| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Chacha Aha
|
Posted - 2009.01.16 01:39:00 -
[1]
make ECCM an activated module that sets the timer for a single cycle of a jam to 0. make it non repeateable, with a cooldown, (20 sec or so) or make it use charges. make it so it only holds 1 charge, it has a cycle time of 5 secs where you cant be jammed again, and then it needs to be reloaded. discuss.
|

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
|
Posted - 2009.01.16 01:49:00 -
[2]
Does that mean invulnerability while its active? That'd be extremely overpowered.
If its only one jam it fends of the current ECCM is already better than that (if you're lucky ). |

Abduul Azeez
Caldari THE INTERNET.
|
Posted - 2009.01.16 02:32:00 -
[3]
Originally by: Chacha Aha
discuss.
Don't tell me what to do. /me crosses his arms and stares stubbornly.
|

Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
|
Posted - 2009.01.16 04:08:00 -
[4]
boost ECCM, i need more sensor strenght
|

Nathanial Victor
Minmatar
|
Posted - 2009.01.16 04:44:00 -
[5]
Originally by: Lilith Velkor Does that mean invulnerability while its active? That'd be extremely overpowered.
Why?
You can still shoot him, damp him, web/tackle him, nos him, neut him, tracking disrupt him......
"one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

Chacha Aha
|
Posted - 2009.01.16 07:35:00 -
[6]
Originally by: Abduul Azeez
Originally by: Chacha Aha
discuss.
Don't tell me what to do. /me crosses his arms and stares stubbornly.
ok ill ask nicely then. discuss. now.
really though, if you think not being jammable for 5 seconds is overpowered, what is being perma-jammed considered? well within the limits of gameplay? 5 seconds is a little long now that i think about it, maybe 2 or 3 seconds would be better. and before people come in here with all that math nonsense, it does happen. i dont care what the probability is, it happens and it happens often enough to be a balance issue.
|

Burn Mac
Minmatar The Tuskers
|
Posted - 2009.01.16 09:15:00 -
[7]
Make ECCM give immunity against ECM :) |

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.16 09:43:00 -
[8]
Make ECCM break out of an ECM cycle rather than increase sensor strength or grant immunity. That way the ECM jams you, you slap your ECCM to break it (which also has a 20 second cycle time) and begin targetting the jammer.
Both pilots are aware of what is going on and can counter each other by fitting ever more numbers of ECM and ECCM modules. |

Murina
Gallente The Scope
|
Posted - 2009.01.16 09:51:00 -
[9]
Originally by: Burn Mac Make ECCM give immunity against ECM :)
It already has it, as ECM in no way stops you from activating ECCM.
|

Sollana
Amarr Davy Jones Locker Enforcers of Serenity
|
Posted - 2009.01.16 10:49:00 -
[10]
i have been testing this recently with a friendly falcon pilot. using a abaddon with 2 eccmII, the falcon started jamming using enuff racials to stop me.
the key to using eccm is to pulse them (switch them off an dthen on again)
it was quite a ecm/eccm battle but even with all 7 racials and a good 40 secs passed i managed to blast him to 25% armour witha single volley at which point we decided another volley would not be nice.
during that 40 secs(using sensor booster) i got lock several times. so eccm works against a falcon.
during a full scale battle, the falcon will still help but if a BS locks him using eccm welll who knows. |

Irida Mershkov
Gallente Noir.
|
Posted - 2009.01.16 10:55:00 -
[11]
Get an Eos. *is shot* |

kyrv
|
Posted - 2009.01.16 12:10:00 -
[12]
Perfect ffor the skill Eccm calibration where your crew of Eccm officers calibrate against specific foes using your eccm modules to reduce theree effectiveness over time.
Infact you should be able to buy crews with walking in stations that boost specific departments imho. |

Diomidis
Amarr Mythos Corp RAZOR Alliance
|
Posted - 2009.01.16 13:40:00 -
[13]
ECCM and Sensor strenght in general are skill-independent, unlike cap regen, cap amount, scan resolution, targeting range, speed, tracking, optimal range & falloff etc all of which are improved through skills...
All ewar except ECM, the most powerful of em all, not only have a countering module (or multiple countering modules), but those modules are usually universally advantageou: TCs, TEs, SBs etc...
ECCM does nothing more than anti-ECM, and gets no better with skills, unlike ECM that does...
The problem around ECM + current ECM boats, is it's full proof nature...warp-in in range, activate, end of story. The only think that counters falcons is MOAR falcons or serious blobing = way moar sniper BS/Cerbs/Raves that the enemy falcons can handle... Current ECCM mechanics work, only to lower the "over-blobbing" numbers...you still have to bring more, tho not 5 times the enemy's falcons or sth...
Gangs with 100 ppl and 30% falcons are roaming 0.0 everyday now...that surely means sth moar than a clueless whine...the nano-age came to pass with way more counters, and way more fun for both sides...good call...it's time to re-balance other things too... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Normin Bates
|
Posted - 2009.01.16 13:45:00 -
[14]
CCP should make a "I Win" module.
That might stop all the whining and begging for nerfs/buffs, but I doubt it. |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.01.16 14:36:00 -
[15]
Originally by: Burn Mac Make ECCM give immunity against ECM :)
Can my Photon Scattering Field make me immune to EM please? 
|

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.16 15:09:00 -
[16]
I dont think eccm needs a direct boost at all.
However it wld be nice ot make it a useful mod like the other anti-ewar mods are. E.G A sensor booster is a good mod to fit regardless of any arazu's being around.
I reckon eccm shld have a bonus like align time, or a reduction in sig radius etc... |

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.16 15:23:00 -
[17]
Quote: I dont think eccm needs a direct boost at all.
However it wld be nice ot make it a useful mod like the other anti-ewar mods are.
Which anti-TD mod would that be? 
You're quite right though, and to be honest that mod should be the sensor booster. It's already scriptable for lock range and lock time, why not add another script to it for sensor strength and remove ECCM entirely? |

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.16 15:46:00 -
[18]
Originally by: Camilo Cienfuegos
Quote: I dont think eccm needs a direct boost at all.
However it wld be nice ot make it a useful mod like the other anti-ewar mods are.
Which anti-TD mod would that be? 
You're quite right though, and to be honest that mod should be the sensor booster. It's already scriptable for lock range and lock time, why not add another script to it for sensor strength and remove ECCM entirely?
That would be good, however it would make them into "must have modules", CCP is against this I think, and try to stay away from generalist boosting methods.
And I gueese TD's have no counter as they arent considered the most effective ewar, and some mods have the same effect as them anyway (e.g LSE, MWD). |

Sh'iva
Warp Asylum.
|
Posted - 2009.01.16 15:53:00 -
[19]
Originally by: Camilo Cienfuegos
Quote: I dont think eccm needs a direct boost at all.
However it wld be nice ot make it a useful mod like the other anti-ewar mods are.
Which anti-TD mod would that be? 
You're quite right though, and to be honest that mod should be the sensor booster. It's already scriptable for lock range and lock time, why not add another script to it for sensor strength and remove ECCM entirely?
*nods |

RayBanJockey
|
Posted - 2009.01.16 16:08:00 -
[20]
Jamming needs to be reset to when it was implemented properly. You know what I'm talking about. |

Trefnis
Minmatar Viper Squad
|
Posted - 2009.01.16 16:26:00 -
[21]
Originally by: Camilo Cienfuegos
Quote: I dont think eccm needs a direct boost at all.
However it wld be nice ot make it a useful mod like the other anti-ewar mods are.
Which anti-TD mod would that be? 
hmm TD as tracking disruptor ? then a tracking computer/enchancer it is, and it is very usefull with no curse/pilgrim around. if u meant TP as target painter then who the hell cares :P
|

Murina
Gallente The Scope
|
Posted - 2009.01.16 17:22:00 -
[22]
Very few fits ppl actually use standardly include a tracking comp or even a sensor booster "just in case" they happen to be damped or tracking disrupted.
The only time these modules are fitted is when ppl want a actual benefit from them like lock time/range and for snipers and tacklers.
|

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.16 17:33:00 -
[23]
Originally by: Trefnis hmm TD as tracking disruptor ? then a tracking computer/enchancer it is, and it is very usefull with no curse/pilgrim around. if u meant TP as target painter then who the hell cares :P
Yes, I mean Tracking Disruptors.
http://wiki.eveonline.com/wiki/Tracking_Computer_II http://wiki.eveonline.com/wiki/Tracking_Enhancer_II http://wiki.eveonline.com/wiki/Tracking_Disruptor_II
Whilst you're correct to an extent, the important thing is that the TC and TE only positively affects optimal and tracking speed, whereas the TD negatively affects optimal, tracking and falloff. What's worse is that the TD has a 20% effect, whilst the TC and TE are much lower.
The bottom line is that whilst one Sensor Booster does indeed counter one Remote Sensor Dampener, you would require both a Tracking Computer and Tracking Enhancer to counter the Tracking Disruptor, and even then you'd be down by -20% on your falloff range.
Again, it should probably be a scriptable mode for these modules allowing you to negate the appropriate effects. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |