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Thread Statistics | Show CCP posts - 47 post(s) |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.28 21:51:00 -
[1]
someone has suggested minimum of 5 toons. U could have what i call caravans that is they just float in and out of wspace randomly ( im thinking amarr + gal ships would be good for this with drones ammo etc)
Anything that allows 00 alliances more control is bad, however if 2500 becomes to cramped ccp can just add more wsystems was suggested in dev blog once some limitations over come it could be scaled to 10000 or more.
The mass limitations are another way to prevent large blobs shifting through, tho i can if setup right pvp-pve groups setting up in wspace.
Unfuelled poses will become common place so small poses with basic moon mining, ship hanger and corp hanger arrays are likley. So what do u do pos is offline u have some fuel well fire it up bub cause u an become the new owner of an abandoned pos
As far as collapsing perhaps a 5 minute limit between going back and forward thro a wormhole similiar to 30 second undock now. But what is wrong with collapsing and redoing a Wspace link they will expire after a time anyway
The risk is to u collapse it and the system links with a new red system and they stream through i can see rival groups getting stuck in same system |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.28 21:52:00 -
[2]
Originally by: Williamat Centaurus hmmmm, no one has yet asked about what "cataclysmic event" is going to open up wormholes all over the entire cluster! What a nasty power that is going to be released to cause such a masive change to nature!
Will stations get destroyed? Some of our gates? Moons? Planets maybe?? Fleets of ships? The very nature and balance of the 4 superpowers of EVE? That would be fun!
According to dictionary.com: ûnoun 1. any violent upheaval, esp. one of a social or political nature. 2. Physical Geography. a sudden and violent physical action producing changes in the earth's surface. 3. an extensive flood; deluge.
will most likley be the change to faction warfare during the downtime concord got blown up and all the little factions went pew pew, cadleri invaded calderi prime
Im also interested in this new NPC type are they jove ships or a new enemy or a combination of existing factions simply going in and out of random wormholes. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.28 22:00:00 -
[3]
once it goes into reinforced and that fuel ends isnt it then claimable by anyone if not well blow it up i guess scoop the modules |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.28 23:31:00 -
[4]
actually k systems wont be direct link it would most likley be k system - link - wsystem - link - k system
So u would need to go into w space and hope that 2 wormholes stay open long enough to come back. But if u collapsed and reappeared enough wormholes u could over time eventualy find youre way back to a region or empire and then get back out that way |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 04:01:00 -
[5]
1/3 of the map is empire-low sec so u have a 1 in 3 chance of landing in non wormhole space if u live there u just find a favourable exit duck out grab some more fuel and go back in |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 04:04:00 -
[6]
Originally by: Rex Lashar Well said. That depends on the details of the final implementation.
that wont be known until we get it on sisi to pick it to bits and find bugs |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 04:48:00 -
[7]
i think at first everyone will be in w space so it may get crowded that said this will empty out a lot of 00 space. So ratting, mining and all sorts of fun opportunities will present. So on balance this fits in and will make gate camping a lot less useful encourage more fluid player movement. And ccp can always add more k and w space as required |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 04:50:00 -
[8]
as far as "griefing" goes if the situation arises for the unprepared player without a scan prober alt or corp mate to assist in a way out then so be it, its balanced if a pvp group pops up near u with an accessible wormhole and start raiding youre space or even 00 far from home and u can get a ship around behind them and clsoe them in hostile kspace or wspace and split the gang it becomes possible to disrupt them as well so balance is maintained |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 05:36:00 -
[9]
im guessing range on scan probes will depend on skills but perhaps more range will equal less accuracy similiar to the 4 probe types now but the skills might just influence the accuracy and strength of the thing at range. Perhaps each skill level might correspond to a max skill otu to 1000 au max ( biggest systems in eve are less than 1000au) |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 06:34:00 -
[10]
it really just represents the wider eve. Look theres gunna be peeps out there getting trapped darwin evolution will eventually force them to take someone or a whole corp of probers and a pos with ship storage - if the system goes in as is i could see small groups of 10-20 peeps living and operating exclusivly out of wspace- alts could be used to simply collapse unnecessary or unwnated links put back in empire once an opening found just removing them to go back in with supplies etc
or small groups of allied wormhole corps setting blues with each other and if u made enough links with small corps u could probably link up quite often either via links in k space or direct or indirect wspace linkages.
considering high and low sec make up 45% of all ksystems we are looking at half of kspace linking wormholes being directly into station areas where resupplies could be gathered and w-holes collapsed before anyone found em
i can see it being a bit of a draw out logitics effort and ship losses might be high but rewards could also be high. Will require a new approach but one i think that might work |
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 06:39:00 -
[11]
Originally by: JimBob Leeroy i could not see how stealing loot and salvage in W-space could be grieving, now to scan out a mission that is basically grieving since he can not defend it., but that is for another topic.collapsing a worm hole so as to trap you and him in there is piracy not grieving, to collapse it just to cause him grief would be. this will be 0.0, so expect many to go at it as you would a bad neighborhood at night with no cops around. some will be honest, some will rob you, some will **** you, and some will just screw with you for fun.
it might be possible to live out of an cov ops ship with salvage and probes but it would be probably fairly boring
i still think a corp or small alliance that basically has wide ranging territory utilises links perhaps they might have 5-10 bases of operation. If someone found the link they could yell ok its open get resupplies in here etc.
U will need probably peeps with both combat and scan skills a pos to operate out of, the ability to collapse wormholes perhaps with alts or thro safe space links.
This would suit roaming players well with a good backbone to support a few poses over the long term |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 08:29:00 -
[12]
as far as pos fuel i think the idea of manfuacturable pos pellets would make it easier than trying to move 100 different types of ice types. U just product the required fuel pellet then ship it to wormhole entrance |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 09:37:00 -
[13]
u mgiht find some w systems have 5 links. ccp have said i think all systems will have at least one active link. Prober and combat alts or co operative best bet probes can be reused. I see small groups of permanent and semi permanenet wspace corps actually banding together perhaps poses might become selling points would require trust but small items could be exchanged.
perhaps with links to some kspace areas. Some larger alliances might offer blues a space to as far as bigger ones land at outposts restock and go back in |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 09:39:00 -
[14]
i think ccp have said most will be multi directional. Some may be one way. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.29 10:28:00 -
[15]
skills wormhole navigation seems like a good idea on non trial accounts only could just be nav 2-3 to train as pre req
So are wormholes now one way only or are they infact 2 way or both ?
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.30 09:31:00 -
[16]
actually i think setting up a settlement for a 50-100 active corp or alliance could be done but within wspace itself. Especially for the nomad empires that want some ninja ratting, empire access, the odd low sec drop, pvp, pve and all the rest
And i think with any idea the whining on all sides about it not quite matching their play style is meaning its balanced. CCP have added 2500 systems for now but they can always add more kspace and wspace later on or even a new style of space if they get creative
And ti will fill a gap between 0.0 powerblocks, empire gamers , casual gamers wanting some free space without all this nbsi pvp stuff being dropped on em. Low sec alliances and corps would be best suited ducking in and out as needed to get around. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.30 11:28:00 -
[17]
i would like to see some of the rats in wspace have bounties id like to see the pirate factions setting up their own operations there that said .... for a ratter it will take time ( to probe etc) if they offer pvp opposition the farmers will really need to be smart which will defeat their dumbness as it stands now. 2500 wormholes 40k players at peak time to be honest youre going to have company i think more often than u think in there. Getting goods out well yeah, setting up oeprations in wspace and goign out into random 00 ksapce to do some ninja ratting yes maybe the farmers will take advantage of this but the 00 allainces should be patrolling their backyards instead of leaving them to rot behind gate camps.
Aas a player u see farmers there collapse their wormhole that will make ti difficult plus a lot of regular players will be taking advantage. I think farmers will always be a problem but the vast majority are real players and as such it will remain in overall terms as it is now.
The real evil thing is empire industrial corps that get war dec'd want to escape youre war decs find wspace to escape into now that will represent a challange but a lot of merc outfits might just jump into for pvp wspace anyway and ccp arent ruling out later stations and more intregration of wspace.
wont be for all but it adds a new dimension that blurs the pvp eccentric focus ccp need more players and a lot will be hello kitty types that dont like a lot of pvp and the pvpers will just need to adjust and realise that there will be more targets
it alters the game balance in a good way and i think ccp are right to do it ( getting stuck could be fun) either adapt or leave i guess. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.30 12:09:00 -
[18]
Originally by: Brixer I see a new skill here.
Ninja-holedriller. 10% reduction in wormhole destabilization per level.
So you can sneak in and out of the hole twice as many times at lvl 5 before it collapses on you.
wormhole mass reduction skills - when passign through a wormhole for every skill trained u get a 10% reduction in youre ship mass. 50% for level 5 this skill perhaps could come on top of one of the advanced science or rigging skills or astrometrics 5. A group with this traiend up could in theory move more ships in and out giving them a settlement advantage. that said ccp would still need to restrict cap ships from empire the way i see this being done is that when a cap ship attempts to pass through a wormhole to empire they could get a message theri cynosensual jump field ability is restricting them to cyno jammed empie systems - concord jamming perhaps this fits in with the back story.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.30 12:25:00 -
[19]
miss moon a few ways to overcome this
allow up to perhaps 5000 connections to wspace this might represent 2 current wspace connectiosn to every system - this would make it more possible that if someone logs off that someone else might find a way into youre wspace system.
I think making and keeping them 2 way and scannable from 2 sides remembering logistics needs not be made impossible
Another option is each wsystem up to 5000 links would always link to a w and a k system or at least 2 k systems
Remember ccp also stated some wormholes will be kk kw wk and ww ( some some wormholes wont go into wspace but will randomly link 2 k systems
so a dynamic number pahers it might be possible for a wspace link to go higher than 1 active at ocne perhaps up to 8 links
But with proper testing and ccp balancing and the fact that unless u have a sizeable corp in a wsapce area and the random anture of the mass and timer ( some might be as little as 20 minutes) and the chances of yes someone else finding youre link that it would make it less predicatable.
OPen up the amount of connections from a baseline of 2500 up to a maximum of 10000 active at once and keep it random like anamolies and u might be able to reduce any exploits like u have shown possible |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.30 12:43:00 -
[20]
im still in favour for those living out there that and the fact some items might be hard to sell that some form of bounty system or perhaps existing pirate corps might pop up in wspace combat anamolies and sigs. Perhaps random they could be low bounty types with a focus on items brought out. But im guessing that if u want some isk u just find a link from youre wspace pos out to kspace 0.0 or low sec do some ratting keep an eye on the timer and mass and get back into wspace before it collapses
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.31 07:37:00 -
[21]
ccp have stated that there will be some limited k-k wormholes also
Cap ships are allowed through but u warp to the point and jump thro the wormhole, no direct cyno links and it should be this way as stated want 00 go play territories with the pvp junkies
Or rent some space
I think ccp has a nice balanced system here. My next bet is future expansions will see lots of 2500 systems added for the remaining 3 ancient races brining the total to 10000 as player numbers grow. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.31 11:09:00 -
[22]
t3 are direct ship modifications not t3 modules ( basically one module might be 50 m3 bigger drone bay on youre bs with a corressponding decrease in youre cargo bay) perhaps a 6 LY increase in youre black ops range with a 20km decrease in targetting range or a 50% reduction in warp speed
Such modifications will allow more variance on t1 and t2 ships in addition to rigging slots |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.02 11:13:00 -
[23]
as far as trading youre other option is if u come across some regular wspace customers is standings with trusted clients. I think 1 in 3 will probably lead to kspace, 1 in 6 probably to low sec or high sec so youre chances for regular refuel, rearm or even just escape for a bit to rat for isk or drop off modules assuming youre corp has 10-15 active at any time and peeps left behind in wspace to "let u back in" the i dont see any problems
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.02 11:32:00 -
[24]
id like to see combinations of sleeper rats and also some existing faction anamolies in wspace they could create a new we have discovered a covert blood raider wormhole system operation ( given the pirate factions are looking for them in the last chronicle) the rats could be modified to be harder officer or faction spawn perhaps or a chance. Perhaps 1/4 bounites of normal rats but slightly better drops. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 05:07:00 -
[25]
amarr working with the drones, sleepers well im guessing some battle around that drone station of stations takes place and perhaps by blowing it up a vast amoung of wormholes are opened up in a catastrophic event, could this have collapsed the original eve gate |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 09:22:00 -
[26]
i think small bands of freelancers might form similiar to the original freelancer alliance in game or some small loosely aligned alliances might benefit from a wspace presense
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 11:17:00 -
[27]
im guess as far as wormholes dying perhaps a timer and mass countdown with a right click might reveal the stats perhaps a ship scanner might be required to get an accurate reading. Wormholes out of jita i am going to assume will quickly collapse maybe with interesting outcomes but some remote system ones might allow u more time to plan youre moves
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 03:10:00 -
[28]
as far as loot space, t3 will allow ship mods u might loose black ops jump range but could boost cargo bay |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 07:55:00 -
[29]
its quite possible yes u could end up back in the same wsystem but u got a 1 in 20k chacne by my cals
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 11:11:00 -
[30]
Originally by: Camerapup Random Thoughts
1) will pve and pvp combat flags affect your ability to leave said wormhole's?
2) will pilot x having visited wormhole y, after visiting it z number of times eventually have it added to his in game map, say 20,50, 100 times?
3) will wormholes have navigation restrictions impossed on them ie: afterburners and microwarpdrives?
4) more of a future expansion/patch suggestion but maybe allow the purchasing/naming of a star/wormhole/gate etc for a certain amount of isk much like you can name a star after someone in rl?
5)the art/visual team diffinitely needs to make a wormhole teaser video
that's all for now i may come up with more stuff later really looking forward to seeing all this on the test realms.
1.) usual logoffski timers aggro no aggro 90 second aggro perhaps as existing before exiting gate
2.) wormholes are off map they dont exist on a map they have hteir own system ids. U can create BMs numbering those u have visitied
3.) only time and mass u will warp to 0km on wormhole and jump im assuming
4.) not gunna happen make BMs and make naming conventions within youre corp-alliance
5.) yes good idea but if we have it on sisi this week we can make our own fan vids
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.06 12:32:00 -
[31]
destoryes adn t2 frigs and up remain in space permanenently
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.08 11:20:00 -
[32]
i think k-k wormholes will be the rarest. Afs, hacs and ceptors would seem best suited for suicide gank squads, ninja ratters and miners.
I think a a low sec resident that access to 00 without always encountering camps is a good thing the 00 guys will alos be able to come thro the other way and perhaps get some low sec pvp.
Empire ccp have said cap ships wont he able to pass thro from null and low to high sec. Also goes for bombs might work in wspace but once u jump into high sec im guessing with the 30 second delay ( would be simliair to cap ship jumps now) would prevent any warp disruptors, bubbles etc from working. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.09 10:25:00 -
[33]
best option is even with high sec links raise the mass as far as u want just simply perhaps make it that concords jamming systems prevent capitals from jumping thro wspace links to high sec. |
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