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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.29 13:04:00 -
[31]
Edited by: Tippia on 29/01/2009 13:09:00
Originally by: Rordan D'Kherr Highsec = 100% security, no profit low sec = less no security, more less profit 0.0 = no more security, most profit
Fixed, unfortunately… Unless we completely remove the ability to own space in 0.0, this flaw won't change. Likewise, the problem with lowsec isn't that the profits aren't there — it's that they're not worth going after, so they inevitably end up less than the other options.
Oh, and 100% security in highsec is also thoroughly undesirable, which is balanced against the fact that "no profit" is a completely unrealistic and unobtainable goal. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

bff Jill
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Posted - 2009.01.29 13:07:00 -
[32]
Thats right, 0.0 is just a different breed of care bear.
Hardcore is the low sec, yo. struggling for every scrap.
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Aviane
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Posted - 2009.01.29 13:09:00 -
[33]
Edited by: Aviane on 29/01/2009 13:09:23 delete
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SkeletonDenial
Viper Intel Squad Sons of Tangra
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Posted - 2009.01.29 15:25:00 -
[34]
Edited by: SkeletonDenial on 29/01/2009 15:26:49
Quote: trapped, in highsec. ... we are unwilling ...to find an existing alliance ...
A truly creative person rids him or herself of all self-imposed limitations.
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Rordan D'Kherr
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Posted - 2009.01.29 16:23:00 -
[35]
Originally by: Tippia Edited by: Tippia on 29/01/2009 13:09:00
Originally by: Rordan D'Kherr Highsec = 100% security, no profit low sec = less no security, more less profit 0.0 = no more security, most profit
Fixed, unfortunatelyŕ Unless we completely remove the ability to own space in 0.0, this flaw won't change. Likewise, the problem with lowsec isn't that the profits aren't there ů it's that they're not worth going after, so they inevitably end up less than the other options.
Oh, and 100% security in highsec is also thoroughly undesirable, which is balanced against the fact that "no profit" is a completely unrealistic and unobtainable goal.
Well, that was meant like it should be actually 
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.29 16:32:00 -
[36]
mission ruined empire < 0.0
if they had crappy mission in empire the chain would follow till you ended up in 0.0
i believe it should of gone /birth get a nice little empire corp that trains you up do a few mission to get some isk and then after yoyu have the basis for understanding maybe go to isk running activities in low sec, ahh yes level 3 and 4 in low sec, yes there are bad piwates but the mission running community is much better and help protect one anouther
then once you have done that and got a few bucks in your pocket either stay as where you are or join the great wars of 0.0
you guys might know me formy piush for 0.0 i want more people in 0.0 basically
i think that empire is to big and that there should be more low sec , less empire and about the same 0.0 space
i also believe that with the littlisation of empire that there should only be up to level 2 mission there this is ment to be the starting place , not to stay there
with this you would see that it would work properly and that
empire< low sec < 0.0
level 4 misison ruined everything |

Rordan D'Kherr
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Posted - 2009.01.29 16:40:00 -
[37]
Good point, Armoured. Even for a member of a crappy 0.0 alliance  |

Element 22
Gallente
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Posted - 2009.01.29 16:44:00 -
[38]
Originally by: SkeletonDenial Edited by: SkeletonDenial on 29/01/2009 15:26:49
Quote: trapped, in highsec. ... we are unwilling ...to find an existing alliance ...
A truly creative person rids him or herself of all self-imposed limitations.
Bruce Lee? |

Liz Laser
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Posted - 2009.01.29 16:46:00 -
[39]
I don't see a problem with getting into low sec or 0.0
There are obstacles, sometimes, but most of it is just in your head. There are a variety of solutions available.
However, if you want to be a lone wolf in a Massively Multiplayer PvP game, you're just adding to your obstacles.
Make some friends.
These forums have at times featured "tourists" who used nothing but charm and brains to see the universe. Do a search on the word tourist.
I was in low sec last weekend in a mining barge and it took hours before anyone sufficiently menaced me to make me flee the belt I was in. |

Vall Kor
Minmatar
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Posted - 2009.01.29 16:50:00 -
[40]
Quote:
I hear they have cake in 0.0. Perhaps she is after the cake.
The cake is a LIE, but we do have hookers and booze.  |

Rordan D'Kherr
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Posted - 2009.01.29 16:54:00 -
[41]
See what has been written here: http://myeve.eve-online.com/devblog.asp?a=blog&bid=620 |

Rex Lashar
Amarr
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Posted - 2009.01.29 17:03:00 -
[42]
The real answers are simple, but not what people want to hear.
- Make high sec risk more common with war system changes: no more alliance declarations. Mutual wars don't end until one side surrenders or disbands.
- Remove high end content from high sec, such as 4/10 exploration plexes and level 4 agents.
- Agent missions come from an available pool, forcing people to spread out for work when one place becomes too crowded. ie. Missions would no longer be an infinite resource.
- Barrier to entry in POS warfare needs to be lowered dramatically, so that it takes far fewer people using just battleships to deal with an undefended tower.
That's by no means the end of tweaking but it's the simplest way to incentivize 0.0/lowsec. And just in case I preemptively declare that anyone who says we need to make 0.0 better is an idiot. |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.29 17:11:00 -
[43]
Originally by: Rordan D'Kherr Well, that was meant like it should be actually 
I figured. My corrections were how it would play out, which, as it happens, is very much like the situation we have now.
You'd have to completely rework the mechanics of what can and cannot be done in all three sec systems — particularly in 0.0 — if you want to achieve your goal. I didn't even touch the highsec part because it just can't be done unless you completely remove all activities from highsec, which would make all of it redundant to the point where it could just be removed from the game. |

Cyprus Black
Caldari School of Applied Knowledge
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Posted - 2009.01.29 17:13:00 -
[44]
Originally by: expendable girl
I and many like me are for want of a better word, trapped, in highsec. If we are unwilling or unable to find an existing alliance that will have us, the gates are camped and the way is locked. And if by some chance we do sneak by we are mercilessly hunted down by vastly superior forces and exterminated. So here's the question, how do we cross that thin red line?
Thank you.
Finally, someone who gets it. |

Liz Laser
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Posted - 2009.01.29 17:20:00 -
[45]
Edited by: Liz Laser on 29/01/2009 17:23:18 Edited by: Liz Laser on 29/01/2009 17:22:38
Originally by: Cyprus Black
Originally by: expendable girl
I and many like me are for want of a better word, trapped, in highsec. If we are unwilling or unable to find an existing alliance that will have us, the gates are camped and the way is locked. And if by some chance we do sneak by we are mercilessly hunted down by vastly superior forces and exterminated. So here's the question, how do we cross that thin red line?
Thank you.
Finally, someone who gets it.
you agree with "mercilessly hunted down by vastly superior forces and exterminated"?
I haven't spent lots of time in low sec and null sec, probably less than 100 hours since beta, but the OPs words don't describe my experiences there at all.
I think high sec is more profitable (due to fewer interruptions) and less stressful, but the OP's description of low sec and null sec vary greatly from my own experiences, including even as recently as last weekend's mining in low sec. |

Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2009.01.29 17:31:00 -
[46]
Originally by: expendable girl Edited by: expendable girl on 29/01/2009 06:13:14 Edited by: expendable girl on 29/01/2009 06:12:45 I and many like me are for want of a better word, trapped, in highsec. If we are unwilling or unable to find an existing alliance that will have us, the gates are camped and the way is locked. And if by some chance we do sneak by we are mercilessly hunted down by vastly superior forces and exterminated. So here's the question, how do we cross that thin red line?
Welcome to eve, learn how to fight back when you can, evade when you can't, and take control of your game. Or you can stay in empire and write drivel about how everything is so hard and inaccessible while 5 man corps with less experience move into lowsec and succeed where you are incapable. You hit the nail on the head when you summed up people of your ilk "we are unwilling".
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bff Jill
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Posted - 2009.01.29 19:29:00 -
[47]
Originally by: Rordan D'Kherr
Well, that was meant like it should be actually 
To make that how it should be you would need to eliminate bubbles in low sec to make it harder to defend gates and thus let your enemies randomly appear and gank your miners/complex runners/whatever no matter where they are.
If you are out in a pvp fit looking for a fight its never dangerous anywhere because you should be expecting to explode any time randomly anyway. Dangerous is running around in something like a mining ship or an expensive ratting/missioning ship in a place that a hostile entity could attack you. Thats low sec, you cant be safe in low sec, you can only escape with your pod.
0.0 is not chaotic enough and far too safe. Make holding any sort of space require around the clock player presence in every single system ready to warp in and physically defend every useless celestial object on the overview, and probe down every enemy fleet just messing with you jumping from safe to safe.
This will also drastically reduce the amount of territory that players can control, thus opening up more 0.0 for new people to come in and try to claim, or just random roaming.
But no that would remove too many alliances easymode isk factories, they would no longer have the resources to spam capital blobs at each other, we cant have that!
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Taylor timenenzi
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Posted - 2009.01.29 19:30:00 -
[48]
Edited by: Taylor timenenzi on 29/01/2009 19:31:52 This same *****ing and crying has gone on for years and it is rather obvious CCP does not agree with you and not gut high sec of anything. I think the proof is when they redistributed agents a while back. That was their chance to move them all out of high sec but guess what happened.
The whole risk vs reward thing that always gets brought up is BS anyway. I can and do make loads more cash in low sec and null sec then I could in high sec with not a lot of more risk. Also the chance to grab officer mods and get faction implants/ships that are worth a month of grinding out lvl4's in a crappy high sec.
Nothing has changed the gankers want more targets that cant fight back.
Look at the population of low sec. The high majority is gankbears that are foaming at the mouth looking for some easy kill.
Alts makes it too easy for those gankers with horrible sec status to still get stuff from high sec and to provide themselves with a sissy suicide ganker.
The player pirates have destroyed low sec not the carebears and not CCP.
But its my home and I still love it and always will.
Edit: I whole heartidly agree with the above statement.
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insidion
Caldari Last of the Technocracy Atrocitas
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Posted - 2009.01.29 19:31:00 -
[49]
Originally by: ollobrains2 http://www.eve-news.net/2009/01/446
come march 11 u to will have access to null sec with some risk but also good return and can completley bypass gate camps and everything else
Except for the new wormhole camps of course. I hear they roast carebear corpses to stay warm while they wait for the next kill. Probably best to stick to 1.0 systems or higher. =)
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