achoura
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Posted - 2009.01.27 22:14:00 -
[1]
Edited by: achoura on 27/01/2009 22:14:22 Thoughts?
Originally by: Axl B While before QR a nano gang of hacs/recons was able to counter in some ways the RR bs gangs, it seems nowadays you really need a bigger RR gang to counter one.
Nope.
Originally by: Axl B I don't wanna put under the question the fact that a better organized RR bs gang will win a fight against a similar numbered gang.
You just did.
Originally by: Axl B I just am tired of the cases when you wait to get more bs's in your gang to be able to engage with even odds the enemy RR bs gang.
This is you're problem, not a module.
Originally by: Axl B Maybe reducing the effectiveness of RR's by either increasing their powergrid or increasing the activation time would bring again the fun fights between bs gangs
So the solution to you being bored not being albe to fight outnumbered is blame a module for not being able to kill a bigger group of people than yourselves?
Originally by: Axl B calling targets, self repping capabilities, personal pilots skills will start to count more than just numbers.
False. In fact this final statement only displays your ignorance. If you truly believe that rr i.e. no local repairing is purely about numbers rather that the skills of the pilots, their coordination and organisation, then you simply do not understand part of the game in which you are attempting to compete (hence, you loose to better skilled people).
Rr gamgs are not enjoyable to fly in, require every member to be competent, organised and highly skilled, more so than a local repped gang and are dam slow and always at a disadvantage to smaller ships. What you are complaining about is being beeten by equal or higher numbers, of well skilled people who are attacking in a situation a localy repped gang would fail. Learn how to improve and beet them rather blame you're lack of fun/failures on a module.
Also ecm is not the solution (in fact their wasted slot on eccm is their weakness) and for those who say it is i ask this. what happens when you go get your falcon and jam them on the gate or station? Oh that's right, they jump/dock/don't die. Ecm is onyl part of the solution, Players who are single mided enough to put all their plan into afew ships so common that every rr bs carry eccm are going to loose. You iknow what their bringing, you know they have eccm, so why are you wasting pilots on jamming ships? Replace your ecm ship with a different form of... ... and those eccm mod become watsed mid slots. |