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jam6549
Cold Blooded Killers
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Posted - 2009.01.18 15:05:00 -
[1]
So i got a bit of cash right now and was wondering whether to buy either (i can buy both) of these two fine ships. I can see that the curse is about ~70mill and the zealot comes in at around ~100mill. I can fly both of these ships t2 fitted of course, but probs wont rig them as they i will probs die quite quickly.
Also, anyone give me some nice setups for any of these ships which might help me in deciding?
cheers |

mcnuggetlol
Amarr Cold Blooded Killers
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Posted - 2009.01.18 15:06:00 -
[2]
Why I say good sir I believe the money would be better off going to me! |

jam6549
Cold Blooded Killers
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Posted - 2009.01.18 15:13:00 -
[3]
Originally by: mcnuggetlol Why I say good sir I believe the money would be better off going to me!
rofl |

Sarkiss
Imperial Academy
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Posted - 2009.01.18 15:28:00 -
[4]
Originally by: jam6549 I can fly both of these ships t2 fitted of course, but probs wont rig them as they i will probs die quite quickly.
If your really expecting to die that fast stick to Arbi's and Harbingers.
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jam6549
Cold Blooded Killers
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Posted - 2009.01.18 15:31:00 -
[5]
Originally by: Sarkiss
Originally by: jam6549 I can fly both of these ships t2 fitted of course, but probs wont rig them as they i will probs die quite quickly.
If your really expecting to die that fast stick to Arbi's and Harbingers.
i should of really said that i want to go straight into pvp with them. ive already got these two, and just want a specialised ship now. i don't think i will get instantly killed but its more than likely that i may.
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achoura
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Posted - 2009.01.18 16:27:00 -
[6]
Curse, solo or (very) small gang > zealot and always primary , zealot on the other hand isn't usually primary and being ranged tends to live longer. Stick to gang support, 35k pulses work very well, in fact you can use beams and faction crystals and get the same damage at pulse range, with the option of aurora for long range.
The curse is a highly flexibly ship, waht it lacks in the raw tank and dps of the zealot it make up for in flexibility, resistance to ewar and "zomigod a curse". The zealot by comparison, while hitting hard and tanking well, is extremely vulnerable to frigs and ewar, a single un-bonused td will mess it up, thats before you tink about ecm, damps and neuts. |

jam6549
Cold Blooded Killers
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Posted - 2009.01.18 16:52:00 -
[7]
Originally by: achoura Curse, solo or (very) small gang > zealot and always primary , zealot on the other hand isn't usually primary and being ranged tends to live longer. Stick to gang support, 35k pulses work very well, in fact you can use beams and faction crystals and get the same damage at pulse range, with the option of aurora for long range.
The curse is a highly flexibly ship, waht it lacks in the raw tank and dps of the zealot it make up for in flexibility, resistance to ewar and "zomigod a curse". The zealot by comparison, while hitting hard and tanking well, is extremely vulnerable to frigs and ewar, a single un-bonused td will mess it up, thats before you tink about ecm, damps and neuts.
yer i know that curse is probably more effective in a gang, and 30 mill cheaper, but is always primary...anyone got any post-nano nerf curse setups then?
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Sarkiss
Imperial Academy
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Posted - 2009.01.18 17:05:00 -
[8]
Pilgrim - Solo, very small Gang. Zealot - Medium Gang+
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Denuo Secus
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Posted - 2009.01.18 17:30:00 -
[9]
Originally by: Sarkiss Pilgrim - Solo, very small Gang. Zealot - Medium Gang+
Could you illuminate why you'd choose a Pilgrim over a Curse in very small gang and solo situations? Is the cloak that useful (-> targeting delay)? |

jam6549
Cold Blooded Killers
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Posted - 2009.01.18 17:32:00 -
[10]
Originally by: Denuo Secus
Originally by: Sarkiss Pilgrim - Solo, very small Gang. Zealot - Medium Gang+
Could you illuminate why you'd choose a Pilgrim over a Curse in very small gang and solo situations? Is the cloak that useful (-> targeting delay)?
i spose pilgrim the pilgrim can fit a tank and wuldnt really be primary, but the range...hmmm |

Gnomes Rock
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Posted - 2009.01.18 17:40:00 -
[11]
Originally by: Denuo Secus
Originally by: Sarkiss Pilgrim - Solo, very small Gang. Zealot - Medium Gang+
Could you illuminate why you'd choose a Pilgrim over a Curse in very small gang and solo situations? Is the cloak that useful (-> targeting delay)?
Uncloaking a pilgrim is less lame than uncloaking a falcon.  |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.01.18 20:19:00 -
[12]
Pilgrim is bad for small gang, it needs to get very close.
Curse > Pilgrim / Gang
Pilgrim > Curse / Solo
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Malcanis
R.E.C.O.N.
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Posted - 2009.01.18 20:21:00 -
[13]
Zealot: looks pretty good Curse: looks like it is made from pure sex
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Antimony Noske
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Posted - 2009.01.18 20:46:00 -
[14]
In a solo duel, the curse will **** pretty much anything short of a battleship.
But if you're solo pirating, the cloak on a pilgrim is very helpful.
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achoura
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Posted - 2009.01.18 20:58:00 -
[15]
Oh curse kill bs, it just takes time, which usually means help shows up |

jam6549
Cold Blooded Killers
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Posted - 2009.01.18 21:27:00 -
[16]
curse it is but has anyone got any fits then? |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.01.18 22:56:00 -
[17]
Originally by: jam6549 curse it is but has anyone got any fits then?
[Curse] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Warp Disruptor II 10MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 800 Photon Scattering Field II Heat Dissipation Field II Large Shield Extender II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Improved Cloaking Device II
Egress Port Maximizer I Egress Port Maximizer I
Nasty.
Leave the tracking-disrupt-bonus behind, Amarr cant shoot without cap, same with Gallente, Minmatar mostly does not have the range, Caldari sucks anyway and you always have the opporturnity to run for youre life, since capless targets cant tackle, hehe.
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king jks
BSC LEGION Executive Outcomes
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Posted - 2009.01.19 01:00:00 -
[18]
2x med unstable neut 1x med nos 2x small neut
10mn MWD II disruptor II 2x balmers TD thukker LSE (or best named) large T2 cap battery
2x nano II 2x CPR II
been using this, quite fun. |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.01.19 01:34:00 -
[19]
All these hoods scare me.
*goes into Assasins' Creed Mode*
Karrade-Confirming all pirate babies come from me Surfin's PlunderBunny-I always knew you were a woman Karrade-I am a man of many talents.
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jam6549
Cold Blooded Killers
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Posted - 2009.01.19 16:08:00 -
[20]
ah right, i see, so still the curse is geared towards speed and shield...any armour fits out there?
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Havres
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Posted - 2009.01.19 17:51:00 -
[21]
Originally by: jam6549 ah right, i see, so still the curse is geared towards speed and shield...any armour fits out there?
'Speed' and 'Curse' shouldn't go in the same sentence. You might be thinking more in the lines of outrunning/outranging guns (by using Tracking Disruptors). For optimal performance, fit an armor buffer.
If you go that route, you don't even need a plate to achieve decent armor EHP with good resists (a MAR or SAR is highly recommended unless you're running with RR support), keeping the initial speed. With this, you can fit 2 TDs, AB/MWD, Point, Injector and still have a mid slot for whatever you wish. Pretty much the best way to go if you want effectiveness during actual combat.
You can also go for a shield buffer. It'll increase your signature and you'll have terrible thermal and EM resists. The main sources of said damage types are Amarr and Gallente ships, which are especially vulnerable to you due to TDs and their cap need to fire guns, but getting caught off guard will lead to a very quick death. The signature penalty makes missiles, your main concern, more powerful, and a smart enemy will realize you're shield tanking and switch to EM, also leading to a very quick death. However, you're pretty much free to toy with the low slots.
If you get a single LSE, you can fit for speed with an AB, reducing incoming damage from missiles. You can also fit for cap (4 CPRs will allow you to perma run 3-4 med neuts, removing the need to use a small neut to keep the target's cap down, as you can just use 2 meds with different starting cycle times). Really, many ways to go for a shield fit, but they're often far more specialized than an armor one. |

Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.01.19 17:55:00 -
[22]
Originally by: jam6549 ah right, i see, so still the curse is geared towards speed and shield...any armour fits out there?
here is one. I like it because you still get the awsomeness of TDs. but the agility is kindof meh.
[Curse, armor tank] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Power Diagnostic System II
Medium F-RX Prototype I Capacitor Boost, Cap Booster 400 Sensor Booster II, Scan Resolution Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Improved Cloaking Device II Small Energy Neutralizer II Small Energy Neutralizer II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Egress Port Maximizer I Egress Port Maximizer I
Warrior II x5 Hammerhead II x5 Vespa EC-600 x5 Hobgoblin II x5
29k effective hitpoints.
in big gangs I go 4x TDs and no cloak. Its quick enough even with the plate to escape big gatecamps so far. |

jam6549
Cold Blooded Killers
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Posted - 2009.01.19 18:52:00 -
[23]
Originally by: Havres
Originally by: jam6549 ah right, i see, so still the curse is geared towards speed and shield...any armour fits out there?
'Speed' and 'Curse' shouldn't go in the same sentence. You might be thinking more in the lines of outrunning/outranging guns (by using Tracking Disruptors). For optimal performance, fit an armor buffer.
If you go that route, you don't even need a plate to achieve decent armor EHP with good resists (a MAR or SAR is highly recommended unless you're running with RR support), keeping the initial speed. With this, you can fit 2 TDs, AB/MWD, Point, Injector and still have a mid slot for whatever you wish. Pretty much the best way to go if you want effectiveness during actual combat.
You can also go for a shield buffer. It'll increase your signature and you'll have terrible thermal and EM resists. The main sources of said damage types are Amarr and Gallente ships, which are especially vulnerable to you due to TDs and their cap need to fire guns, but getting caught off guard will lead to a very quick death. The signature penalty makes missiles, your main concern, more powerful, and a smart enemy will realize you're shield tanking and switch to EM, also leading to a very quick death. However, you're pretty much free to toy with the low slots.
If you get a single LSE, you can fit for speed with an AB, reducing incoming damage from missiles. You can also fit for cap (4 CPRs will allow you to perma run 3-4 med neuts, removing the need to use a small neut to keep the target's cap down, as you can just use 2 meds with different starting cycle times). Really, many ways to go for a shield fit, but they're often far more specialized than an armor one.
yer i used to use a speed fit curse before the nano-nerf and just fitted LSEs and speed in the lows. I'm just really wondering if anything has drastically changed with the curse since I flew one, but I guess I will pretty much fit it similarly. |

jam6549
Cold Blooded Killers
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Posted - 2009.01.19 18:53:00 -
[24]
Originally by: Morel Nova
Originally by: jam6549 ah right, i see, so still the curse is geared towards speed and shield...any armour fits out there?
here is one. I like it because you still get the awsomeness of TDs. but the agility is kindof meh.
[Curse, armor tank] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Power Diagnostic System II
Medium F-RX Prototype I Capacitor Boost, Cap Booster 400 Sensor Booster II, Scan Resolution Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Improved Cloaking Device II Small Energy Neutralizer II Small Energy Neutralizer II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Egress Port Maximizer I Egress Port Maximizer I
Warrior II x5 Hammerhead II x5 Vespa EC-600 x5 Hobgoblin II x5
29k effective hitpoints.
in big gangs I go 4x TDs and no cloak. Its quick enough even with the plate to escape big gatecamps so far.
cool fit but I'm scared it might be a little slow for me, altho the armour buffer is nice. If only it had one more low...maybe swap one mid for another low, then might be able to put some sort of active tank... |

Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.01.19 20:30:00 -
[25]
Originally by: jam6549
cool fit but I'm scared it might be a little slow for me, altho the armour buffer is nice. If only it had one more low...maybe swap one mid for another low, then might be able to put some sort of active tank...
yeah, its a compromise since my shield skills are horrible and I really like tracking disruptors. Its not as slow as it looks, but it isnt fast either. In a gang someone else would have remote rep drones or reppers of some kind (even offline ones are fine if your ship has cap boosters because you can just inject and online/offline stuff) so you can rep between fights. Personally I prefer the pilgrim but its range is too short for anything other than solo or recon gangs. |

king jks
BSC LEGION Executive Outcomes
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Posted - 2009.01.19 23:27:00 -
[26]
To me, the cap battery is invaluable, I try to never put cap boosters on any ship I'll be going roaming with. |

Athas Darksun
Minmatar Ghost Festival
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Posted - 2009.01.20 06:18:00 -
[27]
Edited by: Athas Darksun on 20/01/2009 06:21:48
Originally by: fuxinos Pilgrim is bad for small gang, it needs to get very close.
Curse > Pilgrim / Gang
Pilgrim > Curse / Solo
I disagree... Pilgrim is great in gangs and solo....depending how ya use it..and how the gang is comprised...
Arazu - WD(s)/Damps/drones Rapier -Webs/TP/Drones Pilgrim - TDs/AB/Nuet/Moar Drones and wait for it... Falcon - Win = Loot = = Disappear
In that order...
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Spaztick
Canadian Imperial Armaments Veritas Immortalis
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Posted - 2009.01.20 06:24:00 -
[28]
I would actually fly the Pilgrim in gangs. Sit off cloaked, wait for the fighting to begin, uncloak and unload your full rack of TDs on targets. |

mrs hawk
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Posted - 2009.01.20 12:05:00 -
[29]
Originally by: jam6549
Originally by: Denuo Secus
Originally by: Sarkiss Pilgrim - Solo, very small Gang. Zealot - Medium Gang+
Could you illuminate why you'd choose a Pilgrim over a Curse in very small gang and solo situations? Is the cloak that useful (-> targeting delay)?
i spose pilgrim the pilgrim can fit a tank and wuldnt really be primary, but the range...hmmm
bro...are you nuts? a pilgrim not tank? LAWL... 1x marll , dcull , 2x eanm ll , 1600 rolled///// therm and a kinetic rigs. it'll out tank a curse anyday.
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jam6549
Cold Blooded Killers
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Posted - 2009.01.20 13:35:00 -
[30]
Originally by: mrs hawk
Originally by: jam6549
Originally by: Denuo Secus
Originally by: Sarkiss Pilgrim - Solo, very small Gang. Zealot - Medium Gang+
Could you illuminate why you'd choose a Pilgrim over a Curse in very small gang and solo situations? Is the cloak that useful (-> targeting delay)?
i spose pilgrim the pilgrim can fit a tank and wuldnt really be primary, but the range...hmmm
bro...are you nuts? a pilgrim not tank? LAWL... 1x marll , dcull , 2x eanm ll , 1600 rolled///// therm and a kinetic rigs. it'll out tank a curse anyday.
yer i wrote it as statement rather than a realisation but seeing as ive been flying one before and got bored and annoyed at the range...
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