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Wraye
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Posted - 2009.02.01 23:55:00 -
[1]
Hi, just started playing about a week ago and and trying to figure out what path to start down to make learning PvP the least painful as possible. Just got cruisers and have been focusing on missiles and shield skills as i rolled a Caldari Civire. Would really appreciate suggestions as to what would be the best to start off with and get my hands dirty as well as if anyone can suggest a sturdy lone wolf type pvp build that i can set my longer term goals at. Thanks for any help all.
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Zantei
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Posted - 2009.02.02 00:03:00 -
[2]
Solo pvp isn't what it once was.
Choose your targets carefully, fly cheap, do the job quickly.
The rifter is the best tech 1 pvp frigate, check the battleclinic website for fittings.
Since you have shields and missiles, maybe a kestrel would be best for you.
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bff Jill
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Posted - 2009.02.02 00:11:00 -
[3]
Caldari are the worst solo pvp race. Do one of the following:
1. Train minmatar ships, which will also require shield and missile skills, to allow you to solo pvp with the minmatar ships and pve with the caldari ships to make money to fund your pvping. Also caldari are probably better in larger gangs and fleets than minmatar just because minmatar battleships are subpar for group work. So this has all your bases covered.
2. Decide to just focus on gallente or amarr. Of the two gallente are the more solo-capable. But both have some ships that can solo and ships that are good for fleet work. Gallente have an edge in pve, but amarr can pve in certain places very well. (i would say gallente win out here, though amarr is very deadly in pvp currently, but their lack of mid slots makes solo less effective) - the harbinger however with its 4 mids can solo, but you need good skills to play a battlecruiser solo effectively because they are more sluggish.
If you are heavily serious about solo pvp though number 1 is your best option. Solo pvp requires relatively agile ships so you can escape bad situations. This means most solo pvp you will be using t1/t2 frigates/cruisers. Minmatar probably has the best selection of good frigates and cruisers. They also have the only battleship you would want to try and actively solo in.
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Bohoba
Caldari HolyKnights
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Posted - 2009.02.02 00:27:00 -
[4]
go to a low sec system look in local for a -10 player and ask him to take you under his wing, you may get poded a few times by him but thats his nature :) there are some cool guys that are -10 sec :)
Most of all have fun
....................... 10.5 hours a day do you have what it takes ?
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The Vixen
Stone Rosary
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Posted - 2009.02.02 02:57:00 -
[5]
Or just... don't solo PvP because no one else will be solo-pvping.
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Dictum Factum
Dark-Rising
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Posted - 2009.02.02 03:17:00 -
[6]
Solo is still there, just very hard to come by. If you wish to be self taught, you will have to be very patient and be willing to go through quite a few ships before it will come together for you. I wish you the best of luck regardless of the course you take. I know less than you think I do.
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Major Deviant
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Posted - 2009.02.02 07:36:00 -
[7]
Get your caldari standings up and join FW. In the militia, solo pvp is the rule not the exception. Fleet warfare exists but it will often lead to a quicker death than flying solo.
Buy, fly and die in 10-15 T1 frigs and by then you will be on the top 50% of solo pvpers. Do not be afraid to lose your ships. As far as your pod goes, your are 99% safe in lowsec as long as you spam warp the moment your structure starts to fail (I do it around 50% structure, unless my foe is likely to go down first). This is not to save your ship as you will have a point on you, but your pod. Always fit a damage control to your frigate, it effectively doubles your structure hitpoints and raises your resists across the board - real men hull tank.
Pick your targets, learn to predict what fitting a certain ship has and do not be afraid to use "unconventional" fittings for your own. Running from a gang is not cowardice, is a smart tactical withdrawal.
I personally have been flying a Kestrel for the last three months, and I can take almost everything bar BSs (can't break the tank ). Rifters are also good but my "odd" setup chews them up before they even now what hit them.
By becoming a better solo pilot you can find your place in a gang more easily and be more useful. Patience is the key here.
Always honour yor 1vs1s.
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Dr Sheepbringer
Gallente
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Posted - 2009.02.02 09:54:00 -
[8]
Originally by: Major Deviant
Running from a gang is not cowardice, is a smart tactical withdrawal.[/b]
Doing that while being in flames also ****es the attacker off, because they didn't manage to pod you :) |

Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.02.02 10:21:00 -
[9]
Edited by: Colonel Xaven on 02/02/2009 10:21:52
Originally by: bff Jill Caldari are the worst solo pvp race. Do one of the following:
1. Train minmatar ships, which will also require shield and missile skills, to allow you to solo pvp with the minmatar ships and pve with the caldari ships to make money to fund your pvping. Also caldari are probably better in larger gangs and fleets than minmatar just because minmatar battleships are subpar for group work. So this has all your bases covered.
2. Decide to just focus on gallente or amarr. Of the two gallente are the more solo-capable. But both have some ships that can solo and ships that are good for fleet work. Gallente have an edge in pve, but amarr can pve in certain places very well. (i would say gallente win out here, though amarr is very deadly in pvp currently, but their lack of mid slots makes solo less effective) - the harbinger however with its 4 mids can solo, but you need good skills to play a battlecruiser solo effectively because they are more sluggish.
If you are heavily serious about solo pvp though number 1 is your best option. Solo pvp requires relatively agile ships so you can escape bad situations. This means most solo pvp you will be using t1/t2 frigates/cruisers. Minmatar probably has the best selection of good frigates and cruisers. They also have the only battleship you would want to try and actively solo in.
This tbh.
I'd recommend Minmatar or Amarr. But Minmatar has lost a lot of PvP loving since the last speed nerf (Minmatar tank by high speed mainly). If you look for a nice cheap cruiser to start with, I'd take the Arbitrator (Amarr).
Edit btw: Solo = one ship. Some people tend to say that flying with multiple ships on multiple accounts is solo aswell, which is clearly bull**** imho.
Proud member of RZR - Decadence. |

tonedog2008
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Posted - 2009.02.02 11:47:00 -
[10]
i keep readin that frigate are better than destroyers in pvp cos they are more agile. is this true?
i fly a ctatlyst, are destroyers really that bad when it comes to pvp? |

Kesper North
Caldari Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.02.02 11:54:00 -
[11]
Yes. A destroyer is a big, slow, underpowered frigate that even battleships can hit. Don't fly destroyers. |

adriaans
Amarr Ankaa.
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Posted - 2009.02.02 14:05:00 -
[12]
Originally by: The Vixen Or just... don't solo PvP because no one else will be solo-pvping.
i beg to differ, i've been solo pvp'ing the last 5 months (very small gang occasionally as well) after my low sec break, in fact i live permanently in low sec too
Originally by: Kesper North Yes. A destroyer is a big, slow, underpowered frigate that even battleships can hit. Don't fly destroyers.
while a lot can hit them easy, they're excellent for ganking frig gangs or assault frigs for cheapest
personally when soloing i seem to tend to mainly fly minmatar, and other races in very small gangs. in fact the race that usually poses me the greatest challenge is other minmatar ships...
that said, EVERY race can solo pvp, caldari (mainly) and amarr (some) have a harder time doing it though.
also, fly cheap, you will die alot in the start, but its all fun -sig- Support the introduction of Blaze M crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Alowishus
the united Negative Ten.
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Posted - 2009.02.02 17:41:00 -
[13]
Quote: What is recommended for learning to solo pvp?
Directional Scanner.
That's the primary thing you need as you can't kill anything if you don't find it. In game skill is less important than out of game tactics/skill when it comes to solo pirating (noob chaining) these days.
Most of the noobs you'll find ratting / traveling in lowsec won't even shoot back. A Crow is good if you you want belt piracy, if not then a Drake does fine. A Drake with a 200-300 passive tank is a good all arounder since I don't recommend sitting on lowsec gates without a scout (which is not really "solo" anymore). Once you skill up then a (every race but Caldari) Recon is fun too.
Pick a pocket and start making bookmarks, pounce points to gates and etc. Hanging out in top belts in lowsec entry points can be fun but don't hang out too long or you may end up as the prey.
/makes fart noise |

yani dumyat
Minmatar Connoisseurs Of Hallucination
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Posted - 2009.02.02 18:34:00 -
[14]
Originally by: Alowishus
Directional Scanner.
This ^^ Seriously warp to a planet in high sec and press alt-S, click directional tab and set the range to full (type 99999999999 in the range box) The full range is a bit over 12Au. Press F11 to show the minimap in the bottom right corner and play with the angle command in the scanner. Use the scanner to find a ship in a belt and try and warp in on top of them. Once you have got the hang of this you can try it in low sec :)
"Caldari are useless for PVP" is a meme on this forum that should be ignored. If you want to cross train then learn to use hybrids so you can fly both caldari and gallente.
Kestrel is a good starter ship with awesome DPS but very little tank, below is the cookie cutter setup: High: 4x rocket launchers Mid: 1x MWD (Or afterburner if you don't have the skills yet) 1x Warp Scrambler 1x small shield extender Low: 1x Ballistic Control Unit 1x Power Diagnostics
Joining your fleet warfare team is a very good way to learn.
For a week old player I'd highly advise some high sec warfare, there's some good can flipping guides in the C&P forum or if you go to any of the main trade systems and drop some cans you'll find some high speed darwinism.
Crow is a great ship to train for if you want to solo pvp, just avoid other ceptors and you can run from any fight you're not going to win. |

Omara Otawan
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Posted - 2009.02.02 19:48:00 -
[15]
The best option for a good solo capable ship as a starting caldari player is probably the crow. |

Kaldoreign
Caldari
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Posted - 2009.02.02 19:58:00 -
[16]
I guess that you could do well in a Merlin, it gets a great bonus to shield resists so it can hold on longer in 1vs1 fights, and it also has smaller sig. radius then Kestrel, higher dps if you have good blaster skills. Also, if you started as a soldier profession, you got hybrid turret skills and if you invest more SP in that, you can always cross-train to Gallente. The only thing I'm not sure is if it is better to go hybrids with caldari / gallente and train armor tanking, or go minmatar and train projectile weapons... |

Lasara Dar
Caldari Praetorian BlackGuard
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Posted - 2009.02.03 03:03:00 -
[17]
Well the best way to get started into pvp is to start to max out a frigate with T2 weapons and tank. Once the skills are at lvl 5 this will give you a relatively cheap ship to experiment with in low sec. Just dont gate camp wih a frigate. It will be bad.
Some of my favorite ships to use is minmatar. But i believe that it is not the race of ship that is important but how you use it. A maxed out krestrel is always better than a newbie in a rifter. |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.03 03:35:00 -
[18]
100 isk and plenty of time on Singularity.

CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
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mike hawkenbawls
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Posted - 2009.02.03 04:13:00 -
[19]
Thanks for all the great help guys and gals, i really appreciate it since this game is so much different then my previous MMOs like FF11, WoW and WAR (and that is a good thing) i can use all the help i can get
Right now im sticking with caldari and working on minmatar frigates and projectile turrents for rifter ( as is a RL bud i talked into doing the same) while working on a kestrel loadout i got from evemon.
It seems like this can work, and i like the idea of having PvE and large scale value as Caldari as well as backup solo frigade fun as minmatar rifter if life as a caldari is too tough, but do you all think im better off sticking with it or rerolling minmatar and learning calari instead? (or just sticking with minmatar period, since im not a fan of gallente or amarr)
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Nursultan
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Posted - 2009.02.03 08:27:00 -
[20]
Edited by: Nursultan on 03/02/2009 08:32:41 Edited by: Nursultan on 03/02/2009 08:28:00 Also, check out these blogs: http://wensley.wordpress.com/ http://eve-pirate.blogspot.com/ and this forum: http://tuskers.eve-webhost.co.uk/viewforum.php?f=22&sid=f0626025bd6d0293a23faa267c873122 There's lots of useful info. |

Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.03 21:36:00 -
[21]
Most important solo pvp advice I can give would be:
Don't choose Caldari, don't choose shield tanking and ESPECIALLY don't choose shield tanking missile ships.
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Biscuit0
GoonFleet GoonSwarm
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Posted - 2009.02.04 14:47:00 -
[22]
Originally by: bff Jill Minmatar probably has the best selection of good frigates and cruisers. They also have the only battleship you would want to try and actively solo in.
The Dominix is not a Minmatar ship :colbert: |

Daisy Blossom
Caldari Morbid Obssesion
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Posted - 2009.02.04 15:34:00 -
[23]
Originally by: Bohoba go to a low sec system look in local for a -10 player and ask him to take you under his wing, you may get poded a few times by him but thats his nature :) there are some cool guys that are -10 sec :)
Most of all have fun
This.
Also, expect to be blobbed constantly. You won't find many others out there with the cohones that you have. 
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Walter Padick
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Posted - 2009.02.05 05:57:00 -
[24]
Thanks for all the great help guys (this is Wraye the OP) I switched to a Minmatar and love the faster ships and the look of them much better. Working on getting my rifter up to some sort of pvp minimun standard with the "holy trinity" and cant wait to get my butt kicked for awhile attempting pvp (ill be sure to take it all in stride and write notes on folks who kill me revenge later in life ;).
Could someone help me with one more aspect of soloing...Expect to try to progress from rifter to stabber to hurricane to eventually vagabond since i like speed.
1) Is it better to long range with artys or get in close with autos? 2) I read that mins are pretty versatile, but should i focus on active or passive shield or armor for the ships i mentioned above? 3) Does "speed tanking" still apply (i have heard that it isnt effective anymore...) and if so is there any tips i should know or guides i should read?
and 4) Are there any corps out there that are focused on smaller group pvp and willing to help advise my RL bud an I (both minmatar) we are both mature (already out of college) and have a history of MMOs and will be fast learners and help out wherever we can.
again, thanks for all the help, see you out there in the black |

Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.05 17:10:00 -
[25]
Edited by: Morel Nova on 05/02/2009 17:10:29 the most important thing you need for solo pvp: - watch local for spikes like a hawk because most targets you are going to find will be bait. - use a drone capable ship and train up ECM drones. I'v lost count of how many times they have saved my ass when the targets 20 friends warp in on you and he has you scrammed/webbed. - learn to not hate yourself when you have to run away with the target in half structure |

bff Jill
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Posted - 2009.02.05 19:23:00 -
[26]
Originally by: Biscuit0
Originally by: bff Jill Minmatar probably has the best selection of good frigates and cruisers. They also have the only battleship you would want to try and actively solo in.
The Dominix is not a Minmatar ship :colbert:
Fighting outside of stations doesnt count 
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Karlemgne
Tides Of War
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Posted - 2009.02.09 10:17:00 -
[27]
Originally by: Kesper North Yes. A destroyer is a big, slow, underpowered frigate that even battleships can hit. Don't fly destroyers.
Don't tell eve university! But you're right, tbh. Destroyers have decent dps, but are paper thin and easy to hit.
I recommend not flying in them unless you want to go for the tech 2 variety, and you want to fly in 0.0. |

bff Jill
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Posted - 2009.02.09 11:51:00 -
[28]
Thrasher can do a very high alpha, you need AWU 5 to fit it properly though.
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Nursultan
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Posted - 2009.02.09 11:55:00 -
[29]
Originally by: Walter Pa**** Thanks for all the great help guys (this is Wraye the OP) I switched to a Minmatar and love the faster ships and the look of them much better. Working on getting my rifter up to some sort of pvp minimun standard with the "holy trinity" and cant wait to get my butt kicked for awhile attempting pvp (ill be sure to take it all in stride and write notes on folks who kill me revenge later in life ;).
Could someone help me with one more aspect of soloing...Expect to try to progress from rifter to stabber to hurricane to eventually vagabond since i like speed.
1) Is it better to long range with artys or get in close with autos? 2) I read that mins are pretty versatile, but should i focus on active or passive shield or armor for the ships i mentioned above? 3) Does "speed tanking" still apply (i have heard that it isnt effective anymore...) and if so is there any tips i should know or guides i should read?
and 4) Are there any corps out there that are focused on smaller group pvp and willing to help advise my RL bud an I (both minmatar) we are both mature (already out of college) and have a history of MMOs and will be fast learners and help out wherever we can.
again, thanks for all the help, see you out there in the black
on your questions: 1) autos ftw. you will seek to kill others by getting up really close, messing with their tracking. 2) for rifter (and then wolf) focus on armour tanking 3) speed tanking does exist, especially for frigates. you will dodge turret fire and missile damage by orbiting your enemy at minimum distance with your afterburner on. reed Wensley's guide (linked above) for more. 4) i'm sure such corporations exist, but many of them want to see players with at least some skills and kills under their belt.
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Psycho Nomad
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Posted - 2009.02.09 11:57:00 -
[30]
Walter Pa****, hit me up in game.
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THEDON1
Dark-Rising
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Posted - 2009.02.09 13:13:00 -
[31]
u cant solo pvp in 0.0 anymore without dieing to a bubble camp unless your very lucky imo 
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Navtiqes
Englebarna
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Posted - 2009.02.09 14:04:00 -
[32]
Originally by: Wraye Hi, just started playing about a week ago and and trying to figure out what path to start down to make learning PvP the least painful as possible. Just got cruisers and have been focusing on missiles and shield skills as i rolled a Caldari Civire. Would really appreciate suggestions as to what would be the best to start off with and get my hands dirty as well as if anyone can suggest a sturdy lone wolf type pvp build that i can set my longer term goals at. Thanks for any help all.
Did you have piracy or FW in mind? |

Toff Lemire
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Posted - 2009.02.09 15:38:00 -
[33]
Rifter with the following fit: 150mm Autocannon II x3 (Barrage and RF EMP) OE rocket launcher x1 j5b warp scrambler x5 prototype engine enervator catalyzed ... (MWD) 200mm rolled tungsten plate small armor repairer II DCU II
Targets: Any T1 frigate Most T1 cruisers Poorly fit or young destroyers and battlecruisers Young assault frigates
Learn to use the directional scanner, watch and understand local, investigate pilot age and corp, spiralling, ideal orbits, when to MWD, etc, etc.
Best of luck. |

Florio
Federal Defence Union
|
Posted - 2009.02.09 17:44:00 -
[34]
Edited by: Florio on 09/02/2009 17:45:00 Great advice in this thread. I can certainly recommend joining Factional Warfare as the pvp is on tap and there are quite a few chances of solo pvp if you have a fast ship and fast mind. And I've always been an advocate of setting up lots of ships and trying to get them blown up whilst learning as a great way to get started.
With fittings, bear in mind that there are no best general fits but there are bad fits. The best fit is the one that does the job, but the job changes as your opponents change.
The rifter setup above is something cool to aim for. It can also take out some interceptors, in particular crows, if the fight starts within scramble range (even if only fitted with t1 autos).
For ships beyond the rifter you've got the stabber and rupture to play with. The rupture is more straight forward. But if you can pilot the stabber properly then you will can consider yourself pretty advanced. Take a look at the recent alliance tournaments with fleet issue stabbers, on youtube, to get the general idea of how to "kite".
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Biscuit0
GoonFleet GoonSwarm
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Posted - 2009.02.09 23:16:00 -
[35]
If you can learn to pilot manually such that you can tackle anything without dying. If you can learn to pilot manually such that you can always get scrams and webs on Crows. You're way ahead of the game.
As a frigate you live and die by speed.
Learn to use it. Learn to abuse it.  |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.10 10:59:00 -
[36]
The best way to learn PvP is to do it, so i hope you have a battlechest.
Since you've been training missiles and Caldari already i would suggest a Drake or Moa as your ship of choice. The Moa will require you to train blasters, but will be decently agile and people will not think you're a threat. Its also pretty easy to fit.
Your fit is basically going to work like this Low Slots: Dmg mod x 3 Damage control
Med Slots: Mwd 2 pt(1 pt possible for the drake) LSE LSE (inv) (web)
High Slots: Drake(7x Heavy Missile Launcher) Moa(5x Heavy Electron/Ion Blaster)
Tactics for the two ships are easy, approach, turn on all your offensive modules and hope they die first(warp away if you're going to die first). Soon enough you will know what you can and cannot kill.
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G0rF
Gallente The Causality
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Posted - 2009.02.16 13:09:00 -
[37]
I think most of your questions have been well answered already, so I'll just pick one I like.
Originally by: Walter Pa****
4) Are there any corps out there that are focused on smaller group pvp and willing to help advise my RL bud an I (both minmatar) we are both mature (already out of college) and have a history of MMOs and will be fast learners and help out wherever we can.
There might be... CLICK HERE
 CLICK FOR RECRUITMENT INFO |

General Coochie
The Bastards
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Posted - 2009.02.20 11:25:00 -
[38]
Get a kestrel, fit it cheap. Get out there and get experience.
Most ppl take the rifter to the skies, but I think both the kessie and the incursus are just as viable in solo PvP.
I would definently try the kestrel out for solo PvP if I could fly it. 10km range always hits, 100dps+! thats awesome, however dps is a bit less vs frigs, if you can keep your distance from other frigs optimal for some 10s. You should win vs someone with skills similar as yours. High skilled frig pilots will probably kill you most times, so don't be let down at first.
If you fit, Ab, scram and web, you should be able to kill any MWD frig out there due to your superior dps at range.
I would fit the kestrel something like.
Damage control, 200mm plate (or if you can't fit the plate a ballistic control system) web, scram, AB Rocket launchers
This setup will probably die to ab rifters. However if you try and fly away from them you will have dps on them for quite sometime before they can get in range and given the right circumstances you should win.
Theres lots of solo PvP to be had in frigs, ignore what anyone else says. I had 15 kills in the last three days and 7 losses and I only played for a few hours at the time Vigil and Caracal, Duo PvP
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Shadow Vincentius
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Posted - 2009.02.21 02:45:00 -
[39]
Edited by: Shadow Vincentius on 21/02/2009 02:45:39 What is recommended for learning ANYTHING..?
How about getting out and DOING it. <br/><br/> |

zombiedeadhead
Minmatar Brutor tribe
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Posted - 2009.02.21 15:36:00 -
[40]
An Alt. Seriously.
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Antheon
Amarr Imperial Academy
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Posted - 2009.02.21 16:44:00 -
[41]
Originally by: General Coochie Get a kestrel, fit it cheap. Get out there and get experience.
Most ppl take the rifter to the skies, but I think both the kessie and the incursus are just as viable in solo PvP.
I would definently try the kestrel out for solo PvP if I could fly it. 10km range always hits, 100dps+! thats awesome, however dps is a bit less vs frigs, if you can keep your distance from other frigs optimal for some 10s. You should win vs someone with skills similar as yours. High skilled frig pilots will probably kill you most times, so don't be let down at first.
If you fit, Ab, scram and web, you should be able to kill any MWD frig out there due to your superior dps at range.
I would fit the kestrel something like.
Damage control, 200mm plate (or if you can't fit the plate a ballistic control system) web, scram, AB Rocket launchers
This setup will probably die to ab rifters. However if you try and fly away from them you will have dps on them for quite sometime before they can get in range and given the right circumstances you should win.
Theres lots of solo PvP to be had in frigs, ignore what anyone else says. I had 15 kills in the last three days and 7 losses and I only played for a few hours at the time
What?? How do you find so many fights? When I go out to look for a kill, I either end up not finding anyone, or I fly into a trap 
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General Coochie
The Bastards
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Posted - 2009.02.22 00:15:00 -
[42]
Edited by: General Coochie on 22/02/2009 00:19:01 Edited by: General Coochie on 22/02/2009 00:18:33
Originally by: Antheon
Originally by: General Coochie Get a kestrel, fit it cheap. Get out there and get experience.
Most ppl take the rifter to the skies, but I think both the kessie and the incursus are just as viable in solo PvP.
I would definently try the kestrel out for solo PvP if I could fly it. 10km range always hits, 100dps+! thats awesome, however dps is a bit less vs frigs, if you can keep your distance from other frigs optimal for some 10s. You should win vs someone with skills similar as yours. High skilled frig pilots will probably kill you most times, so don't be let down at first.
If you fit, Ab, scram and web, you should be able to kill any MWD frig out there due to your superior dps at range.
I would fit the kestrel something like.
Damage control, 200mm plate (or if you can't fit the plate a ballistic control system) web, scram, AB Rocket launchers
This setup will probably die to ab rifters. However if you try and fly away from them you will have dps on them for quite sometime before they can get in range and given the right circumstances you should win.
Theres lots of solo PvP to be had in frigs, ignore what anyone else says. I had 15 kills in the last three days and 7 losses and I only played for a few hours at the time
What?? How do you find so many fights? When I go out to look for a kill, I either end up not finding anyone, or I fly into a trap 
I fly into the traps and kill the ships I can kill then I warp off. Well thats the plan, works about 50% of the time.
1v1 aint the same thing as solo PvP its why I love flying frigs now, you can gank stuff before the gang comes to you. Splitting up gangs and getting ships alone with you is 50% of the job and 50% of the fun going solo.
Vigil and Caracal, Duo PvP
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Miyamoto Isoruku
Caldari Noir.
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Posted - 2009.02.22 10:53:00 -
[43]
Rifters can be very mean ships, but so can kestrels. I recommend you use the two point scram--it shuts off micro-warp drive, which can mean instadeath for a careless frigate or cepter. Destroyers are generally a poor choice for solo PVP unless you know you are going up against haulers or frigates (T1 or T2). They are better in a small gang, sniping frigates and cepters--which is something they really excel at. Eventually, when you have ISK under your belt, you will want to upgrade to cruisers. To be honest Gallente cruisers are better for soloing (<3 Vexor) but you can make Caldari ships (Moa, Caracal) work for it, as long as you pick your targets wisely. Battlecruisers are slow, but flown properly you can definitely use them for solo-pvp. But remember: never fly anything you cannot afford to lose.
Finally, nderstand how turrets work. If you're orbiting a ratter close and fast odds are his guns won't hit you. Consider a tracking disruptor as well.
And good luck.
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Rissa T
Caldari Unaccompanied Souls
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Posted - 2009.02.22 15:14:00 -
[44]
1. Learn to use the scanner. Obvious one but often overlooked. TBH I never thought I'd be good at scanning, but as it turns out I'm not to bad. Other than the technical aspects of using the scanner there are other "skills" you need to work on. For example setting up good scan spots. In systems where there are a lot of belts that are tightly clustered you may want to setup a scan spot that spreads the belts out a little so you can isolate individual belts more easily. The method I use is to setup a scan spot within six-digit range of the host planet. Learning to work the scan angles which relates directly to how fast you can determine where the target is and pinpoint the right belt.
2. Setting up and using the overview. Decluttering the overview goes a long way in efficiency and causes less confusion when sorting targets. As a solo player your fights may start out 1v1 but will often times end up 1 v many. Since I'm solo I dont create settings for specific target sets like some fleet players but I do have a combat setting which only shows ships and one for drones. In any case figure out what is important and set it up. Don't ignore your bracket settings either. The overview contributes a good deal to your situational awareness don't ignore it. Oh and always, always, designate targets in the overview not in "space".
3. Target selection standards. There are obvious decision points that are technical in nature such as ship class to include your own and setups. The not so obvious ones are target age and experience, your own experience or lack of, number of mates in system, etc. In terms of target experience you can look at employment record as an indicator as well as sec status. Of course these are just clues not definitive in any way. In terms of setups there is definitely a "science" to all this. For the most part many setups are somewhat standardized with some ships having more versatility than others, for example the cane. I think the important points to consider in regards to ship setups are its strength and weakness. In terms of weakness what are they susceptible to? For example speed, capwar, tracking, drones, range etc. There are a number factors to consider. Figure out what you think are acceptable targets then do your homework in regards to how they will be setup, a target profile if you will. Nothing is guaranteed but the more you know the better off you will be.
4. Dealing with drones. Probably one of the more challenging aspects of pvp especially if you are solo. For one thing you want to maintain tackle while you take out the drones which means you will need to learn to fly manually as others have pointed out. Also the ship you are flying will contribute to how you deal with drones. Drone v drone is a good counter if your ship is capable. Unfortunately your ability to deal with drones will only come with some hard learned lessons that may end with your ship going poof.
5. Controlling range. This is important to all forms of pvp but in varying degrees. As a solo player it is extremely important no matter what the ship. Remember the range in which you engage is tied to a number of things not just weapons. EWAR mods such as warp/scram mods and webs will also dictate range. This ties directly back to your target profiles as well. Knowing what range your target must achieve will help you determine your defensive posture. Bonuses specifically range bonuses are another critical piece of the puzzle. In many cases you are dealing with windows of opportunity as it pertains to range. For example webs are probably one of the most limiting mods when it comes to range if you are in a smaller ship it will be more important for your target to try and slow you down especially turret ships. Bottomline you need to learn to control and dictate range which can be very challenging.
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Rissa T
Caldari Unaccompanied Souls
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Posted - 2009.02.22 15:29:00 -
[45]
One more thing.
6. Finding targets getting fights. Again challenging but not impossible. There are a number of resources both ingame and out that can lead you to some good fights. The first one is the map. Take a look at the map and determine the hotspots, number of ships destroyed in the last hour is a great indicator. But remember you may want to tie that in with other things like is it a system that is FW contested. Also knowing the most popular pirating systems is another way to find fights. Systems such as Rancer and Amamke come to mind. Then there's the forums. See what systems are being mentioned the most especially in C&P or this one for that matter. If you like to watch player created vids take note of where they are fighting as well. And last but not least what you are flying will also contribute to how many fights you get as well as the quality of those fights.
I have not had a problem finding targets, but then again I have no problem making 45 or more jumps in lowsec to do so. I have not limited myself to one region and I've taken note on where I've gotten the most kills. I mainly roam in lowsec with the occasional foray into null space. I fly ships that are inviting targets OR ones that are able to catch what I consider to be my best targets.
I solo because I'd rather fly alone and do what I want when and where I choose. IMO if you can solo you can fly in a gang, but the reverse is not true. For me the hunt is equally as thrilling as the kill.
"Have gun, will travel"
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Xzar Fyrarr
Minmatar Filiolus Of Bellum
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Posted - 2009.02.22 22:11:00 -
[46]
I personally have stopped flying solo in lowsec unless I am cloaked in my rapier observing so called "fights" ie; one side has 6 falcons yada yada.
I solo'd since the moment I started playing eve other than faction warfare, which got too laggy/blobby for me too >.< If you are just starting out solo, a kestrel and rifter are excellent choices. I also know some very succesful caldari pilots who fly solo and get kills WITH caldari ships.
"lone wolf type pvp " The hurricane is my personal favorite solo pvp ship. Is the fastest battlecruiser in the game iirc. Jaguar works well for me too. In certain situations, rapier works good too. But my defination of pvp is very broad. PvP for me can be as simple as just watching a players movements from a cloaked position and seeing what they normally do or engaging in actual combat. 95% of the fights I engage in, I will already know exactly what each enemy ship has fitted, if they have backup, if they do not have backup, and how long the fight should last before I need to retreat.
Solo pvp , imo, is the most exciting thing in this game ^_^ But... it is certainly not easy, and, you will, die... very often.
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loldongs III
loldongs industries
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Posted - 2009.02.22 23:53:00 -
[47]
Caldari is fine for solo pvp you just have to do it right- Good ships that you can solo in: Kestrel Crow Harpy Caracal Cerberus (this is a big maybe, a drake would be better because the cerberus is for long ranges) Drake Scorpion (just because you can do a lot of crazy things with 8 mids)
The kestrel, crow, caracal, and drake are your best bets.
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Kessiaan
Minmatar Army of One
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Posted - 2009.02.23 01:39:00 -
[48]
As others have said, fit up a bunch of T1 frigs, and go have fun. Solo PvP is something best learned by experience and it's definitely not for everyone (like everything else in EvE). FW is a good place to look for solo fights as well, if you don't mind doing plexes (as that's where most of the fights are at)
The Rifter is probably the 'best' rookie-friendly T1 frigate. The Kestrel and Incursus are also good choices, depending on your playstyle.
If you stick with T1 frigates for any significant length of time you'll eventually come to appreciate the Merlin, the Tristan, and all of the destroyers, but, for various reasons they are all quite skillpoint intensive and in the hands of a rookie pilot the downsides will kick your ass and you won't be capable of flying them to their fullest potential.
Other good options for solo pvp once you get your feet wet are interceptors, assault frigates, and T1 cruisers.
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E Vile
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Posted - 2009.02.23 04:03:00 -
[49]
Edited by: E Vile on 23/02/2009 04:05:31 EvE isn't about a one uber ship solo pvp. Ships are good for certain things, but no ship can take everything solo.
So my point, pick YOUR style.
Do you like a big Battleship with big weapons, or are you more into being stealthy, or small fast fighters, you more into high tech warfare like ECM, or even a repair ship?
No one ship can do everything at the same time, my advice is get in a player corp, and FOCUS on doing something well. Fly what is most YOUR style, as this will make sure you are enjoying your game.
As for player corps, I suggest looking up EVE University, as they can teach you more extensively in whatever area intrests you, and once you graduate it opens your options with whatever player corp you try to join.
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Beltantis Torrence
Steel Soldier's Stainless St33l
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Posted - 2009.02.23 07:00:00 -
[50]
Originally by: loldongs III Edited by: loldongs III on 23/02/2009 00:06:42 Caldari is fine for solo pvp you just have to do it right- Good ships that you can solo in: Kestrel Crow Harpy Caracal Cerberus (this is a big maybe, a drake would be better because the cerberus is for long ranges) Drake Scorpion (just because you can do a lot of crazy things with 8 mids)
The kestrel, crow, caracal, and drake are your best bets.
Don't believe the naysayers that think solo pvp is gone just because you can't nano or that dying is inevitable in 0.0 (these are the same people that fit lolcloaks on everything because they are paranoid).
Do we play the same game, you and I? Because most of those ships are terrible for solo PVP. Caldari can solo PVP but only against ships that they are heavily advantaged against already. I wouldn't - for instance - put a cerberus against an ishtar or vagabond or zealot because it'd get spanked...hard. Caracal? For solo PVP? Drake? Scorpion? I mean its possible but it involves killing things that had no chance against you anyway (t1 frigate against harpy for instance, t1 cruiser against drake, etc).
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Leon 026
Caldari Veto. Veto Corp
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Posted - 2009.02.23 16:27:00 -
[51]
Edited by: Leon 026 on 23/02/2009 16:28:13 This should give you a fairly good idea at how to approach solo / skirmish pvp.
Word 97-03 .DOC format : http://dl.eve-files.com/media/corp/Leon026/Skimish_Warfare_Almanac_DOC.zip
Word 07 .DOCX format: http://dl.eve-files.com/media/corp/Leon026/Skirmish_Warfare_Almanac_DOCX.zip
Best way is to simply take a frigate and test test test. Try out different things, see what works and what doesnt, and continue building up from there.
Recruiting |

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.23 19:50:00 -
[52]
Edited by: Lilith Velkor on 23/02/2009 19:52:14 If you want to solo work your way up from frigates (once good skills assault, ceptors), then t1 cruisers, t1 battlecruisers.
Dont go into BS, they suck at solo. Key to solo is mobility (unless you want to lose a ton of isk in gatecamps) as you need to travel a bit to find your fights, so every step up in hull class will raise difficulty considerably.
After you got experience in cruisers/BCs branch to HACs / Recons.
If you want more solo options after that cross-train the other races ships, having HAC, Recon and BC skills at lvl5 quickly pays off there.
Most important thing is your skills need to be top notch, you really want lvl5 where possible. If you step into cruisers after your first week in eve you'll suck at solo combat, if you fly (and skill!) frigates for the first 3 months however you'll get the hang of it.
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Saaya Illirie
Caldari Core Element Blackguard Coalition
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Posted - 2009.02.23 19:59:00 -
[53]
Good places to solo 0.0 are generally faction space like Stain, Great Wildlands, etc. Or NRDS space like Providence is even better. Since you're neut, you probably won't get shot and few people will run away from you. Find a good gate with moderate activity, wait for a hauler to come through, then cut him to ribbons. It'll only work a few times before they set you to red and kill you, so make your kills count. I think Great Wildlands follows a similar principal, but FDN can kiss my ass. Long term solo build, Caldari isn't the way to go. Either go for Minmatar HAC or Amarr Recon or Gallente HAC, both the Vagabond and Curse and Ishtar are excellent solo ships. The Amarr Sacrilege uses Assault Missiles and has a quite awesome tank, it's also a very nice solo ship.
There is an alliance, I forgot their name... they provide classes which cost isk and train you how to pvp. Takes about 8 hours, and they even roam with you in low sec, get you a few kills. They're good people. I EXTREMELY HIGHLY suggest you do this if you don't know how to create safe spots, use scanners, mantain proper fleet comms, etc. Suffer not the insufferable to live. |

Musha Joufu
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Posted - 2009.02.24 19:48:00 -
[54]
QUICK !
reroll before you have too much time invested in crapdari (or use that toon as an alt). they are great support ships but very few of their ships are good at solo.
go matari, amarr or gallente pick out a hac or recon that sounds really cool to you. they are all decent. then train your butt off to become very good with that one ship.
number one mistake of new pilots is training too many different things(not really a mistake per se but it slows progression WAY down). people with multiple accounts almost always do this on their first toon and then when they realize what they like will start an alt that specializes. if you specialize right off the bat, you limit your ship choices in the short run BUT you become effective much more quickly.
the hard part is picking a ship. no thats the fun part. get a second account !! :-)
/most importantly, have FUN
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loldongs III
loldongs industries
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Posted - 2009.02.25 00:52:00 -
[55]
Originally by: Beltantis Torrence
Originally by: loldongs III Edited by: loldongs III on 23/02/2009 00:06:42 Caldari is fine for solo pvp you just have to do it right- Good ships that you can solo in: Kestrel Crow Harpy Caracal Cerberus (this is a big maybe, a drake would be better because the cerberus is for long ranges) Drake Scorpion (just because you can do a lot of crazy things with 8 mids)
The kestrel, crow, caracal, and drake are your best bets.
Don't believe the naysayers that think solo pvp is gone just because you can't nano or that dying is inevitable in 0.0 (these are the same people that fit lolcloaks on everything because they are paranoid).
Do we play the same game, you and I? Because most of those ships are terrible for solo PVP. Caldari can solo PVP but only against ships that they are heavily advantaged against already. I wouldn't - for instance - put a cerberus against an ishtar or vagabond or zealot because it'd get spanked...hard. Caracal? For solo PVP? Drake? Scorpion? I mean its possible but it involves killing things that had no chance against you anyway (t1 frigate against harpy for instance, t1 cruiser against drake, etc).
If you think the drake is bad at pvp you should honestly quit eve. A ham drake can do fine in gangs or solo. As for your situational examples, a cerberus is not for point blank damage (ham cerb's are terrible), but a cerberus can do around 400 dps to 249km. Honestly a cerberus would be a bad choice for solo but it is great at pvp in fleets. The caracal is fine for solo because it is cheap and you have the option of fitting some kind of lse tank or you can fit it for ewar. The harpy is fine at pvp if you fit an mse. Generally you shouldn't solo in battleships but the tier 1 battleships of each race are a limited exception (minus the armageddon due to the lack of midslots). The scorpion can fit an insane tank, ewar, or something in the middle while dealing some damage (albeit mediocre). Like the dominix, the scorpion can wear down opponents over time.
To the op: Don't join factional warfare; join a pvp corp that isn't terrible and learn there. You may want to consider joining a well known training corp like sniggwaffe or something.
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