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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.26 14:10:00 -
[1]
Thanks for this blog, as an explorer I have been wanting this sort of thing for ages. Few questions though:
Originally by: CCP Prism X
Yes. Highsec -> Wormhole space will generally not be as lucrative as nullsec -> Wormhole space.
Does this imply that wormhole space accessed through highsec can only be accessed through highsec wormholes? That the exits from the highsec accessed from wormhole space would only lead to empire space as well?
Let me just walk through a scenario here, let's say I through an ungodly lucky stroke find an untapped dysprosium moon in wormhole space. I use an orca or something to throw up a POS.
From there I move a few alts to the POS, and use them to leave the system through the wormholes that come and go to ascertain where the new entrances are to move the material out and move fuel in. Then I'd jump them back to the home system.
Would this be possible? Non-exploitive? I'm not sure how else it could work to find a system where you set up a POS in again without getting exceedingly lucky, there being 1000+ wormhole systems and all.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.26 14:26:00 -
[2]
Edited by: Gamer4liff on 26/01/2009 14:29:38
Originally by: CCP Prism X words
Given the profitability of dysprosium moons I dare say if it was even remotely possible to keep it up and online I'd give it my best shot, hehe. Thanks for the answers!
EDIT: Still wondering about this one though. Will you be able to use ship scanners to find exit wormholes, if you have no probes?
Originally by: Pattern Clarc question
Do you need probes to find the exit wormhole?
I can imagine a group of people, leaving one behind without probes to be infinitely stuck in that worm hole space with no hope of return.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.26 16:34:00 -
[3]
Originally by: Des Jardin Edited by: Des Jardin on 26/01/2009 16:30:42 Edited by: Des Jardin on 26/01/2009 16:29:32
Originally by: CCP Whisper
Wormhole systems will not be added to your universe map as you find them. You are not even going to get a "You are here" indicator floating off in the blackness of space. Wormhole space was designed to be the great unknown with constantly shifting connections. Of course some things we cannot prevent, such as determining the system ID and slowly building up a database of what's in the systems. But seeing as the main content of these systems is through randomly distributed exploration and encounter sites I think we can live with someone eventually compiling a list of the wormhole systems.
Why does this make me think of "You are lost in a maze of twisty little passages, all alike."
Guess a cargo load of secure containers will be the order of the day for explorers.
Des Jardin
I can imagine the secure containers already. "TURN BACK" "ABANDON ALL HOPE ALL YE WHO ENTER HERE" "WORMHOLE NEAR COLLAPSE - DO NOT USE!!" "IF YOU CAN SEE THIS CAN YOU QUALIFY FOR CORP X" etc. etc. etc.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.27 14:42:00 -
[4]
I know this would open somewhat of a Pandora's box of spam, but would it be possible to throw up signposts, or beacons that be that people can read with a showinfo? I think it would be an interesting dynamic, sort of like the graffiti in the saferooms in Left 4 Dead. It would beat the heck out of giant secure containers too.
Or would that somehow take away from the experience of it all being empty - never before seen space? |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.27 16:00:00 -
[5]
Edited by: Gamer4liff on 27/01/2009 16:00:00
Originally by: DrAtomic
Originally by: Shadowsword Edited by: Shadowsword on 27/01/2009 15:27:13 This is a pretty clever ploy from CCP to force high-sec players into low-sec or 0.0.
Let me explain.
Random 0.0 player does exploration, find a WH, warn his corp/alliance not to use it in order to keep the way open. Player does it's stuff, come back with loot.
Rnadom high-sec player does exploration, find a WH. He can't warn people in the entry system not to use the same WH, since he can't speak to them, he's not in local anymore. Or he is, but might not be listened to. So one or more neutrals end up entering by the same WH. And, since it's 0.0 rules, it might be bubbled, so the random will think twice about just coming back. More neutrals, or back and forth traveling, and the WH collapse. Now things are getting interesting for the random high-sec dweller, odds are that he'll have a fair chunk of 0.0 or low-sec to travel back to safety.
This is pure Evil CCP. :p
It get's better... Pirate scans down WH in highsec and enters it, bubbles entry point and waits... :)
Wouldn't that be excruciatingly boring? Like, watching paint dry boring? I mean you'd have to camp for hours, days even, exploration is popular but not that popular. The real chance of somebody coming through would be way less than certain lowsec systems, and you'd have to keep your focus the whole time.
I could see somebody luring people to a wormhole, and then ganking them on the other side, but pure camping a wormhole would just be beyond boring.
Also you guys are awfully presumptuous to how highsec dwellers will react to this. I think that plenty of people will take on the exploration cause, and not just to be helpless victims. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.27 16:36:00 -
[6]
Originally by: Kleb Siella
Originally by: Haniblecter Teg
There's 5,000 systems in EVE. How many times would you and your fleet have to enter and exit a wormhole until you get one whereyou wanted it?
Who's to say you'll get a new link immediately after?
This is part of the reason why it will just turn into a big alliance camp town. If the exit is anywhere in their space, friendly space, empire space, in space held by an alliance that couldn't fend them off (usually too far away for this to matter), or in space that is in jump range of their own then they could feasably mount an operation to load/offload.
The devs have said they'll always be a link.
xpostin'
I fail to see how 0.0 alliances would take "all" wormhole space. I mean for one thing, there's so damn much of it, what's more the entrances and exits are always changing so there can't be any reliable zones of control. I expect many explorers and small corporations exploring the vast unknown. While large 0.0 alliances will no doubt explore W space too, trying to control it reliably in huge amounts would probably spread them thin away from their front lines in known space.
I mean for gods sake if it's really like 2500 systems of wormhole space, and one day the entrance could be in your back yard, the next day, your enemies'.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.27 18:01:00 -
[7]
Originally by: Rex Lashar
Prices are high because fuel costs are high
I really, really, doubt that. How many billions per month does a dysprosium moon make? |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.27 18:07:00 -
[8]
Edited by: Gamer4liff on 27/01/2009 18:08:58
Originally by: Rex Lashar
Originally by: Gamer4liff
Originally by: Rex Lashar
Prices are high because fuel costs are high
I really, really, doubt that. How many billions per month does a dysprosium moon make?
Might wanna finish quoting the sentence:
Originally by: Rex Lashar Prices are high because fuel costs are high and such moons don't change hands easily.
The cost of low and medium end materials is determined mostly by fuel cost, as the margins are low. The second issue is what leads to super expensive dysprosium.
Yes, but preceding that was:
Quote:
then simply adding more high end moons does nothing
Which can't be true because adding more highend moons will increase the supply and probably add more competitors and drive the prices down.
Originally by: Gnulpie
Originally by: Gamer4liff
Originally by: Rex Lashar
Prices are high because fuel costs are high
I really, really, doubt that. How many billions per month does a dysprosium moon make?
off topic: At current prices around 10 bil per month per dys-moon. Fuel costs are 0.12 bil per month. Fuel costs are quite low atm, it is the supply from the cheated pos-production which is missing and driving prices up currently - and lots of speculation.
Ah, thank you, I was wondering about that. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.27 18:25:00 -
[9]
Originally by: Rex Lashar
Originally by: Gamer4liff Which can't be true because adding more highend moons will increase the supply and probably add more competitors and drive the prices down.
You're ignoring the fact that its already happened, and failed. 8 new Drone Regions, remember? More competitors in the short term to drive prices down. Same nonsense in the long term as the bigger groups consolidate
The only way "add more high end moons" = "lower reactor prices" under current rules, is if you add so many that a handful of groups can't reasonably control the majority of supply. And it would take a lot, because the other sellers have the income to buy up undercut supply and fix their prices again.
Not to bring in real world politics, but a lot of governments have tried to justify the exploitation of natural resources by the same argument. That somehow more supply = more competition = lower prices.
I see your point, though I think that prices didn't fall because the eve population was expanding rapidly at the time of the new regions coming out matching the new supply to the new demand. There hasn't been any more new moons to mine since then though, and prices have continued to rise as supply stagnated and demand reached new heights. That's just my take though. And certainly the fact that a lot of the moons were controlled by only a few entities factored in. Hopefully in these 2500 new highend moons will be able to be owned by independents, which is more likely because of the uncontrollable nature of wormhole space. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.28 16:39:00 -
[10]
I think this is a great opportunity to break the current monopoly on moons that large alliances have, in much the same way invention somewhat broke the oligopoly of T2 manufacturing. Small corps of dedicated people instead of huge alliance projects. This kind of exploration is ripe for that.
I still think there's going to be more catches than just the logistics of fuel and product movement. I'd not put it past CCP to have NPC dreadnoughts attacking POSes.
Like, say, getting in your corp mailbox "Your station's sensors detect faint pulses hinting of an attack, analysis indicates they will arrive on x:xx mm/dd/yyyy" or something like that. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.29 05:17:00 -
[11]
Originally by: Rex Lashar
Originally by: Arritha I see a lot of abandoned POS building up in these new systems. While a small pos can be killed easily with a few BS, a medium becomes more difficult, and a large requires a real fleet of ships (or capitals). Who is going to be able to clear a large abandoned pos off a r64 moon?
An offline abandoned POS is pretty annoying, but its not impossible provided you use lasers or something. Avoiding a POS graveyard isn't a real issue, because that happens in lowsec, empire and 0.0 too. The question is:
Why do offline POS have full HP? They certainly shouldn't have shields at the least.
Easy solution: make abandoned POSes captureable. They should be lifeless and abandoned after all, just in need of new fuel and a new master. |
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