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Antikas Sourr
Caldari Wild Card Legion
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Posted - 2009.01.21 19:02:00 -
[1]
Dear CCP,
After acquiring Amarr Battleship to 5, I decided to ponder on a Apocalypse Issue and finally broke down and bought one today. However, I have encountered an issue I can't get around unless I refit one of my rig slots. Here is my issue:
Total CPU: 631 CPU
High: 8x Mega Pulse Laser II
Fittings: 39.75 CPU x 8 = 318 CPU
Medium: 4x Cap Recharger II
Fittings: 11.25 CPU x 4 = 45 CPU
Low: 3x Heat Sink II Fittings: 90 CPU
1x LAR II Fittings: 55 CPU 1x DC II Fittings: 30 CPU
3x Armor Hardeners Fittings: 36 CPU x 3 = 108
CPU fitting before Cap Recharger IIs: 601
Required: 45; only 30 CPU left.
I tested a couple of different numbers since the base CPU (without skill input) is only 505; furthermore, this is rather strange since most Navy equipped battleships have more generous CPU fitting than their T1 counter-parts. After a few runs around the mill, I found that the Navy Apocalypse could use a 20 point boost to its CPU: in other words, from 505 CPU it would then become 525 CPU and would ultimately allow the fitting I desire. 525 CPU would amount to 656.25 CPU (enough to fit a tank, Mega Pulses, and any medium slot-type modules).
While I may seem out of character to suggest a change based on a personal fitting, I find it distressing that I can't even use a full set of Mega Pulses without compromising any low slots (or medium slots). If this were the case with Mega Beams, I wouldn't even be here typing this all out, since it makes sense. But Mega Pulses? That seems daft since an Armageddon can fit everything it needs with Mega Pulses without any CPU issues (though it uses one less turret).
Do any players have different fittings suggestions? I would prefer to keep 3 damage mods at all times, and I would be willing for different rig layouts.
_______________
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fkingfurious
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Posted - 2009.01.21 19:07:00 -
[2]
ALL faction BS have the same fitting stat's as their standard counterpart, so a CPU increase would be entirely unfair.
Besides which, all you need to do is get a relatively cheap set of 55% faction armor hardeners (16 cpu each) and you'll have loads of space to play with. |
Antikas Sourr
Caldari Wild Card Legion
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Posted - 2009.01.21 19:12:00 -
[3]
Originally by: fkingfurious ALL faction BS have the same fitting stat's as their standard counterpart, so a CPU increase would be entirely unfair.
Besides which, all you need to do is get a relatively cheap set of 55% faction armor hardeners (16 cpu each) and you'll have loads of space to play with.
You're right. However, the Navy Raven has an increase in CPU (700 vs 720). But you're still correct. Any faction hardener would do I assume? |
fkingfurious
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Posted - 2009.01.21 19:15:00 -
[4]
True Sansha, Dark Blood and Amarr Navy all have the stats you want if memory serves. And yeah, I forgot about the CNR's CPU buff, but with the CPU use on Cruise/Torps it would be nigh on impossible to fit with 7 launchers. |
Antikas Sourr
Caldari Wild Card Legion
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Posted - 2009.01.21 19:22:00 -
[5]
Originally by: fkingfurious True Sansha, Dark Blood and Amarr Navy all have the stats you want if memory serves. And yeah, I forgot about the CNR's CPU buff, but with the CPU use on Cruise/Torps it would be nigh on impossible to fit with 7 launchers.
Interesting note about the CNR. Maybe they should just give 20 more CPU to all the other Navy ships? I'm sure it could be beneficiary in either course.
Ah, what the hell. I'll just wait for training to reside and use the ISK to get into a Paladin instead. _______________
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Mordican
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Posted - 2009.01.21 20:09:00 -
[6]
With Electronics 5 you don't have very many problems with CPU. Here is my Sansha's setup for my Navy Apoc:
[Apocalypse Navy Issue, New Setup 1] Amarr Navy Large Armor Repairer Damage Control II Armor EM Hardener II Armor Thermic Hardener II Energized Thermic Membrane II Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Eutectic I Capacitor Charge Array
Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L
Auxiliary Nano Pump I Auxiliary Nano Pump I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
With my skills it is 576 tanks stable at 35% with 860DPS with Amarr Navy Anti and 711DPS using Scorch L at 60km Optimal. The hardest to tank is Angels, but Lasers also suck against them so I have a T1 named Tempest to deal with that. |
scrubadub
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Posted - 2009.01.21 20:36:00 -
[7]
Heat Sink II -> Amarr Navy Heat Sink or Armor EM Hardner II -> Amarr Navy Armor EM Hardener
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Kneebone
Heathens' Harbor
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Posted - 2009.01.21 21:33:00 -
[8]
Originally by: scrubadub Heat Sink II -> Amarr Navy Heat Sink or Armor EM Hardner II -> Amarr Navy Armor EM Hardener
Faction is supposed to be that way. A set of faction hardners and sinks will cost more then the ship itself. In all honestly a Regular Apoc fit with T2 cost you under 200Mil for slightly less DPS and Tank. You get 1 extra low slot and more buffer from the Navy version and thats about it. Regular Apoc's with T2 can easily crack the 500/700 barrier which seems to be the optimal for L4's.
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Qui Shon
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Posted - 2009.01.21 22:23:00 -
[9]
Originally by: Antikas Sourr
You're right. However, the Navy Raven has an increase in CPU (700 vs 720). But you're still correct. Any faction hardener would do I assume?
That's 'cause it's the only one with an added weaponslot. |
Jack Jombardo
Amarr
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Posted - 2009.01.22 03:26:00 -
[10]
Edited by: Jack Jombardo on 22/01/2009 03:33:21
[Apocalypse Navy Issue, New Setup 1 copy 1] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Damage Control II Amarr Navy Large Armor Repairer Amarr Navy Armor Kinetic Hardener Amarr Navy Armor Explosive Hardener Amarr Navy Armor Explosive Hardener
Gallente Navy Tracking Computer, Optimal Range Gallente Navy Stasis Webifier Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Energy Locus Coordinator I Energy Locus Coordinator I Capacitor Control Circuit I
Hammerhead II x5
29+10 km range with Multifrequ, 933 eft-DPS with navy multi (with drones) 51+10 km range with Ultraviolet, still 739 eft-DPS with navy ultra (with drones) 88+10 km range with Scorch, 776 eft-DPS (with drones) (NApoc has 92,81 max targeting range without mods)
why I mention the Ultraviolet? Becouse of better tracking :) If you need more tracking use a tracking-script + navy standart (for 50+ km and lowest cap usage). The 14km webber helps with cruiser and slow frigs (and Angel/Serpentines/Mercs).
584,5 / 631,25 CPU usage 23840,5 / 25625 GRID usage
Stabel with all active for 4m23s with Multifrequence, 7m21s with Standart. Tanks about 418 eft-Defense for said 4m23s against Angels.
This fitting I primary made for pre-T2 Pulse (ak 8*Amarr Navy Mega Pulse), that's why I tryed to get 51+km with Ultraviolet/Standart crystals :). With T2 Pulse you might need a GRID mod or AWU 5 :(. With ANMP you will have much more GRID left.
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Nice Devil
Amarr
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Posted - 2009.01.22 08:50:00 -
[11]
i've flown the navy apoc a few month and first i used t2 mega pulse with scorch L...
that is getting realy expensive over time
then i destroyed one CCC rig and fitted an anciliary current router!
now there was enough PG to fit 8 mega modulated beams (t2 won't fit... still not enough PG) => the PG8 hardwiring and AWU skill will help you to fit 4 tachyon and 4 mega beams :)
the main advantage is => the range with multifrequency crystals is good enough for the most missions! and here you can use AN Multi that will last 4 times longer than t2 crystals!
try this fitting :)
8x mega mod beams with AN multi (40 km range)
3x cap recharger II 1x tracking computer II
1x LAR (AN LAR if you can afford it) 3x mission specific hardener (sansha => 1x em / 2x therm) 1x tracking enhancer II 3x Heat Sink II (AN if you can afford and you get into trouble with CPU)
1x ACR I 2x CCC I
=> if you get a mission like Damsel in Distress fit a Web instead of the tracking comp :)
for angel extravaganza u need Dual Large Rep with 2x Exp / 2x Kin hardener and change the web to a 4th caprecharger => this you will need for the bonus stage... the other stages a tankable with 3 hardener and 1 rep imho... there you can fit a web also instead of a 4th caprecharger |
Mes Caline
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Posted - 2009.01.22 12:40:00 -
[12]
Is this any good?
[Apocalypse Navy Issue, Level 4s] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Large Armor Repairer Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed
Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
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Omarvelous
Destry's Lounge
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Posted - 2009.01.22 13:09:00 -
[13]
Anyone have a pvp fit?
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fkingfurious
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Posted - 2009.01.22 13:55:00 -
[14]
Originally by: Omarvelous Anyone have a pvp fit?
8 megapulses, MWD plus whatever you like in the mids (tackle and an eccm most likely) 2 heatsinks, 2 plates, dcu, 3x eanm and 3 trimarks.
Silly range, good dps and an absolutely ridiculous amount of armor. Can't go wrong really.
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Omarvelous
Destry's Lounge
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Posted - 2009.01.22 14:42:00 -
[15]
Originally by: fkingfurious
Originally by: Omarvelous Anyone have a pvp fit?
8 megapulses, MWD plus whatever you like in the mids (tackle and an eccm most likely) 2 heatsinks, 2 plates, dcu, 3x eanm and 3 trimarks.
Silly range, good dps and an absolutely ridiculous amount of armor. Can't go wrong really.
How useful is that range however if you're trying to get into point range? |
Misina Arlath
Amarr
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Posted - 2009.01.22 15:04:00 -
[16]
Originally by: Omarvelous How useful is that range however if you're trying to get into point range?
Why would you try to bring a BS into point range? Thats why you have tacklers.
If you're going to solo PvP in a BS I would much rather bring a gank-setup Armageddon than a Navy Apoc.
Anyways, I run my Navy Apoc currently with:
[Apocalypse Navy Issue, Mission] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Damage Control II Heat Sink II Fourier Transform I Tracking Program True Sansha Large Armor Repairer
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Energy Collision Accelerator I Capacitor Control Circuit I Trimark Armor Pump I
Hammerhead II x5 Hobgoblin II x5
Solid setup and I have no problems with any missions really. Sure, I could most likely tweak it to get more heat sinks in, but I'm not an avid mission runner and only do missions when I need to milk some cash.
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Mastin Dragonfly
Absolutely No Retreat Blade.
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Posted - 2009.01.22 16:24:00 -
[17]
Edited by: Mastin Dragonfly on 22/01/2009 16:24:03
Originally by: Mes Caline Is this any good?
[Apocalypse Navy Issue, Level 4s] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Large Armor Repairer Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed
Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L Amarr Navy Dual Heavy Beam Laser, Amarr Navy Multifrequency L
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Dual Heavy Beam Lasers are the worst guns for damage output of all battleship sized lasers. If at all possible use at least Mega Beams.
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fkingfurious
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Posted - 2009.01.22 16:26:00 -
[18]
Originally by: Omarvelous
Originally by: fkingfurious
Originally by: Omarvelous Anyone have a pvp fit?
8 megapulses, MWD plus whatever you like in the mids (tackle and an eccm most likely) 2 heatsinks, 2 plates, dcu, 3x eanm and 3 trimarks.
Silly range, good dps and an absolutely ridiculous amount of armor. Can't go wrong really.
How useful is that range however if you're trying to get into point range?
The range is very useful as it allows you to use Multis at 24km for silly DPS. Anyways, this is QR, where BS are only of any use as part of a gang. Loading Scorch and being able to hit pretty much anything without having to move and still doing pretty heavy DPS into the bargain is worth it's weight in gold. Pity all the poor fools in Megas attempting to zoom about the battlefield to get in range while you sit there with your epic range and epic buffer and laugh as stuff blows up.
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Izanaki Kurita
Amarr Veyr
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Posted - 2009.01.22 17:14:00 -
[19]
Originally by: Jack Jombardo
[Apocalypse Navy Issue, New Setup 1 copy 1] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Damage Control II Amarr Navy Large Armor Repairer Amarr Navy Armor Kinetic Hardener Amarr Navy Armor Explosive Hardener Amarr Navy Armor Explosive Hardener
Gallente Navy Tracking Computer, Optimal Range Gallente Navy Stasis Webifier Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Energy Locus Coordinator I Energy Locus Coordinator I Capacitor Control Circuit I
Hammerhead II x5
Almost my exact fit, although I use fourth AN HS instead of DC and third CR instead of web. Oh, and my only faction pieces are those HS aswell.
Fits with AWU 4 and energy weapon rigging 3 btw.
Nice little ride, I must say.
-Izzy
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Reilly Jax
Amarr Freespace Technologies
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Posted - 2009.01.22 19:07:00 -
[20]
3% turret cpu implants are wonderfull fitting implants for amarrian ship flyers.
they are pretty cheap too, run just a couple of million iskies for them.
that will allow your fitting to, well, fit =] |
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Omarvelous
Destry's Lounge
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Posted - 2009.01.22 19:42:00 -
[21]
Originally by: Misina Arlath
Originally by: Omarvelous How useful is that range however if you're trying to get into point range?
Why would you try to bring a BS into point range? Thats why you have tacklers.
If you're going to solo PvP in a BS I would much rather bring a gank-setup Armageddon than a Navy Apoc.
Who said anything about solo-pvp?
Every ship in a gang that's not sniping or providing EWAR should bring a point (I'm speaking from a non 0.0 perspective - if you play with faction BS in 0.0 blobsville more power to you).
I just wanted to see what people thought about that ship for pvp. I would prefer a damage bonus for a navy ship vs a range bonus, I think pulse lasers for short range combat have plenty of range on their own.
In other words - a Navy Armageddon would be a beast, a Navy apoc - well I wa sthinking maybe it would be a stellar sniper or something. |
Terianna Eri
Amarr Scrutari
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Posted - 2009.01.22 19:48:00 -
[22]
Originally by: Omarvelous
Originally by: Misina Arlath
Originally by: Omarvelous How useful is that range however if you're trying to get into point range?
Why would you try to bring a BS into point range? Thats why you have tacklers.
If you're going to solo PvP in a BS I would much rather bring a gank-setup Armageddon than a Navy Apoc.
Who said anything about solo-pvp?
Every ship in a gang that's not sniping or providing EWAR should bring a point (I'm speaking from a non 0.0 perspective - if you play with faction BS in 0.0 blobsville more power to you).
I just wanted to see what people thought about that ship for pvp. I would prefer a damage bonus for a navy ship vs a range bonus, I think pulse lasers for short range combat have plenty of range on their own.
In other words - a Navy Armageddon would be a beast, a Navy apoc - well I wa sthinking maybe it would be a stellar sniper or something.
The problem with the navy apoc from a PVP perspective is that it's pretty starved on CPU if you want to fit full T2 with megapulse, t2 tank, MWD + midslot goodies, etc. Even if you throw a lot of faction and lowend deadspace on it (faction heatsinks maybe, deadspace adaptive nano platings), it's still a pain to get it to fit cpu-wise.
The plus is that you get at least 20km range on multifrequency L out of megapulse, and with reasonable DPS. It's probably better to just use an Abaddon though since the abaddon gets about as much DPS with scorch as the apoc does with multifrequency :( |
Nienna Fael
Sininen Talo
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Posted - 2009.01.23 18:31:00 -
[23]
until you realise you have to shoot at that pesky guardian repping from his optimal.
HA! Basicly pulse (navy) apocs make good antisupport bs's to some extend.
(Navy) Tachy apocs, not the fleet fitted ones but platebuffered snipers (hard to fit etc etc etc) for the richer kids who are looking to pop falcons in lowsec is more than doable. You won't most likely kill the good ones but... You should see how some of those falcons are fitted and flown. |
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