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Thread Statistics | Show CCP posts - 3 post(s) |

Kazzac Elentria
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Posted - 2009.02.04 21:49:00 -
[31]
Originally by: Pottsey Kazzac Elentria said " Because this is a PvP game, period." It is not a PvP game period. It's a PvP and a PvE game. Many people play it as a PvE only game and lots of the content is clearly PvE. Eve is by no means unique among other MMO's.
PvE to Eve is just as important as PvP. Tryingf to force all the PvE people into PvP is just going hurt Eve. For Eve to survive it needs a balance between PvP and PvE.
No, pretty much CCP agree that this is a PvP game and you are subject to being attacked anywhere at anytime given your attacker accepts the consequences and or preps in advance. |

Pottsey
Enheduanni Foundation
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Posted - 2009.02.04 22:11:00 -
[32]
Edited by: Pottsey on 04/02/2009 22:16:05 Of course it's a PvP game. But it's not a PvP at the exclusion of PvE. It's not a PvP game period. Its a PvP/PvE game.You are not subject to being attacked anywhere at anytime. PvPers should realise they are playing a PvP/PvE game not a pure PvP game. There are lots of people who have no interest in PvP. ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Jon McCane
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Posted - 2009.02.04 22:36:00 -
[33]
Originally by: Pottsey You are not subject to being attacked anywhere at anytime.
My friends, the poster above me has no idea what she is talking about.
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Ticondrius
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Posted - 2009.02.04 22:59:00 -
[34]
Pottsey, I've got to say it. I've had immense respect for you ever since our Earth & Beyond days and your ability to think outside the box, especially in EVE with being the first known passive shield tanker of a Dominix. But with that one statement, I'm sorry, you don't get EVE anymore.
We can and ARE killed anywhere, and can be at any time. The undock button is the "I consent to unconsentual PvP" button. Sorry m8. -=-=-=-=-=-=-=-=-=-=- Blueprint Visibility Proposal MMORPG: Many Men Online Role Playing Girls |

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.02.04 23:34:00 -
[35]
Originally by: Pottsey You are not subject to being attacked anywhere at anytime.
I can see others have (rightly) commented on this already, but I would just like to reiterate the theme:
Anyone can PvPee in your internet spaceship cereal at pretty much any time you're out there in space. |

Omber Zombie
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Posted - 2009.02.05 01:54:00 -
[36]
Originally by: Smog890 You did not bring up this topic http://oldforums.eveonline.com/?a=topic&threadID=975896 I did a quick search for it but nothing on faction warfare!!!
maybe because that topic was raised after we were already in iceland? |

Pottsey
Enheduanni Foundation
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Posted - 2009.02.05 08:59:00 -
[37]
Jon McCane said "My friends, the poster above me has no idea what she is talking about." Ticondrius said "We can and ARE killed anywhere, and can be at any time." Please explain to me how you can be attacked anywhere at anytime while docked doing PvE stuff like running the corp, trading, researching, building, working on uncovering storyline or the many other things you can do docked. Some people go months or longer without undocking.
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Pattern Clarc
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Posted - 2009.02.05 10:03:00 -
[38]
what would happen to pvp if no carebares existed to make your ships? |

Malcanis
R.E.C.O.N.
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Posted - 2009.02.05 11:04:00 -
[39]
Originally by: Pottsey Jon McCane said "My friends, the poster above me has no idea what she is talking about." Ticondrius said "We can and ARE killed anywhere, and can be at any time." Please explain to me how you can be attacked anywhere at anytime while docked doing PvE stuff like running the corp, trading, researching, building, working on uncovering storyline or the many other things you can do docked. Some people go months or longer without undocking.
Anyone who used to be in BoB until yesterday can probably give you a good answer to this. |

Vaal Erit
Science and Trade Institute
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Posted - 2009.02.05 11:24:00 -
[40]
Originally by: Pattern Clarc what would happen to pvp if no carebares existed to make your ships?
I have no doubt that you will try to pass of this statement as a troll or a joke, but you are very ignorant if you think EVE is made up of 100% PvP-only players and 100% 'carebare' only players. |

Pattern Clarc
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Posted - 2009.02.05 13:28:00 -
[41]
Originally by: Vaal Erit
Originally by: Pattern Clarc what would happen to pvp if no carebares existed to make your ships?
I have no doubt that you will try to pass of this statement as a troll or a joke, but you are very ignorant if you think EVE is made up of 100% PvP-only players and 100% 'carebare' only players.
Sure, but prices of many items would still rise regardless. PvP as you would be accustomed to would pretty much cease, HAC's, t2 mods, with so little supply, would have prices would rise to a new equilibrium.
Some might consider that to be heaven, with t2 becoming as valuable as deadspace items, looting becomes a pirates wet dream. However, the reality is that the gulf between the haves and the have nots would widen to something last seen before invention - the barrier to entry for new players wanting to progress becomes much higher and your back to 2006 "make t2 cheap for noobs and normal pvp" style forum posts.
In essence, more carebares you have in 0.0, the more targets pvp'ers have, and the cheaper your ships. ____
My Blog Is Awesome
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Ankhesentapemkah
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Posted - 2009.02.05 15:48:00 -
[42]
Originally by: Vaal Erit Highlights: The best part by far is when CCP completely OWNS CSM member Ankh about her ridiculously dumb ideas about Factional Warfare. I told you that your ideas were dumb and now you wasted CCPs time having to listen to your useless rabble. God you fail, Ankh.
Funny that you interpret it that way because there was quite a consensus with CCP agreeing that the issues brought up regarding FW were valid. And I don't see any 'owning' going on in the minutes either.
So cease your trolling. |

Omarvelous
Destry's Lounge
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Posted - 2009.02.05 17:20:00 -
[43]
Originally by: Pattern Clarc what would happen to pvp if no carebares existed to make your ships?
I make my own crap - pure carebears are not needed.  |

Cyprus Black
Caldari School of Applied Knowledge
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Posted - 2009.02.05 19:31:00 -
[44]
Edited by: Cyprus Black on 05/02/2009 19:32:12 Hey, thanks for posting them.
In regards to FW though, there's still a lot of players who are hesitant to participate. Their reasons may vary, but my reason for non participation is because I don't want to lose my +4's if I get podded.
If FW offered jumpclone services right from the beginning with no standing requirement, I'd jump right in and I bet a lot of other players would too. ______________ Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. |

Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.06 02:49:00 -
[45]
VIII. Unanchoring Abandoned/Offline POS
The arguments tp why this wouldn't be allowed/implemented in 0.0 made be get an uneasy feeling. Anchoring poses just to reserve/protect that moon from another alliance/corporation defines what is wrong with the sovereignty system in the first place. The only way to bring down sov is to contest the space with a tower (or more) but to do that you first have to kill an offline tower and then wait 60 minutes for your own tower to anchor?
Of course, i am assuming every single moon in the majority of constellation systems has an offline pos anchored. But when dummy towers are set up just to make your sovereign space impossible to take when the whole idea is that sovereignty is about adding security to your space without making it impossible to lose it. When that mechanic can be defeated almost completely by having dummy towers as an additional obstacle it unbalances the original feature.
Lets face it, as Darius Johnson so nicely put it...
Originally by: "Darius Johnson" The game is to shoot people, over time the sov system is now about shooting objects. It's boring, people want to shoot other people.
I agree, so why should we have to shoot dead/dummy/inanimate objects that serve no other purpose than being a barrier just to be able to defeat an enemy?
If i had any say in the matter i would base 0.0 sovereignty on the performance of the defending alliance, as suggested. Many factors should apply, pos towers should hold a minor role of influence to sovereignty and the upside is they are better and cheaper to use than without sov.
Maybe i am just uninformed on the matter, but that is my opinion. And as far as i believe there are way to many systems in 0.0 without any activity apart from them playing the role as SOV4 strategic points of interest. --------------- Opinions? Yes they belong to me, not my corp! |

Threv Echandari
Caldari K Directorate
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Posted - 2009.02.06 05:47:00 -
[46]
On the Subject of FW I was very disappointed. I read your Wiki Ahnk, and I don't see any of those suggestions even discussed. Just CCP saying that they don't have a clue.
Most disturbing is CCP's (Greyscale I'm looking at you!) insistence on 0.0 being the end game and more social.
This is disturbing on so many levels I don't even know where to begin.
I am a veteran from a former well known alliance that claimed a fair bit of choice space and I have news for you CCP; 0.0 sucks. It might have been nice back in the day when no one could claim it and you could do exploration and what not but now there is no incentive for small to medium sized corps to go out there and live in POS or NPC station. Let alone "wild" space. The minute you put up a POS some huge alliance will come and knock it down. Oh yeah thats fun.
So to keep it simple I (and many others in FW) have no interest in the 0.0 "endgame"
1. 0.0 is hard work, I already have job I don't need a second. I play EVE for fun.
2. 0.0 Alliance stuff is only worth it if you are the boss. (apologies to Alliance leaders who say it's hard work, I'm not doubting that it is but you chose your role). Everyone else is an S.E.V. You do what they tell you to do, fly what they want you to fly, often at your own expense, (so your fail fit doesn't make the alliance Epeen shrink on CAOD or SHC). Run the plexes only when they tell you. Add in all mandatory gate camps, POS seiges, Bubble camps, dictors, Alarm clock ops, etc. and you basically are slave to Sov. If you don't like it go back to Empire. OK I did and with FW I'm having fun again.
3. Metagaming is not a social activity. I understand the attraction but frankly I don't want any part of it. Hacking TS, crashing forums, all that "must do anything to win @ internet spaceships" out side of actually just playing the game is just sad imho.
4. Freedom Its Ironic that 0.0, the player's high end heaven has less freedom than Empire. Oh sure there is no Concord and you dont have to worry about Sec status but outside that who cares? 0.0 is about "Go Big or go home". With Faction Warfare I can travel less than 5 or 10 jumps get pew pew, not worry about Sec hits, have fun with my friends AND enemies(who I actually get know and EGADS form relationships with even if they are adversarial).I can then Logoff and not have to worry about whether or not someone in State Protectorate is going to defect to the Goons, disband the alliance and lock me out of my stuff. I can make my money, (enough to satisfy my needs), buy whatever I want, I can even mine if I want to! As a matter of fact I can do most anything I want, when I want and how I want in Empire. Can I build Capships and Titans? Well no, but they are a hassle to use and maintain so I have no use for them. What about moon mining? Dysprosium is good I hear...no hassles with that amirite? Quite frankly, in my experience there is far more social interaction in FW than there is in the metagaming madness that is 0.0. I can fight Guys like Val Erian, or Friedrich's FOOM without all the hate and animosity so common in 0.0 culture.
So CCP I ask you, please reconsider this attitude that 0.0 is the be all and end all of the game. 0.0 is like Antarctica or Madonna's snatch, we know its down there we just don't give a carp. We have been there, got the t-shirt and now live in Empire. Maybe someday a reboot of 0.0 will save it but for anyone less than "hard core" its not worth it right now. I'd rather have the all you can eat PvP buffet and mission running of Empire and FW, than the 2 million isk rats, bubble camps and POS sieges of 0.0.
Boost Faction Warfare,give us FW only rewards for serving the State besides a rank thats worthless. Make flipping a system mean something... Don't rescind docking rights, or anything too hardcore that makes it too much like 0.0 then it becomes "srs bizness". Be creative and if you can't the look at some of the suggestions in Ahnk's Wiki. |
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CCP Xhagen

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Posted - 2009.02.06 08:16:00 -
[47]
An addition to the IV. Live Events entry.
"IC, as a news agency, exists to cover such events and will gladly do so where possible. Our contact details are news-at-isd.eve-online.com and the Submit News button the website."
Just so this is clear  ____________________________
EVE Online CCP Games |
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Ankhesentapemkah
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Posted - 2009.02.06 10:49:00 -
[48]
Originally by: Threv Echandari On the Subject of FW I was very disappointed. I read your Wiki Ahnk, and I don't see any of those suggestions even discussed. Just CCP saying that they don't have a clue.
The minutes of course can't mention everything that was said, but CCP agreed with the issues listed in the wiki and said most of them mirror their own concerns with FW.
They do want a revisit of FW eventually, but it's once again a matter of priority and limited resources. And with Apocrypha coming up, they're very hesitant to make such commitments and promises right now.
What does bother me is that FW repeatedly gets shoved under the carpet. Alliance participation in FW was one of the things that has been on the 'soon(tm)' list for over half a year, originally it was to be implemented somewhere in one of the patches after FW, that didn't happen, then it became 'possibly by the end of the year', and then we got a more final answer that it was Q1 2009. But in Iceland they seemed to have completely forgotten about it when it was brought up and we got a vague 'yeah yeah oh damn we still need to do that too'. That didn't bode well for the rest of the FW improvements, IMO.
I'm hopeful that FW will get an overhaul later on, especially when they said that adding special rewards to the LP store would be easy to implement. Now all we need is a VP -> LP conversion and maybe something extra for kills, and we've come a long way to incentivize FW participation (and have a reason for fighting over those complexes).
As for 0.0, CCP is very much aware of the problems, and as you can see on the wiki, it was also my observation that only the 'big bosses' profit from 0.0, while there is not that much for the grunts to live off. CCP agreed with that observation as well. However, overhauling 0.0 will most likely have a higher priority than fixing FW...
Don't worry though, I'll nag them about FW again before my term is over. ---
NEW MOVIE! |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.06 11:47:00 -
[49]
Originally by: Ankhesentapemkah Stuph.
CCP's mistake with FW is that they wasted their efforts by focusing on making it a vehicle for 'PVP noobs' to have a low barrier of entry into PVP. By not giving it any real depth and long term achievements they have squandered what could have been a really great opportunity to bring something special to lowsec.
Adding incentives to FW is indeed the way to go, but in order to get players, and more specifically, high quality players flying high quality ships with expensive fittings to kill requires really high quality rewards for completing objectives. Otherwise, why would anyone leave the safety and reward structure of high sec level four missions? Answer: they won't.
Pirates *hate* FW. FW pilots fly super cheap ships with fittings that amount to nothing once you loot the can (most of the time, there are always exceptions). FW blobs have chased off most, if not all, low sec mission runners that used to populate some of the larger low sec areas in Eve, thereby reducing worthwhile targets for pirates.
If the ISK/hour was approximately four times as lucrative as a high quality level four agent in high sec, I think that you would see massive participation in FW, alliances allowed or not. Quite frankly, I think it's a really bad idea to allow alliances into FW for any reason. If you would like alliance life and combat, head to 0.0. Leave FW as something unique for lowsec and empire. But anyway, I don't really think this is the thread to discuss the details of how FW should be improved.
You bill yourself as a game designer Ankh, but so far I haven't seen much in the way of a solid design plan from yourself or any of the CSM with respect to any of the issues that are being debated. Maybe you should develop a design doc so that we can review it publicly and offer some critique.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Jimmy Roan
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Posted - 2009.02.06 14:46:00 -
[50]
The CSM are a complete waste of space. |
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ISD Serathu Ashk
ISD Interstellar Correspondents

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Posted - 2009.02.06 16:37:00 -
[51]
Originally by: CCP Xhagen An addition to the IV. Live Events entry.
"IC, as a news agency, exists to cover such events and will gladly do so where possible. Our contact details are news-at-isd.eve-online.com and the Submit News button the website."
Just so this is clear 
Just to introduce us, as EVE's official in-game news agency, the Interstellar Correspondents is a team of reporters ready to cover stories that happen throughout New Eden. You can find our articles in the Player News Center, on the character selection screen and by opening the in-game browser.
To contact us, please see the links in my signature.
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Omber Zombie
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Posted - 2009.02.06 16:59:00 -
[52]
Originally by: Jimmy Roan The CSM are a complete waste of space.
ironically so is your reply  |

Bad Borris
tr0pa de elite G00DFELLAS
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Posted - 2009.02.07 13:14:00 -
[53]
some good stuff in there tbh
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Threv Echandari
Caldari K Directorate
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Posted - 2009.02.08 04:04:00 -
[54]
Originally by: Ankhesentapemkah
What does bother me is that FW repeatedly gets shoved under the carpet ..... SNIPPED stuff about Alliances and 0.0 overhaul...... However, overhauling 0.0 will most likely have a higher priority than fixing FW...
Don't worry though, I'll nag them about FW again before my term is over.
Thanks for keeping it at the forefront, it does seem that CCP has a "Attention Deficit Disorder" concerning features like FW and Blackops and Stealth Bombers etc. I'm not happy about Alliances in FW TBH. I feel for CVA and Matari RPers who were really hoping for some love but frankly Alliances will just bring their "special" brand of T2, epeen, metagaming, Bulls h i t and ***** up our fun, thats just the way of things, they can't help it. 
As for Fixing 0.0, I wish them luck there's alot of work, other than decoupling POS from Sov, nobody is going to be happy with anything that makes it harder for them to to keep what they have have in 0.0. I mean Colonies hahahah right. This is a game about conquest and conflict, manufacturing and building only fuels the former it is (arguably) not an end in and of itself, the gentrification of 0.0 is the last thing on alliances minds. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.08 07:49:00 -
[55]
Originally by: Cyprus Black
If FW offered jumpclone services right from the beginning with no standing requirement, I'd jump right in and I bet a lot of other players would too.
holy ****,
Brilliant! |

Gonada
Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.08 12:20:00 -
[56]
Originally by: Pottsey Kazzac Elentria said " Because this is a PvP game, period." It is not a PvP game period. It's a PvP and a PvE game. Many people play it as a PvE only game and lots of the content is clearly PvE. Eve is by no means unique among other MMO's.
PvE to Eve is just as important as PvP. Tryingf to force all the PvE people into PvP is just going hurt Eve. For Eve to survive it needs a balance between PvP and PvE.
actually noob, 90% of the pve aspect is also pvp, in the form of competing with others in buying selling and whatnot.
the only pve part of this game is the missions |

Pottsey
Enheduanni Foundation
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Posted - 2009.02.08 18:44:00 -
[57]
Gonada said " actually noob, 90% of the pve aspect is also pvp, in the form of competing with others in buying selling and whatnot. the only pve part of this game is the missions" Before calling me a noob again you should really go look up the history of the word PvP, it's all about killing not trading on the market. If you use the normal and original meaning of PvP then PvP stands for player killing. In other words two players V each other trying to kill each other. Buying and selling or competing against other players without killing is not PvP. Just because some people use PvP to broadly describe any or aspect of a game, where players compete against each other, it does not mean PvP stands for that.
Every game I have seen has PvP being about Player killing. The only difference between a PvP server, area or game is the PvP server, area or game has players killing players and the non PvP server, area or game does have players killing players. Non PvP games and servers still have markets with players competing against players. If you go into a no PvP area you can still trade. If you play on a no PvP server you can still trade.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Plumpy McPudding
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Posted - 2009.02.09 02:57:00 -
[58]
Originally by: Pottsey
HHHHHHEEEEEEEYYYYYYYYYY!!!!! __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Navtiqes
Englebarna
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Posted - 2009.02.09 14:48:00 -
[59]
Originally by: Pottsey You are not subject to being attacked anywhere at anytime.
Repeating for emphazis: You can and you will be attacked anywhere at anytime.
It's not a question of where, but when. |

Pottsey
Enheduanni Foundation
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Posted - 2009.02.09 16:59:00 -
[60]
Navtiqessaid "Repeating for emphazis: You can and you will be attacked anywhere at anytime. It's not a question of where, but when." That's false as I gave an example where you cannot be attacked.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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