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Thread Statistics | Show CCP posts - 6 post(s) |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.29 17:06:00 -
[1]
Edited by: Ki Tarra on 29/01/2009 17:11:14 New dev blog = Good!
Repeated statements to the effect of "left to be explained in another Dev Blog" = Bad!
Summery of actual content in Dev Blog:
- Battleship NPC will be added to low sec.
- Wormhole NPC's will be classed as "Sleepers"
- Sleepers will have player like attributes
- More "intelligent" AI for target selection from Sleepers and Officers
Edit: for those who don't already know Sleeper Technology already exists in-game. It is currently a part of the Archaeology mini-profession. I expect there will be little connection between the current Sleeper Technology and the new Tech 3 stuff beyond expanding on the Sleeper prime fiction. |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.29 18:10:00 -
[2]
Edited by: Ki Tarra on 29/01/2009 18:13:32
Originally by: Mahai Ano So, as I gather, Officers and these new Sleepers will be lethal for droners, as will logically kill drones, then the player... or are drones immune to this aggro-threat-list?
Something to also remember is that Officers and likely Sleepers don't come in the huge swarms that most NPC's come in.
It is more like a PvP engagement where the number of NPC's approxamately matches the number of players.
The problems with current NPC's in missions for example targetting drones do not apply.
This is more like a PvP engagement where another player might choose to target the drones before the player.
I am more concerned about their target selection making them too easy to kill rather than too hard: if you are fighting Battleship vs Battleship, and the NPC switchs to the drones once it sees that the drones are doing more damage, you won't even need a tank as a battleship is going to have no chance of hitting drones once they are orbiting.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.29 18:22:00 -
[3]
Originally by: ArmyOfMe
Originally by: CCP Gangleri
Mission NPCs and normal belt rats will stay the same for now.
please reconsider
As they have already said, they will reconsider, but not until they have a chance to see how the players deal with the new AI's, so that when they apply them to normal mission and belt rats they can do it right. |
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