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Thread Statistics | Show CCP posts - 47 post(s) |

DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 18:54:00 -
[1]
Will there be ice?
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DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 19:34:00 -
[2]
Originally by: Kweel Nakashyn
Originally by: CCP Whisper
Originally by: Captain Politics How much mass before collaps, can I bring in a Mothership ?
The mass, much like the maximum time, will be determined semi-randomly. I think there could be room for a mothership in some cases. Of course, if you get your mothership stuck in a wormhole system because someone followed you and bumped the allowable mass remaining to just under a tick of what you need to go home...well I leave that up to you to mull over. Wormhole systems are all about making a value judgment of risk versus the potential rewards and the ability to get the rewards home.
(sorry if it was asked)
Okay so if you can put a mothership (or a rorqual), can they use the clone vatbay ?
Originally by: Prism X So can I clone into wormhole space? Nope. Design is you get in through: Wormholes. Who knows what happens in the future though. Technology catches up, new opportunities are created, etc. Wink
Will there be ice? |

DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 21:34:00 -
[3]
So... Will there be ice?
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DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 22:08:00 -
[4]
Edited by: DaemonBarber on 26/01/2009 22:09:03 Do the WH's only change at downtime, or anytime throughout the day?
Can we force a link change by triggering a collapse, or will that just shut it down for today and change it out at the next dt?
Will there be ice in W-space?
Oh - and you guys rock.
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DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 22:35:00 -
[5]
Can we get a way to stabilize WH's? Burn fuel to add to the Mass / Timer limit, and keep the JG open longer, or open it up to a larger ship? Exponential increases in requirements, the longer or larger it is maintained, to ensure it does close?
Doesn't everyone love an Isk sink?
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DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 22:44:00 -
[6]
Edited by: DaemonBarber on 26/01/2009 22:44:44
Originally by: Demeterus I just got the impression that you devs were backtracking a bit to make logistics even more difficult than the description in the devblog, because here's what I can see what would be needed for a more "permanent" presence in a W-space system for my main's corp:
- We would need to setup a large pos.
- Barring the existence of suitable ice - there would be a need to ferry in fuel and parts for the pos
- The pos would be needed for replacing ships lost to these new NPC's, as well as modules, as well as ships lost to the players that want to "take over" the system
- The pos would be needed to build resource gathering ships
- The pos would be needed as a secure base to have one island of peace in a potentially very hostile place, just to rep and take a break
- There would need to be logistics to get resources back to K-space
In the dev blog there seems to be a fairly good balance which means you can't just warp in a capital fleet and wipe out a smaller corp or alliance that already exist there, and it was my impression that you were heading in a direction where even small scale logistics were becoming impossible. If I read that wrong, then I am of course humbled.
I wouldn't worry about replacing lost ships - the NPC's will probably pod you too.   |

DaemonBarber
Sesquipedalianites Incorporated
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Posted - 2009.01.26 23:00:00 -
[7]
Originally by: War Fairy
Originally by: Letrange Scanner changes... booooooner!!!!
One question I have is how the resolution of existing BPOs and inventory is going?
The adjustable scan sizes will be totally awesome. Being able to place em anywhere in a system and then warp TO them however I have a question: Could this be used by anyone wishing to establish a deep safespot?
If it works that way then yes. So what? If you can tell a probe to warp anywhere then deep space SS become no different than an inline SS.
I thought they warped to you, not the other way around... |
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