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Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.01.15 21:01:00 -
[1]
Check out an asteroid belt and zoom in on your ship.
whooooosh.
??
Whose idea was it to put wind in space? I know it's all atmospheric and stuff, but maybe something else could be used? |

Concorduck
Gallente
|
Posted - 2009.01.15 21:01:00 -
[2]
Originally by: Siigari Kitawa Check out an asteroid belt and zoom in on your ship.
whooooosh.
??
Whose idea was it to put wind in space? I know it's all atmospheric and stuff, but maybe something else could be used?
there is wind in space.
think about it. |

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.01.15 21:03:00 -
[3]
Way to quote the OP :P
Wind: Air in natural motion, as that moving horizontally at any velocity along the earth's surface: A gentle wind blew through the valley. High winds were forecast.
Solar Wind: An emanation from the sun's corona consisting of a flow of charged particles, mainly electrons and protons, that interacts with the magnetic field of the earth and other planetary bodies.
Solar wind does not 'whoosh'. |

Phienta Industry
|
Posted - 2009.01.15 21:04:00 -
[4]
Solar winds |

Khemul Zula
Amarr Keisen Trade League
|
Posted - 2009.01.15 21:04:00 -
[5]
Until you can physically prove there is no wind in space, we'll just have to go with the game on this one.
I look forward to your finding, and no cheating by using someone else's work.  |

Concorduck
Gallente
|
Posted - 2009.01.15 21:06:00 -
[6]
Originally by: Siigari Kitawa Solar wind does not 'whoosh'.
OH, it does, but you can't hear it from inside a pod. |

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.01.15 21:23:00 -
[7]
I know what you were saying. It wasn't funny  |

Antimony Noske
|
Posted - 2009.01.15 21:35:00 -
[8]
Originally by: Khemul Zula Until you can physically prove there is no wind in space, we'll just have to go with the game on this one.
I look forward to your finding, and no cheating by using someone else's work. 
http://www.youtube.com/watch?v=5C5_dOEyAfk http://www.youtube.com/watch?v=NtjmGniYZ8o
I have presented evidence of there being no air, and ergo, no wind, in space. |

Jared D'Uroth
|
Posted - 2009.01.15 21:36:00 -
[9]
There's wind in pudding though. |

Vabjekf
|
Posted - 2009.01.15 21:36:00 -
[10]
i heard that a particle beam could apply pressure to a spaceship and you would see its outer hull crunch up against its inteor structure and it would totally look like an eggo waffle |

Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.15 21:47:00 -
[11]
Originally by: Siigari Kitawa Check out an asteroid belt and zoom in on your ship.
whooooosh.
??
Whose idea was it to put wind in space? I know it's all atmospheric and stuff, but maybe something else could be used?
What are you talking about?
Do you mean that low, rumbling noise you hear when your ship changes direction? That's the engine sound, simulated by your pod for you. Other than that, I've never noticed any "wind" effects in 2 years of playing. |

Khlitouris RegusII
|
Posted - 2009.01.15 21:49:00 -
[12]
Originally by: Siigari Kitawa Way to quote the OP :P
Wind: Air in natural motion, as that moving horizontally at any velocity along the earth's surface: A gentle wind blew through the valley. High winds were forecast.
Solar Wind: An emanation from the sun's corona consisting of a flow of charged particles, mainly electrons and protons, that interacts with the magnetic field of the earth and other planetary bodies.
Solar wind does not 'whoosh'.
eve is a game not real life if ccp want solar wind to whoosh in there game then they are entirely entitled to make it whoosh. |

Kravick Drasari
|
Posted - 2009.01.15 22:00:00 -
[13]
Edited by: Kravick Drasari on 15/01/2009 22:01:06
Originally by: Bish Ounen
Originally by: Siigari Kitawa Check out an asteroid belt and zoom in on your ship.
whooooosh.
??
Whose idea was it to put wind in space? I know it's all atmospheric and stuff, but maybe something else could be used?
What are you talking about?
Do you mean that low, rumbling noise you hear when your ship changes direction? That's the engine sound, simulated by your pod for you. Other than that, I've never noticed any "wind" effects in 2 years of playing.
Go to an asteroid belt. Turn on your sound. All of it. "Look at" an asteroid and then zoom in. You will hear wind. Hell, just being near an asteroid with your ship at full stop you will hear wind. I noticed it the first day I played EVE and thought how out of place that sound was. |

Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.15 22:05:00 -
[14]
Originally by: Kravick Drasari Go to an asteroid belt. Turn on your sound. All of it. "Look at" an asteroid and then zoom in. You will hear wind. Hell, just being near an asteroid with your ship at full stop you will hear wind. I noticed it the first day I played EVE and thought how out of place that sound was.
Soo... Let me get this straight: You have to be sitting RIGHT next to an asteroid FULL STOP with no mods or weapons or mining lasers running AND have all your sound up to be able to hear this "Wind"? So it's basically a sound I would NEVER hear during the course of normal play then?
         
Go away and stop whining. Nobody cares about your insignificant little sound that you are probably interpreting incorrectly anyway.
Ugh. |

Sleepkevert
Amarr Rionnag Alba Triumvirate.
|
Posted - 2009.01.15 22:09:00 -
[15]
Edited by: Sleepkevert on 15/01/2009 22:11:24 In before people realizing Kravick Drasari is just using a crappy onboard soundcard and the look at asteroid is causing the video card to feedback at a strange frequency on the soundcard.
As for the OP's problem, I'm guessing it's partly due to EAX and the doppler effects you have when you zoom in. _
Add your own line! |

Qordel
Caldari School of Applied Knowledge
|
Posted - 2009.01.15 22:11:00 -
[16]
Originally by: Sleepkevert Edited by: Sleepkevert on 15/01/2009 22:10:07 In before people realizing Kravick Drasari is just using a crappy onboard soundcard and the look at asteroid is causing the video card to feedback at a strange frequency on the soundcard.
My thought, exactly. That's not wind. It's interference/static from your speakers. Sheesh. -- Dirk Magnum's Heartfelt Confession |

Vabjekf
|
Posted - 2009.01.15 22:15:00 -
[17]
Its just fuzzy holograms at the plancks
|

Taak Coram
Gallente Outdated Host Productions
|
Posted - 2009.01.15 22:21:00 -
[18]
Okay, once more.
There is "sound" in EVE because the Jovians that gave us pod technology figured that we more senses than just sight and feeling to be really good pilots. Sound helps a lot too. So the pod synthesizes sound so that we can be better pilots.
In non-rp, if we didn't have sound, people would be complaining that there isn't any sound.
Also, reading your post, I agree with the above posters that it might all be in your head 
|

Kravick Drasari
|
Posted - 2009.01.15 22:26:00 -
[19]
Originally by: Sleepkevert Edited by: Sleepkevert on 15/01/2009 22:11:24 In before people realizing Kravick Drasari is just using a crappy onboard soundcard and the look at asteroid is causing the video card to feedback at a strange frequency on the soundcard.
As for the OP's problem, I'm guessing it's partly due to EAX and the doppler effects you have when you zoom in.
LOL onboard. I use an Audigy 2. Hardly top of the line stuff right now but its not something that sucks or is causing feedback. I also did mention that parking your ship in an asteroid field does this without the zooming in function. I don't need to turn up the sound ether.
Have you ever sat in an asteroid field with your sound on long enough to even notice? Most people I know that play this game have the EVE sound turned off. --- My cat Putter approves of this post. |

Shirley Serious
Amarr Imperial Academy
|
Posted - 2009.01.15 22:29:00 -
[20]
There is a background noise, when you're in an asteroid belt. You don't hear it at planets, for example, at the same sound settings.
Wouldn't say it was wind, though.
But how about this: In the vicinity of asteroid belts, there's a lot of dust and gas, from microcollisions. The solar wind whirls about in this, creating movements of gas, dust and particles, that rattle off the ships shields.
And that's the noise you hear. The tiny interactions of particles and other crap with your ships shields.
Not wind. |

Soporo
Caldari The Graduates Morsus Mihi
|
Posted - 2009.01.15 22:32:00 -
[21]
I dunno about space, but there is certainly wind in my pod. Sucks, because you can't escape it either and it collects in nasty bubbles at the top. |

Janu Hull
Caldari Terra Incognita Ethereal Dawn
|
Posted - 2009.01.15 22:39:00 -
[22]
Originally by: Kravick Drasari Edited by: Kravick Drasari on 15/01/2009 22:01:06
Originally by: Bish Ounen
Originally by: Siigari Kitawa Check out an asteroid belt and zoom in on your ship.
whooooosh.
??
Whose idea was it to put wind in space? I know it's all atmospheric and stuff, but maybe something else could be used?
What are you talking about?
Do you mean that low, rumbling noise you hear when your ship changes direction? That's the engine sound, simulated by your pod for you. Other than that, I've never noticed any "wind" effects in 2 years of playing.
Go to an asteroid belt. Turn on your sound. All of it. "Look at" an asteroid and then zoom in. You will hear wind. Hell, just being near an asteroid with your ship at full stop you will hear wind. I noticed it the first day I played EVE and thought how out of place that sound was.
A little WD-40 on your CPU fan should quiet that "wind" sound... |

Eran Laude
Gallente The Aduro Protocol
|
Posted - 2009.01.15 22:52:00 -
[23]
Siig we sorted this out last year when we were in Fade doing some plexing, I went to a belt, was like "OMGWIND" and y'all were like "O. Rly?" and I was like "ya warp tao blet!" and you did and was all like "o coolio!" and I was like "yeah".
Did you forget? Feel like spam?
I suddnly the wind. |

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.01.15 22:54:00 -
[24]
Originally by: Eran Laude Siig we sorted this out last year when we were in Fade doing some plexing, I went to a belt, was like "OMGWIND" and y'all were like "O. Rly?" and I was like "ya warp tao blet!" and you did and was all like "o coolio!" and I was like "yeah".
Did you forget? Feel like spam?
I suddnly the wind.
Oh yeah.
It was really cool then, but I was also probably drunk. If it was that 10/10 we did then I was delirious. |

Suboran
Gallente Victory Not Vengeance Intrepid Crossing
|
Posted - 2009.01.15 22:56:00 -
[25]
my ship doesnt have a flag how can i see |

brakespear
Minmatar Heaven Up Here
|
Posted - 2009.01.15 23:01:00 -
[26]
There is definitely wind in belts.......also sometimes if you listen close you can hear the space whales (last belt in Lumegen is good for this) -------------------------------------------------- 'people will always be tempted to wipe their feet on anything with 'welcome' written on it.' |

TimMc
Gallente Brutal Deliverance OWN Alliance
|
Posted - 2009.01.15 23:26:00 -
[27]
lol I want solar wind to go WOOSH irl.
|

Mettedeia Entael
The Shadow's Of Eve
|
Posted - 2009.01.15 23:44:00 -
[28]
The pod system generates noises for things for the pilot, to help the brain comprehend space. It's in the backstory/chonicles. Go read up on it. |

Spike 68
Atomic Battle Penguins
|
Posted - 2009.01.15 23:50:00 -
[29]
Im pretty sure the sound you hear is the engines.
|

Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2009.01.16 00:22:00 -
[30]
I tried what you said, but it didn't work. So, I'm sorry, but I think I just broke wind in space.

|

Kravick Drasari
|
Posted - 2009.01.16 00:27:00 -
[31]
Originally by: Spike 68 Im pretty sure the sound you hear is the engines.
Only newbies orbit asteroids while mining. Everyone else parks their ass in one spot and doesn't move. Its not the engines. Besides, its two completely different sounds. Engine noises are a low rumble. Different ships have different engine sounds. This actually sounds like wind and is constant even while sitting at 0. You also hear both if you are moving. --- My cat Putter approves of this post. |

Ivana Drake
|
Posted - 2009.01.16 00:27:00 -
[32]
Ever listened really closely to the sound of a Cloak?
it howls
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.01.16 00:33:00 -
[33]
Edited by: Siigari Kitawa on 16/01/2009 00:33:20
Originally by: Ivana Drake Ever listened really closely to the sound of a Cloak?
it howls
I know, it's ridiculous.
|

Rhohan
Minmatar
|
Posted - 2009.01.16 00:47:00 -
[34]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 16/01/2009 00:33:20
Originally by: Ivana Drake Ever listened really closely to the sound of a Cloak?
it howls
I know, it's ridiculous.
Oh my Gawd, its a game.
Next you'll be saying that there isn't enough particles in space to deflect enough photons make a laser beam as shown in-game. 
Get over it.
|

Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2009.01.16 00:51:00 -
[35]
Originally by: Tchell Dahhn I tried what you said, but it didn't work. So, I'm sorry, but I think I just broke wind in space.
Last post on the page never gets read, so...
/thread
|

Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.16 01:05:00 -
[36]
I have to apologize to the op. I have to admit I had never even noticed this sound before, and assumed he was either making it up, had a short in his speakers, or was just plain nuts. But I logged in, and there it was!
I frapsed a short video of it, and uploaded it to YouTube.
I have to honestly say I never noticed that before.
Who knew? Asteroids break wind!  Tactical Logistics using the last T1 Frigate hull!
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.01.16 01:09:00 -
[37]
BLOCKQUOTE font class=quote size=9px face= Verdana img src= /images/icon_quote_message.gif border= 0 b Originally by: /b i Bish Ounen /i hr height=1 noshade I have to apologize to the op. I have to admit I had never even noticed this sound before, and assumed he was either making it up, had a short in his speakers, or was just plain nuts. But I logged in, and there it was! br br I frapsed a short video of it, and uploaded it to a href= http://www.youtube.com/watch?v=8jhCDr3SbYc target= _blank http://www.youtube.com/watch?v=8jhCDr3SbYc /a YouTube.
I have to honestly say I never noticed that before.
Who knew? Asteroids break wind! 
haha awesome :)
By the way, I'm not like, scientifically fighting all these things, I know it's supposed to be reproduced for our listening pleasure etc etc but it is just silly sometimes is all. :3
|

Kravick Drasari
|
Posted - 2009.01.16 01:37:00 -
[38]
Edited by: Kravick Drasari on 16/01/2009 01:38:06
Originally by: Bish Ounen I have to apologize to the op. I have to admit I had never even noticed this sound before, and assumed he was either making it up, had a short in his speakers, or was just plain nuts. But I logged in, and there it was!
I frapsed a short video of it, and uploaded it to YouTube.
I have to honestly say I never noticed that before.
Who knew? Asteroids break wind! 
See, right now I could be all up in your face for being wrong, but I'm not going to do that. I won't even say those 4 words everyone says when this situation comes up. Instead I will just say this: Its cool bro. We all make mistakes.
I only noticed this sound because I've spent ******ed amounts of time mining. I like building my own ships  |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.16 01:51:00 -
[39]
I was in a mission...and I found it strange that some 'roid about a 5th the size of my raven was moving 5 times as fast...and in an orbit...
Gravity is dumb. Why can't it make me nano'd? :( |

Scarlet Pimpdaddy
Minmatar
|
Posted - 2009.01.16 02:10:00 -
[40]
Wind in space?
Well as my dad always said,'better out than in!'.
|

Fyrewyre
|
Posted - 2009.01.16 02:11:00 -
[41]
-------------------------------------------
"Never let anyone stop you having fun"
Mad Snoz, leeds |

Archadam
Gallente The Scope
|
Posted - 2009.01.16 06:39:00 -
[42]
As someone else said, the POD generates sound for the pilot in the otherwise silent vacuum of space, so the pilot won't go crazy from prolonged periods of silence. Of course, I have trance 24/7 with the sound off, so I can't say I've ever cared for any noise out there. Sometimes I take the Gallactica approach, with subdued sounds, as shockwaves that strike my hull would give some noise to me in the POD. If you plant a flag on a roid, and if it wavers like there's wind blowing on it, then we have a problem. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.01.16 06:43:00 -
[43]
Sorry guys, that's not "wind" per say...
I may have, MAY have accidentally tuned my asteroid sub-space communication grid to 1.22 instead of intended 1.21  |

Phantom Slave
JUDGE DREAD Inc.
|
Posted - 2009.01.16 07:55:00 -
[44]
EVE HAS SOUND???
Seriously, I haven't played with sound since about 2 days after I started playing on my trial account. Maybe I'll go check out this sound I hear you speaking of. |

Wallimiyama
Minmatar Cryogenic Consultancy
|
Posted - 2009.01.16 14:14:00 -
[45]
I broke wind.
It made a terrible sound!
I may never recover. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.01.16 14:16:00 -
[46]
Originally by: Wallimiyama I broke wind.
It made a terrible sound!
I may never recover.
Actually, it's not the air that makes the sound in most audible "wind breaking", but the...ok, i won't go there  |

Sniper Wolf18
Gallente A Pretty Pony Princess
|
Posted - 2009.01.16 14:25:00 -
[47]
Originally by: Mettedeia Entael The pod system generates noises for things for the pilot, to help the brain comprehend space. It's in the backstory/chonicles. Go read up on it.
Then every time i pop a miner i want to hear carebears crying in the background, so i can comprehend the lulz more
mmmmmmmmmkay?
|

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.01.16 14:38:00 -
[48]
Originally by: Tchell Dahhn I tried what you said, but it didn't work. So, I'm sorry, but I think I just broke wind in space.

You haz stolen wind from internet space?? Give it back now!
 |

Par'Gellen
Gallente
|
Posted - 2009.01.16 14:39:00 -
[49]
Well considering how the feel of Eve space is more like being submerged in some kind of thick fluid than in an actual vacuum I'd call the winds "currents".
Actually if you think about Eve as an underwater game it all makes a lot more sense. |

fivetide humidyear
Gallente EXCESS10N
|
Posted - 2009.01.16 14:53:00 -
[50]
stealth tempest boost ?
|

Gunnanmon
Gallente UNITED STAR SYNDICATE
|
Posted - 2009.01.16 14:58:00 -
[51]
Posting to prove I wasted time reading this. |

Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.16 16:53:00 -
[52]
Originally by: Par'Gellen Well considering how the feel of Eve space is more like being submerged in some kind of thick fluid than in an actual vacuum I'd call the winds "currents".
Actually if you think about Eve as an underwater game it all makes a lot more sense.
Actually, EVE "space" mechanics behave much like the 19th Century "Aether" concept. Basically a viscous, perfectly clear fluid that all space-borne objects are suspended in.
That certainly would explain the sound. Aether currents creating invisible turbulence around the Asteroids. |

WarlockX
Amarr Free Trade Corp
|
Posted - 2009.01.16 18:51:00 -
[53]
Edited by: WarlockX on 16/01/2009 18:52:17 the sound in even is generated by your pod and transfered into your head. therefor the pod can make any sound it wishes and it would still be fine because space has no sound its the pod that creates all the sounds you hear.
it generates the wind sound for the same reason it generates the laser sounds which also don't exist. |

Spurty
Caldari Technologic Dance
|
Posted - 2009.01.16 18:57:00 -
[54]
oh thank god I can blame this personal problem on asteroids!
Its all the meat I've been chewing on. Frozen Corpses .. they give you the gas BrRAAAAAaaaaaaaaaaaAAAAAAIIIIIIIIIiiiiiiNNNNNNZzzzzzzzzzzz |

Marl Xun
|
Posted - 2009.01.16 19:18:00 -
[55]
*Shhhhh!!*
>.>
<.<
It's magic!
|

nether void
Caldari Shrapnel Industries
|
Posted - 2009.01.16 19:21:00 -
[56]
There is no sound in space.
A game without sound would be boring.
/thread end --------------------
|

Violet Serena
|
Posted - 2009.01.16 20:04:00 -
[57]
EVE Online is not a space simulator.
It's a flight simulator, or, more accurately, a submarine simulator.
- Your impulse drives must keep running or you slow to a stop. In space, you'd keep going forever. Newton and all that.
- You have a maximum speed under impulse, which does not apply in space (aside from the speed of light). So the longer your engines were on, the faster you'd go. And yes, I'm sure some buffoon would keep accelerating for 24 hours until they were going tens of thousands of km per second and then try to crash into someone.
- Distance would not be an issue for damage of lasers, missiles, bombs, railguns, artillery, turrets, barring fuel of missiles. Physical things would keep going forever. Lasers, without atmosphere, would never disperse and would also carry a bang for a million years. However, aiming would more difficult the further away the target was, and it would be easier to avoid a shot, the further away your attacker was. Except for lasers, which you couldn't see coming because they are at the speed of light.
- Explosions would be devastating, with particles flying away at dozens of KM per second, so one little shrapnel would punch clean through the biggest and best armored of ships. Also, though it spreads out, it would eventually pose a threat to ships and stations elsewhere in the solar system, though we'll all be long dead before it gets to even the nearest neighbor solar system.
- Your ship's speed would add to the speed of your bullets and so on...or subtract from it, altering the damage amounts accordingly. Would not affect lasers noticeably though.
- ...and no wooshing, of course!
That's just off the top of my head. But in general, just remember this is a submarine simulation, not a true space ship simulation.
I don't think anyone's done something like that. We need a creative game company to see "realistic space flight" as a bonus, not a liability to "balance" and so on. Let people accelerate for ever, and so on. No banking. (Thank god Eve doesn't do that. SW: Tie Fighter vs. X-Wing did banking, gag.)
|

Vabjekf
|
Posted - 2009.01.16 20:25:00 -
[58]
Edited by: Vabjekf on 16/01/2009 20:25:49 a realistic space simulator would be boring.
You would spend hours and hours thrusting in a certain direction, then shoot your gun at where you think the enemy will be, and then hours later you find out if you hit him or not.
Or you could see the enemy shoot something at you, realize you can not out maneuver it with out crushing yourself, and just sit for a few hours waiting for it to kill you.
Fun! |

Johann Callasan
Caldari
|
Posted - 2009.01.16 20:35:00 -
[59]
Originally by: Violet Serena EVE Online is not a space simulator.
It's a flight simulator, or, more accurately, a submarine simulator.
[list]Your impulse drives must keep running or you slow to a stop. In space, you'd keep going forever. Newton and all that.
Nope. There IS a interstellar medium, it's just very very thin by our standard (IIRC, it's 1 atom hydrogen per every 1km3 unit of space). It comes in as a factor the closer you get to the speed of light, and the more massive your ship gets due to relativity. It's why there's a cap on the speed of a Bussard ramjet - Google it to see the maths involvede. Theoretically, a BUssard ramjset can get within fractions of the lightspeed limit - and just keep piling on the decimals as it goes. In cirrent maths, it'd be capped at 98.99% of the speed of light due to the resistance of the interstellar medium matching the force of acceleartion generated byt he Bussard ramjet itself.
Quote: You have a maximum speed under impulse, which does not apply in space (aside from the speed of light). So the longer your engines were on, the faster you'd go. And yes, I'm sure some buffoon would keep accelerating for 24 hours until they were going tens of thousands of km per second and then try to crash into someone.
Again, not quite due to gravity and the medium mentioned above. The very existence of things such as Lagrange points disproves that theory. Google 'em if you want to see.
Quote: Distance would not be an issue for damage of lasers, missiles, bombs, railguns, artillery, turrets, barring fuel of missiles. Physical things would keep going forever. Lasers, without atmosphere, would never disperse and would also carry a bang for a million years. However, aiming would more difficult the further away the target was, and it would be easier to avoid a shot, the further away your attacker was. Except for lasers, which you couldn't see coming because they are at the speed of light.
*Sigh*. Again, not quite. They can go QUITE a distance, yes - and have their trajectory altered by everything in the way. Gunnery gets a LOT more complex. And lasers DO attenuate in space - slowly, as the beam loses focus due to it not being PERFECTLY parallel. Look it up yourself. Missiles would be even MORE devestating than they are in-game, due tot he fact that in reality missiles have TWO modes, whereas normal rounds only have one - they have a "powered" mode, and a "ballistic" mode. I've thought of all sorts of lovely "games" I could play with control over the two modes...
think you get the point. EvE lacks in SO many things...
BTW, if you want a game that actually plays this straight, look up Independence War - the original, not the sequel. The sequel was dumbed down a LOT because people complained that the Newtonian model used by IW was too hard.
|

Violet Serena
|
Posted - 2009.01.16 20:54:00 -
[60]
Quote: a realistic space simulator would be boring.
You would spend hours and hours thrusting in a certain direction, then shoot your gun at where you think the enemy will be, and then hours later you find out if you hit him or not.
Or you could see the enemy shoot something at you, realize you can not out maneuver it with out crushing yourself, and just sit for a few hours waiting for it to kill you.
You'd still have solar system warp and jump gates, of course. So this would no more be a problem in Eve than the current design is.
Indeed, you'd be more maneuverable than currently because you wouldn't be limited to your max speed. Bigger ships would still take longer to accelerate, and could not out-fly smaller ones. But you'd still be in a local battle theater, so to speak, a few hundred km wide, just like it is now.
Originally by: Johann Callasan
Nope. There IS a interstellar medium, it's just very very thin by our standard (IIRC, it's 1 atom hydrogen per every 1km3 unit of space).
Yes, I realize this. I left out a number of details because they make little difference at the battle-theater level of room and speed. Lasers, for example, would eventually disperse for several reasons:
- Hitting the occasional atom, as you mention.
- Slight imperfections in the lenses will add up over time and distance
- Quantum mechanics issues, if you get far enough, like the next solar system, or much, much farther. You can't know both position and momentum (?) with high precision simultaneously, and so the further you go, the more accurately you know the momentum of the photon, and therefore the position turns into a sort of Bose-Einstein Condensate sort of fuzziness.
Quote:
Quote:
- You have a maximum speed under impulse, which does not apply in space (aside from the speed of light). So the longer your engines were on, the faster you'd go. And yes, I'm sure some buffoon would keep accelerating for 24 hours until they were going tens of thousands of km per second and then try to crash into someone.
Again, not quite due to gravity and the medium mentioned above. The very existence of things such as Lagrange points disproves that theory. Google 'em if you want to see.
Not quite sure what you mean here. At normal-ish speeds (i.e. not close to the speed of light), you could accelerate forever and when you shut off your engines, you'd coast forever. I don't see what the Lagrange points have to do with it. Besides, they're just inflection points in the gravity gradient of a 2-body system. They'd alter the path, like any gravitational well, allbeit not perfectly "round" like a single-body system would produce.
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Rex Lashar
Amarr
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Posted - 2009.01.16 20:54:00 -
[61]
Read the PF articles before starting dumb threads. |

Violet Serena
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Posted - 2009.01.16 21:15:00 -
[62]
Quote:
Quote: Distance would not be an issue for damage of lasers, missiles, bombs, railguns, artillery, turrets, barring fuel of missiles. Physical things would keep going forever. Lasers, without atmosphere, would never disperse and would also carry a bang for a million years. However, aiming would more difficult the further away the target was, and it would be easier to avoid a shot, the further away your attacker was. Except for lasers, which you couldn't see coming because they are at the speed of light
*Sigh*. Again, not quite. They can go QUITE a distance, yes - and have their trajectory altered by everything in the way. Gunnery gets a LOT more complex. And lasers DO attenuate in space - slowly, as the beam loses focus due to it not being PERFECTLY parallel. Look it up yourself. Missiles would be even MORE devestating than they are in-game, due tot he fact that in reality missiles have TWO modes, whereas normal rounds only have one - they have a "powered" mode, and a "ballistic" mode. I've thought of all sorts of lovely "games" I could play with control over the two modes...
*Sigh*. Again, not quite. By "quite a distance", of course, we mean far greater than a solar system's width with negligible miscalculation of position or arrival time. The voyager spacecraft arrived at Jupiter almost exactly when and where they were supposed to...years later. Presumably more advanced tech would know how fast a railgun slug is flying and the direction as well. Neither deflection from gravity, from particles, and so on, would be of consequence in a battle theater a few hundred km across.
The same applies for lasers as well. Neither the occasional particle in such a small region, nor the lense imperfections, would be an issue. The particles would not be an issue across the entire solar system, and probably not to the nearest stars, either, barring some kind if interstellar coal sack or gas cloud type of thing.
The lense imperfections might be an issue across solar system distances, but not for a few hundred thousand KM much less a few hundred KM -- humans already build lenses capable of that easily. And after "a million years", the energy of a laser would still be there, but how much dispersion occured (probably very little due to particles) and how much the quantum fuzziness affect the "punch", I don't know.
And yes, missiles would be more devastating because their rockets increase their speed even further -- but railguns would still out-do them easily as far as punching power was concerned. A missile would deliver a bomb, which would be its real punching power. Plus it is guided (presumably) so it can adjust to target movements, which railguns, slugs, lasers, and so on couldn't.
Actually, I'd like to run the numbers to see how fast a missile that accelerated at, say, 30 or 100g would go after a few seconds. 100g would be 980 m/s^^2, so just under 1k/s after 1s. But huge ships in Eve do almost that, getting up to 0.5k/s in a few seconds, so missiles are probably more on the order of 1000-10,000g, possibly much more, given Eve must therefore have the tech to keep bodies from being squished at roughly 20-50g as ships accelerate. It occurs to me this tech could be applied to rail guns, artillery, and so on as well, giving them much faster speeds than current tech allows, too.
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nether void
Caldari Shrapnel Industries
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Posted - 2009.01.16 21:19:00 -
[63]
I think what I would love the best if EVE operated under zero G physics would be the ability to be flying sideways and firing weapons. =D For some reason that would friggin rock. |

Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.01.16 21:32:00 -
[64]
Originally by: nether void I think what I would love the best if EVE operated under zero G physics would be the ability to be flying sideways and firing weapons. =D For some reason that would friggin rock.
Actually, we already have this. Watch a slightly laggy gang member's ship sort of "slide" in as it exits warp sometime.
It's like "Drifting" but with spaceships!
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Blastil
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Posted - 2009.01.16 23:34:00 -
[65]
They program ambient sound into your pod to comfort pod pilots and give them better situational awareness. w/o the system then you'd hear nothing except the sound of my blasters slamming into your side.
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permion
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Posted - 2009.01.16 23:48:00 -
[66]
I'd love to be able to fly my ship upside down...
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.16 23:56:00 -
[67]
Originally by: permion I'd love to be able to fly my ship upside down...
Nah. You can't. There is no up or down in space — only forwards, backwards and two off-axes.  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Marl Xun
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Posted - 2009.01.17 00:43:00 -
[68]
You want some good uses of real space physics, read the Honor Harrington novels by David Webber. The earlier ones at least, those were great. The later ones...decent but not nearly as good as the eariler books.
That being said, I can't remember why the energy weapons in the HH universe had an effective range of less than 500,000 kms. They could hit up to a little over a million kms, but the were almost never used unless they were very close (relatively speaking). Anyone remember?
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Mithos Victus
Aurelius Federation Apotheosis of Virtue
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Posted - 2009.01.17 01:41:00 -
[69]
Edited by: Mithos Victus on 17/01/2009 01:45:25
There are ALL sorts of things going on in any given point at any given time, even in the void of space there is constant background radiation and as some will postulate the constant and most turbulent machinations of the quantum foam that is said to exist at the most microcosmic levels of the fabric of space and time.
Sound, and the wind that causes it, are interpreted as the propagated effect of the interaction of particulate air within it's given surroundings. It's called a medium, and our ears happen to only be able to pick up a medium that has the right pressure ratio, be it air, water, or what have you, or else our relatively weak inner ear is destroyed by too much or too little surrounding pressure.
So, in a technologically superior, and much more advanced world that the EVE capsuleers inhabit, who is to say that the ship's on board computer systems and the implants in a person's head do not translate this radiation, quantum flux, and generally active space and time interaction into some sort of audible noise so that humans in space can better interpret what is in reality an extremely limited spectrum of visible light that they can sense already?
In the same way we have thermal, night, xray, and other apparatus to allow us to see spectrums of visible light we normally do not have access to, what it so heinous about applying the same principle to the void of space to translate the interaction of matter in the void of space where we are incapable of hearing into audible noises that a human can relate to and interpret?
On another note, who the **** cares, it's a ****** game, if you wanted to play a true simulation of space combat, turn off your speakers. That's easy, right? _______________________________________________
[...a lion lurking in the plain] |

Spike 68
Atomic Battle Penguins
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Posted - 2009.01.17 03:02:00 -
[70]
Originally by: Kravick Drasari
Originally by: Spike 68 Im pretty sure the sound you hear is the engines.
Only newbies orbit asteroids while mining. Everyone else parks their ass in one spot and doesn't move. Its not the engines. Besides, its two completely different sounds. Engine noises are a low rumble. Different ships have different engine sounds. This actually sounds like wind and is constant even while sitting at 0. You also hear both if you are moving.
nonsense there isn't enough matter in space to make sounds so its almost guaranteed to come from the ship. Only noobs play eve with sound on anyway. No room/need/point for sounds when shooting people.
If anything its just CCP giving people a reason to have sound on. 
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Violet Serena
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Posted - 2009.02.25 18:01:00 -
[71]
Edited by: Violet Serena on 25/02/2009 18:02:46 Edited by: Violet Serena on 25/02/2009 18:02:05
Originally by: nether void I think what I would love the best if EVE operated under zero G physics would be the ability to be flying sideways and firing weapons. =D For some reason that would friggin rock.
There are real space simulator games out there. Descent is one such game.
Although it takes place inside caverns, you are weightless, and you maneuver as a true 3D ship.
Logitech even sold true 3D game controllers using a motion input device of NASA design.
They're built around a central puck that allows control of motion in a weightless environment.
- Push the puck F, B, R, or L, and the ship moves/slides that way.
- Push the puck down or pull it up, the ship sinks down or up.
Spock: His moves show high intelligence, but two-dimensional thinking.
Kirk: Z-minus 10,000 meters.
Yeah, that kind of thing.
- Twist the puck (it doesn't rotate), and your ship turns in that direction. I think there's ways to control yaw, pitch, and roll, too. But I never really used it since only Descent used it.
Here are several of the numerous products, search on Google:
- Logitech Magellan
- Logitech 3Dconnexion SpaceExplorer Pointing Device
- Logitech 3Dconnexion SpaceNavigator Personal Edition Pointing Device
The point is is that no other games, especially so-called space simulators, are actually space simulators. They're all air flight simulators in space. Or submarine, as the case may be :)
- Star Wars Galaxies: Flight
- Eve Online: Submarine
- Star Wars X-Wing franchise going back to the Flintstone days: Flight
[*]Star Trek movies: flight (banking, etc.) Star Trek: Online: Who knows?
(The list above is messed up but appears syntactically correct in source. C'est la guerre.
I fired up X-Wing vs. Tie Fighter years and years ago when it was new, went online, found out it was a flight simultor in space, had difficulty turning at high speeds, and I signed off and never touched the damned thing again.
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Wloire
Macabre Votum Morsus Mihi
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Posted - 2009.02.25 19:01:00 -
[72]
Yea, so, back on the main topic. I'm sitting in a belt looking at the asteroids, zooming in zooming out I hear nothing, no woosh no wind. I have tried with and without music turned on (audio maxed out). The closest thing to "wind" I hear us some of the jukebox tracks that play with the music up have wind-like sounds.
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Something Random
Gallente Fusion Enterprises Ltd Mostly Harmless
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Posted - 2009.02.25 19:02:00 -
[73]
Originally by: Violet Serena Edited by: Violet Serena on 25/02/2009 18:02:46 Edited by: Violet Serena on 25/02/2009 18:02:05
Originally by: nether void I think what I would love the best if EVE operated under zero G physics would be the ability to be flying sideways and firing weapons. =D For some reason that would friggin rock.
The point is is that no other games, especially so-called space simulators, are actually space simulators. They're all air flight simulators in space. Or submarine, as the case may be :)
- Star Wars Galaxies: Flight
- Eve Online: Submarine
- Star Wars X-Wing franchise going back to the Flintstone days: Flight
- Star Trek movies: flight (banking, etc.)
Star Trek: Online: Who knows?
(The list above is messed up but appears syntactically correct in source. C'est la guerre.
I fired up X-Wing vs. Tie Fighter years and years ago when it was new, went online, found out it was a flight simultor in space, had difficulty turning at high speeds, and I signed off and never touched the damned thing again.
I have something to add.... amazing. Elite 2 : Frontiers was im fairly sure a decent space simulator, you could also fly in any particualar angle you wanted and shoot.
Id love to see a remake of that game actually, im sure it would fair well even today.
Oh and wind in space... erm... yeh theres definitely wind noise there, eery.
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LeeBaak
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Posted - 2009.02.25 19:18:00 -
[74]
In EVE, the wind doesn't blow...it sucks.
Can't believe noone's quoted that yet.
KB
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Ms Delerium
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Posted - 2009.02.25 19:19:00 -
[75]
sounds in space. yeeeeeeeeeeeeeeeees, as realistic as star wars 
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Trader20
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Posted - 2009.02.25 19:26:00 -
[76]
Originally by: Siigari Kitawa Way to quote the OP :P
Wind: Air in natural motion, as that moving horizontally at any velocity along the earth's surface: A gentle wind blew through the valley. High winds were forecast.
Solar Wind: An emanation from the sun's corona consisting of a flow of charged particles, mainly electrons and protons, that interacts with the magnetic field of the earth and other planetary bodies.
Solar wind does not 'whoosh'.
Wind on earth = Ahhh nice and refreshing. Solar Wind in space = AHHHHHH MY SKIN IS MELTING!!!!!!
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.25 19:26:00 -
[77]
Originally by: Violet Serena The point is is that no other games, especially so-called space simulators, are actually space simulators. They're all air flight simulators in space. Or submarine, as the case may be :)
- Star Wars Galaxies: Flight
- Eve Online: Submarine
- Star Wars X-Wing franchise going back to the Flintstone days: Flight
- Star Trek movies: flight (banking, etc.)
Star Trek: Online: Who knows?
(The list above is messed up but appears syntactically correct in source. C'est la guerre.
I fired up X-Wing vs. Tie Fighter years and years ago when it was new, went online, found out it was a flight simultor in space, had difficulty turning at high speeds, and I signed off and never touched the damned thing again.
Clearly you have never seen Microsoft Space Simulator, or Orbiter, or that really old Apollo 18 game that was shirt hard without a degree in Astrophysics.
However, you also seem to not understand a few concepts. Eve is not a simulation, neither is XvT, nor Star Trek, and in fact, Descent isn't either. They are not billed as space simulators either, they are action games. Game, being another term I don't think you understand. And to throw it in, I don't think you get Science Fiction either.
So, here is the link to Orbiter.
http://orbit.medphys.ucl.ac.uk/
Now you can go and do log functions and whatever you learned in HS Physics and can pretend you work at NASA and have some sort of astronomy/physics/astrophysics/whatever PhD.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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