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DeFood
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Posted - 2004.07.27 17:03:00 -
[1]
As asked for in this thread Meowcats*****pit Thread. Unfortunately some posters belived we wanted an "in-cockpit" view, so this thread serves as a clarification.
We want a nosecam view. A view that at least hides the ship but a "locked" forwards facing view would be better.
At the moment navigation via double click is possible, but incrediably error prone. A nosecam would have the following benefits:
1. More cinematic. Whoot. Its just cool to turn it on in a fast ship! 2. Greater ability to navigate in asteroid fields. 3. Greater ability to navigate to items identified on the direction scanner. 4. Greater ability to synchronize headings with other nearby ships.
In terms of activating the nosecam. I propose that it is automatically invoked if the player tries to zoom closer to the viewed ship than is possible. At maximum zoomin the ship model should hide itself.
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DeFood
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Posted - 2004.07.27 17:03:00 -
[2]
As asked for in this thread Meowcats*****pit Thread. Unfortunately some posters belived we wanted an "in-cockpit" view, so this thread serves as a clarification.
We want a nosecam view. A view that at least hides the ship but a "locked" forwards facing view would be better.
At the moment navigation via double click is possible, but incrediably error prone. A nosecam would have the following benefits:
1. More cinematic. Whoot. Its just cool to turn it on in a fast ship! 2. Greater ability to navigate in asteroid fields. 3. Greater ability to navigate to items identified on the direction scanner. 4. Greater ability to synchronize headings with other nearby ships.
In terms of activating the nosecam. I propose that it is automatically invoked if the player tries to zoom closer to the viewed ship than is possible. At maximum zoomin the ship model should hide itself.
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DeFood
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Posted - 2004.07.27 18:17:00 -
[3]
Originally by: Garion Maki simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
non sequitur? I don't recall asking for EVE to be made into a FPS. I dont recall asking for a change to the way the ship is controlled. And I am quite aware that EVE is not any number of other totally different games.
I DO recall pointing out the various ways in that a nosecam view would be useful and add to the game.
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DeFood
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Posted - 2004.07.27 18:17:00 -
[4]
Originally by: Garion Maki simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
non sequitur? I don't recall asking for EVE to be made into a FPS. I dont recall asking for a change to the way the ship is controlled. And I am quite aware that EVE is not any number of other totally different games.
I DO recall pointing out the various ways in that a nosecam view would be useful and add to the game.
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DeFood
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Posted - 2004.07.28 08:00:00 -
[5]
In response to Lufio II
Yes the FOV would be 45¦. However, I am sure that you constantly pan around your ship during battle. The point of the nosecap view is that it would be as easy to get into (and out of) as any other view of the ship. Specifically when its needed it would be used, and when a greater than 45¦ FOV is needed the player would zoom back and out and pan around normally.
In response to Kayser In terms of asteroid field navigation :- a nosecam lets you see if there are actually rocks in front of you. The 3rd person view requires a bit of panning + skill to determine A. which direction is free, and B. where to click to fly in said direction.
In terms of exploring - having isolated a site down to 5¦ accuracy - my ****ing ship is in the center of the screen preventing me flying directly towards where my scanner is pointing!
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DeFood
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Posted - 2004.07.28 08:00:00 -
[6]
In response to Lufio II
Yes the FOV would be 45¦. However, I am sure that you constantly pan around your ship during battle. The point of the nosecap view is that it would be as easy to get into (and out of) as any other view of the ship. Specifically when its needed it would be used, and when a greater than 45¦ FOV is needed the player would zoom back and out and pan around normally.
In response to Kayser In terms of asteroid field navigation :- a nosecam lets you see if there are actually rocks in front of you. The 3rd person view requires a bit of panning + skill to determine A. which direction is free, and B. where to click to fly in said direction.
In terms of exploring - having isolated a site down to 5¦ accuracy - my ****ing ship is in the center of the screen preventing me flying directly towards where my scanner is pointing!
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DeFood
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Posted - 2004.07.28 14:10:00 -
[7]
Edited by: DeFood on 28/07/2004 14:14:40 Ah, the point is, the nosecam view can be achieved simply by zooming the whole way in, and hiding the ship model.
Implemented like that there would be no need at all for a seperate "nosecam view". It would simply be what happened at one extreme of zooming in and out.
i.e zoom out to pan around ship normally. zoon in to get a closeup view of the ship. zoom in closer and, at the point that the ship fills the screen (and possibly clips), the ship is hidden. Optionally, zoom in closer, and the camera *snaps* into a locked forward facing view. zoom out and you can pan the camera again.. but the ship is still hidden. zoom out more and the ship is shown normally. etc.
The *snap* to a foward facing view is completely optional. I cant see that having much use except for making kickass fraps movies.
However, a panning view from "inside" a totally transparent ship would be very usefull for navigation purposes.
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DeFood
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Posted - 2004.07.28 14:10:00 -
[8]
Edited by: DeFood on 28/07/2004 14:14:40 Ah, the point is, the nosecam view can be achieved simply by zooming the whole way in, and hiding the ship model.
Implemented like that there would be no need at all for a seperate "nosecam view". It would simply be what happened at one extreme of zooming in and out.
i.e zoom out to pan around ship normally. zoon in to get a closeup view of the ship. zoom in closer and, at the point that the ship fills the screen (and possibly clips), the ship is hidden. Optionally, zoom in closer, and the camera *snaps* into a locked forward facing view. zoom out and you can pan the camera again.. but the ship is still hidden. zoom out more and the ship is shown normally. etc.
The *snap* to a foward facing view is completely optional. I cant see that having much use except for making kickass fraps movies.
However, a panning view from "inside" a totally transparent ship would be very usefull for navigation purposes.
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DeFood
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Posted - 2004.07.29 07:32:00 -
[9]
Originally by: Ris Dnalor Can I have an ass-cam? :P
Only if I get to change my Avatar to female.
One other thing - the ships actually do have*****pits and bridges. We are (as I understand it) the first generation of pod using pilots. The ship designs are quite old however, theyve been refitted to use pods, but the bridge (for legacy reasons) still exists.
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DeFood
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Posted - 2004.07.29 07:32:00 -
[10]
Originally by: Ris Dnalor Can I have an ass-cam? :P
Only if I get to change my Avatar to female.
One other thing - the ships actually do have*****pits and bridges. We are (as I understand it) the first generation of pod using pilots. The ship designs are quite old however, theyve been refitted to use pods, but the bridge (for legacy reasons) still exists.
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