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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Kievan Arakyd
MarSec Industries STR8NGE BREW
25
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Posted - 2012.04.22 09:11:00 -
[151] - Quote
Just had another thought: Allow corp CEO's and directors to edit the default welcome to corp message that comes with notifications. Would like to add corp rules and regs to the welcome mail so people can't say they didnt know they were breaking the rules. |
Magic Crisp
Amarrian Micro Devices Silent Infinity
23
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Posted - 2012.04.22 13:37:00 -
[152] - Quote
So we are still having that awesome option to start ME/PE/copy jobs on blueprint copies, then we're told that it's impossible to do? :) Could you also take a look at the rclick menu's manufacturing part, so that it'll actually make some sense? Still some people are confused by the options there, and still asking why can't they copy BPCs, because there's an option to do it... Or like inventing the amarr fuel block BPO :)
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Paul Clancy
Korpu no Byakko Tower of Dark Alliance
1
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Posted - 2012.04.22 15:53:00 -
[153] - Quote
Some thoughts about the fitting window. Please look at the matter if possible.
1. Differences in behaviour between HUD module buttons and module icons on the fitting window:
1.1. In space, you can group turrets by simple drag-n-drop; for some strange reason, the fitting window requires you to use Shift-drag for turret grouping, which is extremely counter-intuitive.
1.2. If you're using the fitting window while in space, all you have to do in order to off-line a module is to make a single click; even though this action can be potentially dangerous, you don't get a request for confirmation. Off-lining a module through the HUD requires you to use a context menu, which, in turn, triggers a confirmation window, thus preventing you from doing this accidentally. I don't know if it's possible to introduce location-aware behaviour for the fitting window, but it would be a welcome change for those who are using it pretty much everywhere (both on stations and in space).
2. Commands missing from context menus displayed in the fitting window:
2.1. 'Remove Charge' is absent from the context menu displayed for loaded turrets and launchers.
2.2. 'View Market Details' is missing from all context menus, which is inconvenient.
3. Fitting window "minibuttons":
3.1. Minibuttons are redundant.
3.2. The 'Online/Offline' minibutton is doubly redundant, because the same action can be performed in a much more comfortable way by clicking on the module icon.
3.3. Minibuttons are very small, which makes a huge impact on their usability and allows for accidental clicking.
3.4. Using the minibuttons requires the user to move the cursor in a diagonal line; failure to do so with enough precision results in the loss of focus. |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
79
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Posted - 2012.04.22 19:49:00 -
[154] - Quote
I, for one, would like fewer window panes/boundaries. Take the Overview, for example. I'd love for the data to simply be on screen in space, and perhaps show the boundary only when hovering over the field.
This would allow for a more pleasing display when few things are showing on the overview. |
riksuis
The Malleus Maleficarum RED Citizens
0
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Posted - 2012.04.22 21:37:00 -
[155] - Quote
Cool nice to see a fresh DEV up xD
Biggest thing for me that i would like to see changed is Drone UI Can we get some aggro notification like we do in the Overview, such as when viewing drones in local space get yellow flashy when being targeted and red flash when locked and being fired upon would save a lot of light drones,
also this is just aesthetics thing but for the hardeners and amps can we get the damage type symbol on them |
drdxie
Federal Navy Academy Gallente Federation
79
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Posted - 2012.04.23 00:54:00 -
[156] - Quote
I would really like to be able to be able to put tags in the overview without having to fleet with myself. Also being able to separate overview tabs, like you can with chats would be really nice. I also miss the ability to be able to minimize windows, like local, and still be able to see the counts in the minimized window. The window completely vanishes now. |
Ishanmae
Binding Energy
4
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Posted - 2012.04.23 08:18:00 -
[157] - Quote
Great DevBlog to match some nice and welcome changes.
Zifrian wrote:Great changes. I still think little things like this are just as important as new features. The market highlight for my orders is such a simple but huge change to game play. One of the things that seems to be missed in all of this is changes to the science and industry window. It hasn't been updated in years and I would really like to see some attention there. Here's a list of simple changes I have suggested several times already but I think are really simple but very noticeable things that will improve the game in the same way as the list in this blog.
- Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)
- Right click for any blueprint, only show options that are available for that type. Right now it shows all. I.e time research for a T1 BPC doesnt make sense. For example only show the following options for BPs:
T1 Copy - Manufacture and Invent T2 Copy - Manufacture T1 BPO - Manufacture, Copy, Material Research, Time Research T2 BPO - Manufacture, Copy, Material Research, Time Research T3 BPC - Manufacture Relic (not a BP but same issue) - Reverse Engineering
- Manufacturing - Add an option to manufacturing for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items
- Inventing - Click Flow to allow more enter button selectiom, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button
- Manufacturing - Click Flow to allow more enter button selectiom, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button
- R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of them, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)
- Only show industry slots at POS labs/arrays that are ONLINE
Hope that helps. And thanks again for the great work.
I support those changes!
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Quindaster
Infernal laboratory Infernal Octopus
8
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Posted - 2012.04.23 11:15:00 -
[158] - Quote
It's all good, but when you will create ability to split stack from assets and will add SEARCH box in window with items from your hangar?
I mean, if we far away from own station and some corp mate need some item, we go - ASSETS - SEARCH - type item name - we get result 10 items in station for example, but we need only 2, we right click on this 10 stacked items - CREATE contract - and here we get problems because we will get list of 1000 items from this station, and it's impossible to find only one in this list and click on it - SPLIT STACK, and if you have 10 items, and you need only 2, you need to type 8, and only after this you can click NEXT to create contract. But if contract not created, you need to do everything from beginning and find again from 1000 items in this window own item to split it.
Please add simply SEARCH box in this list of items when window show all your items from this station, because it's really hard to create contract and give item in fight or in any other situation. And change this split option, so if I need to create contract with only 2 items, for split I will need to type 2 and not 8. Can you imagine how hard is it if you have 247467985 stacked item and you need to give only 325000 for example. |
Morar Santee
64
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Posted - 2012.04.23 12:42:00 -
[159] - Quote
This is all really awesome.
Now is there a chance you will restore Overview functionality?
Like, that toggle for the mouse-over lock people have been asking for. You know, before they gave up hope.
Or the fact Overview sorts completely wrong when items are highlighted. If I sort my overview by icons, it doesn't make a whole lot of sense that the highlighted yellow out-gate appears below the fifteen billion yellow secure containers anchored at my in-gate, rather than with the rest of the gate icons. |
Raziel Tyrael
Quantum Anomaly Corporation
23
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Posted - 2012.04.23 13:13:00 -
[160] - Quote
Nice changes
Also, I started a thread few months ago about personal wallet divisions (Link) and few people mention devs already like the idea, any ETA if and when it could be implemented. Since you are doing changes for the market this seems related to make "marketing" easier. |
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Misanth
RABBLE RABBLE RABBLE
552
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Posted - 2012.04.23 13:57:00 -
[161] - Quote
This is one of the better dev blogs I seen in some time. The content is awsome.
But as usual, there's always something I have to complain about, so sorry karkur, but: * "tooltips in scrolls" * "entry in a scroll" * "If the scroll has focus" * "table-like scrolls"
WHAT THE HELL IS SCROLLS? I like to see myself as an avid gamer. From the Atari2600 in early 80's, pen and paper RPG, board games, programming Basic and later C/C++, for a while GM in a small MMO, fulltime gamer for a decade, Mud- and textbased adventure pioneer on private BBS using don't-remember-how-******-modem for the Amiga500, played most bigger MMO-titles on the market, *gasps for air*.. ..but scrolls? Mouse wheel scrolls? I find that hard to fit with the text. Scrolls, like spell-scrolls in RPGs? There's no such thing in EVE, closest would be BPC but that seems completely irrelevant in these subjects, and very confusing?
I just can't figure out what the **** you mean, maybe at 30+ I should retire, my brain is just not what it used to be anymore..
(it does sound awsome with the copy-paste spreadsheet stuff, I have plenty of excel sheets myself, I just wish I knew what the hell you mean) shiptoastin' liek a baws |
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CCP karkur
C C P C C P Alliance
859
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Posted - 2012.04.23 15:12:00 -
[162] - Quote
Misanth wrote: WHAT THE HELL IS SCROLLS? I like to see myself as an avid gamer. From the Atari2600 in early 80's, pen and paper RPG, board games, programming Basic and later C/C++, for a while GM in a small MMO, fulltime gamer for a decade, Mud- and textbased adventure pioneer on private BBS using don't-remember-how-******-modem for the Amiga500, played most bigger MMO-titles on the market, *gasps for air*.. ..but scrolls? Mouse wheel scrolls? I find that hard to fit with the text. Scrolls, like spell-scrolls in RPGs? There's no such thing in EVE, closest would be BPC but that seems completely irrelevant in these subjects, and very confusing?
haha, I'm sorry...obviously I mean stuff that scrolls ....We always just talk about scrolls, and I guess I just assumed people knew what I meant by "scroll". It's basically anything you can get a scroll bar on.
Examples of scrolls: Overview "Browse" tab in market Skill list in charactersheet List of mails in your mail window.
I hope that explains it, if not, I'll give it another go CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Misanth
RABBLE RABBLE RABBLE
552
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Posted - 2012.04.23 15:14:00 -
[163] - Quote
Good 'nuf, thanks for clarifying. It did sound like internal lingo, yes. shiptoastin' liek a baws |
Santina Azurant
Love the Bubble SpaceMonkey's Alliance
2
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Posted - 2012.04.23 17:31:00 -
[164] - Quote
This is all very awesome and will make life as a large scale marketeer so much easier.
I would like to see one more thing implemented though, and that is a order history tab.
Pretty much what it sounds like, a tab where you can see a history of recently finished/closed/fullfilled market orders
Cheers |
Misanth
RABBLE RABBLE RABBLE
554
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Posted - 2012.04.23 19:39:00 -
[165] - Quote
Santina Azurant wrote:This is all very awesome and will make life as a large scale marketeer so much easier.
I would like to see one more thing implemented though, and that is a order history tab.
Pretty much what it sounds like, a tab where you can see a history of recently finished/closed/fullfilled market orders
Cheers
Your wallet already has a history tab. Not sure if you want more than what's already showing tho, but you definately have your finished/fulfilled market orders showing there already? shiptoastin' liek a baws |
Santina Azurant
Love the Bubble SpaceMonkey's Alliance
2
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Posted - 2012.04.23 20:24:00 -
[166] - Quote
Misanth wrote:Santina Azurant wrote:This is all very awesome and will make life as a large scale marketeer so much easier.
I would like to see one more thing implemented though, and that is a order history tab.
Pretty much what it sounds like, a tab where you can see a history of recently finished/closed/fullfilled market orders
Cheers Your wallet already has a history tab. Not sure if you want more than what's already showing tho, but you definately have your finished/fulfilled market orders showing there already?
I don't know what kind of wallet you have, but mine only shows currently active orders. It does show transaction history, which needs to be cross-checked vs the order tab |
Xyfu
Love From Above
6
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Posted - 2012.04.23 23:31:00 -
[167] - Quote
CCP karkur wrote:Misanth wrote: WHAT THE HELL IS SCROLLS? I like to see myself as an avid gamer. From the Atari2600 in early 80's, pen and paper RPG, board games, programming Basic and later C/C++, for a while GM in a small MMO, fulltime gamer for a decade, Mud- and textbased adventure pioneer on private BBS using don't-remember-how-******-modem for the Amiga500, played most bigger MMO-titles on the market, *gasps for air*.. ..but scrolls? Mouse wheel scrolls? I find that hard to fit with the text. Scrolls, like spell-scrolls in RPGs? There's no such thing in EVE, closest would be BPC but that seems completely irrelevant in these subjects, and very confusing?
haha, I'm sorry...obviously I mean stuff that scrolls ....We always just talk about scrolls, and I guess I just assumed people knew what I meant by "scroll". It's basically anything you can get a scroll bar on. Examples of scrolls: Overview "Browse" tab in market Skill list in charactersheet List of mails in your mail window. I hope that explains it, if not, I'll give it another go No offence to anyone, but how did that trainwreck excuse for a post get an answer, and mine not?
I understand the thread is long, but if I needed to pour bleach into my brain before posting to get it noticed, it'd be cool to know.
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Lynn Deniera
The Foreign Legion Test Alliance Please Ignore
8
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Posted - 2012.04.24 02:37:00 -
[168] - Quote
I'm not sure if this has been asked, but will you be able to use the copy-paste to excel function for the corp members list screen?
I'll a little worried that the corp management will be overlooked, since its been overlooked since forever. Can you confirm that corp management is or isnt on the cards for this copy-paste excel feature? |
Susurrus Synaesthesia
Empyrean Guard IMPERIAL LEGI0N
0
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Posted - 2012.04.24 16:25:00 -
[169] - Quote
Hey,
I don't know if anyone mentioned this, but I'd really like a better way to tag targets. Currently you have to scroll through all these lists and it really takes time. Couldn't there be some system where have some hotkey that lets you tag targets and click them sequentially to add tags in that order? It would save a lot of time when running complexes as a group or during incursions! Thanks.
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Arsanovae
Societe Anonyme Inc.
0
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Posted - 2012.04.24 18:36:00 -
[170] - Quote
I'll admit from the outset that I understand about 1% of the inherent possibilities coded into the UI.
I did use the tooltips in the Market tab to determine a particular buyers purchase range and adjust my price/ range to compete when buying. Now that it's gone I have no idea how to find a buyers purchase range. Can I turn the tooltips back on or is there another way for me to get that info in the Market tab?
Without this I don't know how to competitively price an buy order. Thx! |
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MotherMoon
Huang Yinglong White-Lotus
571
|
Posted - 2012.04.24 19:10:00 -
[171] - Quote
Riffix wrote:MotherMoon wrote:great work!
BUT! please don't code eve to work like windows 3.1
"It's now possible to copy items in the Quickbar into another Quickbar folder by CTRL dragging them over the new folder."
How would any new player figure that out? If i didn't read this dev blog i wouldn't know about it, and I would try and try to copy items from one folder to another using different controls. Or does crtl-C crtl-V still work on top of this option?
I hope you can understand on concern. you should have a button for even, on the ui a copy to folder button. Instead of all of these cool hidden features eve gets.
Another way to fix this would be to add a list of shortcuts in the Help pin window hat helps you play the game when your new, or old. This is an excellent point. But thank you for the updates just the same! Any work on UI improvements is always welcome!!
yes great updates just make sure the player who don't read dev blogs know of the changes too : ) |
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CCP karkur
C C P C C P Alliance
869
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Posted - 2012.04.24 20:59:00 -
[172] - Quote
Arsanovae wrote:I'll admit from the outset that I understand about 1% of the inherent possibilities coded into the UI.
I did use the tooltips in the Market tab to determine a particular buyers purchase range and adjust my price/ range to compete when buying. Now that it's gone I have no idea how to find a buyers purchase range. Can I turn the tooltips back on or is there another way for me to get that info in the Market tab?
Without this I don't know how to competitively price a buy order. Thx! Could you explain a little better what you mean, because I don't understand how the tooltips gave you information about the purchase range. I only removed the tooltips that had exactly the same text as the "entry" itself.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Creat Posudol
Destined for Greatness Inc.
57
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Posted - 2012.04.24 21:36:00 -
[173] - Quote
I also have a few requests, hope there is still some room till inferno
The first is rather trivial, can we please get a "find in contracts" entry in the context menu for the market quickbar, search results or in the category tree (basically everything in the left part of the window)? Especially with faction/officer stuff now on the market, rare items will continue to be sold to some extent on contracts (or at least it's worth a look). This also extends to faction/pirate ships. I already have it displayed. At the moment I do a "Show info" just so I can get to the "find in contracts" entry in the window-menu (top left corner) of that window (and then I close it).
Secondly: If you install an industrial job (manufacturing, invention, copy, whatever), after opening the window with all the option (usually with a rightclick on the BPO/BPC and selecting the job type) one has to click "Pick Installation". This window that comes up is all kinds of annoying for tiny and unnecessary reasons: First of all, I can't double click an installation. If I do, I get a message box, telling me to please pick an assembly line. Why can't it automatically pick any empty line, if any are available? Secondly, if I single-click an installation I then obviously want to select an assembly line, but if it's a POS installation I have to wait for the "filter"-part of the window to slowly creep scroll down until I can select the actual line (or it's rather hit-and-miss, most times I end up accidentally re-sorting by some column as I've hit a column header that moved itself under my cursor). Can't this filter-thingy just appear instead? I'm sure this was originally well intentioned ("oh, let's make it look pretty and appear sllooowwwly from the top"), but nowadays where I have to do this 10 times in a row to install Invention- or manufacturing jobs, this becommes REALLY annoying rather quickyl!
On a final note: Thank you SO MUCH for the stuff that got deployed today! Especially own market order highlights are just awesome, also the tiny fact that the overview after jumping or undocking is correctly sorted right away is a huge anti-annoyance-measure. I don't know if you've had anything to do with the second thing, I'm just gonna credit you nonetheless: so really, thank you! |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2012.04.24 22:13:00 -
[174] - Quote
I posted a request somewhere else for a fitting window layout option that was really cut down to the bare minimum. Something with just the icon boxes for each mod and some essential ship stats. The current fitting window takes up most of my screen making it hard to drag modules on and off my fitting screen, a smaller version would be much nicer. |
Kor'el Izia
8
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Posted - 2012.04.25 09:42:00 -
[175] - Quote
lceman wrote:Kor'el Izia wrote:Could we get a filter for the Contracts page so we can easily see our own public or private contracts? I threw together a mockup that you can see here nice link 5 sec on the page it tries to install virus by claiming it has detected virus on my machine. it has rogue advert on it.. u should really use evefiles.com Here you go EveFiles
CCP Karkur, nice to see me bugging you about the note on your screen payed off |
Arsanovae
Societe Anonyme Inc.
0
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Posted - 2012.04.25 13:10:00 -
[176] - Quote
CCP karkur wrote:[quote=Arsanovae]I'll admit from the outset that I understand about 1% of the inherent possibilities coded into the UI.
I did use the tooltips in the Market tab to determine a particular buyers purchase range and adjust my price/ range to compete when buying. Now that it's gone I have no idea how to find a buyers purchase range. Can I turn the tooltips back on or is there another way for me to get that info in the Market tab?
Without this I don't know how to competitively price a buy order. Thx! Could you explain a little better what you mean, because I don't understand how the tooltips gave you information about the purchase range. I only removed the tooltips that had exactly the same text as the "entry" itself [/quote
When I wrote the above comments I wasn't in EVE. Now that I've gone back in to review, I figured out my problem.
I have my Market and Wallet windows directly next to one another, side by side. This has been comfortable for me, works well, and I've just never changed it. The Market window is small enough that I can't see "Range, Min Volume, and Expires In"(and didn't even remember they where there). The only way for me to see that information was to hover over the line. Voila! All the info I need in the tooltip (I didn't even know they were called tooltips). No scrolling.
I actually liked having the tooltips. It helped me keep my desktop neater. Now I'll have to reconfigure my desktop. Unfortunately there is no way to scroll sideways in any window to see headings that are off-screen. And you can't move headings around. I can only reduce the size of the fixed heading which also reduces the information I get see. I can put the windows on top of one another but then there is a lot of up and down scrolling to see all the orders then. I want to see as much info as possible without scrolling.
Anyway, I for one would like to see tooltips back. One vote here. Thx for all the hard work btw. I especially like that I can mark my orders with a color. It's helpful. |
Creat Posudol
Destined for Greatness Inc.
58
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Posted - 2012.04.25 16:59:00 -
[177] - Quote
While in most cases I'm glad that the not so useful tooltips are gone, I have the similar situation as the poster before this. I liked having the order window rather small, now I can no longer do that as I can't get to the "hidden" information.
Another option would be to get this l33t new technology implemented called "rearranging the column order". I hear it makes table controls all kinds of useful :D (sorry for sarcasm, somewhat). |
DrHeinz Doofenshmirtz
Green Defenders
0
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Posted - 2012.04.25 17:42:00 -
[178] - Quote
I have a suggestion for a minor change that would totally be awesome. I rage everytime i open the the "Show Info" popup
Could the Modules Variations be ordered by meta level and not by alphabetical order, for each 'Tech' level that is of course
The alphabetical order is useless -Modules don't follow strict naming conventions. some have apostrophes some don't and it makes the current sort break imo ie: E500 Prototype Energy Vampire (why u no heavy) Heavy 'Ghoul' Energy Siphon Heavy 'Knave' . Heavy Diminishing .. -There's not that many items so really alphabetical order isn't needed. Not really true for the officer section, still it would be more useful to know the meta level
If i have to find a Meta4 Variation i have to click show info on every single variation to find out which one is m4. If you think the alphabetical order is important then just add a meta level column, displaying the meta level right there for each module. I realize i could use compare, but it shouldn't be needed just to find out which version is the meta 4 one imo
I always hoped you would improve the market search. It would make the query slower and maybe take too much server resources ? Maybe as an option
Is it possible that "energ nano memb" would return Energized Adaptive Nano Membrane ? Basically having the intersection of each word instead of the complete string. It makes searching slightly tedious to have to type each word exactly, entirely and in the right order. Would totally be awesome if "Navy Armor Hard" would return all navy armor hardeners. |
DrHeinz Doofenshmirtz
Green Defenders
0
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Posted - 2012.04.25 18:01:00 -
[179] - Quote
Misanth wrote:Good 'nuf, thanks for clarifying. It did sound like internal lingo, yes. dev lingo :) |
Seleia O'Sinnor
Drop of Honey
210
|
Posted - 2012.04.25 20:29:00 -
[180] - Quote
Color indication, like border colors, if target is in range. The tactical overview is ok but it only shows the range on one plane. Many times a target is above or below that plane so it's hard to tell if, for example, my heavy launchers will hit the target. Could also be done for being in optimal: green color, within falloff yellow, out of range: red. Might be a problem for grouped weapons.
Different approach: Show range of every weapon in km above each weapon and color code that for the selected target. Same grouped weapons can be combined to just one number. If mixed weapons and/or ammo is active then well, the player has to ungroup, else get a hint: "Mixed" :) Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
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