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| Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Galphii
Sileo In Pacis THE SPACE P0LICE
41
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Posted - 2012.04.21 02:10:00 -
[121] - Quote
Excellent little additions and changes, very pleased by this. I hope to see more of this 'drag into window' functionality to reduce the need to use the right-click menu! |

l0rd carlos
Friends Of Harassment
24
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Posted - 2012.04.21 02:15:00 -
[122] - Quote
It would be nice if the gates in the overview would be color codet. So a -10 pirate does not jump into highsec by mistake. If you dont know the area you allways need to check on dotlan or rightclick on the gate to be sure. |

Darkstar Corodius
Neotech Industries Dreadlock. Holiday.
1
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Posted - 2012.04.21 03:36:00 -
[123] - Quote
Absolutely Amazing Stuff! Loving the changes immensely!
There is one little addition I would like to request if possible. When copying from the "Attributes" tab of a blueprint, due to the layout, it is pasted as 2 columns in excel/spreadsheet program of choice. However, due to the way the Bill of Materials tab is formatted, with the materials in [ ] brackets after the name, it is pasted as one single column.
Would it be possible to get the Bill of Materials tab formatted similar to the Attributes tab, with the numbers of materials on a second line, so we get it pasted into a second column?
I hope this makes sense :) If need be I can provide screenshots of what I mean. |

ELECTR0FREAK
0
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Posted - 2012.04.21 04:26:00 -
[124] - Quote
Okay, here's my pet peeve, and one I hope can make it into a patch some day soon; a lack of any indicator of meta level on the Show Info: Variations tab or in the Compare Tool.
When you Show Info on an item, and go to the Variations tab, the items are sorted by meta group, but not by meta level. So this tells me at a glance which variations are faction etc, but its not terribly useful because when I'm looking at items on the Market or in Contracts I've already got that little indicator in the upper-left corner of item icons for anything that isn't Tech I.
The Compare Tool fares no better! It allows us (again) to sort items by Meta Group, but I don't actually get any granularity within the group. So I can't quickly see which Officer or Tech I items have a higher meta level than others.
When I'm buying items off the market to fit a ship up in a hurry and I don't have time to dig through item stats to see which of the set of racial jammers I'm using is better than the other, this would be very useful. Having the Meta Level column for my station hangar is very useful when selecting items out of my own inventory, but it would be handy to have a similar option when I'm browsing item variations that doesn't involve opening a ton of Show Info windows and scrolling through attributes.
Here's another; an option to let us shift-drag from a stack onto our ship, so you can say, shift-drag a stack of warp core stabilizers onto your empty low slots and type in 5 (like you would if you were going to divide a stack) so you can immediately fit those 5 sexy WCS to your Pwnmobile. Maybe also let us do the same with selecting and dragging multiple unpacked modules to empty module slots on your ship.
And I guess one other: why can't we swap modules on our ship at the Fitting Window without taking them off first? Right now if you drag one module over the top of an existing module, you get an error saying a module is already fitted in that location. Well, duh! What if I want to swap their position on my ship? Or what if I wanted to quickly swap one fitted module with another that's not? I think the correct behavior should be that if you drag an already-fitted module over another already-fitted module, they should swap positions, unless they're different slots which would throw the "derp you can't fit that type of module there" message. If you drag a module that isn't fitted over the top of a module that is fitted, you get a "Do you want to replace X-item-name with Y-item-name?" prompt.
So that's what I've got. Love the little fixes, I really do. I've brought a lot of people into EVE and some of them were just turned off by the crap which doesn't make sense, confused them, and made them feel dumb. I don't want EVE itself to be any less complex, but there's some stuff which just feels clunky sometimes and can be a real turnoff to someone trying to learn the game.
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Ris Dnalor
Black Rebel Rifter Club
284
|
Posted - 2012.04.21 05:00:00 -
[125] - Quote
holy ******* awesome...
great stuff, seriously.
thanks ... |

Kievan Arakyd
MarSec Industries STR8NGE BREW
22
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Posted - 2012.04.21 07:15:00 -
[126] - Quote
You know what I would like? To be able to view when my account needs to be reactivated by on the ingame calendar and to be able to set reminders.
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St Mio
Imperial Academy Amarr Empire
717
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Posted - 2012.04.21 08:04:00 -
[127] - Quote
Your team has fulfilled your 2 miracles, as soon as you get podded you'll all be declared saints. |

malaire
367
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Posted - 2012.04.21 09:02:00 -
[128] - Quote
Zedrik Cayne wrote:Lovely lovely. I highly approve. Now, let's see if we can't get some extra love in the in game browser...
Currently, when making a request to a server we send along (if trusted) important information like your current solar system, pilot name, stuff like that.
Can we pretty please with sugar on top get the CCPEVE object in javascript to be able to access that information too? As it is rather clunky to have to make a request to the server to update your current location (For example).
Every time in my locator tools that I want to change system, I have to make a request to the server and bounce back the solar system name. While I currently do that and it works. I'd much rather have the page be able to access that information directly and update the page instead of doing a complete page reload.
It is just a wee little thing. You could just use AJAX to avoid complete page reload. But yes having that directly in CCPEVE object would be simpler.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |

Fassin Taak
Rave Technologies Inc. C0VEN
0
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Posted - 2012.04.21 09:19:00 -
[129] - Quote
Great work, thanks so much to everyone on the team!
Kievan Arakyd wrote:You know what I would like? To be able to view when my account needs to be reactivated by on the ingame calendar and to be able to set reminders.
Yes, I strongly support that! |

Ulair Memmet
ORIGIN SYSTEMS
33
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Posted - 2012.04.21 09:55:00 -
[130] - Quote
Quote:Well, we liked the idea, so when Escalation comes out, you can use the standard "copy" key combination, CTRL+C, to copy stuff from tables.
OH MY GOD. I love you guys  |

Ulair Memmet
ORIGIN SYSTEMS
33
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Posted - 2012.04.21 09:56:00 -
[131] - Quote
Kievan Arakyd wrote:You know what I would like? To be able to view when my account needs to be reactivated by on the ingame calendar and to be able to set reminders.
Strongly supported  |

Elmanketticks
State Protectorate Caldari State
5
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Posted - 2012.04.21 10:06:00 -
[132] - Quote
Nice changes all in all, but I'm still waiting for the "Sell all" button... why can't we have this? I'm so sick of singlehandedly selecting > 300 items manually and go rightclick-sellitem-ok every time. This is a pain and you know it. FOR THE STATE! |

Sturmwolke
165
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Posted - 2012.04.21 10:37:00 -
[133] - Quote
Thumbs up and thanks!
And also ... please take a look at the Margin Trading skill being AUTOMATICALLY in effect 100% of the time for all buy orders. Now, there are many ways one utilizes the wallet, there are SOME TRANSACTIONS which I DON'T WANT Margin Trading skill being applied for various reasons.
That skill is like an all or nothing. Once you've trained it, you're stuck with its effects. Ideally, there should be an option when setting up the buy order, to give players the choice whether to apply the Margin Trading skills or not.
Now picture this analogy, look at the drone dmg notifications - it almost virtually drowns your away own turret/missile dmg notification. There is no way to turn it off! |

Golden Gnu
EVE University Ivy League
53
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Posted - 2012.04.21 10:46:00 -
[134] - Quote
CCP karkur wrote:All market groups can now be collapsed in the "Browse" tab in the market. Before the "leaf" groups could not be collapsed, but now they behave like any other group. Awesome! It always bugged me...
The other changes a great as well. It really nice to see CCP fixing all the small stuff! Download is the meaning of life, upload is the meaning of intelligent life http://eve.nikr.net - home of jEveAssets |

Khadann
First Legion La Division Bleue
1
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Posted - 2012.04.21 11:12:00 -
[135] - Quote
OMG This blog was amazing, full of good news!
Keep the great work ccp! |

Nathanien Indoril
Engineering. Creation and Extraction
4
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Posted - 2012.04.21 11:27:00 -
[136] - Quote
Whatever you pay karkur - it's not enough.
Pay more. And give her some cookies. |

Abdiel Kavash
Paladin Order Fidelas Constans
425
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Posted - 2012.04.21 11:42:00 -
[137] - Quote
Karia Icehawk wrote:A suggested improvement to the new UI improvement of EWar icons (by the cap/shield/arm/hull display) - when you hover over or right click and it brings up the list of people using that ewar on you, hold down ctrl and click as if it were the overview so you don't have to work through a menu to target them. Suggest only one addition to the view at the bottom level (the list of who's targetting): Distance from target. Get the client to pull this already existing information from the overview instead of retransmitting it from the server for this menu item. Leave the menu for other special actions like align, etc.
If you do this a lot of combat vets would kiss your boots ;)
Why not just make ctrl+clicking the icons themselves make lock the aggressors? I don't particularly care about the order, alphabetically, by character ID, randomly - whichever is easiest to implement. But if one frigate is scramming me I want to be able to lock it and apply guns ASAP without having to go through three menus. If I'm getting pointed by fifteen people I don't care about the order either as I'm dead anyway. |

minuseb
Tribal Liberation Force Minmatar Republic
1
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Posted - 2012.04.21 11:58:00 -
[138] - Quote
i love the copy/paste stuff from tables
still if you could check something
1. even from you example of copying transactions, the field with price is copied with text ISK also, so if pasted in excel the cell will be formatted as a text and not a number, we'd have to manually delete " ISK" so we can perform calculations on the cells So if you could arrange that "ISK" is put on another column :)
2. from the marker orders, quantity is pasted into excel as xx/yyy. Myself I am mostly interested in remaining quantity, could you make that this data is formatted in 2 columns, 1st with remaining qtty xx and the 2nd with all qtty yyy? Also as it is now on test, paste from orders something like 6/36 and cell will be formatted as a date, 01.06.1936.
3. maybe paste also table headers
keep the good work :)
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CCP Explorer
C C P C C P Alliance
307

|
Posted - 2012.04.21 12:28:00 -
[139] - Quote
Devore Sekk wrote:Quote:Please note that if you have this option enabled, the market orders might load more slowly at times. The reason is that we are using information from the "My orders" list to know which orders are yours and that list needs to be fetched regularly from the server. This is interesting. Putting on my backseat driver hat, would it not be more efficient to modify the market details query to fetch another column that the server would flag if a record belongs to the player? (I assume sending character ids for ALL orders would be troublesome, never expose to the client information that is not mean for display, because someone WILL hack it.) This does probably require to modify the protocol, and not just the UI, but would remove the need for another trip to the server. That could completely tank the market performance. 
The results of the market queries are heavily cached throughout the cluster; and we can cache the results because all players get the exact same response when they ask for orders for a particular type in a particular region. If we start tailoring the responses for each player by adding a player-specific column then the caching doesn't work anymore, or rather we could only cache per (player, type, region) triplet instead of the (type, region) pair. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Jagoff Haverford
WISE OUTCASTS Eternal Evocations
1
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Posted - 2012.04.21 13:09:00 -
[140] - Quote
Very minor item, and probably mentioned before. We need more numbers to use "thousand separators". It would be good if all of the numbers which show up in different places used the same format as ISK, with some character that breaks very long numbers into manageable pieces. In my client, that means that there are commas separating the long numbers into sets of thee digits each. Such as:
42,525,000 -- this 42525000 -- instead of this
The un-separated numbers that really bug me show up on "Show Info" tab of blueprints, and in the contract information screen. But I'm sure that there are more of them out there. |

Creat Posudol
Destined for Greatness Inc.
57
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Posted - 2012.04.21 16:56:00 -
[141] - Quote
ELECTR0FREAK wrote:.. When you Show Info on an item, and go to the Variations tab, the items are sorted by meta group, but not by meta level. So this tells me at a glance which variations are faction etc, but its not terribly useful because when I'm looking at items on the Market or in Contracts I've already got that little indicator in the upper-left corner of item icons for anything that isn't Tech I ...
Definitely +1 to that! Ordering the variations by meta level (at least inside the T1 category) would be extremely helpful! |

Adunh Slavy
Ammatar Trade Syndicate
689
|
Posted - 2012.04.21 18:43:00 -
[142] - Quote
Elmanketticks wrote:Nice changes all in all, but I'm still waiting for the "Sell all" button... why can't we have this? I'm so sick of singlehandedly selecting > 300 items manually and go rightclick-sellitem-ok every time. This is a pain and you know it.
Yes, CCP can we get limit orders please? Could be used for both buying and selling.
Could be done mostly client side too.
Allow the player to specify units and price. The client loops though sales/purchases until quantity is exhausted or limit price can no longer be met.
Each iteration of the loop, the client can pop up the details of the next loop using the standard 'simple' dialog box with a continue or cancel button. If the command (order) sent to the server is no longer true, then throw back the standard error and return to the loop. If the order server side is true, execute the order and return to the loop subtracting from the quantity specified by the user. If the user cancels, exit the loop.
Upon condition of quantity not exhausted and next available price not met, the last loop could place a market order to buy/sell at the limit price using the 'advanced' window with the remaining quantity. If the player clicks ok, place the order, if they cancel, don't place the order.
Coffee lubricated pseudo code avil upon request |

Louis deGuerre
The Dark Tribe Against ALL Authorities
276
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Posted - 2012.04.21 20:28:00 -
[143] - Quote
Caroline Grace wrote:CCP karkur = this is why we can have nice things 
Very much this  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
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CCP Explorer
C C P C C P Alliance
313

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Posted - 2012.04.21 20:39:00 -
[144] - Quote
Adunh Slavy wrote:Could be done mostly client side too. Client-side loops over server calls is not nice at all (and client-side loops over DB calls is a performance killer). This should be implemented such that information is sent to the server with then a minimum amount of client/server back-and-forth communication following.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Shin Dari
Covert Brigade
36
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Posted - 2012.04.21 21:01:00 -
[145] - Quote
Quote: Color coded security status has been added to the "Related Solarsystems" and "Adjacent Solarsystems" tabs in the "Show Info" windows for constellations and solarsystems respectively. Can an option be added to extend those color codes to the system names of stargates in the overview? |

Vaerah Vahrokha
Vahrokh Consulting
628
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Posted - 2012.04.21 21:47:00 -
[146] - Quote
Fantastic work Devs! I will now send you fluffy waves of Good Karma!
Liang Nuren wrote:Holy ****, thank you so much! Explorer, is there a way we can donate to a team party for these awesome changes?
-Liang
PS: Would it be possible to import/export quickbars for sharing between characters... ? Pretty please? :D
Please do the above bolded stuff and I'll have childs with you! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

lceman
FinFleet Raiden.
7
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Posted - 2012.04.21 21:53:00 -
[147] - Quote
CCP karkur wrote:lceman wrote:are you gonna fix the r.a.m. rounding issue for t2 blueprints cause this is annoying ass hell that i have to 2500 ram to produce 2500 drones/crystalls/ammo etc, but i only need 250 r.a.m
Tbh this bug has been ingame for soon to be 3-+ years and its still not fixed. Have you bugreported it? 
ur kidding right? 4 years and you dont think its been bugreported .................................................
lazyness at its best. |

Salpun
Paramount Commerce Masters of Flying Objects
248
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Posted - 2012.04.21 22:01:00 -
[148] - Quote
lceman wrote:CCP karkur wrote:lceman wrote:are you gonna fix the r.a.m. rounding issue for t2 blueprints cause this is annoying ass hell that i have to 2500 ram to produce 2500 drones/crystalls/ammo etc, but i only need 250 r.a.m
Tbh this bug has been ingame for soon to be 3-+ years and its still not fixed. Have you bugreported it?  ur kidding right? 4 years and you dont think its been bugreported ................................................. lazyness at its best. They work latest bug reports first. Hit them up with a new one I would but I do not do any manufacturing so I can not get the transaction log to include in the bug report.
The only way to make sure its left alone is to not bug report it.
with the new bugreporting system it will take like 2 min of your time at most hit F12 and go to town |

Adunh Slavy
Ammatar Trade Syndicate
690
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Posted - 2012.04.21 22:23:00 -
[149] - Quote
CCP Explorer wrote:Adunh Slavy wrote:Could be done mostly client side too. Client-side loops over server calls is not nice at all (and client-side loops over DB calls is a performance killer). This should be implemented such that information is sent to the server with then a minimum amount of client/server back-and-forth communication following.
I do agree, but I sense there is some fear playing with the server. :) The entire limit call (the order) could be sent to the server and executed there as well. The cost to that is the player looses some control. That loss of control does not bother me so long as I am assured of the limit, I know how much is going in/out within acceptable deviation, so it is not a huge deal, others though may be scared of such things.
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TheSmokingHertog
Black Hole INC
26
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Posted - 2012.04.22 06:12:00 -
[150] - Quote
First, great things!
Second, don't sabotage punkturis' dev blog!
Elmanketticks wrote:Nice changes all in all, but I'm still waiting for the "Sell all" button... why can't we have this? I'm so sick of singlehandedly selecting > 300 items manually and go rightclick-sellitem-ok every time. This is a pain and you know it. Ok, when you make a sell all button... make a (instant) buy all button after double clicking on a sell order :), maybe make such a button optional. To buy small orders all over a region and hand filling exact count is annoying, since the market is refreshing on the backend.
And then, what about these?
- Make it possible to PAGE DOWN / PAGE UP within the orders overview or add a regional select box within orders overview, so you can see the orders of a certain region, including, "current region"
- Set threshold for wallet blink
- Display the number of available contracts constantly while you are within the contract creation wizard
- Filter in assets based on # of items
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