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meowcat
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Posted - 2004.07.28 12:51:00 -
[1]
I have moderate gunnery skills - a couple of level 5's and everything else at 3/4.... i'm generally shooting cruiser spawns (with one decent tracking mod)-
In the megathron i'm hitting reasonably well with 425's and dual 250 rails at around optimal range... i start missing heavily at <30km which is fine
With blasters though it's a different story - i can hit cruisers effectively only when they are at about 8-10km and webbed - given that my optimal range is about 2-4km i'm doing crappy damage at this range. If i'm stationary, and the cruiser is webbed at 2-6km range (roughly optimal depending on ammo) i miss. A lot.
It's entirely possible that i'm doing something wrong, but i was wondering if anyone else is having blaster related issues? They seem to be the only weapon that i cant hit cruisers with.
I think the tracking speed is mismatched to the range, and they need a boost to either value. |

meowcat
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Posted - 2004.07.28 12:51:00 -
[2]
I have moderate gunnery skills - a couple of level 5's and everything else at 3/4.... i'm generally shooting cruiser spawns (with one decent tracking mod)-
In the megathron i'm hitting reasonably well with 425's and dual 250 rails at around optimal range... i start missing heavily at <30km which is fine
With blasters though it's a different story - i can hit cruisers effectively only when they are at about 8-10km and webbed - given that my optimal range is about 2-4km i'm doing crappy damage at this range. If i'm stationary, and the cruiser is webbed at 2-6km range (roughly optimal depending on ammo) i miss. A lot.
It's entirely possible that i'm doing something wrong, but i was wondering if anyone else is having blaster related issues? They seem to be the only weapon that i cant hit cruisers with.
I think the tracking speed is mismatched to the range, and they need a boost to either value. |

MadGaz
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Posted - 2004.07.28 12:56:00 -
[3]
I was travelling 4km/sec and I got hit by a blaster, was moving away so I'd be hard to hit transversally, dunno what his setup was, but it killed my slasher (bless)  ------------------------------------------
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MadGaz
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Posted - 2004.07.28 12:56:00 -
[4]
I was travelling 4km/sec and I got hit by a blaster, was moving away so I'd be hard to hit transversally, dunno what his setup was, but it killed my slasher (bless)  ------------------------------------------
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Rod Blaine
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Posted - 2004.07.28 12:57:00 -
[5]
That might be true.
Blasters have low tracking when set out against their optimal. But against cruisers why not just use lead ammo instead of AM. Your optimal gets rid of that 50% penalty and you save alot of cap too. Damage wise it wont matter as cruisers die fast to large blasters anyway.
You should be able to hit NPC BS at 4 km tho, which is what large blasters are best for. If you're not hunting BS, use medium sized neutron blasters or some tracking comps and try again. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.07.28 12:57:00 -
[6]
That might be true.
Blasters have low tracking when set out against their optimal. But against cruisers why not just use lead ammo instead of AM. Your optimal gets rid of that 50% penalty and you save alot of cap too. Damage wise it wont matter as cruisers die fast to large blasters anyway.
You should be able to hit NPC BS at 4 km tho, which is what large blasters are best for. If you're not hunting BS, use medium sized neutron blasters or some tracking comps and try again. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

meowcat
|
Posted - 2004.07.28 13:01:00 -
[7]
Originally by: Rod Blaine That might be true.
Blasters have low tracking when set out against their optimal. But against cruisers why not just use lead ammo instead of AM. Your optimal gets rid of that 50% penalty and you save alot of cap too. Damage wise it wont matter as cruisers die fast to large blasters anyway.
You should be able to hit NPC BS at 4 km tho, which is what large blasters are best for. If you're not hunting BS, use medium sized neutron blasters or some tracking comps and try again.
well i've been using iridium which is +20% range to some effect, and it takes them down fairly quickly at 8km webbed... if i swap the BS sized blasters for heavy neutrons (cruiser sized) i take them down in half the time.
i always have a tracking comp active.
i hate using long range setups, so i left the BS in the station yesterday and went out in the uber-tristan to a 10x cruiser blood spawn :-) great fun
|

meowcat
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Posted - 2004.07.28 13:01:00 -
[8]
Originally by: Rod Blaine That might be true.
Blasters have low tracking when set out against their optimal. But against cruisers why not just use lead ammo instead of AM. Your optimal gets rid of that 50% penalty and you save alot of cap too. Damage wise it wont matter as cruisers die fast to large blasters anyway.
You should be able to hit NPC BS at 4 km tho, which is what large blasters are best for. If you're not hunting BS, use medium sized neutron blasters or some tracking comps and try again.
well i've been using iridium which is +20% range to some effect, and it takes them down fairly quickly at 8km webbed... if i swap the BS sized blasters for heavy neutrons (cruiser sized) i take them down in half the time.
i always have a tracking comp active.
i hate using long range setups, so i left the BS in the station yesterday and went out in the uber-tristan to a 10x cruiser blood spawn :-) great fun
|

Heelay Ashrum
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Posted - 2004.07.28 13:02:00 -
[9]
Edited by: Heelay Ashrum on 28/07/2004 13:05:13
Originally by: meowcat I have moderate gunnery skills - a couple of level 5's and everything else at 3/4.... i'm generally shooting cruiser spawns (with one decent tracking mod)-
In the megathron i'm hitting reasonably well with 425's and dual 250 rails at around optimal range... i start missing heavily at <30km which is fine
With blasters though it's a different story - i can hit cruisers effectively only when they are at about 8-10km and webbed - given that my optimal range is about 2-4km i'm doing crappy damage at this range. If i'm stationary, and the cruiser is webbed at 2-6km range (roughly optimal depending on ammo) i miss. A lot.
It's entirely possible that i'm doing something wrong, but i was wondering if anyone else is having blaster related issues? They seem to be the only weapon that i cant hit cruisers with.
I think the tracking speed is mismatched to the range, and they need a boost to either value.
I totally agree!!! I noticed same thing. With gallente BS 5, and all gunnery skill to 4/5 it's even hard hit a webbed NPC MOA if it's too near ( with large ion blasters). 
To hit them i must be over 5km and below 12km(?), so if i'm too near i must use mwd to go a bit more far .
I understand that blasters are large turrets, but they are also short range guns, so it can't be used from distance to decrease enemy trasversal speed, and at least should hit well webbed NPC cruisers. 
p.s) actually i have my Mega keeping dust in hangar and i'm usging a thorax.
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Heelay Ashrum
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Posted - 2004.07.28 13:02:00 -
[10]
Edited by: Heelay Ashrum on 28/07/2004 13:05:13
Originally by: meowcat I have moderate gunnery skills - a couple of level 5's and everything else at 3/4.... i'm generally shooting cruiser spawns (with one decent tracking mod)-
In the megathron i'm hitting reasonably well with 425's and dual 250 rails at around optimal range... i start missing heavily at <30km which is fine
With blasters though it's a different story - i can hit cruisers effectively only when they are at about 8-10km and webbed - given that my optimal range is about 2-4km i'm doing crappy damage at this range. If i'm stationary, and the cruiser is webbed at 2-6km range (roughly optimal depending on ammo) i miss. A lot.
It's entirely possible that i'm doing something wrong, but i was wondering if anyone else is having blaster related issues? They seem to be the only weapon that i cant hit cruisers with.
I think the tracking speed is mismatched to the range, and they need a boost to either value.
I totally agree!!! I noticed same thing. With gallente BS 5, and all gunnery skill to 4/5 it's even hard hit a webbed NPC MOA if it's too near ( with large ion blasters). 
To hit them i must be over 5km and below 12km(?), so if i'm too near i must use mwd to go a bit more far .
I understand that blasters are large turrets, but they are also short range guns, so it can't be used from distance to decrease enemy trasversal speed, and at least should hit well webbed NPC cruisers. 
p.s) actually i have my Mega keeping dust in hangar and i'm usging a thorax.
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meowcat
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Posted - 2004.07.28 13:09:00 -
[11]
yup, i understand that large guns are now intended to hit large targets, but:
i can hit cruisers REALLY easily with 425mm rails, and still be within the correct range to do decent damage - if they get close or move too fast, i miss.
i cant say the same for blasters - either i'm in the damage zone and miss, or i'm too far away and scrape
i hope the devs take another look at blasters - i tink either the range/falloff or tracking needs a boost
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meowcat
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Posted - 2004.07.28 13:09:00 -
[12]
yup, i understand that large guns are now intended to hit large targets, but:
i can hit cruisers REALLY easily with 425mm rails, and still be within the correct range to do decent damage - if they get close or move too fast, i miss.
i cant say the same for blasters - either i'm in the damage zone and miss, or i'm too far away and scrape
i hope the devs take another look at blasters - i tink either the range/falloff or tracking needs a boost
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FuPhal
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Posted - 2004.07.28 13:20:00 -
[13]
maybe try with a low slot tracking enhancer fitted too? :E see if that helps or whether u still miss too much?
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FuPhal
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Posted - 2004.07.28 13:20:00 -
[14]
maybe try with a low slot tracking enhancer fitted too? :E see if that helps or whether u still miss too much?
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Cykur
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Posted - 2004.07.28 16:50:00 -
[15]
This is just the nature of the beast with the short range large weapons. For a moving / smaller target, the optimal range for damage is not the optimal range to hit. I have the same problems with the large "autocannon" style projectile artillery. The range they hit reliably is well into falloff, so you are not getting optimal damage.
Sometimes with a little maneuvering I will match transversal with a nearby cruiser and just shred it to pieces in 10 seconds, but if it is orbitting me at 3km, it is damn hard to hit. (This is how the one fella lost his slasher, even tho he was moving fast, he briefly lined up while flying out from the BS and a shot was able to track him almost perfectly) Long range artillery doesn't see this dilemna as much......even though the tracking is 3 or 4 times worse, the operating ranges are 10 to 20 times higher, so it is still able to track.
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Cykur
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Posted - 2004.07.28 16:50:00 -
[16]
This is just the nature of the beast with the short range large weapons. For a moving / smaller target, the optimal range for damage is not the optimal range to hit. I have the same problems with the large "autocannon" style projectile artillery. The range they hit reliably is well into falloff, so you are not getting optimal damage.
Sometimes with a little maneuvering I will match transversal with a nearby cruiser and just shred it to pieces in 10 seconds, but if it is orbitting me at 3km, it is damn hard to hit. (This is how the one fella lost his slasher, even tho he was moving fast, he briefly lined up while flying out from the BS and a shot was able to track him almost perfectly) Long range artillery doesn't see this dilemna as much......even though the tracking is 3 or 4 times worse, the operating ranges are 10 to 20 times higher, so it is still able to track.
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Xtro 2
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Posted - 2004.07.28 16:59:00 -
[17]
Neutrons do idd suck on occasions, have you tried the Ions and Electrons, Electrons should have the best tracking, i've stuck to Ions, they work well enough. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
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Posted - 2004.07.28 16:59:00 -
[18]
Neutrons do idd suck on occasions, have you tried the Ions and Electrons, Electrons should have the best tracking, i've stuck to Ions, they work well enough. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

meowcat
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Posted - 2004.07.28 17:19:00 -
[19]
Originally by: Xtro 2 Neutrons do idd suck on occasions, have you tried the Ions and Electrons, Electrons should have the best tracking, i've stuck to Ions, they work well enough.
must be me then, i'm using ions  |

meowcat
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Posted - 2004.07.28 17:19:00 -
[20]
Originally by: Xtro 2 Neutrons do idd suck on occasions, have you tried the Ions and Electrons, Electrons should have the best tracking, i've stuck to Ions, they work well enough.
must be me then, i'm using ions  |

Krugari
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Posted - 2004.07.28 17:29:00 -
[21]
Originally by: MadGaz I was travelling 4km/sec and I got hit by a blaster, was moving away so I'd be hard to hit transversally, dunno what his setup was, but it killed my slasher (bless) 
Unless I've missunderstood something moving away is not going to up your transversalvelocity, whereas orbiting in close is...
|

Krugari
|
Posted - 2004.07.28 17:29:00 -
[22]
Originally by: MadGaz I was travelling 4km/sec and I got hit by a blaster, was moving away so I'd be hard to hit transversally, dunno what his setup was, but it killed my slasher (bless) 
Unless I've missunderstood something moving away is not going to up your transversalvelocity, whereas orbiting in close is...
|

Cykur
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Posted - 2004.07.28 18:25:00 -
[23]
Your understanding is good Krugari, flying outward from the target does nothing for transversal, which is why that slasher took a crippling hit even tho it was moving fast.
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Cykur
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Posted - 2004.07.28 18:25:00 -
[24]
Your understanding is good Krugari, flying outward from the target does nothing for transversal, which is why that slasher took a crippling hit even tho it was moving fast.
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Sm0kE
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Posted - 2004.07.28 19:32:00 -
[25]
im flying a megathron, solo npcing BS and cruisers spawns without a problem, i hit almost everything under 10km if the transversal speed is not to big :) ------------------------------------------------
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Sm0kE
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Posted - 2004.07.28 19:32:00 -
[26]
im flying a megathron, solo npcing BS and cruisers spawns without a problem, i hit almost everything under 10km if the transversal speed is not to big :) ------------------------------------------------
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Rivek
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Posted - 2004.07.28 20:01:00 -
[27]
I also fly a mega, using blasters most frequently. I have to say it is frustrating for you to not be able to hit a webbed cruiser consistently if transverse approaches 100m/s (which webbed npc cruisers often do) or to hit a webbed npc frig if its transverse is.... maybe over 10 m/s. Versus npc bs, there are still tracking issues and you must slow everything down to get consistent good hits. A real pita me thinks. |

Rivek
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Posted - 2004.07.28 20:01:00 -
[28]
I also fly a mega, using blasters most frequently. I have to say it is frustrating for you to not be able to hit a webbed cruiser consistently if transverse approaches 100m/s (which webbed npc cruisers often do) or to hit a webbed npc frig if its transverse is.... maybe over 10 m/s. Versus npc bs, there are still tracking issues and you must slow everything down to get consistent good hits. A real pita me thinks. |
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