I've ever cared for any noise out there. Sometimes I take the Gallactica approach, with subdued sounds, as shockwaves that strike my hull would give some noise to me in the POD. If you plant a flag on a roid, and if it wavers like there's wind blowing on it, then we have a problem. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.16 06:43:00 -
[43]
Sorry guys, that's not "wind" per say...
I may have, MAY have accidentally tuned my asteroid sub-space communication grid to 1.22 instead of intended 1.21  |

Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.01.16 07:55:00 -
[44]
EVE HAS SOUND???
Seriously, I haven't played with sound since about 2 days after I started playing on my trial account. Maybe I'll go check out this sound I hear you speaking of. |

Wallimiyama
Minmatar Cryogenic Consultancy
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Posted - 2009.01.16 14:14:00 -
[45]
I broke wind.
It made a terrible sound!
I may never recover. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.16 14:16:00 -
[46]
Originally by: Wallimiyama I broke wind.
It made a terrible sound!
I may never recover.
Actually, it's not the air that makes the sound in most audible "wind breaking", but the...ok, i won't go there  |

Sniper Wolf18
Gallente A Pretty Pony Princess
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Posted - 2009.01.16 14:25:00 -
[47]
Originally by: Mettedeia Entael The pod system generates noises for things for the pilot, to help the brain comprehend space. It's in the backstory/chonicles. Go read up on it.
Then every time i pop a miner i want to hear carebears crying in the background, so i can comprehend the lulz more
mmmmmmmmmkay?
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.16 14:38:00 -
[48]
Originally by: Tchell Dahhn I tried what you said, but it didn't work. So, I'm sorry, but I think I just broke wind in space.

You haz stolen wind from internet space?? Give it back now!
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Par'Gellen
Gallente
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Posted - 2009.01.16 14:39:00 -
[49]
Well considering how the feel of Eve space is more like being submerged in some kind of thick fluid than in an actual vacuum I'd call the winds "currents".
Actually if you think about Eve as an underwater game it all makes a lot more sense. |

fivetide humidyear
Gallente EXCESS10N
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Posted - 2009.01.16 14:53:00 -
[50]
stealth tempest boost ?
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Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2009.01.16 14:58:00 -
[51]
Posting to prove I wasted time reading this. |

Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.01.16 16:53:00 -
[52]
Originally by: Par'Gellen Well considering how the feel of Eve space is more like being submerged in some kind of thick fluid than in an actual vacuum I'd call the winds "currents".
Actually if you think about Eve as an underwater game it all makes a lot more sense.
Actually, EVE "space" mechanics behave much like the 19th Century "Aether" concept. Basically a viscous, perfectly clear fluid that all space-borne objects are suspended in.
That certainly would explain the sound. Aether currents creating invisible turbulence around the Asteroids. |

WarlockX
Amarr Free Trade Corp
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Posted - 2009.01.16 18:51:00 -
[53]
Edited by: WarlockX on 16/01/2009 18:52:17 the sound in even is generated by your pod and transfered into your head. therefor the pod can make any sound it wishes and it would still be fine because space has no sound its the pod that creates all the sounds you hear.
it generates the wind sound for the same reason it generates the laser sounds which also don't exist. |

Spurty
Caldari Technologic Dance
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Posted - 2009.01.16 18:57:00 -
[54]
oh thank god I can blame this personal problem on asteroids!
Its all the meat I've been chewing on. Frozen Corpses .. they give you the gas BrRAAAAAaaaaaaaaaaaAAAAAAIIIIIIIIIiiiiiiNNNNNNZzzzzzzzzzzz |

Marl Xun
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Posted - 2009.01.16 19:18:00 -
[55]
*Shhhhh!!*
>.>
<.<
It's magic!
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nether void
Caldari Shrapnel Industries
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Posted - 2009.01.16 19:21:00 -
[56]
There is no sound in space.
A game without sound would be boring.
/thread end --------------------
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Violet Serena
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Posted - 2009.01.16 20:04:00 -
[57]
EVE Online is not a space simulator.
It's a flight simulator, or, more accurately, a submarine simulator.
- Your impulse drives must keep running or you slow to a stop. In space, you'd keep going forever. Newton and all that.
- You have a maximum speed under impulse, which does not apply in space (aside from the speed of light). So the longer your engines were on, the faster you'd go. And yes, I'm sure some buffoon would keep accelerating for 24 hours until they were going tens of thousands of km per second and then try to crash into someone.
- Distance would not be an issue for damage of lasers, missiles, bombs, railguns, artillery, turrets, barring fuel of missiles. Physical things would keep going forever. Lasers, without atmosphere, would never disperse and would also carry a bang for a million years. However, aiming would more difficult the further away the target was, and it would be easier to avoid a shot, the further away your attacker was. Except for lasers, which you couldn't see coming because they are at the speed of light.
- Explosions would be devastating, with particles flying away at dozens of KM per second, so one little shrapnel would punch clean through the biggest and best armored of ships. Also, though it spreads out, it would eventually pose a threat to ships and stations elsewhere in the solar system, though we'll all be long dead before it gets to even the nearest neighbor solar system.
- Your ship's speed would add to the speed of your bullets and so on...or subtract from it, altering the damage amounts accordingly. Would not affect lasers noticeably though.
- ...and no wooshing, of course!
That's just off the top of my head. But in general, just remember this is a submarine simulation, not a true space ship simulation.
I don't think anyone's done something like that. We need a creative game company to see "realistic space flight" as a bonus, not a liability to "balance" and so on. Let people accelerate for ever, and so on. No banking. (Thank god Eve doesn't do that. SW: Tie Fighter vs. X-Wing did banking, gag.)
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Vabjekf
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Posted - 2009.01.16 20:25:00 -
[58]
Edited by: Vabjekf on 16/01/2009 20:25:49 a realistic space simulator would be boring.
You would spend hours and hours thrusting in a certain direction, then shoot your gun at where you think the enemy will be, and then hours later you find out if you hit him or not.
Or you could see the enemy shoot something at you, realize you can not out maneuver it with out crushing yourself, and just sit for a few hours waiting for it to kill you.
Fun! |

Johann Callasan
Caldari
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Posted - 2009.01.16 20:35:00 -
[59]
Originally by: Violet Serena EVE Online is not a space simulator.
It's a flight simulator, or, more accurately, a submarine simulator.
[list]Your impulse drives must keep running or you slow to a stop. In space, you'd keep going forever. Newton and all that.
Nope. There IS a interstellar medium, it's just very very thin by our standard (IIRC, it's 1 atom hydrogen per every 1km3 unit of space). It comes in as a factor the closer you get to the speed of light, and the more massive your ship gets due to relativity. It's why there's a cap on the speed of a Bussard ramjet - Google it to see the maths involvede. Theoretically, a BUssard ramjset can get within fractions of the lightspeed limit - and just keep piling on the decimals as it goes. In cirrent maths, it'd be capped at 98.99% of the speed of light due to the resistance of the interstellar medium matching the force of acceleartion generated byt he Bussard ramjet itself.
Quote: You have a maximum speed under impulse, which does not apply in space (aside from the speed of light). So the longer your engines were on, the faster you'd go. And yes, I'm sure some buffoon would keep accelerating for 24 hours until they were going tens of thousands of km per second and then try to crash into someone.
Again, not quite due to gravity and the medium mentioned above. The very existence of things such as Lagrange points disproves that theory. Google 'em if you want to see.
Quote: Distance would not be an issue for damage of lasers, missiles, bombs, railguns, artillery, turrets, barring fuel of missiles. Physical things would keep going forever. Lasers, without atmosphere, would never disperse and would also carry a bang for a million years. However, aiming would more difficult the further away the target was, and it would be easier to avoid a shot, the further away your attacker was. Except for lasers, which you couldn't see coming because they are at the speed of light.
*Sigh*. Again, not quite. They can go QUITE a distance, yes - and have their trajectory altered by everything in the way. Gunnery gets a LOT more complex. And lasers DO attenuate in space - slowly, as the beam loses focus due to it not being PERFECTLY parallel. Look it up yourself. Missiles would be even MORE devestating than they are in-game, due tot he fact that in reality missiles have TWO modes, whereas normal rounds only have one - they have a "powered" mode, and a "ballistic" mode. I've thought of all sorts of lovely "games" I could play with control over the two modes...
think you get the point. EvE lacks in SO many things...
BTW, if you want a game that actually plays this straight, look up Independence War - the original, not the sequel. The sequel was dumbed down a LOT because people complained that the Newtonian model used by IW was too hard.
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Violet Serena
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Posted - 2009.01.16 20:54:00 -
[60]
Quote: a realistic space simulator would be boring.
You would spend hours and hours thrusting in a certain direction, then shoot your gun at where you think the enemy will be, and then hours later you find out if you hit him or not.
Or you could see the enemy shoot something at you, realize you can not out maneuver it with out crushing yourself, and just sit for a few hours waiting for it to kill you.
You'd still have solar system warp and jump gates, of course. So this would no more be a problem in Eve than the current design is.
Indeed, you'd be more maneuverable than currently because you wouldn't be limited to your max speed. Bigger ships would still take longer to accelerate, and could not out-fly smaller ones. But you'd still be in a local battle theater, so to speak, a few hundred km wide, just like it is now.
Originally by: Johann Callasan
Nope. There IS a interstellar medium, it's just very very thin by our standard (IIRC, it's 1 atom hydrogen per every 1km3 unit of space).
Yes, I realize this. I left out a number of details because they make little difference at the battle-theater level of room and speed. Lasers, for example, would eventually disperse for several reasons:
- Hitting the occasional atom, as you mention.
- Slight imperfections in the lenses will add up over time and distance
- Quantum mechanics issues, if you get far enough, like the next solar system, or much, much farther. You can't know both position and momentum (?) with high precision simultaneously, and so the further you go, the more accurately you know the momentum of the photon, and therefore the position turns into a sort of Bose-Einstein Condensate sort of fuzziness.
Quote:
Quote:
- You have a maximum speed under impulse, which does not apply in space (aside from the speed of light). So the longer your engines were on, the faster you'd go. And yes, I'm sure some buffoon would keep accelerating for 24 hours until they were going tens of thousands of km per second and then try to crash into someone.
Again, not quite due to gravity and the medium mentioned above. The very existence of things such as Lagrange points disproves that theory. Google 'em if you want to see.
Not quite sure what you mean here. At normal-ish speeds (i.e. not close to the speed of light), you could accelerate forever and when you shut off your engines, you'd coast forever. I don't see what the Lagrange points have to do with it. Besides, they're just inflection points in the gravity gradient of a 2-body system. They'd alter the path, like any gravitational well, allbeit not perfectly "round" like a single-body system would produce.
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