
Cergorach
Amarr The Helix Foundation
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Posted - 2009.01.27 11:37:00 -
[1]
Originally by: Darth Felin I share the view of many players in this thread. Those systems will be claimed very fast and if a claiming group pay at least minimal attention there are no way to destroy faction large tower in proper deathstar configuration. I see only one way to prevent it - you can not anchor POS in new systems.
Well, I was also thinking along those lines. But a 'proper' deathstar configuration would leave little to no room for the things you would actually want. A place to refit/repair your ships, produce ammo, and possibly ships.
Then you have the problem of actually getting enough ice to the darned thing, that's the key to getting the POS down, just keep intercepting the fuel supply.
Then there is another thought. Remember that it was mentioned that Wormhole NPCs don't function like regular NPCs... What if they roam the system at will and can scan down individual pilots or... POSes ;-) While it might initially seem like a good idea to get some fast T3 resources, it does play havoc with your ammo. Unlimited supply of NPCs, limited supply of ammo...
While large/dedicated alliances might claim a few Wormhole systems, it's going to take a while. As mentioned there are over 2500 new, undocumented systems. Even reaching them all is going to take an unprecedented amount of pilots, keeping track of all those systems is going to be a logistic nightmare. And let's not forget that they aren't alone out there, and warfare is going to change drastically. Supply, repair and exploration ships are going to be very important, but are also very fragile. All the alliance resource aimed at Wormhole space is not being deployed in 0.0 space, thus leaving them wide open to other Alliances that don't take the Wormhole risks... |

Cergorach
Amarr The Helix Foundation
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Posted - 2009.01.28 09:28:00 -
[2]
I could see some interesting things happening. Player build stargates, that transform W-space to K-space. It would be a more interesting idea to expand K-space then just adding whole new regions with expansions. Adding more W-space could be pretty dynamic (and relatively easy) if I read correctly between the lines.
With 2500 new systems to explore, I suspect that entry into W-space would be relatively easy, thus very few required skills. Am I correct in assuming that if a wormhole is found, no additional skills are required to pass through the wormhole?
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