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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 12:47:00 -
[1]
Originally by: LaVista Vista

We aim to pleaseÖ
Originally by: Dev Blog The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
So how exactly did the CSM have anything to do with getting a totally rad and neaded feature implimented that already was a development goal and had scads of threads discussing how to go about implimenting it ages before the CSM was a gleam in the ccp pr guy/gals eye? 
Originally by: Dev Blog The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.
CCP-><--Me
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 12:50:00 -
[2]
Edited by: Zeba on 04/02/2009 12:53:41
Originally by: Pattern Clarc It was originally scheduled for a 2011 release date
Yes, so they say.. But it still wasn't the CSM it was the playerbase. The CSM gets you nothing the players couldn't get for themselves. All your guys function is to be a handy target and middleman for player ideas not the architect. But hey thats politics and not for this thread. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 13:06:00 -
[3]
Originally by: LaVista Vista
Originally by: Zeba Edited by: Zeba on 04/02/2009 12:53:41
Originally by: Pattern Clarc It was originally scheduled for a 2011 release date
Yes, so they say.. But it still wasn't the CSM it was the playerbase. The CSM gets you nothing the players couldn't get for themselves. All your guys function is to be a handy target and middleman for player ideas not the architect. But hey thats politics and not for this thread. 
Actually, CCP had quite a different opinion it seemed.
If it wasn't because of the CSM, the skill queue would probably not be in for another few years. 
Thats because they want a centralized area to have all player ideas and that is the CSM function. You personaly do not and never will have an effect as a CSM member to actually change the course of eve development. It was bumped up because ccp wanted to bump it up and the players agreed. If the players had not agreed then even if all the CSM members had unanimously been in favor a a skill queue it would never ever happen. Bet then agan that is not yoru function. You are a convinient middleman that ccp pr can use to structure the wanted features process and toss out to review and news sites as look at us we have player democrocy. Do I disagree with the CSM concept? Not really as it was a needed and quite frankly devious way to get the players to become moar reasonable and coherent in thier wanted feature threads. What ticks me off is that the CEM delegate think [i]They[i] did it and thats just not the case.  |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 13:38:00 -
[4]
Originally by: Serpensis Jeez, this will be nice :)
All those pesky rank 1 skills to lvl1 will be a dream to get going not having to switch every 6 mins.
Yup, alt creation is going to be a snap now. Queue up all those pesky beggining skills and go do something useful with the next 24 hours. <3<3<3<3<3 |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 14:11:00 -
[5]
Originally by: Rakshasa Taisab
Originally by: Zeba Thats because they want a centralized area to have all player ideas and that is the CSM function. You personaly do not and never will have an effect as a CSM member to actually change the course of eve development. It was bumped up because ccp wanted to bump it up and the players agreed. If the players and ccp had not agreed then even if all the CSM members had unanimously been in favor of a skill queue it would never ever happen. ...
The CSM could have just said 'Naah, we're not going to bring that up since only a few vocal minorities want it', left it at that and we would still be waiting in 2011.
Doubtful. All the ducks are lined up for a viable skill queue release now unlike an earlier time. No moar ghost training, tons moar employees to scrum up into teams, imminent release of the box game in all sorts of places that will bring loads of casual gamers who only shop in stores and don't frequent online review sites or magazines, totaly revamped new player experience with bonus extras for the new casual subscribers who are not going to be hardcore 23/7 eve players but do have lots of money to spend on subs for the hour or two a day they do get to play so bring them in and fund all the good stuff for the hardcore empire/low sec/0.0 and upcoming w-space players. Its all in the timing and if stroking CSM egos makes a better news bit then go figure that egos get stroked.  |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 14:48:00 -
[6]
Originally by: Malcanis
Originally by: Irida Mershkov
Originally by: Malcanis At last!
Also: In before someone explains how this will destroy EvE.
IT WILL DESTROY =V=.
I love how people are still whining about the queue though in the thread. Haha. It isnt enufffff.
The 24 hour thing will be an especially huge convenience for new players who have lots of short skills.
Exactly, and in my opinion the real reason it was put in the game for m10 and not shuffled off for the standard SoonÖ or nebulous generic 2011Ö as both explanations for a release date let ccp have the best of both worlds. Plausible deniability for why a feature is not currently in game and the 'OMG CCP YOU ROXXORZ!!! effect when they put it in early. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 15:04:00 -
[7]
Originally by: Steve Celeste Amazing that CCP agreed to such an overly complex implemetation of skill queueing. Just automatically set the next level of the same skill to active when the previous finishes, simple.
But nooooooo, let's make it really complex.
Oh well, thanks anyway 
Its complex so that it will be useful for lots of short annoying skills that are hard to train due to rl time constraints still but keeps someone training a supercap alt from chaining cap ship 5 and carrier 5 then come back in a couple of months to a mothership.
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 15:56:00 -
[8]
Originally by: Pesky LaRue thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented
Intergal in what way past repeating the playerbases wishes? CCP did the codeing and the playerbase did the wanting and brainstorming. Do your really think that we would not have a skill queue for the big m10 retail push to make it scads easier for the projected casual player with limited playtime to actually play instead of flipping endless basic skills if someone in ccp hadn't thought up the csm council? What if instead they had made a new forum area and had some ccp interns active in it solely moderating and guiding the topics along productive and dev usable paths? CSM is a function to organise player wishes for ccp consideration. CSM does not have the slightest thing to do with anything getting done earlier or later unless they have enough player input to make a case and even then ccp has full rights to completely ignore said advice in place of thier own schedual and ideas. Now to the layman it might seem the csm got the skill queue earlier than the normal soon or 2011 on thier own but in reality it just happened that skill queue was ready to go and all ccp had to do to further the pr was to wink wink that golly gee here is skill queue congrats all who helped and you too csm dudes. And tbh all I'm seeing from ccp about the csm involvment is 'hey we got around to doing something on your list that was totaly unrelated to any percieved schedual change in our plans due to anything you have posted so plzworshikkthxbye'. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 16:55:00 -
[9]
Originally by: Omarvelous I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up!
From the looks of it you can still set a really long skill as the last one trained so an older player with a vacation can queue up 23 hours and 59 minutes of skills then a single long one that will hopefully be long enough to last his time away. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 16:58:00 -
[10]
Originally by: Ankhesentapemkah I was very much excited when I heard CCP had this in development, this was one of my pet issues and I really think this is one of the most anticipated features in the expansion, as it will directly benefit all players.
Indeed and thanks for organising all the player input so ccp could easily read it and possibly work it into thier long standing plans. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 18:16:00 -
[11]
Originally by: Susan Kennedy namely forcing CCP to implement game changes the player base want
How did they force ccp to do it? I'm sure lots of players would like to get in on that little secret?
inappropriate signature. ~WeatherMan |
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