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Thread Statistics | Show CCP posts - 47 post(s) |

permion
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Posted - 2009.01.26 17:49:00 -
[1]
Originally by: fuxinos Edited by: fuxinos on 26/01/2009 17:45:37 I got 2 simple questions that hopefully get answered by a dev =D
1st: Assuming I set up a POS in such an "unexplored" system, how big are the chances to ever find back to that system to provide the POS with fuel? You stated that Wormholes randomly spawn and bring you to random systems, how is this going to work?
2nd: What will prevent 0.0 from getting more empty then it already is? If these "unexplored" systems have better rats, better belts and no police, why should people still go to 0.0? I think people will rather roam through that space and pvp there instead of roaming through empty 0.0 space, espacialy in the first few weeks/month were these new systems will be crowded like hell.
Can someone give me a bit more insight on this?
normal 0.0 is always there and it's much more reliable in the sense you can set up logistics and defenses.
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If there are no stargates that means there are no logs of who's in and out of the system, and that also means there are no laws about anoucing yourself to the stargate system.
We can always dream can't we |

permion
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Posted - 2009.01.27 19:58:00 -
[2]
Edited by: permion on 27/01/2009 20:01:56 I personally can't wait to find all the abanandoned infrastructure from corps saying "it can't be that hard". Then completely losing access to their moon mining bases because of one mistake.
have such a large number of new systems actually makes it harder to lay down claims, especially in the case of making one mistake(or rather a chain of them).
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I personally see wormholes as a system where warfare favors the attacker and people who love logistics, and where it's nearly impossible to get any fleets the size of what anyone would call a blob.
IMO: what warfare should have been in the first place. |

permion
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Posted - 2009.01.27 21:40:00 -
[3]
Edited by: permion on 27/01/2009 21:42:39
Originally by: GateScout Question: Will there be exploration sites within W-Space?
Yes. and there will be rewards in W-space exploration sites that can't be gotten without using the exploration sites and have resources unique to W-space. And yes they will be harder than K-space exploration sites and harder to find.
edit: was mentioned in an earlier reply.
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permion
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Posted - 2009.01.27 21:52:00 -
[4]
The devs have indeed said that there are classes of W-space.
High sec wormholes will have a "tendancy" to connect to W-space that is worthy of highsec. That means that in most cases if you enter a highsec wormhole the wormholes will have a "tendancy" to connect to highsec again afterwards. But you could still easily end up into lowsec or even nulsec.
They've also mentioned that there is atleast one W-space location where they're wondering how players will get enough people/logistics to get enough players there. |

permion
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Posted - 2009.01.27 22:41:00 -
[5]
Originally by: An Anarchyyt
Okay. So it's 0.0 warfare pushed back a little bit in time.
Station hugging doesn't matter when you have POS. You don't camp gates, you camp a system. And the bigger alliances can then do it 24/7, locking down multiple systems of interest.
Then you come back and whine because there is no space for "the little buy."
There's atleast 1500 systems. Set up to be logistically difficult to get a large number of people through.
Then to make it even more difficult each of those systems are set up so that they have tendancies to behave in a certain ways(spawn highsec, lowsec, nulsec, W-sec). Then further tendancies for only living for X time and for X mass. I thourougly believe in CCP's ability to give us a few circles of hell for trying to colonize w-space.
I see it as being very difficult for any one group to strangle hold w-space forever. Especially in a system where it's set up to almost completely favor an attacker over a defender(logging off is a ***ch).
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