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Thread Statistics | Show CCP posts - 47 post(s) |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 13:28:00 -
[1]
Edited by: MotherMoon on 26/01/2009 13:30:47 rabble rabble
I was about to post (as a joke) that is was monday morning here, about 5am, and the blog you promised wasn't here.
but damn you, I go to post and the promised blog is here...  
I'm on to you wrangler
ok down to buissness.
Quote: Some may never return at all
Is this a hint at permi-death?  
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 13:37:00 -
[2]
Originally by: Captain Politics Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?
but the systems in these wormholes will be 0.0 space.
and be dangerous, so 0.0 will be easy street for grinding NPC, wormholes will most likely require a lot of group effort.
plus you can moon mine in 0.0 space, and build outposts and such.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 13:52:00 -
[3]
Originally by: CCP Whisper Regarding gate camps: When you go through a wormhole you will appear at the exit wormhole. Theoretically it is possible that someone could set up a gate camp on the other side, but pilots can view how much mass and time left on the wormhole, so pilots need to make a value judgment about whether to jump through. Of course, there is also the chance that the campers get over enthusiastic and only leave enough mass for one more pilot to jump through. Which would cause the wormhole to collapse. So the campers might end up stuck in the wormhole system...and if they haven't got a ship with a probe launcher, well they'll be in an interesting position to be sure. 
lol
If I found a gatecamp I would get a ton of people into whateber ships we could find, jump through to close the wormhole on purpose, and then kill their probe ship. Thus claiming the whole fleet as MIA.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 13:54:00 -
[4]
Edited by: MotherMoon on 26/01/2009 13:53:57
Originally by: TZeer
Originally by: Captain Politics Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?
Well, you wont know where you will exit.
And I guess the actual system will be 0.0
So basically you will have a wormhole in jita that takes you into the system, but the exit wormhole lands you in the middle of deklein maybe.
"hey you guys" I a found a wormhole that leads right to jiota, if we camp the outside part in our 0.0 system we can just harvest noobs for free!
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 14:34:00 -
[5]
Originally by: ardik oh and more content based around the BRILLIANT probing system* that we all know and love!
*worst ****ing feature in eve by far, who the **** came up with the idea of clicking scan every 5 minutes and thought that would be fun and exciting? seriously, give me just 1 ****ing reply in this thread that states they enjoy probing. just 1.
did you even read the blog?
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 14:42:00 -
[6]
Originally by: CCP Whisper
Originally by: ardik I think you missed the part where a revamp just wont cut it for that ****ing tumor of a game mechanic, cut that **** out and you might live.   
It has been excised. The new scanner mechanic is to the old one as apples are to oranges. But I am going to let Greyscale talk about that since he's the one who designed it.
I don't think he'll be happy until you just turn it on and wait some time until it gives you results and then automatically keeps scanning, over and over again.
also I hope you can get CCP t0rfifrans in here to answer my questions about the backgrounds maybe?
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 14:50:00 -
[7]
Originally by: clone 1
Originally by: CCP Whisper
Originally by: Captain Politics How much mass before collaps, can I bring in a Mothership ?
The mass, much like the maximum time, will be determined semi-randomly. I think there could be room for a mothership in some cases. Of course, if you get your mothership stuck in a wormhole system because someone followed you and bumped the allowable mass remaining to just under a tick of what you need to go home...well I leave that up to you to mull over. Wormhole systems are all about making a value judgment of risk versus the potential rewards and the ability to get the rewards home.
What is there to stop people just jumping in/out of the wormhole with the express point to clock up the mass and close it. Some people will no doubt get their kicks from this alone.
maybe when you leave a wormhole system it should let you out at a worumhole, but when you jump into a wormhole system you aren't at a gate?
you bring up a good point I want to see what CCPs answer is on this one. |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 15:39:00 -
[8]
got an idea.
Let tech 3 ships on-board scanners find wormholes.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 15:51:00 -
[9]
Originally by: Driston Kamer Came up with another question. I know that the Dev's have said there is no cyno out to wormhole space, but what about cyno'ing around wormhole space?
This would really be cool from an exploration stand point because you could always have a frame of reference once there and to get to a new area you have to explore the wormholes. If you find one you like and meet some nice friendly Aliens that will let you rent out some station space, being able to jump back and forth to known locations would be very very cool.
maybe you could one day just live in this new space 
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 16:57:00 -
[10]
Originally by: Rakshasa Taisab You're telling us an advanced space-faring race cannot use the stars and spacey stuff of the surroundings to figure out; Have I been here before?
Please consider adding some kind of unique ID for systems displayed _in client_, and not some out-of-client hack. I don't care about maps, I just want to know if i've been in a system before.
AND how will this work with the new backgrounds? where will these stellers backgrounds be? |
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 17:12:00 -
[11]
Originally by: Ordais hm, not sure about this.
so you can find the wormwhole with a scanning-ship, but because this ships cant do jack you have to change the ship and go in with another ship, probably BS-size if you want to accomplish anything (new NPC-AI mentioned and what a surprise it will be if you expect the old npcs we are used to). Then you are there but you cant probe back.
ALT-land anyone? i see alts will become mandatory if you want to explore. one combat ship, one scanning ship. ok for me, but it doesnt sound like good game-design.
why would you need a scanner ship?
I'll just slap one on my hurricane, tada. |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:23:00 -
[12]
Originally by: CCP Prism X
Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
or you could... you know... name the systems :P think of all the bookmarks you would save.
In fact how about... USE THE NEW BACKGROUNDS YOUR WORKING ON as a way for players to know if they have been in that system before. Then players won't need to make bookmarks, they will fly into a wormhole, look into the sky and say "oh look, I'm in the right wing of orion. TADA, no one would make bookmarks just to see what systems they have been in.
However I know there is a chance the new background system won't be in the expansion but it is something to think about, save you some database headaches.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:26:00 -
[13]
Originally by: dojocan81 i've a question and hopefully, it will be anwsered:
lets say player a finds a wormhole in 0.0, player b one in 0.1 low sec
is it possible, that 2 or more people from different corners of new eden, can catch up the same wormhole entrance ? or is it totally random ? or do wormhole system only have "one" entrance ?
cheers
I really hope some wormhole systems will have multiple ways in, so that people from different parts of space could meet up and have some good PvP.
in fact if every system has a way out.. then maybe this is allready the case? as an exit means there would be another way in? |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:31:00 -
[14]
Originally by: ardik
Originally by: MotherMoon I really hope some wormhole systems will have multiple ways in, so that people from different parts of space could meet up and have some good PvP.
YESSSSSSSSSS
lets risk our ****ty pve ships to do some PVP in systems that can potentially be a hundred jumps away from the nearest station.
or you know, just hit that scan button again and farm one of the other five thousand identical wormhole systems.
actully if the thread in general is to be believed, the rats in these wormholes are going to have the ability to warp out of battle soooo... bring your pvp gear. |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:36:00 -
[15]
you know by ardiks logic, every system in eve is an instance 
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:38:00 -
[16]
Originally by: Morphisat
Originally by: Clansworth
Well, about 5200 accessable systems in new eden, with links to about 1000 wormhole systems, so even if each wormhole ssytem only had 1 access point (which it has been implied they can have more) you'd have to scan 5 systems on average to find a wormhole.
That doesnt sound too bad, we'll have to see how hard it will be in practise !
well they allready siad it will be 2500 new systems so...
1 wormhole every other system?
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:44:00 -
[17]
Originally by: Ki Tarra
Originally by: Ackatosh Did anyone ever figure out what that BRIGHT STAR is that can be seen in a few 0.0 system? Is that possibly a wormhole or something?
If you are refering to this, then yes.
Quote: Graphics û General * In an effort to prepare for future graphics projects we are collecting information about graphics cards. This will allow us to better target the hardware of EVE's player base.
forgot about that
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:44:00 -
[18]
Originally by: Kim Telkin I'm curious what options will be available if you log off in wormhole space. Is there anywhere to log off that is safe (equivalent to a station/outpost)? Will I just have to warp to a safe spot, disconnect and hope no one probes me before my ship is removed (I can pretend to be a titan pilot in that case ). Just curious, especially since you can get somewhat trapped in wormhole space for a while.
Also, what about buying/selling/markets in wormhole space. If for instance, I bring a badger's worth of probes with me can I gouge... er sell them to the poor guy who ran out? Short of dropping them out in a pod and hoping they'll give me money for it?
no but you could bring a ship full of probes and offer to help him get out for a fee 
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 20:55:00 -
[19]
Originally by: ardik
Originally by: MotherMoon you know by ardiks logic, every system in eve is an instance 
if you've ever tried ratting/exploring in 0.0, it might as well be
true
I wasn't disagreeing with you, just pointing out your logic, and thus why arguing with you is a pointless battle. |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 23:24:00 -
[20]
Have you thought about making wormholes in K-space work like... K-space to W-space you come out on the other side with the wormhole behind you Then if you take the Wormhole Back into K-space, instead of popping out in the other side of the wormhole you pop up in K-space within 5 jumps of the K-space worm hole?
Does that even make any sense?
So wait.. see if I can make this make more sense...
Wormholes let you travel into W-space... and then back... but instead of simply poping up back in K-space right next to the wormhole again.. your somewhere within 5 jumps... randomly..
That would make it harder to move cap ships out of W-space, and make it a lot harder to just jump in and out of a wormhole to close it, but would allow for players to easily escape and camp W-space.
That what I would bring to the table. |
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MotherMoon
Huang Yinglong
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Posted - 2009.01.27 00:10:00 -
[21]
Originally by: August Guns The more I think about it, the more I dislike the idea of 2-way wormholes. And 1-way wormholes brings about another can of metagaming-worms- just send alts through to see if its worth your while.
So, here is my suggested alteration:
Include both 1-way and 2-way wormholes. Set the frequency for mostly 1-way wormholes, with less 2-way ones. The ratio of one-way to two-way can be any- I imagine 9:1, with 2-way mom-sized wormholes being the rarest.
Combine this with my idea maybe? Give wormholes a new attribute, give it a cool name like... Temporal Stability You can only check this on the other side of the wormhole, if the stability is 1.0 then it is for all things, considered a 2 way wormholes. These wormholes would have HUGE lasting time, and HUGE mass allowance. Then you move down to 0.8, 0.6, 0.4, 0.2, 0.0?
How far from the K-space worm you are when you jump back into K-space using the wormhole 0.8 : within 1 jump or random spot in same system as wormhole or outside wormhole in K-space 0.6 : within 2 jumps or random spot in same system 0.4 : within 1-3 jumps of wormhole in K-space 0.2 : within 2-4 jumps of wormhole in K-space 0.0 : within 20 jumps! (ok maybe not :P)
This way you have both 2 way wormholes, and 1 way wormholes that kinda lead back to the wormhole in K-space.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.27 06:22:00 -
[22]
Originally by: Zex Maxwell
Originally by: CCP Whisper
Originally by: Ki Tarra
Originally by: CCP Whisper Yes, we figured out that this would allow carriers and other capitals that are not meant to be in high sec space a way in. And we're taking measures to prevent that.
Simply make any high sec connected wormhole have a mass allowance that is too small to allow capital ships through 
Cap high sec wormholes at 900mil kg, still allows a round trip for a couple of battleships (or even an single orca), but doesn't allow cap ships unauthorized access to high sec.
Good idea. 
Yea it sounds like a good idea. But now that i know this. All i need to do to find a way home, is look for a wormhole thats smaller then that amount.
and once you use that wormhole you end up in 0.0 space and it was just a small wormhole. |

MotherMoon
Huang Yinglong
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Posted - 2009.01.28 01:02:00 -
[23]
Quote: That is totally possible. You could even get that exact effect without any entry into wormhole space! YARRRR!!
OMG OMG OMG OMG OMG
please tell me these thing swill be easy to find. AKA not one every 6 systems, please tell me wormholes in general will be EVERYWHERE. Because that would be awesome if were talking 2500 W-space systems and THEN K-systems too! will this effect 0.0 space?
will you have massive 100 battleships can go through 0.0 K to 0.0 K space wormholes?
muhahahah :P
you don't actually have to answer just think about it!
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MotherMoon
Huang Yinglong
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Posted - 2009.01.28 04:56:00 -
[24]
Originally by: Adunh Slavy
Originally by: MotherMoon you know by ardiks logic, every system in eve is an instance 
At its root, an instance is a process, on a CPU, each solar system in eve is a process, on a cpu, sharing threads and memory space - it IS an instance of the so called "solar system node". Eve has lots ond lots of instances.
The main difference with Eve is, the instances are persistant and maintain persisteant links with other instances, represented in the game space by gates and soon worm holes. It is not an insult to say eve is "instanced". It is simply instanced differently than some other MMOs.
bingo
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MotherMoon
Huang Yinglong
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Posted - 2009.01.28 05:00:00 -
[25]
Originally by: rubico1337
Originally by: Trebor Daehdoow
Summary: no permanent structures in W-space; new resources exploitable without use of permanent structures; possible later expansion of game mechanics.
i am going to have to grudgingly agree with you, ive mulled over it quite a bit but there is no real way to allow small corp POSes without allowing large alliance asshattery. and given how epic this can be, and how crappy it could be if it is done wrong, i would air on the side of caution. POSs should not be allowed to be set up in wormspace
Other than bombs and a few other things, In eve, the game logic is if you can, you should be able to. Unless NPCs come and blow up your station there is no reason not to be allowed to deploy a POS with the already set in place fuel requirements. DO you really understand how much of a pain in the ass it is going to be to refuel even ONE POS? With the number of systems in 0.0 space and the number of these systems, you'll have 1000 of POSes just sitting there, getting killed by frigates.
what happens when a POS runs oout of fuel? in Wormhole space it should be instantly taken down by NPCs. If a large allaince can take 5 Wormhole system then... awesome, good for them. They will be the hardest thing to defend the game has ever seen.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.28 05:01:00 -
[26]
Originally by: Tu Pham
Originally by: ardik When you add thousands of generic systems to an already barren and generic 0.0, and then think this will lead to anything but, in practice, instanced PVE, then you're just ****ing stupid.
Wormholes in most 0.0 systems (and some low-sec systems) may be like this, but wormholes from high-sec will likely be crawling with people (all wanting to blow each other up probably).
so what he was saying was 0.0 is PvE paradise.
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