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IWANNA TOUCHYA
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Posted - 2009.01.26 05:23:00 -
[1]
Hey,
Resently took part in an Empire war.
our biggest issue (besides being noobs :P) was trying to catch the enemy in a crow...
does anyone have any suggested loadouts that one could use to combat these flying rats of space... (ie an interceptor)
i did have some idea's mainly involving destroyers... but its trying to get a destroyer to 1. last long enough for support to get there... 2. hold on the buggers even with out the mwd they are fast little buggers...
but when your a low sp player... its insanly hard to kill those little beggers unless they stop and let you or stuff up and run into a station or somehting...
anyway await your reply's
iwanna |

Omara Otawan
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Posted - 2009.01.26 05:55:00 -
[2]
Edited by: Omara Otawan on 26/01/2009 05:55:54 As you are relatively rookie pilots, I guess you dont have access to ships like rapier, curse, zealot and the like.
Keep one thing in mind with ceptors, their speed can only keep them alive if they are close to you. Turret ships that snipe from a distance make short work of them though.
So basically spread out a bit, so that regardless which target the ceptor pilot engages, there are some ships able to hit him well.
Or use medium/heavy neuts to shut down their mwd, fit fast frigates like the vigil with scramblers+web to shut down their mwd and keep them pinned down.
You get the idea. |

Mickey Simon
Noir.
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Posted - 2009.01.26 05:58:00 -
[3]
A turret ship with decent tracking from 100km should easily take out the interceptor. |

IWANNA TOUCHYA
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Posted - 2009.01.26 06:02:00 -
[4]
Edited by: IWANNA TOUCHYA on 26/01/2009 06:02:02
Originally by: Mickey Simon A turret ship with decent tracking from 100km should easily take out the interceptor.
obviously not talking about something like a geddon ... guess i need to hit eft and find out if i can get a cruiser or something to snipe out that far...
sigh...
oh well
TO EFT
*edit... thanks for the help... |

Omara Otawan
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Posted - 2009.01.26 06:21:00 -
[5]
Edited by: Omara Otawan on 26/01/2009 06:22:51 2 cruisers should do it, have them spread out at roughly 75% of their optimal range, and the ceptor will have to expose himself to one of them if he decides to engage.
[Moa, rails] Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II
200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M Assault Missile Launcher II, Bloodclaw Precision Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.01.26 06:21:00 -
[6]
If you're looking for a Sniper cruiser in the Tech I tier, perhaps consider the Moa or even the (Battlecruiser) Ferox.
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IWANNA TOUCHYA
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Posted - 2009.01.26 06:23:00 -
[7]
Originally by: Omara Otawan [Moa, rails] Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II
200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M 200mm Railgun II, Caldari Navy Iron Charge M Assault Missile Launcher II, Bloodclaw Precision Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
cheers for that...
any suggestions for the amarr world?
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.01.26 06:31:00 -
[8]
Regarding Amarr I don't know any specific fittings but I'd wager the Arbitrator would be useful if you have moderately good drone skills (plus while the Tracking Disruptor bonus won't help much v.s. a Crow it should have some useful effect on the gun turret weilding "flying rats") and probably the Omen for the 5% rate of fire bonus and five gun turrets. The Maller is a bit tougher than the Omen and has more powergrid available but doesn't have the 15m3 drone bay of the Omen.
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Inara Subaka
Caldari the united Negative Ten.
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Posted - 2009.01.26 06:32:00 -
[9]
Edited by: Inara Subaka on 26/01/2009 06:33:41
Originally by: IWANNA TOUCHYA any suggestions for the amarr world?
I'm not an Amarr Pilot, but something like this should work I would think:
[Omen, Beam] 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Power Diagnostic System II
Small Capacitor Booster II, Cap Booster 200 Tracking Computer II, Optimal Range 10MN Afterburner II
Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M
[empty rig slot] [empty rig slot] [empty rig slot]
Cap stable, just use the booster if you get neuted, AB to dictate range (about 25 optimal). And you have almost 21k eHP buffer if someone does start shooting at you.
Edit: Forgot to add in the Warrior II's for once they get close.
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IWANNA TOUCHYA
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Posted - 2009.01.26 06:37:00 -
[10]
Originally by: Inara Subaka Edited by: Inara Subaka on 26/01/2009 06:33:41
Originally by: IWANNA TOUCHYA any suggestions for the amarr world?
I'm not an Amarr Pilot, but something like this should work I would think:
[Omen, Beam] 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Power Diagnostic System II
Small Capacitor Booster II, Cap Booster 200 Tracking Computer II, Optimal Range 10MN Afterburner II
Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M Quad Light Beam Laser II, Aurora M
[empty rig slot] [empty rig slot] [empty rig slot]
Cap stable, just use the booster if you get neuted, AB to dictate range (about 25 optimal). And you have almost 21k eHP buffer if someone does start shooting at you.
Edit: Forgot to add in the Warrior II's for once they get close.
once again thanks heaps...
will try these out and let ya know how it goes...
though you prob already know... hehe
"iwanna has entered battle and instanly in a pod... oops there goes the pod... hehe"
hehe :P
cheers
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Alexanndru
Minmatar
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Posted - 2009.01.26 08:52:00 -
[11]
Have you tried neuting the god damn thing?:P neut its capacitor=easy kill
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Silent Sins
Deliciously Vicious
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Posted - 2009.01.26 08:57:00 -
[12]
neuts motha****a. rapiers. curses. hell, if it's a single ship all the time, maybe a hyena. also the tracking battleships at range. |

Hirana Yoshida
Behavioral Affront
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Posted - 2009.01.26 09:21:00 -
[13]
Either spend the two weeks getting a Crusader which seems to be designed to eat Crows or use a Kin tanked MWD frigate to shut down his MWD and have other ships do 'things' to him. Two destroyers spaced about 5 km apart would deny him any breathing space as well, many options.
Crows are a nuisance at best and can be tanked for several minutes in a properly fitted Punisher .. |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.01.26 09:21:00 -
[14]
Quad Lights are utter crap for both sniping and dps. If you want to snipe with an Omen you have to Heavy Beams and fit Tracking Enhancers. Yes, youÆll have zero tank, but that shouldnÆt matter since youÆll be far off. |

Dr Sheepbringer
Gallente
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Posted - 2009.01.26 09:35:00 -
[15]
Originally by: Alexanndru Have you tried neuting the god damn thing?:P neut its capacitor=easy kill
Just keep a NOS on the ceptor/AF and you'r still golden. All this when he's in range. if he decided to run...well he can run.
Destroyers are good because they get insane range with small weapons that have good tracking. Add some Spikes (hybrid guns) into the mix and you a range that's hilarious for a small gun. Damage isn't much, but ceptors aren't really that tough. Add tracking boosters and you have a very good chance on hitting him/her. A good ceptor pilot won't stop zig zagging even when at a far range, but the stupid ones do. Then you nail them. Literally.
Still when you are noobs and you go against a seasoned ceptor pilot...well it's going to be fun :D For both of you! Stop whining. |

Inara Subaka
Caldari the united Negative Ten.
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Posted - 2009.01.26 10:05:00 -
[16]
Originally by: Ancy Denaries Quad Lights are utter crap for both sniping and dps. If you want to snipe with an Omen you have to Heavy Beams and fit Tracking Enhancers. Yes, youÆll have zero tank, but that shouldnÆt matter since youÆll be far off.
I'm not an Amarr Pilot, so I was just plugging things in like I would a rail ship (HP buffer, bit of maneuvering, and biggest T2 long range guns I could fit, fill in gaps with range mods)... if that was horrible, give some better ideas.
I thought inty control was supposed to be Warrior II, Rapier/Huginn, Curse/Pilgrim, or any of the BR ship lineup. |

Doctor Mabuse
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Posted - 2009.01.26 10:25:00 -
[17]
Arty thrasher, should only take three volleys, though he'll probably warp after the second ------------------------------------
Who's trip-trapping on my bridge? |

IWANNA TOUCHYA
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Posted - 2009.01.26 10:31:00 -
[18]
problem we have had with this perticular ceptor pilot is she is def not stupid... 2003 toon anyone...
anyway orbiting at 23km's at 5000m/s makes it incredibly hard... even at 140kms in my snipper geddon i couldn't hitter...
and i was directly behide her and she was still running...
i understand its all about sig radius sig resolution and tracking speed... but from what i can tell ... unless you have the sp to combat the issue head on in another ceptor doing the same speed... its near on impossible ... nos don't work cause she only goes after the easy kill on our small ships and leaves alone the ones that could stuff her up... :(:(:( but hey ...
she is much older than me... the fact i have been surviving as long as i have is a fact i look on and smile...
hmmm... hang on she is targeting me...
*pop* :) the day will come... but thanks heaps for your suggestions... i will be putting them to the rest of my alliance to concider as well...
i do have this fit though... the only other t1 ship that could keep up with it but ...
republic firetail...
this setup is for the republic firetail... which is 30000lp from rjd for the bpc... and uses stuff all mins to build... i know i have built one and sold em ... for those interested 23mil is going rate for after war. .. hehehe ok highs 'Malkuth' Rocket Launcher I (Caldari Navy Thorn Rocket) 2x 125mm Gatling AutoCannon II (Titanium Sabot S) Small Diminishing Power System Drain I
mids Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II Stasis Webifier II
lows 3x Overdrive Injector System II
rigs 3x Auxiliary Thrusters I
needed skills for full effect
spaceship command mini frig 5
navigation navigation 5 acceleration control 4 afterburner 4 evasive manouvering 4 high speed manovering 5
with out the nos lasts for 2m40s but its all good... with this setup ship can go at 5094m/s
what ya think????
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Starnap
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Posted - 2009.01.26 12:39:00 -
[19]
Edited by: Starnap on 26/01/2009 12:39:17 Just send 5 Warrior IIs after her - they'll munch it up in no time... |

Draeca
Tharri and Co.
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Posted - 2009.01.26 12:39:00 -
[20]
Fly a taranis and let him come for you. Crusader works too. |
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.01.26 13:34:00 -
[21]
Edited by: Ancy Denaries on 26/01/2009 13:35:02
Originally by: Inara Subaka I'm not an Amarr Pilot, so I was just plugging things in like I would a rail ship (HP buffer, bit of maneuvering, and biggest T2 long range guns I could fit, fill in gaps with range mods)... if that was horrible, give some better ideas.
I thought inty control was supposed to be Warrior II, Rapier/Huginn, Curse/Pilgrim, or any of the BR ship lineup.
Yup, it's good thinking. The problem lies in the QPLs themselves and that Amarr inherently has no range bonuses (except for the Apoc). QPLs suffer from ridiculous DPS and meh range, so they're not very good for the sniping,. HPLs are far better, the problem just lies with their fittings. Fitting a full rack of HPLs in an Omen and you're damn near out of PG even with AWU IV and Eng V :( But yes, for inty works I'd prefer your suggestion.
To the OP, try a Coercer fit with a full rack of Medium Pulse lasers with scorch, a best named sensor booster and 2 HS and 2 Tracking enhancers in lows works wonders to tearing them a new one.
Tracks even Claws/Stilettos in tight orbit and does about 260-280 volley with a 2 second refire rate. Works wonders against intys. The problem is fitting the damn thing (requires Advanced Weapon Upgrades IV or sacrificing a heat sink for a fitting mod. It's incredibly tight with no CPU to spare and only decimals of PG). With good skills you should be able to hit all the way out to 22-24 km and with that fast refire rate you will either chase them off if they are aligned, or pop them well before they align for warp. |

Winter Nuclear
Blue.
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Posted - 2009.01.27 00:37:00 -
[22]
Too much theory in this thread, better to focus on the actual problems.
You got trouble with Crows, are low sp wise, prefer amarr ships, got friends, and i presume you are uncomfortable with spending lost of money on antifrig ships. The crow pilot isn't stupid, wont go into web range, wont attemt at soloing something something bigger than s(he) can chew.
That calls for: 1. High tracking and high alphastrike turret ships. 2. Light drones. 3. Standard Missiles. Plus some form of tackling.
The above criteries call for an innocent-looking ship. Coercer is good, Arbitrator can do aswell. But chances are that s(he) won't engage those. Proposal: the Amarrian Inquisition.
Inquisitor 3x Standard Missile Launchers with EM missles () 1x Warp Disrutor II 1x 1mn MWD 2x Nanos 1x Overdrive Dirt cheap. Get a gang of 2-3 of theese, turn the mwd on and just burn towards it, keep it scrambled. You will do about same dps as him/her, since s(he) got 0% EM resistance. Chances are s(he) will be confused after overconfidently engaging a t1 frigate or two, and wont warp off till its too late. |

Warpfactor 9
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Posted - 2009.01.27 02:21:00 -
[23]
Originally by: Mickey Simon A turret ship with decent tracking from 100km should easily take out the interceptor.
Explain to us all how a new player can snipe from 100km, please.
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Bohoba
Caldari HolyKnights
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Posted - 2009.01.27 02:54:00 -
[24]
Nerf nanos Nerf Nanos kill the speed tanks
nuet, web, bump, hang near roid, station, or gate.
an object that he will hopfully run into and slow down once that happens he is dead :)
Nerf Nanos I say speed is still to stuipid
and fix my torps :)
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Walhall
Destructive Influence Band of Brothers
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Posted - 2009.01.27 03:10:00 -
[25]
Originally by: Bohoba Nerf nanos Nerf Nanos kill the speed tanks
nuet, web, bump, hang near roid, station, or gate.
an object that he will hopfully run into and slow down once that happens he is dead :)
Nerf Nanos I say speed is still to stuipid
and fix my torps :)
 |

Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.01.27 06:10:00 -
[26]
Edited by: Soporo on 27/01/2009 06:11:09
ECM. Jam and ignore him. A couple guys in Griffins will do, or even one.
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