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Thread Statistics | Show CCP posts - 47 post(s) |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.27 21:47:00 -
[1]
simple answer to the big alliance locking down a wormspace system:
once a POS is set up in a system, only allow w-w jumps to spawn, if they need to get back to k space they would have to go though another wormspace system
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.27 22:11:00 -
[2]
Edited by: rubico1337 on 27/01/2009 22:12:50
Originally by: Destination SkillQueue
Originally by: Rieger VaunBraun
Originally by: rubico1337 simple answer to the big alliance locking down a wormspace system:
once a POS is set up in a system, only allow w-w jumps to spawn, if they need to get back to k space they would have to go though another wormspace system
Wow man. With all of the crying and gnashing of teeth in this thread this is the simplest and most elegant solution that I have seen presented here.
+1 to you sir.
Ignoring the fact that it's seems like a horribly blunt solution and you would have a hard time justifying it. Building a structure in space will somehow change the very nature of space around it within an entire solarsystem?
What will be the end result? Every system has a POS and wormspace is cut off from rest of EVE? Having no moon systems, so some connections to the rest of EVE are still there? Basicly killing the whole feature just to address one flaw in it?
Certainly not a elegant solution.
there will no be spice... i mean ice in wormspace, so any POSes would need an insane(and lucky) logistical network. and i highly doubt many would be set up |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.27 22:39:00 -
[3]
Originally by: War Fairy Ok I'm going to open the can of worms.
What's wrong with no moon minerals?
What's wrong with no POSes?
Simple easy solutions.
nothing inherently bad with POSs, im all for it if they are small and controlled by small corps that dont try to OWN the space, the challenge is letting there be POSes AND making sure any alliance cant lock down several systems. its a balancing act
if there are POSes there should be lucrative moons too, to give the incentive to take such a logisitical risk |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.28 02:36:00 -
[4]
Originally by: Trebor Daehdoow
Summary: no permanent structures in W-space; new resources exploitable without use of permanent structures; possible later expansion of game mechanics.
i am going to have to grudgingly agree with you, ive mulled over it quite a bit but there is no real way to allow small corp POSes without allowing large alliance asshattery. and given how epic this can be, and how crappy it could be if it is done wrong, i would air on the side of caution. POSs should not be allowed to be set up in wormspace |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.28 02:48:00 -
[5]
Originally by: Hi Lo What about jumping?
read the entire thread, your questions will be answered
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.28 06:15:00 -
[6]
Originally by: MotherMoon
Originally by: rubico1337
Originally by: Trebor Daehdoow
Summary: no permanent structures in W-space; new resources exploitable without use of permanent structures; possible later expansion of game mechanics.
i am going to have to grudgingly agree with you, ive mulled over it quite a bit but there is no real way to allow small corp POSes without allowing large alliance asshattery. and given how epic this can be, and how crappy it could be if it is done wrong, i would air on the side of caution. POSs should not be allowed to be set up in wormspace
Other than bombs and a few other things, In eve, the game logic is if you can, you should be able to. Unless NPCs come and blow up your station there is no reason not to be allowed to deploy a POS with the already set in place fuel requirements. DO you really understand how much of a pain in the ass it is going to be to refuel even ONE POS? With the number of systems in 0.0 space and the number of these systems, you'll have 1000 of POSes just sitting there, getting killed by frigates.
what happens when a POS runs oout of fuel? in Wormhole space it should be instantly taken down by NPCs. If a large allaince can take 5 Wormhole system then... awesome, good for them. They will be the hardest thing to defend the game has ever seen.
this... meet this
Originally by: Kessiaan Edited by: Kessiaan on 28/01/2009 02:27:05 The people saying "ZOMG YOU CAN'T DO LOGISTICS IN W SPACE CAUSE SHIFTING WORMHOLES!" need to read up the last 30 pages or so - it's been explained several times how, under current mechanics, you can pop open a wormhole to anyplace you want from any W system with far more than enough regularity to run logistics through it - the bigger the target area, the larger probability you'll hit it on each attempt.
That said I do think the threat of large alliances taking over huge sections of W space is a bit overstated. Every reasonable proposed method for 'settling' W space capitalizes on the facts that W systems always have a K space connection and that connection can be respawned at will.
This means that every colonized W system *must* have a permanent staff sufficient to operate and defend the POS - which means industrialists and gunners, as well as exploration characters to locate system exists and w space exploration sites, and enough combat characters (and maybe miners) to make the whole thing worthwhile. My own guestimations lead me to believe every permanent POS in w-space will need, at a minimum, a 10 person staff, who, critically, can never leave that system.
For a tiny corp looking to live on the fringe that's fine. They can *all* move out there and have a dandy time. For a big alliance though, that means 10 less people that could be doing something else and can't defend the rest of the empire. I think manpower, more than anything else, is what will keep big alliances from taking over more than a few (<20) systems each.
All that said, deathstar POS's are horribly unbalanced if they're placed in a location where the ships designed to beat them (namely, dreads) can't reach them.
Quote: It's a game, it should be fun, if it's not fun, throw it away.
After hearing this come up countless times (not here very much though), I've come to the conclusion 'fun' is a spot on a line between 'relaxing' and 'challenging'. This spot varies from person to person and EvE as a whole is tilted very heavily toward the 'challenging' side of the continuum.
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rubico1337
Caldari nefarious badgers inc
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Posted - 2009.02.06 13:18:00 -
[7]
if any devs are still reading this thread can you please answer a itching question of mine.
a couple of resourceful players noticed that 11% of known systems are exact replicates of each other, (number of solar bodies, their attributes such as mass and radius etc) will there be duplicates in to w-space also? http://oldforums.eveonline.com/?a=topic&threadID=986491&page=1#26
oh, and where do i send the beer for this amazing expansion? 
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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