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Cearain
The IMPERIUM of LaZy NATION
33
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Posted - 2011.09.13 14:57:00 -
[1] - Quote
FW plexing can be the best way to get small scale pvp in the game. It can I believe be the absolute best thing this game has to offer.
1) Let players know when occupancy plexes are entered! So they know where to find pvp and plexes can't be won by hiding from pvp.
This could easilly be done by 2 dedicated channels. One for the Gallente Caldari front the other for the Minmatar Amarr front. This channel would just say "cearain minor auga destroyer" if I entered a minor plex in auga in a destroyer. It would be nice if players could then "set destination" for auga right from the message. No players would be able to post in these channels to screw them up.
2) Remove the npcs from plexes. PVE and pvp don't mix well, I won't go through all the reasons for this now, but its true.
Here is the old thread that goes into this more in depth. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906
These changes would make FW the best place for small scale and solo pvp in the whole game. In doing so it would give eve something it sorely lacks. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
53
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Posted - 2011.09.26 16:15:00 -
[2] - Quote
I suppose I should add that plexes shouldn't mainly spawn at downtime but that should be pretty obvious. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
53
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Posted - 2011.09.27 23:10:00 -
[3] - Quote
Bad Messenger wrote:You think it is small scale when all runs to plex to pvp after announcement.. Thanks for offering your thoughts on this.
Good question. LetGÇÖs say I am in a frigate and running a minor plex. 3 enemies come in frigates. LetGÇÖs say that is too much for me to fight. I have several options: 1) see if anyone from my militia is near and can help.
2) move over a system and open another minor plex. Now if all 3 come to fight me I can go back to the original plex. If they keep chasing me then I am effectively tying up 3 of their pilots all on my own! If they only send 1 or 2 after me so one can stay and run the original plex I may fight them.
3) I can hop in a cruiser or assault frigate and run a medium plex. Now depending on what they have handy, we may have our fight.
Same thing would apply if I am in a medium plex and they come with 3 cruisers. If I have plenty of ships that are fit out then I can get in a smaller/bigger ship and run a minor/major plex. Depending on how well they have their logistics I may get a fight.
The idea would be that if they run me off my plex they would have to run a longer timer out (based on the fact that I ran the timer out somewhat) but by doing that they would get a somewhat higher reward.
Plus don't forget my militia would also know I entered the plex too. So I may have some friendlies randomly roll in. I'm sure you have seen this plenty of times (even without the notification system) and what great/crazy fights this can create.
Bad Messenger wrote:And how do you prevent me and Damar for swarming alts to open lot of plexes around FW area giving 'false' alarms?.
I would kill or chase off your alts and run the plexes myself. Your alts would just be doing me a favor in finding plexes.
Bad Messenger wrote:And it still does not remove basic problem. If there is plexing group of people who kick your ass everytime you meet them, you stop to care about plexing because it does not matter anything..
Well if they are better at pvp then they will deserve to win. But again, the idea is that there will be lots of plexes running throughout the fw regions. So if they are just blobbing I would do what I describe above. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
55
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Posted - 2011.09.29 20:18:00 -
[4] - Quote
Bad Messenger wrote:FW has lot of features that makes it good, but ccp balancing, couple bugs, and fact that it does not matter anything makes it unplayable as warfare on long term.
I agree with what you say. There should be some sort of reward for doing plexes.
However, nothing in a game "matters" except the game itself. What does winning at amateur baseball or chess matter? Yet people enjoy those games.
The thing is, in order to be good, a game needs to be fun and perhaps even require skills that people for whatever reason value. (athleticism, toughness, intelligence whatever)
The main problem with occupancy plexxing is currently the most effective way to run plexes is with pve alts. This tends to make people not value being good at running fw plexes.
If being good at running plexes was a better indicator of pvp skill then I think this goal of winning faction war would be more valued and, therefore sought after. People would want to win faction war if winning faction war was an indicator of pvp skill.
People who just say they want winning faction war to somehow give them isk or something miss the big picture. Isk can only be used in this game. If you have nothing to use the isk for, in game then there is no point in getting it. If you have something worth doing in the game like winning Faction war then you have a point to get isk. People who think the reason to win faction war is to get isk are mostly putting the cart before the horse.
People often miss this point so me give an example:
Consider lotteries. Lotteries are stupid games. Winning requires no skill anyone values, and looking up numbers, in and of itself, is not fun. If the lottery only paid GÇ£game moneyGÇ¥ that could be used to buy more lottery tickets and never paid money that could be used for any other purpose no one(or very few) would play the lottery. The only reason people play the lottery is to win real money GÇô not because it is fun or demonstrates any sort of skill that is valued in the community.
Well the same principals apply to faction war and EVE generally. If the only thing you get is isk that can be used in game but the game itself involves no skills the community values and is not much funGǪI think you can see where this is going.
Giving people the ability to play a bad game longer will not make it a good game. CCP needs to change the bad game mechanics of fw occupancy to make it fun and involve skills people in this community value. If they just say GÇ£here is a bunch of isk for doing this thing we know is boring and meritlessGÇ¥ they are not improving eve.
They need to figure out how to make fw plexxing fun and GÇ£winning fwGÇ¥ be something players think demonstrates meritorious skills. I think this proposal is a good way to accomplish that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.03 02:55:00 -
[5] - Quote
Here is a post that explains the problem without realizing it.
This pilot just believes that the other fw pilots are afraid to pvp. When in fact amarr pilots can't fit their ships for pvp if they want tto run plexes effectively. So thy can't really fight other players.
You can find these sorts of posts over and over again. People claim fw pilots don't want pvp, but the fact is fw plexers can't even fit their ships fo pvp if they want to do plexes.
Its way past time for ccp to make fw a pvp activity. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.05 03:53:00 -
[6] - Quote
Super Chair wrote:Alerting the other militia everytime a plex is being ran doesn't fix some of the core issues that makes plexing unappealing. Stabbed alts will still warp off and run a plex elsewhere and you can still chase them (it's not hard to find where certain people are plexing it's not rocket science). This mechanic will not induce more small scale pvp, infact it will diminish it.
Thanks for your comments.
Alerting the players will dramatically increase the amount of small scale pvp.
The question you raise here is: will people who want to run fw plexes in alts that never pvp benefit from an alert telling the enemy where there alts are? I think it's pretty clear a notification system would severely decrease the effeciency of the alt method of plexing.
People who enter plexes but never fight to hold them will constantly have their time wasted and rarely if ever be able to finish a plex. Thus they won't be able to actually accompish much other than open plexes for the enemy.
Once the enemy comes and chases the stabbed alt off, the enemy can then run the plex on his own. If the stabbed pilot opens a plex in the next door system then the combat pilot can simply wait out the timer and as soon as it runs chase the stabbed alt out of the next plex he opened. The alt will just be acting like an alt for the enemy finding and opening plexes for them, yet not being able to finish any themselves.
The idea that you run plexes with alts will no longer work nearly as well as it does now. Now the alts have a certain advantage that you have to keep chasing after them in order to track them. People get tired of chasing alts. With a notification system you willno longer have to chase after them. Plexing alts will no longer be able to play hide and seek. They can run but they can't hide. Alts will mostly be wasting their own time and rarely able to finish a plex. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.05 13:51:00 -
[7] - Quote
Hirana Yoshida wrote:Cearain wrote:...People who enter plexes but never fight to hold them will constantly have their time wasted and rarely if ever be able to finish a plex. Thus they won't be able to actually accompish much other than open plexes for the enemy.... Who do you think will become disillusioned/tire first, the responding PvP'er or the plexing alt?....
The alt will be disillusioned and tired first because he won't be able to capture plexes like he can now. The pvper will be happy because he can capture plexes and the attached rewards. Plus he will get lots of fights with other pvp pilots.
Hirana Yoshida wrote: What you say may well be how it is for a few weeks after such a change, but people will very quickly stop responding to reports of frigs since "they always run" -> frig plexing moves from being the norm to being 'why use anything else .. ever?'. Essentially decoupling plexing from PvP entirely thus exacerbating the problem you are trying to solve. Changes to FW need to be extensive and all-inclusive for it to have any impact on the behaviour we can observe today. Plex reporting might be part of it but will not be what moves FW in the PvP direction (ex. rewards/carrots for 'staying the course' would have a significantly better effect).
Love your optimism, but we play to be entertained and hunting ****-fit frigs simply does not satisfy that need .. it is barely satisfied by hunting the mission bombers, but at least the payout from those can be quite high (best one yet was a 500M+ hound .. bling FTW!).
You are thinking of how things work now without the notification system and not fully appreciating how notifications will change alt hide and seek plexing. There will be no more hiding.
Like I said in my last post if the alt runs to the next system and opens a plex you can just finish the plex he already started. When your timer is done, chase him out of the new plex he opened and run that plex as well. The pvper and the alt both spent about 25 minutes in the game. The pvper captured 2 plexes the alt captured 0.
There is no more need to "chase" anyone the smart militias will have plexing pilots spread out in different zones (player defined zones) throughout the fw regions.
So lets say I am notified of a plex being run by an enemy in Hadzeko. I chase someone out and run their plex. While I am runing that plex I get a message that the person I ran out jumped into ardar and is running a plex. I can just finish my timer and then chase them out of their new plex and run that as well.
So I have 2 plexes captured and he has none. So letGÇÖs say I get a message that he went all the way to tzvi and is running a plex there. Do I chase him? Not if the militia is being strategic about it. I would be on vent and let the militia that is running in that zone know this guy is a rabbit and so you can chase him out at the last minute and he won't fight.
Do you see this is a completely different type of warfare than anything eve has to offer? It involves people coordinating and spreading out and covering different zones instead of just blobbing up and chasing people.
IMO this is what eve needs most. A system of warfare that involves some other strategy besides getting in the largest blob you can and chasing things. Assigning pilots to different zones and then having those pilots within those zones coordinating would be key.
Because of the sheer amount of combat, pilots would need to actually start thinking in terms of what ships/fittings make sense iskwise. It would be a major change for eve in that what is now an abandoned mechanism would become the funnest part of eve. It would be a huge draw for those who like small gang pvp.
Side note: CCP would have to figure out the timer mechanics. IGÇÖm not exactly sure how they should do it.
I would suggest that when you first open a plex 1 minute is added to the timer. So if I first open a minor plex I would have to orbit for 11 minutes. If some enemy came in a plex that I opened the timer would stop while we were both in range of the button. If I left then the timer would restart for him and he would have 10 minutes. If I came back after he ran 5 minutes of the plex and chased him out the timer would then restart at 10 minutes. ItGÇÖs only that original opening of a plex that adds that 1 minute. That way an alt running around and unwilling to pvp would definitely not be able to get anything done.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.05 16:53:00 -
[8] - Quote
Hirana Yoshida wrote:While you are sitting on that timer he is on his .. you may run the timer you just "won" but by the time you arrive at his new site he is ready to move .. I have been playing the 'seconds left on timer' too damn long to buy into that illusion.
No he will not be on the timer as long as I will. He will have to travel to a new one and scan it out. I will know exactly where he is. Plus he will have that extra minute added for starting a new timer. (you probably didn't read that at the end of my post) Therefore I will be able to chase him out before he accomplishes anything.
Pvper 2, alt 0.
Hirana Yoshida wrote: And now you also want to reset timers every time it is taken over by the other side as well?
Your lack of understanding of the mental strain involved in "serious" plexing is shining through, you will never be able to sell that idea to any of the organized plexing crews.
I am not trying to sell this idea to the 80 or so people who do serious faction war plexing now, any more than I am trying to sell this to the people with the other 300,000 accounts, not to mention the millions of people who don't play eve because there are no mechanics to bring about small scale pvp.
The current plexxing mechanics make it so people can capture lots of plexes without any pvp. See ank's post from 2008 if you doubt this. (and there were likely several more people doing plexing then, than now) So yes I no longer engage in the current plex mechanics because they are bad.
As far as resetting the timer and how the timer works I am making some suggestions that I think ccp should consider. They are not part of the original proposal and I am not wed to them. If you think what I say is a bad idea, then say why. You might be right. But just claiming that those who do plexing now won't like it is not really helpfull or relevant.
CCP should consider the plex timing mechanics when they redo plexxing. That is not to say they won't ultimately decide to stay with the same times they currently have but they should at least consider alternatives. I proposed the extra minute when a plex first starts to help prevent alts from running plexes. In other words you save a minute of time if you chase someone out of a plex instead of just opening one when no one is around.
What do you think should happen if you chase an enemy out when he has say one minute left on the timer?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.05 17:14:00 -
[9] - Quote
Hirana Yoshida wrote: Also, just what do you expect to give to the PvP pilot to encourage him to sit on his ass for 10-20 minutes at a time? Whenever some major plexing push is being planned we spend hours upon hours convincing the combat centric population that it is in their interest to assist (pretty sure this goes for plexers in all militias). Orbiting a button has never been fun, so unless you introduce some golden carrot (which will be abused to hell and back) there is just no way to make people twiddle their thumbs for the amount of time that we are talking when they could be bonking heads at their usual gates/stations.
Unlike now when the other militia doesn't even know you are running a plex so you end up sitting on your ass for 10-20 minutes the new system will notify the enemy so you will have to fight other players to capture the plex.
The main reason people like ank were able to capture hundreds of plexes with no pvp was becasue the other militia didn't even know she was there. In fact it was in that thread where she posted she made the highest rank in Amarr in under a week without a single pvp kill that someone proposed the idea that the militias should be notified. Its not my idea at all but it is an obvious solution to the problem.
Again you are failing to realize that plexing now GÇô which often does involve orbiting a button because no one even knows your threre GÇô will no longer be the norm. Once you attack that complex and your presence is announced to the entire enemy militia you will have more to do than orbit a button.
Moreover I am not saying these are the only things that should be done for fw. Yes people should get some sort of gain for capturing plexes. That is important as well. That is more or less a seperate issue.
Hirana Yoshida wrote: On timer mechanics: One of my former corp mates suggested that defensive plexes run themselves once started and only offensive plexes require someone on timer. Puts the pressure on the attacking party who quite literally has to be there and thus expose themselves to response, effectively solves your problems in a much smoother fashion (provided spawn mechs. are not post-DT biased) without the use of plex-spam channels and what not.
I think all ideas should be considered. But wonGÇÖt this particular proposal just lead to alts starting a bunch of defensive timers and leaving? I donGÇÖt see how it will yield any more pvp.
Hirana Yoshida wrote:In short: The idea will massively favour whomever has the most people/alts available and will not improve on either fight frequency or quality. "Numbers > All" paradigm has been tried and it has failed so miserably that even null is starting to ask for change. PS: This is the last bump you get 
Having more numbers will always be an advantage all else being equal. We have to accept that. But this proposal does not help those with more numbers than the current system does. Plus there are other things ccp can do to help sides that are severely outnumbered.
https://forums.eveonline.com/default.aspx?g=posts&m=109489#post109489
https://forums.eveonline.com/default.aspx?g=posts&m=105972#post105972
Go bump that thread if you donGÇÖt want to bump this one. 
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.05 17:33:00 -
[10] - Quote
Super Chair wrote:The whole NPC situation is tricky. Completely removing NPCs will give rise to just everyone and their mother making several trial (or non trial) accounts with recycleable, untrained, stabbed plexing alts in cheap little frigs. NPCs serve some purpose in this fashion. I believe that EWAR should be completely removed from all NPCs in FW plexes (or at the very least, have the number of EWAR NPCs severely reduced in a plex). Another Issue at least with major plexes is NPCs take too long to die if you're solo/in a small gang. I think the EHP of the NPC battleships/Elite EWAR boats should be reduced, making them easier to dispatch with a BC. A full spawn (at least in terms of missiles) is devastating and the DPS should be lowered (but increase explosion velocity to help with smaller targets, ie, kill afk speed tankers), maybe even nerf npc dps across the board some. The overall function of the NPCs should be to force players to at least bring an appropiately sized ship and to eliminate the "untrained alts" so people just can't afk cap plexes with them. There's a lot of tweaking to be done with the NPCs but I think this is a step in the right direction.
Ok I agree that the npc part is tricky. I think ccp can do away with them completely, but I agree your concerns are valid. I like the idea that the missiles would have increased explosion velocity. Along the same lines consider these ideas.
1) Have all the rats there at the start no spawns. However, the rats do not start firing until after 5 minutes is up on the timer. So the solo pilot could kill all the rats (assuming they have a ship that can break the rats tank in that amount and ccp should make it so an alt in a t1 frigate shouldnGÇÖt be able to break the tanks of the battleships in a major) without having to fit a pve tank. Yet the rats will still prevent alts from running the plexes in noob ships or t1 frigates.
2) Make it so the all the rats have *lots* of target painters and missiles. *No other ewar* The target painters and missiles would mean that they can not be speed tanked by fast frigates.
This would make it so pvpers could still kill the rats without having to fit a lame pve tank. Yet noob ships and t1 frigates would not be able to tank the npcs and run the major sites.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.06 01:23:00 -
[11] - Quote
Super Chair wrote: Cearen you need to read the last part of my post earlier, the "nothing to do" syndrome and the fact theres no incentive to hold occupancy.....
I agree that they need to adjust how many plexes are in play. There should be many more plexes in play throughout the day.
As for the incentive to hold occupancy. I agree that there should be some increase in the rewards. But they shouldn't just spew isk at people and turn plexing into a new form of fw missions. Frankly with the current mechanic where people plex in backwater systems and fight rats - adding isk to it will just take fw pvp a step backward.
Did you read that analogy to the lottery that I gave? What do you think about it?
Since you haven't explained *how* you think they should make system occupancy mean something I can't really comment more.
As for your first paragraph it won't take 10 minutes to get to the alt. It will take about 1 minute. Moreover, I don't think the timers should work like you describe.
The alts in cheap frigates will fare worse if we are informed where they are. Do you not at least agree to that?
As for your claim that this will lead to blobbing it won't. CCP will need to make sure there are enough systems in play. So if the blob is up in one area a plexer can go plex somewhere else. The blob will need to split up if they want to be most efficient at plexing. Blobbing will not be an effective way to run plexes if they are constantly popping up in all 8 regions of fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
56
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Posted - 2011.10.06 03:25:00 -
[12] - Quote
Super Chair wrote: Lastly, there's the nothing to do syndrome. After downtime most plexes are captured and there is very little left to do in some areas, which leads players having nothing to do for the rest of the day. (There is "shifting" a practice that involves plexing in other systems within the same region to get seemingly random respawns within the region. It's a lot of work and really boring, but it's the only way to hold your systems if you don't have the European timezone dominant presence. It's not even possible to hold occupancy in systems where the opposing faction holds sovreignty unless you have EU timezone dominance, as AFAIK, you cannot get respawns with shifting in these systems). When there are no plexes to take, people obviously aren't going to participate in this activity because they just can't. The "casual" nature of FW should allow people to log in and find something to do within a reasonably short amount of time, NOT wait one to two (or more) hours for a random respawn (that resulted from shifting) that may or may not occur. (Note: Shifting becomes less and less valid of a tactic the smaller the region is). .
No doubt I agree with what you say. My second post in this thread was intended to address this. That is the new spawns of plexes shouldn't just happen after downtime or through shifting.
But again there are other ways to solve this problem. They could make the system of how occupancy is taken more dynamic than it is now. Systems could go in and out of being "contested" throughout the day. So there are several things ccp could do.
In short I totally agree that this will need to be addressed. Don't think that the op in this thread was intended as the only changes to fw plexxing. They are just improvements that would make plexing more pvp instead of pve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.10 18:09:00 -
[13] - Quote
Super Chair wrote:We have to take into account population discrepencies that may occur over the course of time on daily basis and even the longterm. For instance, FW usually has times during the day where one side has a stronger presence than the other and it shifts from one side to the other as people log on/off, when the faction thats outnumbered is plexing, the other side should have to do some legwork to find them because, well they have the advantage and the side that's outnumbered has the chance to capture the plex before the full fury of the blob descends upon them (or at least they get to kill a few first responders before being forced out). When one side is outnumbered (in some instances, severely) they need to attack where the enemy isn't prepared. If the enemy is too lazy to hunt you down that their problem. It forces people to spread out because you have to be out there scouting, looking for the enemy. . .
Alt scouts dont' really thin blobs out very much.
If ccp has enough plexes spawning throughout the 8 regions of fw trhoughout the day it will be easy to spread the other side out. I gave an explanation of how this woudl work in resposne to bad messanger.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
71
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Posted - 2011.11.04 04:08:00 -
[14] - Quote
They should also tweak how the timers work to encourage more pvp.
For example in a minor plex: If you start a minor plex you need to run it for 10 minutes
If you kick an enemy out of a minor plex or enter a plex they started you need to run it for 8 minutes
If you are kicked out of a plex for more than 90 seconds the timer restarts.
These are just some ideas. They may not be the best. The intent is to discourage alt plexing and warping out and encourage people to stay and fight for plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
71
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Posted - 2011.11.04 13:09:00 -
[15] - Quote
Karl Planck wrote:Prometheus Bird wrote: Also (sorry if this has been mentioned elsewhere), the entry requirements to the sites make no sense. Why can a faction frigate like a Dramiel or a Daredevil enter the small sites, but an AF, Intereceptor, or EAF can't? That's just crazy, and it means that 90% of the ships (at least the ones I see) used in FW are:
Stealth bomber Dramiel Hookbill Slicer
Seriously, either ban faction ships or allow T2 variants.
No, just the pirate faction and T2, leave the navy faction to have entrance (they aren't nearly as powerful). However, if the dessy changes are true this will no longer become and issue.
I was just thinking they should create a new "rookie plex" this would allow only vanilla t1 frigates - no faction frigs, destroyers or t2. Then the minor plex would allow everything a minor plex currently allows including destroyers, but also allow interceptors and assault ships.
For the minors: I think the destroyers faction frigates and t2 are all fairly well balanced and it would make a nice variety.
For the rookie plex: The vannilla t1 frigates are also a very well ballanced group of ships. And understanding how that pool of ships works would be very good for beginners who can be overwhelmed if there are too many types of ships.
edit: What are they doing to dessies? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
72
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Posted - 2011.11.08 01:50:00 -
[16] - Quote
Alticus C Bear wrote:I am not convinced about the intel channel idea not because of the intel it provides but because it is a more limiting mechanism. You just logged on what do you see?
The intel channel would not allow players to post in it. It would just say things like "cearain, entered minor, auga, frigate." Then when I leave it would say something like "Cearain, exit minor, auga, pod." They could have all the intel on who is in what plexes when you first sign in or you might have to wait. Either way you will find pvp 10xs faster than you can now.
Alticus C Bear wrote:
I posted these ideas in one of the other faction warfare threads, what do you think?
Faction War Intel Mini map - 2D region based intel map, available through militia office, Highlight activity, shows number of plexes taken lost/missions completed and militia ships destroyed in the last hour and importantly shows current plexes/missions in progress, perhaps with some delayed intel say 5 minutes so it does not take the place of proper scouting and maybe only for the region you are in.
I like the map idea - if the map worked well. However my map always cause major slow downs and crashes in my computer.
Also there shouldn't be too much of a delay. I don't like alts too much so requiring a bunch of scouting is not really my thing. The idea should be that there are so many fights spread out that there are just constantly pilots jumping in plexes as fast as they can. Not the slow ass scout out the enemy form a fleet and then have them dock and ship bs that happens now.
BTW having this intel channel or map system would make it so spys would be less of an issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
74
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Posted - 2011.11.08 18:23:00 -
[17] - Quote
Zircon Dasher wrote:Prometheus Bird wrote:What about if FW plexes were bubbled/no warp out zones? 
People would probably try to sell their characters that are in the plexes because they would realize without the ability to warp it will take years to get anywhere else. 
If you mean no one can warp out until the plex is taken that is different.
I think the problem there is the pvp will not have the same complexity that is involved when you have to keep someone tackled. It would be a sort of dumbed down pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
76
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Posted - 2011.11.15 11:36:00 -
[18] - Quote
Alticus C Bear wrote:Don't get me wrong I support the Intel channel idea, if it's an intel channel or nothing then I would take that, I just believe that the same information can be presented in a slightly more user friendly way.
I also have problems with the star map, what we need is something much simpler and more focused almost like Dotlan but live and specific to faction warfare.
The slight delay I would prefer although maybe 5 minutes is to much, you see I enter plexes to provoke a fight or limit the ship classes that I have to fight and a few minutes delay means I can engage people within the current system without the hordes descending on me. However if I am just sitting orbitting a timer then it should leave just enough time for someone to get too me and try to stop me.
I am also normally a solo pilot a little bit of the unkown is prbably good for us.
Regarding bubbles in plexes, I have seen this idea before but I feel it may put people of rather than encourage people to PVP within them and may result in a lot of sniper camping.
Yes good points. I think the main thing is to make it so we can know our militiary complexes are being invaded. If its by map that is ok with me - as long as the map is fixed so its not so buggy.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
86
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Posted - 2011.11.28 17:30:00 -
[19] - Quote
Cearain wrote:I suppose I should add that plexes shouldn't mainly spawn at downtime but that should be pretty obvious.
It sounds like CCP agrees and is planning on fixing this. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
88
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Posted - 2011.12.05 15:27:00 -
[20] - Quote
Karl Planck wrote:Prometheus Bird wrote: Also (sorry if this has been mentioned elsewhere), the entry requirements to the sites make no sense. Why can a faction frigate like a Dramiel or a Daredevil enter the small sites, but an AF, Intereceptor, or EAF can't? That's just crazy, and it means that 90% of the ships (at least the ones I see) used in FW are:
Stealth bomber Dramiel Hookbill Slicer
Seriously, either ban faction ships or allow T2 variants.
No, just the pirate faction and T2, leave the navy faction to have entrance (they aren't nearly as powerful). However, if the dessy changes are true this will no longer become and issue.
Now with the destroyers buff there is no reason to do minors in anything other than thrashers. Although this request is not part of the op I do destroyers were not allowed in minors. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
106
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Posted - 2011.12.27 16:31:00 -
[21] - Quote
Garr Earthbender wrote:Cearain wrote:Karl Planck wrote:Prometheus Bird wrote: Also (sorry if this has been mentioned elsewhere), the entry requirements to the sites make no sense. Why can a faction frigate like a Dramiel or a Daredevil enter the small sites, but an AF, Intereceptor, or EAF can't? That's just crazy, and it means that 90% of the ships (at least the ones I see) used in FW are:
Stealth bomber Dramiel Hookbill Slicer
Seriously, either ban faction ships or allow T2 variants.
No, just the pirate faction and T2, leave the navy faction to have entrance (they aren't nearly as powerful). However, if the dessy changes are true this will no longer become and issue. Now with the destroyers buff there is no reason to do minors in anything other than thrashers. Although this request is not part of the op I do destroyers were not allowed in minors. Nah. Dessies are fine inside of Minors. If you're in a minor to fight, then some frigs sitting on the warp in would work fine methinks. I'd sure as hell engage with with even numbers against destroyers if I'm already inside the plex. 1/2 the time a dessie is range fit, so it's a nice gamble to take with expendable frigates. Hell, I even caught a Catalyst outside a gate (I was in a punisher) while his friends went in and survived long enough to my friends to get there from a stargate and pop him. However if I'm frig soloing in a plex with absolutely NO reinforcements nearby and I see a destroyer inbound, I'll be doing a nice GTFO maneuver for sure.
Please come plexing for the minmatar. I think it will take some time for people to sort out the fits but other than the slicers and hookbill I don't see anything that will be able to stand up to destroyers. There are reasons why those 2 ships are not as good as destroyers including their price.
But that is fine I am willing to wait until the majority of the ships doing plexes are destroyers. In the past I would say only about 25% of the plexing ships were one of the 4 pirate ships yet people thought that was a problem. Now I bet over 50% of the ships in minors will be 1 of the 4 destroyers. (at least if they have any intention of staying for a fight instead of warping off as soon as an enemy comes) I think that will be the inevitable result once people figure out the fits. If I am right then this made the diversity of ships in minor plexes much much worse.
Regardless of this issue though. What about the op proposal? Is hide and seek plexing still a problem? Wouldn't we get more fights if the players knew where the plexes are being taken? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
111
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Posted - 2011.12.27 20:58:00 -
[22] - Quote
Garr Earthbender wrote:Well, I don't want to have a big sign saying WE'RE PLEXING IN AKIDAGI RIGHT NOW!!!! ...'.
Well if you are openly attacking their military complexes, isn't it odd that they are *not* notified of this?
Garr Earthbender wrote: It's still pretty easy. Heck, if the Caldari want good fights, then they should just come and plex over near Nenna. Open plexes, sit in plexes. Cap plexes. Soon enough it'll get noticed by us and we'l come a fightin'! A few of us have been known to come into a plex with even numbers. Or down 1. We just want fights, same as them.
Its actually pretty easy to plex without pvp. Ank proved this. She capped over a hundred plexes in less than a week and never did *any* pvp.
I agree for the most part both sides want gfs. The problem is finding them.
When I plex I would say there is less than a 5% chance a war target will enter the plex I entered. I don't think that is really that great for pvp. In fact I think that sucks. Giving the militia a notification would solve this.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
111
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Posted - 2011.12.27 22:19:00 -
[23] - Quote
Garr Earthbender wrote:I guess where you go from our disagreements is what kind of notification system do you want? Something in Militia chat? Something in your notifications (that I largely ignore because of PVP notification lag)? I'm guessing what you want is something that's non-intrusive that gives an up to the..... 10-15 minute update of current systems being plexed?
I also wonder if all of this is a moot point because of the last CSM and the fact that they discussed FW during it.
It may be moot.
But anyway what I was thinking is a seperate channel that would only give notifications of complexes that have been entered. No players would be able to type in the intel channel. Otherwise it would look just like any other channel. It would just generate messages like "Cearain merlin entered minor auga" The timestamp could be enabled so you would know when I entered.
Actually there would be one chat channel for the gallente caldari front and a different one for the minmatar amarr front. I would have access to both but I would probably only look at the for the front I am currently fighting at.
The intel would be immediated that way a pilot nearby would have enough time to jump there and possibly save the plex.
It would take balancing but the idea would be to keep the fighting fast paced and dynamic.
The militias would have to assign different pilots to several different sections of the front. So if the minmatar saw the message "cearain merlin entered minor auga" someone might report in their intel channel that they are going in that minor with a destroyer. If 5 people from the minmatar said they were going in with destroyers someone might reassign some of them to another system that would need defending instead of doing overkill in that one. That way they would be using all their pilots as effectively as possible.
If one side had larger numbers then the other side may have to abandon certain areas but they could still regroup and try to be competitve in others.
That is the goal I would be going for. There would need to be allot of tweaking, but this proposal would be the first step.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
120
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Posted - 2011.12.29 00:19:00 -
[24] - Quote
Garr Earthbender wrote:That's WAY MORE than knowing where the fighting is occurring. I would almost keep the intel open ended and let the militia coordinate on their own.Like if a militia had a channel specifically for plexing. I think CCP is trying to stay away from NPCs as much as possible and get that kinda stuff into the hands of the players. I don't think there's ever been someone's job to just check all contested systems and see if there's someone currently plexing there.
IF there was to be an NPC plex reporting channel, then I'd also have less intel in that it. Maybe just letting you have a real time list of what's contested or...... where there's plexes that are currently being run with updates around 10-15 minutes. From an RP standpoint, you could say that the intel/comm routers in low sec are old and in disrepair so that they don't give EXACT intel.
I'm still not sure if I would want NPC updates though. Maybe if FW gets some sort of Sov system where we can install upgraded comm relays, then sure. Otherwise, I dunno.
I would have them remove the npcs from plexes and leave it to the players to defend entirely. (thats the other part of the proposal)
But if the enemy attacks our military complex then we should know about it. I agree no one wants the job to check all the systems to see if someone is attacking our complex. Why wouldn't the complex that is being attacked report it? It doesn't make any sense at all. Why not let us know so we can try to quickly react. Make the game dynamic and fast paced! Just think about it.
Again the purpose of this proposal is to have eve offer something for people who don't have hours on end looking for fights. Eve offers lots of opportunities for those who like to "hunt" for hours waiting for a fight. It offers very little for those who don't want to wait hours at a computer screen hoping something will happen and often leaving disappointed.
I do not want to change all of eve around. I just want *one* mechanic that brings about frequent quality small scale pvp. FW plexing would do very well. If you like warping around hunting you still could. You can do that in fw or in null sec or as a pirate. That is basically all the game offers now.
I joined a militia that is at war for a huge faction! They should tell me where the fighting is going on not just tell me "Go wander around see what you can find." Imagine if you joined world war 2 (for any side) and they said "ok take your gun and wander around the world looking for a fight."
This sort of change may not be for everyone. But the thing is it would provide a something you simply can't get in eve now: frequent quality small scale pvp. By adding something new to what we can do in the sandbox eve will attract more players and keep existing players who may get tired of constantly warping alt scouts around.
Anyway just think about it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
120
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Posted - 2011.12.29 05:13:00 -
[25] - Quote
Super Chair wrote:I'm still against any form of automated system that gives automatic intel with no work. Updating the map would be a good way to go about this, perhaps have the systems that are contested blink or change color if they had a plex taken within the last hour. But beyond that, everything should be in the hands of the players.
Taking an hour to update? That hardly sounds fast paced or dynamic. I mean if we want a mechanic in the game where we find out some gang may be in a system so we then all take a half hour to ship up and then when we arrive they see we shipped up and so they either disperse or ship up even higher (leading to no fights and allot of smack talk in local) then the one hour delay sounds good. But really doesn't eve already offer this - in droves?
Why not have a faster paced more dynamic part of the game that players can participate in if they wish? Like I said its only *one* mechanic in the game. I'm not forcing this down everyones throat. If you like to spend hours hunting for a fight you can still do that. Really I know allot of people like that about eve and thats great. They can still do that. But why tailor *every* pvp mechanic in the game for people who have lots of time to "hunt for prey."
I didn't join a hunting club I joined major a war. I don't want to sit for hours in a tree waiting for a deer to wander by. I want to be thrown into some action.
Look if there were between 10-40 systems throughout each front that had plexes and the notification system I describe we would all get about 3-7 decent pvp fights in 2 hours of play. Doesn't that sound good? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
213
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Posted - 2012.01.05 23:33:00 -
[26] - Quote
Garr Earthbender wrote:That's WAY MORE than knowing where the fighting is occurring. I would almost keep the intel open ended and let the militia coordinate on their own.Like if a militia had a channel specifically for plexing. I think CCP is trying to stay away from NPCs as much as possible and get that kinda stuff into the hands of the players. ....
I'm still not sure if I would want NPC updates though. Maybe if FW gets some sort of Sov system where we can install upgraded comm relays, then sure. Otherwise, I dunno.
We are after all fighting for an npc faction. I mean it can never be entirely player driven unless you want to buy into the politics of null sec.
But the npcs should share information with its own militia about when important military complexes are being attacked. By allowing this it really can be an advantage and not a drawback.
The whole idea here is to have fw offer something new. Specifically it should offer frequent quality small scale pvp. This proposal would go a long way toward that. FW would be too fast paced and dynamic for the slow blobs to form and be effective.
If the mechanics just end up giving us more of the same "blob up send alt scouts out and gank what you find" mechanics then it doesn't offer anything new for subscribers. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
216
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Posted - 2012.01.12 01:00:00 -
[27] - Quote
Jalmari Huitsikko wrote:FW: do plexes in complete safety in bomber -> go own noobs who don't do plexes in bombers in dramiel whatever wtfpwnmobile When I talk about the plexxing I'm talking about occupancy plexxing not missions. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
219
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Posted - 2012.01.16 19:54:00 -
[28] - Quote
X Gallentius wrote:They've actually reduced the differential between NPCs in different plexes lately. Caldari NPC do not jam in many plexes, and in reality they are a nuisance to the properly sized ships in a given plex. There are also numerous ways to avoid them altogether. 1) don't fight inside plex, 2) Don't go near button to "activate" them. So, CCP is listening and making alterations that are clear to anybody wishing to actually run plexes.
The proposal for telling militias where the plexes are spawning is a decent one, and it will help when two like-minded gangs are itching for a fight. Good stuff. [It can easily be gamed, which is fine. Example: You have a minimum number of guys enter a plex and the rest stay out. Response fleet arrives to find opponent has 3x the number the intel map says they do. Example 2: Plexing fleet "spams intel" by opening large number of plexes in far off area, and then bails when response fleet arrives.]
However, if you are fighting for your militia and are more interested in occupancy than fights, your side will blob a plex and discourage even fights when you can. You want to win occupancy, not get good fights.
So, there you have it in a nutshell. Nothing CCP implements can encourage one side to suicide into another side and lose all of its ships.
Everybody who engages in plexing warfare has this figured out and it's not a big deal. Fight when you can, avoid fight when you can't.
I'm glad your warming to the proposal.
I often go in plexes and do not go near the button because the minmatar npcs will start spamming missiles at me. It is one of the best ways I know to get a decent fight in this game. But when I do this, I can't say I am running plexes or in anyway helping my militia in the occupancy war, since I am not really running the plex.
Yes there will be situations where people will open plexes and then camp the acceleration gate or even the gate into the system. But those ships that are sitting outside the plex camping could potentially be running plexes different themselves. So while they are playing it safe they are not helping their militia as much as they could if they split up and *all* started running timers. The militia that has the courage to split up and run many timers at once will be rewarded with more plexes captured. That will be the main reason why blobs will be split up.
CCP will need to tweak with the number of plexes that spawn. There can't be too many such that both sides can all plex and never have to fight over the same plex. But there can't be too few that the side with larger numbers can easilly camp them.
I would err on the side of having too many at first. I think allot of people - like myself would just go looking for plexes that the enemy started in order to fight for those. If I saw a wt opened a minor plex in a t1 frigate within 7 jumps I would likely be there before they could finish the plex. Of course all minors will now be fought over with nnothing but destroyers but that is another issue.
I really think if they did this people who are looking for pvp would find their killboard blowing up with kills and losses in great fights.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
224
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Posted - 2012.01.18 14:19:00 -
[29] - Quote
X Gallentius wrote:CCP has altered plex spawning and has also erred on the side of too many plexes. A minor, medium, and L3 major are available 30 minutes after one closes. It's easy to kill off the spawns in these plexes as well.
I agree that the changes ccp made are welcome. But they are not enough. They brought the number of dedicated plexers from what 30 to 100? Thats still pretty sad for an mmo with about 300k accounts.
As far as the npcs I can only speak for amarr fighting the minmatar rats.
It can be easy to kill the spawns if you start the plex and keep killing them. But even then if fly a passive tanked pvp fit, you likely have to warp out ot repair your tank if a enemy comes. If the plex was started earlier by somone else then you will definitely not have an easy time clearing it and fighting a wt. You will need to warp off.
Plexing is still primarilly a pve activity. By that I mean I will do 5 plexes before anyone even bothers to come in for a fight. Then if my tank is already demolished which it usually is by the npcs I need to warp out anyway.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
229
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Posted - 2012.01.19 16:48:00 -
[30] - Quote
BTW this is not my idea.
It has been the idea since people realized what a pve farce fw plexing can be.
Here is the post that clearly established fw plexing can be efficiently done soley pve style:
"As predicted, it took less than a week to achieve the maximum faction warfare rank (Divine Commodore), for the Amarr Empire in this case.....111 faction warfare complexes were captured in the process, .... I did not kill anyone in the process, although I have fired on some people to scare them off. Your new Divine Commodore is a moral objectionist." Ankhesentapemkah 6/18/2008
And here is tommy reslins response 6/19/2008:
"Second off.. allow an "Agent" in the area controlled by (faction name here) inform everyone that "Solar System Such and Such is under attack." This way people will come to fight them. So everytime you attempt to capture something the enemies will know where you are. This will bring in some more fights."
This still hasn't been done so doing plexes against no one but npcs is still the best way to go. 3.5 years later this proposal of Tommy Reslin still needs to be implemented. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
233
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Posted - 2012.01.20 16:31:00 -
[31] - Quote
Garr Earthbender wrote:I fought in and on plexes yesterday. This happened: Kill 1Loss 1Loss 2Kill 2If you'll notice, that's 3 separate systems that plexing was occurring in. I realize that you color your 'plexing is a PvE activity' with the word primarily. I think that since the recent update with more plexes spawning, it's shifted a fair bit toward the PvP side.
Garr thanks for posting. That looks like a pretty good run, and exactly what I would like out of eve. When I say I think we should be able to get about 4-7 fights per 2 hours some people say that is crazy. But I think you might agree that with some tweaking it could be possible. At least its worth striving for.
Let me try to clarify what I am getting at with this proposal.
I think *using* plexes is the best way in eve to get small scale pvp fights. So I am always a big proponent of people giving fw a try and using the plex mechanics to get fights.
However if you want to actually plex *in order to gain the most occupancy* under the current mechanics you are better off doing it pve style.
The goal of this proposal is to make it so the best way to gain the most occupancy would require lots of small scale pvp. That is why the notification system is key.
I went out the other night and did some plexing. Now I use plexes in order to get fights not really to get occupancy. Let me explain how each is different: Using plexes for for fights: 1)go to a system with lots of wartargets and open a plex. 2) move away from the button and rats so they don't cut into your tank and force you to warp out if someone comes 3) Dont actually capture the plex. Even if you are not getting a fight then leave the beacon up and try a different system. That way that plex is open for you to come back to later.
Plexxing in order to actually change occupancy: 1) Go to an empty system - again getting pvp may result in me having to leave the plex or having to reship this just slows plexing down. 2) Run the plex in a pve ship so that you can run the largest variety of plexes. If I fit a frigate/destroyer for pve I can run many more types of plexes than if I fit anything for pvp.
Now know plexing doesn't have consequences and people have pretty much abandoned plexing other than to get a fight. But when I first started people still held on to the idea that occupancy was the goal.(BTW I think occupancy should be the goal of fw) So what I did was I fit pve ships and did plexing. Here is the type of ships we would use:
http://eve.battleclinic.com/killboard/killmail.php?id=7303164
LOL ok that is horrible and I mainly posted it just for a laugh. But really the whole idea of just warping out if pvpers arrived and going to a different quiet system was effective. And it would still be effective if people really want to start plexxing for occupancy sake again.
So will this proposal accomplish the goal? I am not sure but I think it will bring us much much closer.
Consider the things I do in order to use plexes for fights versus capping plexes for actual occupancy. 1)go to a system with wartarget as opposed to an empty system. You might say well you would still go to an empty system with these changes. However the effect of going ot an empty versus wt filled system will be greatly reduced. Why? Because everyone in the militia will know you are there anyway due to the notification system. 2)There would be no longer a reason not to run away from the rats in order to preserve your tank for pvp because there would be no rats. You could go ahead and actually run the plex even though you are mainly looking for pvp. 3)Capture the plex? Well its true that would make the beacon go away in that system. But the notification system will tell the other militia where you are anywhere you do a plex. So you might as well close that plex and open another. All the wartargets will know you are there. 4)Pve ship so you can run more types of plexes? No there are no rats so there is no reason to fly anything but a fully pvp fit.
Just some things to consider. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
245
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Posted - 2012.02.03 15:41:00 -
[32] - Quote
I agree that ccp needs to rework what the minor plexes. They should let af in minors and create a rookie plex that only lets t1 vanilla frigates in. T3 cruisers are allowed in medium plexes but T2 cruisers are not. I think they should just not allow T3 cruisers in mediums and the problem is fixed.
As far as cloaks not working in plexes or missions that does sort of cut both ways. One of the best ways to catch stealth bomber mission runners is to put a cloak on your ship warp into the mission and immediatly cloak. When the sb lands on top of you, you will both uncloak and you can lock the sb. Its a pretty good trick that I actually had pulled on me. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
320
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Posted - 2012.04.10 15:04:00 -
[33] - Quote
I'm bumping this thread because ccp is now really getting to work on fw.
I do not think plexing needs a huge overhaul just a few tweaks. Once some consequences are added people will start entering the plexes and fighting over them more often. And the plexing mechanics are pretty good already.
It especially does not need to be turned into a system were we shoot red crosses ftw.
I would also point out that there is a bug where minor plexes will often stop spawning. This needs to be fixed. The plexes should spawn in a timely fashion because that is what brings some urgency to defending a system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
348
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Posted - 2012.04.30 16:28:00 -
[34] - Quote
X Gallentius wrote:The biggest things they can do to help FW plexing is 1. Build a better in-game militia tab. That thing is worthless, and offers nothing of value. 2. Update the map. a. Use absolute and not relative value for deciding size of contested dots on maps. b. Refresh map more quickly (like every time a plex is closed). 3. Fix respawn bugs. Get a dev to talk to Damar to figure out what is happening and get it fixed.
These would all be moves in the right direction.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
489
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Posted - 2012.05.29 17:31:00 -
[35] - Quote
Thanks for the support.
I hope now that ccp is adding significant consequences they do something to try to make plexing more of a pvp activity, and less of a pve grind. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
489
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Posted - 2012.07.12 01:10:00 -
[36] - Quote
Bumping this idea. I think its time is really getting here.
Already ccp has envigorated faction war to the point where we can get close to the 4-7 quality pvp fights per 2 hour session! Yes people said I was crazy for thinking it could be done but ccp is almost there. And yes they have provided means to support that level of pvp!
They really just need to tighten some screws to make faction war awesome.
This: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=131186 roundtable was held with many people who know faction war well. They all tended to agree that ccp is doing well but one problem is that plexing is most effiiciently done as a pve activity. Yes we now get lots of isk and rewards for plexing but its still pve.
This proposal (mainly the notification system) combined with the timer countdown proposal would like solve that issue. Lets make the fighting over the plexes instead of at the gates. Lets make faction war the way it was intended to be - with lots of death and mayham. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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