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Jacque Sparrow
|
Posted - 2004.08.01 17:59:00 -
[1]
Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
|

Jacque Sparrow
|
Posted - 2004.08.01 17:59:00 -
[2]
Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
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Frost88
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Posted - 2004.08.01 18:16:00 -
[3]
So you want the sentries to open fire on people with -5?
So we cannot go into empire space, at all?
Get your flameproof clothing on mate, I'm going to go take cover behind a rock, this is gonna be nasty. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Frost88
|
Posted - 2004.08.01 18:16:00 -
[4]
So you want the sentries to open fire on people with -5?
So we cannot go into empire space, at all?
Get your flameproof clothing on mate, I'm going to go take cover behind a rock, this is gonna be nasty. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Zell
|
Posted - 2004.08.01 18:17:00 -
[5]
This was posted by a joc sparrow impersonator!
Theres not ONE LOL in the whole post!
Whats next, pirates stopping ppl in Empire space and transfer ing money to them??
The worlds gone mad i tell ya! "A coward dies a thousand times, the brave die just once.." |

Zell
|
Posted - 2004.08.01 18:17:00 -
[6]
This was posted by a joc sparrow impersonator!
Theres not ONE LOL in the whole post!
Whats next, pirates stopping ppl in Empire space and transfer ing money to them??
The worlds gone mad i tell ya! "A coward dies a thousand times, the brave die just once.." |

Liu Kaskakka
|
Posted - 2004.08.01 18:20:00 -
[7]
Me thinks mr sparrow is st00pid.
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Liu Kaskakka
|
Posted - 2004.08.01 18:20:00 -
[8]
Me thinks mr sparrow is st00pid.
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Annu
|
Posted - 2004.08.01 18:21:00 -
[9]
Err.
Can someone quickly make " EvE-Offline " so this nub can brush his fur coat in peace?
Cheers. Annu
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Annu
|
Posted - 2004.08.01 18:21:00 -
[10]
Err.
Can someone quickly make " EvE-Offline " so this nub can brush his fur coat in peace?
Cheers. Annu
|

Redblade
|
Posted - 2004.08.01 18:36:00 -
[11]
Originally by: Jacque Sparrow Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
GO END URSELF
FROM TANK CEO
Killboard |

Redblade
|
Posted - 2004.08.01 18:36:00 -
[12]
Originally by: Jacque Sparrow Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
GO END URSELF
FROM TANK CEO
Killboard |

Gift
|
Posted - 2004.08.01 18:52:00 -
[13]
ok, help me out here.... so you want npc's to pod -5 sec rating pilots, so how are they supposed to get to 0.0 without getting podded in every system on the way? so what you really want is criminals to have to quit the game cuz all they can do is sit in a station (if we are able to dock in your eve). Yea that sounds like a fun game  sorry if i got some of your details wrong i had a hard time reading this junk WORST POST EVER!
|

Gift
|
Posted - 2004.08.01 18:52:00 -
[14]
ok, help me out here.... so you want npc's to pod -5 sec rating pilots, so how are they supposed to get to 0.0 without getting podded in every system on the way? so what you really want is criminals to have to quit the game cuz all they can do is sit in a station (if we are able to dock in your eve). Yea that sounds like a fun game  sorry if i got some of your details wrong i had a hard time reading this junk WORST POST EVER!
|

Lamech
|
Posted - 2004.08.01 18:55:00 -
[15]
Why don't we just make eve a mining sim so all the pirates quit. It amazes me how people are told the risk they have to fly into certain areas of space but enough whining still causes stuff to be changed bringing the risk in .4-.1 space down to barely anything. If pirates really bother you why don't you set up and hunt some....Isn't being able to shoot at -5 players enough for you?....or do you just want ccp to do all the work for you? the BIG L Public Relations Director of Extintion Enterprizes |

Lamech
|
Posted - 2004.08.01 18:55:00 -
[16]
Why don't we just make eve a mining sim so all the pirates quit. It amazes me how people are told the risk they have to fly into certain areas of space but enough whining still causes stuff to be changed bringing the risk in .4-.1 space down to barely anything. If pirates really bother you why don't you set up and hunt some....Isn't being able to shoot at -5 players enough for you?....or do you just want ccp to do all the work for you? the BIG L Public Relations Director of Extintion Enterprizes |

Redblade
|
Posted - 2004.08.01 18:59:00 -
[17]
This topic was posted to Stir up a flamefest, **** me off especially and other pirates and is completly selfish and ignorant and this needs to be locked. I mean look, he posts this in crime and punishment forum, this doesnt belong here.
Lock it.
Killboard |

Redblade
|
Posted - 2004.08.01 18:59:00 -
[18]
This topic was posted to Stir up a flamefest, **** me off especially and other pirates and is completly selfish and ignorant and this needs to be locked. I mean look, he posts this in crime and punishment forum, this doesnt belong here.
Lock it.
Killboard |

Viceroy
|
Posted - 2004.08.01 19:02:00 -
[19]
Originally by: Jacque Sparrow Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
What a nice fantasy! I bet you dream of arkonor roids having mudfights in bikinis too.
Too bad it's not gonna happen. Pointless post. -
|

Viceroy
|
Posted - 2004.08.01 19:02:00 -
[20]
Originally by: Jacque Sparrow Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
What a nice fantasy! I bet you dream of arkonor roids having mudfights in bikinis too.
Too bad it's not gonna happen. Pointless post. -
|

Nafri
|
Posted - 2004.08.01 19:22:00 -
[21]
lol he mistaken 0.1 - 0.4 with 0.5+
what a morron  Wanna fly with me?
|

Nafri
|
Posted - 2004.08.01 19:22:00 -
[22]
lol he mistaken 0.1 - 0.4 with 0.5+
what a morron  Wanna fly with me?
|

Jacque Sparrow
|
Posted - 2004.08.01 19:41:00 -
[23]
Originally by: Nafri lol he mistaken 0.1 - 0.4 with 0.5+
what a morron 
Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.
A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.
So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked. |

Jacque Sparrow
|
Posted - 2004.08.01 19:41:00 -
[24]
Originally by: Nafri lol he mistaken 0.1 - 0.4 with 0.5+
what a morron 
Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.
A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.
So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked. |

MadGaz
|
Posted - 2004.08.01 19:43:00 -
[25]
Ok, first thing I did was read the topic, then the poster. Skipped the rest, knew it was crap.
 ------------------------------------------
|

MadGaz
|
Posted - 2004.08.01 19:43:00 -
[26]
Ok, first thing I did was read the topic, then the poster. Skipped the rest, knew it was crap.
 ------------------------------------------
|

Joe Blob
|
Posted - 2004.08.01 19:46:00 -
[27]
shocking..... think someone needs to lay of the drugs
|

Joe Blob
|
Posted - 2004.08.01 19:46:00 -
[28]
shocking..... think someone needs to lay of the drugs
|

Jacque Sparrow
|
Posted - 2004.08.01 19:49:00 -
[29]
Originally by: Joe Blob shocking..... think someone needs to lay of the drugs
You first ! - LMAO |

Jacque Sparrow
|
Posted - 2004.08.01 19:49:00 -
[30]
Originally by: Joe Blob shocking..... think someone needs to lay of the drugs
You first ! - LMAO |
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