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Thread Statistics | Show CCP posts - 0 post(s) |
wjonlemon
Center for Advanced Studies Gallente Federation
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Posted - 2012.04.18 15:07:00 -
[1] - Quote
So I heard about this lock-breaker module at fanfest and have been thinking about it in detail-ish so the idea behind this is trying to break up large blobby fights.
So here is my idea scrap the module and add it as a mechanic that a ship cannot be locked by more then 40 or so ships this would stop 2000 man fleets saying primary this and shoot and would break into lots of small gang engagements. So here are the key points of how id think it would work
-This rule would only apply to sub capital ships
-Locks from within your fleet donGÇÖt count in the 40 total
-Lock total at 40+ would allow small gangs to all get on a mail if it isnGÇÖt a huge fleet
-The target painter would be changed to also allow +1 lock on a target making it far more useful as E-WAR
Now I'm sure there are things I have not thought of and I'm sure there are exploits would be nice if anyone could point out the problems and fill in the gaps if possible, but I hope this would make the game far more tactical and interesting.
looking forward to all your raging |
wjonlemon
Center for Advanced Studies Gallente Federation
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Posted - 2012.04.18 17:51:00 -
[2] - Quote
I really don't understand what point your trying to make drake, but no I donGÇÖt hate blobs I would just like to see battle a little more complex and diverse rather then parking up and shooting at each other with 2000 maelstroms you still have huge fleets they just couldnGÇÖt all shoot the same thing making it more chaotic and opening up new avenues of combat tactics, I would hope at least anyway |
wjonlemon
Center for Advanced Studies Gallente Federation
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Posted - 2012.04.18 20:19:00 -
[3] - Quote
well I did think of people locking up the logi to make him immune which is why I suggested that locks from within your own fleet wouldnGÇÖt tally in the 40 lock Max per ship. However I like the other idea much more then my own with the reduction in signature radius per offensive module it scales well with the number it being such a tiny percent and would encourage people to avoid the calling primary style of FC'ing when in larger numbers which is really the target market anyway.
also drake is trolling hard |
wjonlemon
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.04.20 10:10:00 -
[4] - Quote
Well its nice to know at least someone has had the same vision as me with chaotic fleet fights, but this seems to be trending to a resounding slap in the face no to the idea. |
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