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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Phantom
C C P C C P Alliance
1146

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Posted - 2012.04.18 14:32:00 -
[1] - Quote
Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview?
Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation! CCP Phantom - German Community Coordinator |
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CCP karkur
C C P C C P Alliance
683

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Posted - 2012.04.18 14:33:00 -
[2] - Quote
first  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP RedDawn
C C P C C P Alliance
79

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Posted - 2012.04.18 14:35:00 -
[3] - Quote
My best yet!!! 2nd..... oooo i'm so proud. Team Avatar |
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CCP Punkturis
C C P C C P Alliance
1671

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Posted - 2012.04.18 14:41:00 -
[4] - Quote
This is my favorite new feature CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
252

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Posted - 2012.04.18 15:33:00 -
[5] - Quote
Bagehi wrote:Pictures ftw. Excellent changes! P.S. Can I have a civilian gatling pulse laser that one-shots titans? And video FTW!
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
695

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Posted - 2012.04.18 15:43:00 -
[6] - Quote
badjoras wrote:Will it be possible to broadcast a target from the right click menu? yes
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
698

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Posted - 2012.04.18 15:48:00 -
[7] - Quote
Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks!  That's actually like that in the original design, but we did not have enough time to implement that right now. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Unifex
C C P C C P Alliance
95

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Posted - 2012.04.18 15:48:00 -
[8] - Quote
This is a great first step and I can't wait to use it on TQ. Roll on next week!!!! Senior Producer of EVE Online |
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CCP Goliath
C C P C C P Alliance
195

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Posted - 2012.04.18 16:24:00 -
[9] - Quote
This is on Sisi right now guys, go try it out! CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP karkur
C C P C C P Alliance
716

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Posted - 2012.04.18 18:36:00 -
[10] - Quote
Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max  The first one would require some changes to the menus (affecting all of them)... of course something that "could" be done, but something we would really need to think about since it's not an isolated change for the Effects Bar.
The second one... I'll suggest that to Team Five O, which just borrowed me to implement this and really owns this going forward. This is not a change that I would want to do at this point, simply because I am not sure what other consequences that could have. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
716

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Posted - 2012.04.18 18:45:00 -
[11] - Quote
Just to address some of the comments:
- we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons
- we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon.
but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
727

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Posted - 2012.04.18 23:54:00 -
[12] - Quote
BoodaBooda wrote:Looks good, but I really want to know why that arbitrary and confusing time bar hasn't been changed. Can the icons have a glowing circle around them so we can see duration, or maybe have smaller vertical time bars extending out of the top of each status effect? Adding the timers to the icons would have been a bigger task and would have taken longer to implement, and we didn't really have the time to do that now.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
727

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Posted - 2012.04.18 23:58:00 -
[13] - Quote
MotherMoon wrote:Would it be possible to have a broadcast target to this menu? So we can broadcast the target for the whole fleet/current wing we are in? Broadcast target is in the menu if you are in a fleet... my character was just not in a fleet when I made the screenshots  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
728

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Posted - 2012.04.19 00:03:00 -
[14] - Quote
Lyron-Baktos wrote:CCP karkur
Can you please find out if the effects bar can be moved independently of the main mod/capicator HUD? The Effects bar is a part of the HUD, and can't be moved from it (at least not the way it's now).
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
741

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Posted - 2012.04.19 09:54:00 -
[15] - Quote
Debir Achen wrote:One concern: what mechanism is used for ordering the EW icons? I notice that the icons in one picture show Nos, RSD, Web and the other RSD, Nos, Web, ... . IMO, it is useful if they have a consistent order. They are now ordered as they come in.... the new one is always added to the right and everythings moves because the bar is centered.
I think we just need to see how this plays out on TQ... if it turns out that mot people want to have them in fixed place we might change that behavior later on.
And you guys do have some good ideas regarding the ctlr+clicks but just so you knows, that is not going to be implemented before it hits TQ. I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland ) and implement some ctrl magic but it really has to be thought all the way through and designed properly (ctrl+click works when there is one targeting you but not not many could be confusing, ctrl+click to target all might not fly with the server programmers, ctrl+click in the menu to target would mean we would have to change the basic menus, target the first one to attack you, target the last one to attack you, target the one first on the list, target the one with the most/least modules, etc.).
That being said, we do have some designs for it which I think cover targeting back, but I'm not sure how that was supposed to work because we were only aiming to get you the icons above the HUD right now (even the right click menu is a plus to allow you to interact with the icons... it might even be removed when the bar is iterated on and you get some other way of interacting with the icons) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
741

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Posted - 2012.04.19 09:57:00 -
[16] - Quote
And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
252

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Posted - 2012.04.19 10:13:00 -
[17] - Quote
Sir Livingston wrote:For those of us who align our HUD to the top, I hope there will be more options on placement of the effects bar. The icons will be below the HUD if the HUD is top-aligned; see also previous reply https://forums.eveonline.com/default.aspx?g=posts&m=1153740#post1153740 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
252

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Posted - 2012.04.19 10:15:00 -
[18] - Quote
Karah Serrigan wrote:CCP karkur wrote:Just to address some of the comments: - we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons - we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon. but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it  Would you mind answering my question whether the original icons in the overview will get removed or will stay too with this change? From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
252

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Posted - 2012.04.19 10:19:00 -
[19] - Quote
CCP karkur wrote:I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland  ) I love your enthusiasm, but could you please relax and go snowboard or something? 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
746

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Posted - 2012.04.19 10:38:00 -
[20] - Quote
CCP Explorer wrote:CCP karkur wrote:I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay Iceland  ) I love your enthusiasm, but could you please relax and go snowboard or something?  I said tempted... not going to do it though... I'm going snowboarding on the first day of summer!!  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
253

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Posted - 2012.04.19 10:57:00 -
[21] - Quote
DeBingJos wrote:Great work, but 2 things really need to be done before this hts TQ I want to address this because it touches a bit on general EVE strategy.
Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B?
I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.
Barring that then A would appear to be the obvious choice, right?
Let me complicate the example a bit:
- A is the version on Singularity
- A1 is the version that will appear on Tranquility with some extra polish (NOTE: I'm not making promises on CCP karkur's behalf; she may be able to add something, but perhaps there won't be any time given other things that are ongoing before the deployment; quite possibly then A = A1)
- A2 is a future version that we develop based on the future designs we already have, based on actual usage on Tranquility, and based on your feedback from using the feature on Tranquility
- B is a future version that we develop based on the future designs we already have, but not based on actual usage on Tranquility, and not based on your feedback from using the feature on Tranquility
Isn't it better to get A/A1 now and A2 later vs. getting B later? Both because you will have A/A1 until that later time and because A2 will be a more polished system than B (given the extra feedback; and keep that feedback coming!). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
254

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Posted - 2012.04.19 12:55:00 -
[22] - Quote
Bienator II wrote:any chance for a cowbell sound every time an effect is added? Obligatory video post: http://www.youtube.com/watch?v=fyV2cPLuFuA Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
256

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Posted - 2012.04.19 13:25:00 -
[23] - Quote
Wacktopia wrote:SerialTurd wrote:Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview? I'd hope it would do both? :-/ i.e Still have icons on overview. Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
263

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Posted - 2012.04.19 16:25:00 -
[24] - Quote
Lyta Jhonson wrote:CCP Explorer wrote:Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B? It is understandable why players who don't know about CCP background on iterating whould pick A, but it's more interesting why wouldn't you pick B over A as a developer? Because it makes more sense to us to come up with a staged future design, implement the first stage, get that first stage into the hands of the players, get feedback, validate or modify the later stages, repeat. Players get something tangible and valuable sooner and we get data and other feedback to iterate on the future design.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
278

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Posted - 2012.04.19 18:00:00 -
[25] - Quote
Niko Lorenzio wrote:Salpun wrote:Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it. How? When I mouse over it, all I get is a tool tip that says "Open Calendar." I actually have to open the calendar to see the date, which is annoying as hell. Try it on the Singularity test server. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
279

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Posted - 2012.04.19 19:49:00 -
[26] - Quote
Tlat Ij wrote:CCP Explorer wrote:Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Still wondering why you guys didn't just give those icons their own column. Seems like it would be much easier to implement to me and I don't see why it would've been any less effective. CCP karkur explained that in her devblog: "that is if you are lucky enough to have your attacker in the overview". Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
761

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Posted - 2012.04.19 21:40:00 -
[27] - Quote
I have to say that I'm a little disappointed that you guys don't find the blog name as funny as I found it 
When CCP RedDawn suggested DeBuff-alo Soldier I was in tears, and there were even more tears when we put Ewareness in front of it ("Scrambled Webs" was also tear worthy suggestion). Although, I knew that I probably found it funnier than it really was  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
280

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Posted - 2012.04.19 22:41:00 -
[28] - Quote
Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
291

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Posted - 2012.04.20 16:53:00 -
[29] - Quote
Rek Seven wrote:CCP Explorer wrote:Rek Seven wrote:To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion. A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes. Yeah I get that. Your iterative approach is less risky but I feel it would be more progressive to iterate in chunks rather than one small thing at a time. We will do it in a balance of smaller iterations and chunks. You will see one such chunk in a devblog from CCP Optimal and CCP Arrow soon (and on SiSi in the next couple of weeks). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
308

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Posted - 2012.04.21 12:34:00 -
[30] - Quote
Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
308

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Posted - 2012.04.21 13:13:00 -
[31] - Quote
Mashie Saldana wrote:CCP Explorer wrote:Rek Seven wrote:CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map? Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen. This video: http://community.eveonline.com/download/videos/default.asp?a=download&vid=27 This looks like an old version of the current Target Overlay(?) Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
859

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Posted - 2012.04.23 15:22:00 -
[32] - Quote
CCP karkur wrote:And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
328

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Posted - 2012.04.25 19:29:00 -
[33] - Quote
Caellach Marellus wrote:Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no GÖÑ Since Team Five 0 is taking over the Effects Bar from CCP karkur then it's necessary that they can monitor the discussion on improvements and ideas that you have. Twitter is good for chat but not good record keeping.  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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