
Sturmwolke
8
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Posted - 2011.09.15 01:23:00 -
[1] - Quote
Rellik B00n wrote: [Abaddon, sniper] Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
Sensor Booster II, Targeting Range Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Large Energy Locus Coordinator I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
this gives you over an hour on your capacitor and well over 100km range. DPS isnt great at around 500, but liveable for the range benefits. I figured this would let you sit well out of trouble and get used to the incursions before you pile in at close range. I must admit im personally from the 'DPS is all the tank I need' school of fitting but I thought this might give you another option to work with.
There's a few problems with that fit :
1) Unless you like transporting battleships across New Eden chasing after incursions, always fit for the lowest denominator (with an eye towards the higher denominator). The lowest denominator for incursions are ships fitted for vanguards. In the above case, the Abaddon's rigs are not independent of the scenarios. Good incursion fits trades off specialized fits in favour of flexibility.
2) No, it doesn't give you an hour of cap. You have at most 6-8mins continuous fire. Cap boosters for incursions is not best practice for logistical reasons. Vanguards will almost be impossible to run smoothly if you add the hassles of topping up cap charges. Assaults and higher can typically take 10-15mins (or higher) to complete. You'll run out of cap boosters well before, and with no cap conservation measures whatsoever you become a logistic liability. Warping out to stock up isn't an option.
3) Massive resist holes for Therm, Kin and Exp. Alphas from Assaults will be dangerous and alphas from HQ will be deadly (if you survive). It's a glasscannon. A 2 slot tank will never work unless you have a deathwish.
4) This really ties into 3) above as the choice of gun size influences the tank and vice-versa. Tachyons will never fit well on the Abbadon until you sacrifice both cap and tank. The incursion scenario is unique that Sansha snipers almost never orbit > 150km, with typical sniper engagements between 120-140km. The range advantage from the tachyons is almost negligible. Ultimately, there is little advantage to be gained by these sacrifices. Sure it looks good on paper that you eked out an extra 8-20% dps (over Mega Beams), but you're throwing practicality out of the window.
Incursions Gëá missions. You can easily min-max your setups for missions (glasscannon et all), but for incursions generally, swiss-army knife fits are best. |