
Nephilius
Deep Core Mining Inc. Caldari State
340
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Posted - 2012.04.21 03:54:00 -
[1] - Quote
Gogela wrote:masternerdguy wrote:I approve of increasing all risks. Here are my ideas
- Remove warp to 0.
- Remove jump freighters.
- Make nullsec bubbles more effective.
- Make concord much slower to respond.
- Give all mission rats sleeper AI.
- Massive dps/hp buff to all rats.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
- Increase mineral cost of building all ships by 50%.
Normally I would just disregard you masternerdguy, since you are a known troll... but for the second time you have posted something with promise.
- Remove warp to 0.
This is a terrible idea. Just dumb. I could go on and on about it but I'm not going to bother. Anyone who was here before warp to zero would never want this. The devs were here. They remember GTG regional bookmarks. They won't do this. I'm almost certain of it.
- Remove jump freighters.
This is just inflammatory, but the idea is right. Instead of removing them, remove the jump drive, or limit it to one system or something. To compensate, give the JFs a +6 to warp core and double the cargo hold of a freighter. This begins to adress the problem with teleportation and there being no logistics in eve anymore. You can't just eliminate a ship class... you can however alter it's roll.
- Make nullsec bubbles more effective.
How about keep them as they are, but introduce a T3 Bubble that gets T3 cruisers with interdiction nullifyers. More on new bubble types suggested here: http://forums.eveonline.com/default.aspx?g=posts&t=98764
- Make concord much slower to respond.
No. They already said CONCORD is getting a buff, and it may be replaced altogether with a death ray. Instead of throwing out ideas that can never happen or are trending in the opposite direction, stick to achievable goals would be my advice masternerdguy. This isn't going to happen and everyone knows it, just like removing warp to zero.
- Give all mission rats sleeper AI.
This conversely is a good idea. Str8 up.
- Massive dps/hp buff to all rats.
Well... maybe keep them as they are in empire and buff in a linear fashion out to null.
- Make mercoxit clouds deal some serious punch (20k dmg to everything on grid would be nice).
I don't care about this one. I think it would be cool if there were more dangerous environments in space though... a' la poison gas couds, radiation belts, asteroids that do damage when they hit your ship, etc...
- Give all jump clone jumping a chance of killing your clone and causing SP and implant losses.
Stupid.
- Increase mineral cost of building all ships by 50%.
I'm not sure about this one. There are problems with the economy but it's such a simple thing to tweak stats that I would be inclined to wait until the markets collapse and then issue the patch rather than take pre-emptive action that could have unintended consequences. The economy is too complex to f*** with. There are already too many variables that could be classified as manipulation or market pressure... we don't need to add another. This suggestion amounts to quantitative easing... look what that has done elsewhere in the world.
The only promise that his ideas show is the one about strangling Eve. Honestly, nothing redeeming about this thread that would benefit Eve as a WHOLE.
Incidentally, the only players who are not risk adverse are the solo PvPers, I mean, since someone mentioned learning who was risk adverse, and who wasn't. I love flying titans in Jita, setting bubbles in Rens,-áor firing off bombs from my stealth bomber-áin Dodixie!-á Just think, if Eve wasn't a sandbox, none of this would be possible! |