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Thread Statistics | Show CCP posts - 3 post(s) |
Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.04 13:46:00 -
[1]
I'm all for the removal of T1 loot.
Missioners complain about their income being affected by removing T1s.
CCP might be able to compensate by increasing mission-npc only bounties and tweaking the mission rewards to increase the isk gain.
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Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.04 15:12:00 -
[2]
Originally by: Super Whopper Why would people move to 0 when the rewards in empire are either similar or higher? Mission running should never have been boosted, it needs to be nerfed once again and loot needs to be either taxed more or refined minerals from loot needs to be nerfed.
Kazzac, nice idea's. I assume you got them from what CCP plans to do in a year or two.
I just got off work awhile ago so cut me some slack. (Reading those minutes when brain drained is quite terrible.)
More like I was responding tha their playstyle/income be nerfed.
However on reading further and thinking abit more, Kazzac's right. Missions are a very big isk tap and should be reduced.
However CCP has spoken about implementation of Agent decay and migration. That should help reduce the tap and drive players to other, presumably, low-sec agents.
But thats another problem and its really OT here.
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Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.04 17:55:00 -
[3]
Originally by: nether void Also smart miners will mine out missions. Endless supply of rocks.
Only select missions. Most of them being in deadspace with sometimes 20-50klicks from warp in points, the time taken to crawl to the roids is just not worth the trouble and time wasted to mine. |
Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.05 10:20:00 -
[4]
Edited by: Forceflow on 05/02/2009 10:20:56
Originally by: Caleb Ayrania
*stuff about targeting*
I don't see what this would do other than annoy miners and anyone who engages in fleet battle.
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Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.06 11:19:00 -
[5]
Originally by: Sashman Cole If you're really, utterly determined to make a change and address the "problem" of loot completely remove loot drops and salvage from all missions and rats everywhere and replace with an equivalent amount of isk.
We'll have problem where 'salvage', as we know its meaning, is gonna come from then. Furthermore T3 is gonna be fueled with sleeper drops so I don't that working out. Remove some drops: yes. All: I don't think so.
Replacing everything with ISK is gonna be such a massive ISK tap that is going to draw even more people to do mission. We'll be looking at MASSIVE inflation and your isk is gonna drop in value such that you might be worse off than before, since your buying power is going to drop in relation as well.
Too much of this and we might start to see barter trade being the norm in eve. .
Originally by: Sashman Cole
The Empire runners and ratters everywhere have all the cash they want but then depend on others for their minerals. If you have too many people running missions/ratting you'll get price inflation which will tempt more people into mining and manufacturing. Push all kit into player manufacture.
T1 and T2, I agree. mass production of faction and officer gear sounds rather wrong to me.
Originally by: Sashman Cole Nerfing missions, removing rewards and general Empire player punishment might well please the 0.0 hardcore but my predictions would be:
1. A lot of casual gamers would log off: Eve is a game not a lifestyle. 2. A proportion who didn't would head for low-sec and 0.0, get ganked to death and give up. TBH that party wouldn't last too long. 3. Most of the survivors would plague the "elite" brigade with their "comedy fail fits" and their noob insistence to do things "their way". Military experts would start whining like the plague about the falling standard of Eve players and proliferation of T1 frigates in 0.0. 4. It wouldn't surprise me if the same military experts ragequit in protest at the influx of "idiots". 5. The macro miners who aren't interested in anything but macro mining would flourish.
1. I would consider eve a way of life. You don't play for years if it wasn't. 2. Frankly I think not. This group is just not risk-adverse but afraid of it. We might see more people leaving eve or actually joining low-sec but most of them will just stay in hi-sec with reduced rewards. 3/4. Can't comment on this. Just gonna put: 'can't please everyone'. 5. They're still going to be a problem. The new dynamic belts should fix this.
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Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.09 07:53:00 -
[6]
Originally by: Joss Sparq That too, though I wasn't 100% certain about the mechanics of PLEX so I didn't comment.
Oh, and Implants. I wager they're something of an ISK sink.
I assume you're talking about the LP store? Yea its one but a minor one.
Too many of those implants pop from storyline missions.
I'm kinda curious what would the effect be if CCP removed implants from storyline missions and substituted them for some sort of faction tokens/equipment/BPC. Would it be enough of an isk sink since lots of those get blown up?
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