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Thread Statistics | Show CCP posts - 2 post(s) |

Satav
Latinum Exports
3
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Posted - 2011.09.13 16:05:00 -
[1] - Quote
I know we all were looking for something different then what CCP gave us in the last expansion.
I've been thinking about the game having mini events, similar to the Sansha incursions. Maybe, not on that big a scale, but with more frequency and variety. These events wouldn't be regular and would always occur randomly.
Perhaps having an npc Angel fleet of 100 BS spawn in a randomn system in a high sec region once a month.
Or having a system's sun go supernova and spawn some in game material that could be mined.
Or having a comet crash into a planet and having tons of debris in a solar system like a giant asteriod field of ice/ore/ lvl 1pi materials.
Or have a 0.0 constellation spawn in a system an npc grouping of pos's, say 6-10 on an unoccupied moon, and the pos's have bounty and loot, perhaps faction tower bpc's.
These are rough ideas and have many flaws with them i know, but i'm looking for ideas like this. What do you guys think?
I believe we need more variety in eve.
I'm looking for input if this would be a good idea or not and if so what kind of events would you like to see?
Thank you in advance for you constructive input. |

Satav
Latinum Exports
4
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Posted - 2011.09.14 17:09:00 -
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bump. |

Satav
Latinum Exports
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Posted - 2011.09.15 15:35:00 -
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Satav
Latinum Exports
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Posted - 2011.09.16 15:40:00 -
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Satav
Latinum Exports
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Posted - 2011.09.16 16:15:00 -
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CCP Navigator wrote:I have passed your thread on to our Live Events team who just love running these cool Sansha invasions for you  A lot of nice ideas here as well for how they could be enhanced.
Thank you very much Navigator. I appreciate your opinion and help.
Fly Safe in the Stars. 07.
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Luna *** rubet, est sanguis effusus. |

Satav
Latinum Exports
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Posted - 2011.09.17 16:29:00 -
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Satav
Latinum Exports
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Posted - 2011.09.19 15:55:00 -
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Satav
Latinum Exports
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Posted - 2011.09.20 16:29:00 -
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Satav
Latinum Exports
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Posted - 2011.09.21 17:38:00 -
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Satav
Latinum Exports
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Posted - 2011.09.22 16:35:00 -
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Satav
Latinum Exports
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Posted - 2011.09.22 17:30:00 -
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Xavier Quo wrote:solar flares screwing with shields/resistances/local in inner system etc rogue (drone infested?) comets roaming jovian dev fleets for lulz npc corpwars sleeper scouts in k-space asteroid field collisions rogue planets in deep space region wide nearby supernovae effects
moar!
Ty very much Xavier.
I guess this is the kind of input i was looking for. Although opinions about the topic in general are more than welcome. |

Satav
Latinum Exports
16
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Posted - 2011.09.23 15:47:00 -
[12] - Quote
bump.
Thank you to all for all your input. I plan on keeping this thread going for a while so people have a place to put their ideas for CCP to see.
Keep it up! Love most of your ideas so far. |

Satav
Latinum Exports
17
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Posted - 2011.09.24 15:41:00 -
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bump. |

Satav
Latinum Exports
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Posted - 2011.09.26 15:31:00 -
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Satav
Latinum Exports
62
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Posted - 2011.10.18 14:49:00 -
[15] - Quote
T'amber Anomandari Demaleon wrote:make your own events. define your eve and then invite everyone to play.
I agree that player created events such as Hulkageddon are great additions to eve and that player created events are necessary. However, I also think that eve should have just player events. New or different items in eve help with this creative process as well. But i do agree with you that the more people get involved and make their own fun and rely less on CCP the more they will have fun.
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Satav
Latinum Exports
62
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Posted - 2011.10.18 15:05:00 -
[16] - Quote
I am adding this idea from a previous thread i did on a separate forum category, as i didn't get much (no) input really on it. Hope i can get more feedback on it here. Tell me what you think, the positive and possible negatives of it. I hope you all will continue to give ideas as some of you have already done to create an eve universe that is dynamic, exciting, and at times unpredictable.
I have been reading over the forums for the last several weeks and have notice several people complaining about how there seems to be a lack of population/activity in lowsec other than going to empire from 0.0 or vice versa.
I don't believe that it is a huge of a problem as some believe, however it is an issue and should be addressed somehow.
Here is my idea:
The system layout of eve is fairly straight forward empire--->lowsec--->0.0. There are all sorts of variety in the arrangement of these systems to overlap somewhat.
We have a few high sec island systems in lowsec.
We have low sec constellations surrounded by empire.
We have 0.0 npc space.
I propose we implement 0.0 island systems in lowsec, perhaps 1 or 2 in each lowsec region. It could be made a npc system but may be better to leave it player owned as this will create volatility (activity) fighting for control of it. I believe that this would dramatically increase player activity in lowsec as piracy would love to camp gates going into that system. It would also slightly change the dynamic of the relationship of 0.0 to lowsec. This would also increase curiosity in younger players/corps as it would give players a stepping stone to what really 0.0 is like. It would also provide the opportunity for CCP to introduce some new storyline/agents/annomolies if they wish to make the system npc 0.0.
Overall i think that putting a 0.0 island system or two in each lowsec region would mixed up the routine and give a new dynamic and interest in lowsec.
Looking forward to your comments, for or against.
And as always, keep them constructive.
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"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing......." |

Satav
Latinum Exports
66
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Posted - 2011.10.19 17:48:00 -
[17] - Quote
bump. |

Satav
Latinum Exports
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Posted - 2011.10.24 16:11:00 -
[18] - Quote
bump. |

Satav
Latinum Exports
71
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Posted - 2011.10.25 16:28:00 -
[19] - Quote
Bounties and bounty hunting needs to be fixed....... badly.
This is a mechanic in eve that is currently pretty pointless as anyone can get an alt and claim his own bounty.
The only reason some people have bounties is for the 'statis" of a pirate with a bounty.
We need a bounty system that:
(1) where you chose a registered bounty hunter to exact your vengeance and only he/she can collect the bounty.
(2) set the kill requirements for the bounty collection, IE you have to kill 100,000,000 isk to collect the 100,000,000 isk bounty.
(3) could employ a corp or alliance with the same criteria... IE so much isk in damage against another corp/alliance
( receive 1 isk for each 1 isk destroyed, example. a formal merc. contract.)
These are just some rough starting ideas, but i would like to know what you guys think about them. I believe this would make eve much more dynamic.
All credit for these ideas go to Sigras.
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"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing........"
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Satav
Latinum Exports
77
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Posted - 2011.11.01 15:23:00 -
[20] - Quote
bump. |

Satav
Latinum Exports
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Posted - 2011.11.05 17:53:00 -
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bump. |

Satav
Latinum Exports
80
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Posted - 2011.11.07 16:50:00 -
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Jooce McNasty wrote:I'm all for live events. I wonder if CCP would be open to allow players to help out more with the design and running these.
Have a way to suggest a live event, with all the details down to how many ships/items would be there. How many players this would be designed for. All the possible variables submit it to CCP and as the live event team has time they could review and possibly help set these up.
I am all for CCP giving us more content but I would like some more control over this sandbox and the direction it goes. Even if it was just for small events.
This along with the new ships that came from players is a nice new direction. CCP has been creating content for us since the beginning. Yes we do create some of our own content such as Hulkagedon, and the Goon's war on the ice miners but stuff that is sanctioned by CCP could be very interesting.
I have always wanted to see space races. Even tho it is a challenge to set these up with gates It would be cool to do a check point race where there are cans in certain belts with items you need to collect. Put these like 500KM off a belt so players have to warp to the belt then race to the can to collect the items.
You could make everyone start In Jita have have 10 check points for people to goto. Make it so you have to decided on the optimum route to get all the items from the cans so not everyone is taking the same route, add in some Low sec and maybe even Null sec check points to spice it up. Announce the systems that players are going to have to goto 30 min before the race starts so people cannot just plan their route out days in advance.
like this idea. +1
needs a little work to make it more interesting such as the end prize but overall a good idea. |

Satav
Latinum Exports
83
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Posted - 2011.11.09 17:08:00 -
[23] - Quote
I'm not disputing that the drone combat interface has made great strides in the last few years.
You can organize your drones however you want to.
You can see the hp of your drones.
etc.
However, i think it could still use a little work.
I think there could be a couple of features added to them.
"Attack on aggression" would make the drones engage only when the host ship or drones themselves are aggressed.
"Passive" meaning they would only engage only said locked target and would return to your ship after its destroyed (much like it is now as a default.)
Also a "launch and engage" is needed i think so you can just click your drone group once and not two or three times to launch and then attack a target. Also there would be a "launch" setting so have the option to do as its set up now.
just a few ideas. I'm kind of out of the loop with drones sometimes and maybe some of this is already being done. would like some input from you guys it these are good or bad ideas and why.
Also, would like to hear your ideas on how you would like to improve the combat drone interface.
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"Your Erebus is docked? How the hell did that happen?" "It took a look of grease and pushing....." |

Satav
Latinum Exports
84
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Posted - 2011.11.11 22:08:00 -
[24] - Quote
Graelyn wrote:Every time I bring this idea up, the topic falls off the forums. 
haha. at least i saw. i think its a decent proposal. |

Satav
Latinum Exports
86
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Posted - 2011.11.12 16:32:00 -
[25] - Quote
Was thinking the other day about eve and how the "frontiers" of it are quickly disappearing.
CCP has been awesome in the last few months introducing new content and ships.
I'm talking more about space as a whole though. Space is far far from being overpopulated. 0.0 has huge chunks of space that usually aren't being used.
But do you guys think it would be feasible to introduce a new region?
It would give a platform to introduce a new npc race, new anomilies, new factions, etc.
It would be a huge undertaking and i'm not sure how it would be implemented fairly, aka not dropping a region in the backyard of say GSF or Red Overlord.
It may be years and years before CCP considers doing this but i'd like to know what you guys think this?
Also, would like a dev answer this question if this post is read by one of you. 07.
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https://forums.eveonline.com/default.aspx?g=posts&t=31741&find=unread
"Your Erebus is docked? How the hell did that happen?" "It took a look of grease and pushing....."
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