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Sokratesz
Rionnag Alba
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Posted - 2009.02.04 12:00:00 -
[31]
Oveur was once molested by one, hence they get no loving
Your cap ship deserves CPR's! |

Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.04 12:52:00 -
[32]
Originally by: Misanth The Falcon/Arazu with me keep the ships unable to deal damage
How exactly does the arazu save you from taking damage? ecm drones?
lazor/gank pilgrims are cool though.
Put in space whales!
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.02.04 12:54:00 -
[33]
Originally by: Morel Nova
Originally by: Misanth The Falcon/Arazu with me keep the ships unable to deal damage
How exactly does the arazu save you from taking damage? ecm drones?
lazor/gank pilgrims are cool though.
Target range scripts. Thought it was pretty obvious. 
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.04 13:05:00 -
[34]
Edited by: Morel Nova on 04/02/2009 13:06:07
Originally by: Misanth
Originally by: Morel Nova
Originally by: Misanth The Falcon/Arazu with me keep the ships unable to deal damage
How exactly does the arazu save you from taking damage? ecm drones?
lazor/gank pilgrims are cool though.
Target range scripts. Thought it was pretty obvious. 
but you said your pilgrim was going to be ganking people in scram/web range, there arent that many ships that can be dampened that close even with 3 damps and good skills.
EDIT: its probably just me subconsciously flaming the arazu, which I want to be awsome with damps, but isnt... |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.04 13:12:00 -
[35]
The pilgrim is one of, if not the, best solo recon in the game. Why anyone would want to buff it i do not know. |

Rakalakadingdong
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Posted - 2009.02.04 15:44:00 -
[36]
Originally by: Poppa Gringo Whether most people are aware or not, the Pilgrim and curse are the Amarr recons. The Curse is the Combat recon and the Pilgrim is the Force Recon. The difference being the Pilgrim can cloak, and the Curse cannot. Now that all the "basics" are covered.
To my Point.
Amarr cruiser bonuses aside, the recon bonuses for the Curse are as follows, 40% bonus to vamp and neut range, and 20% bonus to transfer amount per level. Now for the bonuses on the Pilgrim. It has the same cap transfer bonus of 20% but it doesnt have the range bonus that the curse has, that the rapier has, that the Falcon has, and that the arazu has. Why do all the other Force recons get a range bonus to their forte yet the pilgrim is left with a MAX 14km range on its neuts.
Now i see a solution to this, and bare with me. All the combat recons have a damage bonus OF SOME SORT. On the pilgrim, lose the 10% bonus to drones for cruiser per level, and give the ship the range it needs. After all, the difference between all the combat recons to the force recons is the drop of the damage bonus in this case the drones. Falcons have huge range that can completely disable mulitple opponents, arazu has a very long range on its Warp disrupter and rapier for its webs. Why cant the pilgrim have its neut range? This ship is not beig used as much as it could be for this reason.
Am i wrong?
I have been wondering and posting about that for a long, long time and am still without any intelligent response. It makes absolutely no sense for ALL other recons of the same class to keep their range bonus.
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Captator
Universal Securities
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Posted - 2009.02.04 15:55:00 -
[37]
Originally by: Rakalakadingdong I have been wondering and posting about that for a long, long time and am still without any intelligent response. It makes absolutely no sense for ALL other recons of the same class to keep their range bonus.
Clearly you haven't bothered reading the umpteen similar threads on this subject.
The curse gets an amount and a range bonus (the range bonus in this case being instead of a damage bonus), the pilgrim gets an amount bonus. Mainly because if it got a range bonus it would be useless at cap warfare. Happy now?
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Deva Blackfire
Viziam
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Posted - 2009.02.04 16:20:00 -
[38]
Originally by: Goumindong The pilgrim is one of, if not the, best solo recon in the game. Why anyone would want to buff it i do not know.
This. It was quite awesome pre-speed nerf now is even better (option to fit ab+TD combo). Just use lasers. |

Rakalakadingdong
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Posted - 2009.02.05 22:05:00 -
[39]
Edited by: Rakalakadingdong on 05/02/2009 22:06:01 Edited by: Rakalakadingdong on 05/02/2009 22:05:45
Originally by: Captator
Clearly you haven't bothered reading the umpteen similar threads on this subject.
The curse gets an amount and a range bonus (the range bonus in this case being instead of a damage bonus), the pilgrim gets an amount bonus. Mainly because if it got a range bonus it would be useless at cap warfare. Happy now?
Rook: Caldari Cruiser Skill Bonus: 20% bonus to ECM Target Jammer optimal range per level. Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level.
Falcon: Caldari Cruiser Skill Bonus: 20% bonus to ECM Target Jammer optimal range per level. Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength.
Curse: Recon Ships Skill Bonus: 40% bonus to Neut/NOS range and 20% bonus to Neut/NOS transfer amount per level.
Pilgrim: Recon Ships Skill Bonus: 20% bonus to Neut/NOS amount per level.
You're still trying to tell me this is not ******ed? (lol, they are censoring r e t a r d e d.)
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Arvald
Caldari Vengeance of the Fallen CORPVS DELICTI
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Posted - 2009.02.05 23:05:00 -
[40]
i like my force recon that can solo turret based command ships thanks.
ok but seriously, next person that derails my thread gets a railroad spike shoved through their neck |
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Captator
Universal Securities
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Posted - 2009.02.05 23:23:00 -
[41]
Originally by: Rakalakadingdong Rook: Caldari Cruiser Skill Bonus: 20% bonus to ECM Target Jammer optimal range per level. Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level.
Falcon: Caldari Cruiser Skill Bonus: 20% bonus to ECM Target Jammer optimal range per level. Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength.
Curse: Recon Ships Skill Bonus: 40% bonus to Neut/NOS range and 20% bonus to Neut/NOS transfer amount per level.
Pilgrim: Recon Ships Skill Bonus: 20% bonus to Neut/NOS amount per level.
You're still trying to tell me this is not ******ed? (lol, they are censoring r e t a r d e d.)
They take the skills from the cruiser hull base, giving it drone damage and td effectiveness, and then it loses one of the neut related bonuses (the curse incidentally has 2 instead of a damage bonus and an ewar bonus) for a cloaking bonus.
Neut range on medium neuts is singularly useless, so it has to have strength to be worth anything, similarly the curse couldn't sacrifice amount for a damage bonus, because then it would be useless - the capacitor ewar is size related, each of the other recons can use effectively battleship level ewar (although there is no size dependant damps/webs exluding officer/ecm).
the recons are the most effective at their ewar, minny best webbers/painters, caldari best ecm, gallente best damps/points. Therefore an amount bonus is needed to make the amarr recons the premier cap warfare ships.
If you really wanted to have a 'more logical' bonus, it would be activation and fitting cost of heavy neuts/nos, instead of range or amount on mediums, but that would involve making both ships too powerful.
I am amazed this is difficult to comprehend, it's actually difficult for me to articulate because it is so obvious to me . |

Depp Knight
Evolution KenZoku
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Posted - 2009.02.07 00:32:00 -
[42]
If TD's had good range, then the pilgrim could be an option in fleets. Instead, its stuck at about 80km (I think is max range for TD's) whilst controller drones which suck in large engagements, with neuts that have 14km range and are not an option is large fights.
Then, in solo it doesnt have the cap to retain a tank for a close combat fight, and its not an option against missile boats.
In small engagements, its finally an option, where you can take a down a heavy active tank.
TO many cons for the ship, just not enough pros.
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