| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2009.01.31 00:54:00 -
[1]
Edited by: Thargat on 31/01/2009 01:09:54 Original Thread
Background
NBSI and NRDS are the two most common ROE employed by sovholder alliances in eve. Not Blue Shoot It is often used because marshalling standings to badguys and protecting your assets and locals is hard with unidentified ships running around. Not Red Dont Shoot the another option available but it's very difficult to punish the right "bad apples" and not shoot innocents. It's also a constant "pain" to adjust standings to small corps (and even individual pilots) who are abusing the sovholders NRDS policy.
NRDS promotes alot of good things. Like trade, freedom of movement and generally makes 0.0 more accessible to the broad public (combined with ratting/farming contracts/deals and dockingrights it also generates income for the sovholders). So why isn't it used more?
Two major factors encourage NBSI over NRDS as the "easy way out".
1) Standings are hard to keep updated properly. Especially in large areas with alot of different neutral corps operating on a daily basis. Pirates and other "unknown" entities needs to be detected visually and hunted down manually, and they can easily hide among "true" neutrals in a system.
2) NRDS means less targets to shoot at and increases the chance of hostile spies running around uncontested.
The Goal
To make the game more dynamic and increasing the level of interaction between players. By: Populating 0.0 by making it more accessible. Giving industrialists (even very small corps) a better chance to experience 0.0. Giving pirates and pvpers new fun challanges. Making sovholding alliances appear more like true powerful factions rather than greedy backscratcher corps.
Ambitious? Maybe... but keep reading.

|

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2009.01.31 01:11:00 -
[2]
My suggestion
Introduce new tools to encourage alliances and corps to choose a NRDS like stance and open up their space for more players.
The Tools
Automatic standings:
An alliance style Sec-status with Parameters set by the sovholders. Pilots and gangs who do bad stuff in the SOV areas are flagged as "red" to the sovholders (like in empire).
The thresholds are determined by the sovholders. It could be anything from agressing neutrals or entering forbidden/off limit systems, stealing cargo or putting up too large market orders on specific items, opening cynofields, or being reported by sovholding personel, with sufficient roles (like security officers). Depending on the transgression it would result in different kinds of flags, like temporary or permanent "sec-status/standings" loss (in the end resulting in different responses from the pilots in the sovholding alliance).
Fees and taxes:
Different kinds of fees and taxes. Like gatefees, jumpbridge fees and dockingfees. Ignoring a fee at a gate and jumping in anyway would result in a "criminal flagging" towards the sovholding corp. Tax on station-trading depandant on the standing of the pilot/corp/alliance.
Markets:
Market access controlled by the sovholders, by dynamic taxes in relation to standings (to prevent unrealistic hostile market action, since the sovholders should be able to govern the market as they do their space).
Licenses:
Sellable licenses that are bound to the pilot/corp/alliance receiving them. A license could allow access to a certain system or systems, dockingrights at certain stations, rights to trade certain goods or items. Permission to shoot neuts (or reds, or blues, whatever the sovholders allow) within the sovholding alliance territory. POS setup, you name it. Licenses would be time-limited and/or revokable at any time by the issuing alliance.
Billboards and information:
Anchorable billboards and/or automatic messages transmitted to pilots in or entering sovheld systems (for example explaining the rules and directing visitors).
Different tools would be available at different SOV levels.
My Thoughts
Tools like the ones above would allow sovholding alliances to have both neutrals and pirates roaming around in their systems. Industrial players would have the chance to enjoy 0.0 while being protected by a sovholding alliance (without the regular hassle of rent and obligations to pewpew for their "masters"). Pirates and evildoers would be rewarded with target rich environments and instead of being hunted by concord or lose empire sec-status they could get fun fights by real breathing players.
Sovholding alliances would be competing against eachother to provide the best service and securest space for the "neuts" and war between alliances would get alot more interesting (since it encourages smaller fleets on disruption missions) and the stakes are even higher than before.
This of course is all optional. These are only Tools to encourage a more breathing living 0.0. The regular NBSI stance would still be available. Even a mixed NBSI, NRDS stance could be chosen for different systems and areas.
This could also integrated in whatever NEW sovsystem CCP has on the drawingboard.
It would not affect sec-status or dealings in empire or other areas of 0.0 and alliance and corp standings would overrule the parameters set by the sovholders (-10 would always be -10).
|

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2009.02.01 00:00:00 -
[3]
Yeah, some of the mechanics are already in game (most of it should be about the DB anyhow). Kill rights are already a "feature" in eve. Some of the suggestions shouldn't be too hard to implement. By connecting kill rights to corp/alliance standings CCP for example. Breathing 0.0 |

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2009.02.06 22:04:00 -
[4]
Shameless bump. Then we'll wait another year and see what happens.  Breathing 0.0 |

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2009.02.14 00:46:00 -
[5]
Originally by: Zel Nughat that would be like adding a police force controlled by the current sov. holder alliance, lots of corruption and player milking, to get what? a non-lawless lawless nullsec space, did you saw the loop?
that part of eve exist today and does not require players to work to get it running, it is called empire, has lots of markets and a lot of player interaction granted its not nullsec, dosn't have juicy belts and juicy endless respawns of 1mil isk rats, but it is fairly safe
my experience in NRDS space was awful, once a roaming gang is spotted, all players start to run to the nearest station and hide inside until well after the 'bad people' is miles away that is, the interaction is mostly based on fear, because most of them feel somewhat protected by the NRDS and dosn't bother to learn about how to survive in real 0.0, ask ushrakan pilots if in doubt
So is there a way to get around the valid issues you described? It's good to get some constructive criticism too. =) |
| |
|