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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 08:49:00 -
[1]
Edited by: sophisticatedlimabean on 27/02/2009 08:54:09
Originally by: Goumindong
For instance, many times Murina has said "you won't want a web, you will want an ECCM" or something similar.
I think you will find that murina has never said that or similar many times at all....are you so running out of arguments that you need to make up comments from others?... 
Originally by: Goumindong The Hyperion is explicitly better in doing everything blaster ships do and everything they ought to do.
Unfortunately the concept and especially the application of the "blaster battleship" in no longer a viable entity in eve. Its only application was 1 v 1 and that is a virtually non-existent style on TQ and coupled with the web nerf blaster BS need a serious overhaul.
Originally by: Goumindong Not only does it have an inherent speed and agility advantage against fellow battleships, its two webs give it an extra factor of advantage to either reduce transversal, or increase transversal.
You are a liar and have no idea what you are talking about, a mega with its mwd running cannot even orbit inside 2km of even a STATIONARY ship let alone one that is moving. And if it is webbed its speed is so low that blasters and lasers do not have a problem hitting it.
So less of the comments about ppl having flown in combat cos you obviously have not, or are ignoring the truth to keep lasers OP compared to other systems.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 15:28:00 -
[2]
Edited by: sophisticatedlimabean on 27/02/2009 15:36:52
Originally by: Goumindong
I could be wrong. Pretty sure i am not. Even if i am, the point still stands, you must account for the advantages the ship has.
The advantages are non-existent compared to the disadvantages.
Originally by: Goumindong This is not true. And the web nerf hurt laser ships much more. It hurts ships with lower tracking more than ships with higher tracking... I assume you can do the math.
Wrong the weB nerf boned the ships that operate almost exclusively within that range the most, web range is less than 20% of pulse lasers available range.
Originally by: Goumindong 1. Don't orbit with your mwd on. That is dumb
Non mwd speed for a BS = around 50ms with just a single web and lasers can hit a BS just fine at close range doing those speeds.
Originally by: Goumindong 2. No, you very well can get under guns by orbiting even when webbed. It just means that you need to get closer. Blow those graphs up for the area under 5km and you will see what I mean.
At 500m vs a 50ms moving BS the dmg difference between a hype and a baddon is 55dps....
Originally by: Goumindong Either you're looking at a bigger gang and you should be using rails. Or you're looking at a smaller gang and transversal matters.
GET A CLUE...
A rail mega does a max gun dps of 578.
Rail fitted mega vs webbed BS doing 50ms at 5km does 430ish dps the lasers and blasters do 900-1000+....
at 3km rails do 242dps while blasters and pulse do over 850-950dps...
at around 1.5km rails do 0dps while blasters and lasers do 650-750dps.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 15:52:00 -
[3]
Edited by: sophisticatedlimabean on 27/02/2009 15:53:11
Originally by: NightmareX
....
A real miracle would not be fixing blasters it would be to stop you from waggling your epeen in local on sissi...
All hail nightmareX sissi warrior extraordinaire...
So tell us more about your knowledge of TQ pvp and the reality of the fits and ships used...  
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 16:19:00 -
[4]
Originally by: NightmareX
LOL, that's my Navy Mega, not my Tempest. My Tempest have exact the same setup on sisi as it have on TQ, except for the t2 Trimarks .
So T2 trimarks...and maybe a full slave set ect ect.....???
And yet we are still not exactly tripping over those fits and ships nor are we seeing many 1 v 1 BS fights on TQ.
Sorry pal but your posting and comments show clearly that you are not even close to being experienced enough about TQ pvp to have any realistic or valid input on this subject.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 16:26:00 -
[5]
Edited by: sophisticatedlimabean on 27/02/2009 16:27:05
Originally by: NightmareX
So T2 trimarks...and maybe a full slave set ect ect.....???
Like no one else on sisi is not using Slaves and t2 rigs .
I can say you this. 90% of those i have been fighting on sisi have either had Crystal or Slave sets on. And like 70% of all have been using t2 rigs.
So why should i not use it then?.
If you cannot figure out how:
1. Both ships fitting HG implants scews results 2. How 1 v 1 fighting in a controlled environment
Gives worthless data for BS combat on TQ then you have made my point already.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 16:37:00 -
[6]
Originally by: NightmareX
It wouldn't be any different if me and the Abaddon pilot didn't had Slaves. I would still tank the Abaddon in the same way as i did with Slaves. And he would died in the same way to, but only faster.
So you think that having extra armour on your pest and drawing out the fight (cos of the implants and T2 rigs) does not effect the results when fighting a cap dependent ship like the baddon (a 15 minute fight i believe you said)....?
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 16:55:00 -
[7]
Edited by: sophisticatedlimabean on 27/02/2009 16:56:09 Anyway on topic:
Blasters need reworking as they are now a almost worthless system, lasers can easily compete at close range with the available targets BS have especially when you factor in single let alone multiple webs.
The extra agility blaster ships have over laser ships is also irrelevant even when applied against unwebbed ships as BS (even the MOST agile BS) are just not agile enough compared to their peers to make even a slight difference let alone a large on in combat.
Rails tracking is so sucky that even a 50ms webbed BS can kite them at under 2km and their max dps even in perfect conditionsis a pathetic joke (578dps).
Cap while considered the "bane of lasers" is also the bane of blasters as well if not more so as they need to almost constantly burn their MWD to get into optimal range where they do very little more dps than lasers anyway.
The single extra mid slot on the Hyperion does allow a extra web but considering the web stacking penalty and the fact that multiple ships with 1 web each work just as well as 1 ship with 2 webs each the benefit is negligible compared to the extra 40,000 ehp abaddons ships get.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 17:09:00 -
[8]
Originally by: NightmareX
Originally by: sophisticatedlimabean Cap while considered the "bane of lasers" is also the bane of blasters as well if not more so as they need to almost constantly burn their MWD to get into optimal range where they do very little more dps than lasers anyway.
Ehhh, well, you can use something called Covert Ops that sit like 300 km from the place you are fighting at, and when you need to get close to a target that are long way from you, you warp out to the cloaked Covert Ops and then you let the tacklers take care of those who are long way from you, and when the tacklers have tackled the rest of those who are long way from you, then you warp down to the tacklers and land all from 5 to 20 km from the targets.
It's not hard to think smart .
Think smart??...
Cos in your world only my side has tacklers and my gang can warp in and out in our BS all the time.....
Just stop posting bud your inexperience and dream world scenarios you think are actually valid are doing you no favors and making you look really foolish.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 17:19:00 -
[9]
Edited by: sophisticatedlimabean on 27/02/2009 17:19:44
Originally by: NightmareX
When we are going after those who are far away from us, we have ofc killed all of the others who are near us. So there is no one to scramble us at that moment.
How convenient...... 
So you have already won the fight and wiped out the oppositions tacklers in your "realistic gang fight scenario" and you are just killing the stragglers at range and saving cap.... 
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 17:29:00 -
[10]
Edited by: sophisticatedlimabean on 27/02/2009 17:33:33
Originally by: NightmareX
Yeah, wasn't someone here whining about waaah wahhh you have to use so much cap on a Mega to MWD to the targets that are far away?.
Nope that is you interpreting a perfectly reasonable and tactical problem incorrectly, a blaster ship needs to mwd towards any target that is not in its optimal (4.5km) if it wants to quickly do its max dps, and multiple targets means multiple burning/mwding causing a major cap issue.
Originally by: NightmareX Then i said, use your brain and stop wasting cap on MWDing all the way to the few targets that are left.
And you do not find it in the least ironic that for your idea to work the fight needs to be already won and all the oppositions tacklers need to be dead..... 
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 17:55:00 -
[11]
Originally by: NightmareX
Whatever you do, a good pvper would never warp his Blaster Mega into a fight if he knows that he will land 40-50 km from the target.
At least i wouldn't do it in a Mega. I would only warp in if i know that i will and in the 10 km range.
1. Nor would i but then you do not always have the option of being the one that warps in.
2. Even at 10km (more on a gate) you still need to approach the primary ship while his buddies burn away and as the fight goes on the further you will need to burn to get into optimal.
While getting hit for uber DPS.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 18:11:00 -
[12]
Edited by: sophisticatedlimabean on 27/02/2009 18:12:51
Originally by: Lilith Velkor
A large neutron blaster with null outdamages a 800mm AC using barrage from 0-29km. And that is a double-bonused AC vs a single-bonused blaster.
And just for comparison purposes, a large neutron blaster with faction AM outdamages a 800mm AC with faction Emp from 0-20km. And that is a double-bonused AC vs a single-bonused blaster.
Are you sure cos AM cannot even reach 20km very well let alone hit well, and 29km is rather far for null as well as the "chance to hit", now they may do slightly more dmg at closer ranges but i think you made a minor range error (forgiven and not trolled cos i made a ammo/dmg error on murina ).
EDIT: OK you caught it....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 18:22:00 -
[13]
Edited by: sophisticatedlimabean on 27/02/2009 18:22:56
Originally by: Lilith Velkor
Originally by: sophisticatedlimabean
EDIT: OK you caught it....
Tbh, I'm really glad I could resist the urge to troll your mistake earlier 
Id be interested in seeing the % differences in raw gun dmg in 2km intervals (or even a graph) for AC and blasters while fitted to comparative ships from 0-30km tbh. Using AM in close and null for the longer ranges and the comparative ammo for AC..
It would be quite educational i think.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 18:33:00 -
[14]
Originally by: Lilith Velkor
Originally by: sophisticatedlimabean
Id be interested in seeing the % differences in raw gun dmg in 2km intervals (or even a graph) for AC and blasters while fitted to comparative ships from 0-30km tbh. Using AM in close and null for the longer ranges and the comparative ammo for AC..
It would be quite educational i think.
Would be interesting indeed, although we should keep in mind blasters and ACs cannot easily change their ammo on the fly like lasers can, so in reality blasterships and ac-ships will be nailed to the ammo they choosed before the fight started unless they're willing to give up the damage they can do in 10 seconds to switch.
That is why only 2 ammo types are really worth testing as swapping to null from AM or visa versa is the only reload worth doing in a blaster ship.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 18:43:00 -
[15]
Originally by: Lilith Velkor
Originally by: sophisticatedlimabean
That is why only 2 ammo types are really worth testing as swapping to null from AM or visa versa is the only reload worth doing in a blaster ship.
Same with ACs, its either RF Emp or Barrage. Still, in reality giving up damage for 10 long seconds is a hard decision, it could as well cost you the fight, more so if you get to your desired range again later in the fight.
Ive found that considering the speed of BS and their available targets you get quite a bit of warning and see if you are gonna need to swap up or down or not in plenty of time to do so although you right about null it is the normal default ammo for obvious reasons.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 19:58:00 -
[16]
Edited by: sophisticatedlimabean on 27/02/2009 20:05:18
Originally by: Goumindong
Blaster ships have a larger available target selection. They are faster, have better scan radius, and are more able to fit the modules that enable them to deal DPS to smaller targets or keep them from getting jammed.
Insignificantly faster and scan radius and getting jammed has nothing to do with BS available target selection.
Originally by: Goumindong The web nerf hurt large ships that are in web range and have fewer med slots. The more med slots you have, the better off you are(to a point). The ideal range of the ship does not matter, only the range you're currently at matters.
Rubbish, as yours and other graphs have shown a webbed BS gets hit just as easily by lasers as it does blasters and the fact is that in a fight multiple webs will be used anyway..
It is simple reality vs your dream paper tiger mathematics.
Originally by: Goumindong And how much dps are they doing at that distance? And what about damage types?
55dps difference is 55dps playing with dmg types when ppl fit plug and plate fits is pointless as well as the fact that the lower the base dmg the less pronounced the difference becomes as the ehp of ships does not decrease in the least making the 40k more ehp on the abaddon a lot more favorable.
Originally by: Goumindong And a pulse geddon does 681 and its all EM damage.
So what????, the baddon does 900+ compared to the rail mega that does 578, the geddon does not count as the hype cannot fit rails.......playing with non-comparable ships will not help you... 
Originally by: Goumindong Also, you're ignoring drones, which do indeed matter in the short range like that.
hype = 100m3 drone bay = 253dps with max drone skills. abaddon = 75m3 drone bay = 210dps with max drone skills. Result 43 more dps LOL...
But even so if drones and tracking are a issue the drone dmg favors pulse ships more than blasters....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 20:34:00 -
[17]
Originally by: Goumindong
Wait, you're telling me the ability to hold and keep(and the speed at whih its applied) a lock, web, and scram has nothing to do with your available target selection?
Oh dear we are back to your 1 v 1 scenarios....anyway choose between a extra web or a eccm pls its tiring seeing you refit they hype mid fight depending on how it suits you.
Originally by: Goumindong Not really, no
Yes really, tracking in a blaster vs pulse scenario with multiple BS is irrelevant as all the ships will have at least 1 web each and stacking makes having 2 on the hype pointless.
Originally by: Goumindong And 55dps makes a difference when its on top of whatever normal damage you do.
55 extra dps is nothing when ships are at close range and doing low dps anyway that perfectly suits the ship with the extra 40,000ehp.
Originally by: Goumindong The Abaddon does 915 DPS with AN MF L. It does 730 with scorch. After damage types this is not much more damage that the Mega. And the mega has a full drone bay.
Its plenty more than the rail mega especially at close range.
Originally by: Goumindong Drone damage favors no one. Its neutral. .
Actually drones favor pulse ships cos of the range pulse get, ogre IIs do 1000ish ms so when you look at scorch optimal that is 45 secs (+how far the baddon has burned) for the drones to travel while the pulse ship is doing 730dps.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 20:57:00 -
[18]
Edited by: sophisticatedlimabean on 27/02/2009 20:59:20
Originally by: The Djego Correct
To be brief the blaster ships suck at all forms of gang pvp and even in the non-existent solo pvp area they still suck but the best that can be said about them in solo is that they suck marginally less than a couple of other races at it.
So all we beed are BF areas in every system in eve and...well ok certain ppl will still sit on sissi as its cheaper for a epeen stroke..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 21:06:00 -
[19]
Edited by: sophisticatedlimabean on 27/02/2009 21:06:50
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: The Djego Correct
To be brief the blaster ships suck at all forms of gang pvp and even in the non-existent solo pvp area they still suck but the best that can be said about them in solo is that they suck marginally less than a couple of other races at it.
So all we beed are BF areas in every system in eve and...well ok certain ppl will still sit on sissi as its cheaper for a epeen stroke..
Hmm, i thought that the BF arenas on sisi was to test out ship and setups, not to do e-peen strokes .
so did i...
So what TQ reality did that belong in?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 21:17:00 -
[20]
Edited by: sophisticatedlimabean on 27/02/2009 21:20:17
Originally by: NightmareX
And i know 100% how Blasters works on TQ, so no one need to tell me how they are working.
Perhaps that is what you think with your limited understanding but you have failed utterly to show that with your 1 v 1 stats, in fact all you have done is show how worthless blaster ships are in gang pvp on TQ and they the need some kind of a buff.
But by all means go ahead and give us a gang scenario....oh and one that you have not already won and have killed all the tackle and just are mopping up stragglers...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.02.27 21:27:00 -
[21]
Edited by: sophisticatedlimabean on 27/02/2009 21:30:46
Honestly bud you ask why ppl think you have no idea and are out of touch with TQ then you post this as a example of balanced combat on TQ:
Originally by: NightmareX Last 1 vs 1 fight i had against a Megathron on TQ in my Tempest, i lost because i did 4-5 mistakes in the fight..............
What does it take to get into you head that 1 v 1 is not a thing that happens or is how BS balance on TQ.
After all you had to move to sissi to get any but again and again you preach about it like its a valid and well used type of pvp on TQ, sorry but you are not on the same page as the rest of us...in fact you really are not even in the same game..literally.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 21:41:00 -
[22]
Originally by: NightmareX
And you don't get into your head that even when 1 vs 1 fights doesn't happens often on TQ, i can get 1 vs 1 fights every day if i want. I only have to ask some players and i can get plenty of 1 vs 1 fights.
You honestly do not see how unrealistic and out of touch to everybody elses eve you actually are do you?.
Originally by: NightmareX Those who says 1 vs 1 fights are dead have never done 1 vs 1 fights tbh.
I wish what you say was true as far a BS was concerned on TQ, but then if it was so true maybe you would spend more time on TQ getting kills in your 1 v 1 BS fights and posting killmails...
Originally by: NightmareX Or you might be a lazy bastard who doesn't look for those who want 1 vs 1 fights.
Reported, if you cannot stay civil when it is pointed out how out of touch you are perhaps you should refrain from posting.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 21:47:00 -
[23]
Originally by: NightmareX
Your like Murina
I am murina this is my main, and you are not right and have given no evidence other than 1 v 1 fights on sissi with unrealistic rigs/implants fitted and a obvious lack of understanding about the reality of TQ BS combat.
You have done more for the argument that blasters need fixing than you ever have against it.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 21:58:00 -
[24]
Edited by: sophisticatedlimabean on 27/02/2009 22:00:23
Originally by: NightmareX
And also, explain to me what i have said that have proven that Blaster needs fixing?.
Post 726.
Maybe you could explain how one of your 15 minute 1 v 1 BF area BS fights bears any resemblance to BS gang fighting on TQ.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 22:04:00 -
[25]
Originally by: NightmareX trolling
/ignore.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.27 22:08:00 -
[26]
Originally by: Atsuko Yamamoto
I think EFT has gone to your head...I could try and explain to you what NightmareX is trying to say but your just really not listening at all.
I understand him perfectly but a 15 minute 1 v 1 fight on SISSI bears no resemblance to a bs gang fight on TQ.
Originally by: Atsuko Yamamoto Pilot skill makes up for a lot and being able to react-to and counter second by second actions your target is making.
Nobody is arguing that but its no reason to keep ships unbalanced or virtually useless.
Originally by: Atsuko Yamamoto TBH Blasters could use a little tweaking, but that's just me.
I think so to.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.27 22:11:00 -
[27]
Edited by: sophisticatedlimabean on 27/02/2009 22:12:29
Originally by: NightmareX
EFT is waaaaaaaaaaaaay more important for Murina than real TQ or sisi PVP experience is.
NightmareX Kills: 209 (+400 he "CLAIMS" were not posted ) Losses: 22
Sophisticatedlimebean Kills: 2,148 Losses: 130
I only started using eft a week or so ago FYI..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.27 22:15:00 -
[28]
Edited by: sophisticatedlimabean on 27/02/2009 22:16:13
Originally by: NightmareX
Remember, tweaking and boosting is 2 different things .
Redefining the dictionary already???...
A positive tweak is a boost.
A negative tweak is a nerf.
Originally by: NightmareX
Oh look at the 'I'm so uber because i have so many kills'. So if i had killed 10k shuttles, does that make me a better PVPer than you?.
NO, but they i have real and varied combat kills not smart bomb gate camping or shuttle kills.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.27 22:19:00 -
[29]
Originally by: NightmareX
So, changing the Optimal to lower range and make the Falloff bigger to Blasters is a boost?, no, it's a tweak.
That would be a nerf.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.27 22:28:00 -
[30]
Originally by: NightmareX
But anyways, you should see the different from boosting to a tweaking / adjusting.
A adjustment either increases a ships effectiveness at a certain thing or it decreases its effectiveness at a certain thing and as such is either a buff or a nerf.
Look whyy are you dragging this topic way off and into "definitions" or words..is it all you have left to give cos if so im gonna ignore you unless you have on topic things to say instead of pointless argumentative trolling.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.02.27 22:40:00 -
[31]
Edited by: sophisticatedlimabean on 27/02/2009 22:42:40
Originally by: Goumindong
Stacking does not make the second web pointless. Frist web slows to 40%, second slows to 20%
And it does not matter if its 2 or 1 ship with those webs....
Originally by: Goumindong 55 DPS over 100 seconds is 5,500 damage. 98 DPS is 9,800 damage.
In BS gang combat that is nothing, its hardly a reload cycle for lasers let alone blasters ect ect.
Originally by: Goumindong We've been over this before, its not. It is at close range, but not much else.
We have been over it and you wererc wrong, rails are awful in gang combat, and even at what they can do beams are much better if you compare them when used on the available ship types.
Originally by: Goumindong We've been over this before, its not. It is at close range, but not much else.
And the ships/systems with the massive optimal can push out 700+dps for the 45km/sec travel time or 900+ for the 15km/sec travel time.
Originally by: Goumindong I will take this to mean that no, you do not know what diminishing returns are.
Is it like fitting dual webs on your ship when the rest of you gang has at least one each as well...yup i think it is although it could also be referred to as pointless..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.27 23:07:00 -
[32]
Edited by: sophisticatedlimabean on 27/02/2009 23:11:04
Originally by: Raniss
There is no other need for me than to say anything other than that, since people like Murina have already proven multiple times that blasters suck in any gang situation (read: there are much better shipchoices), and 1vs1 situations are unrealistic only because of the reason solo pvp died and current game mechanics force people to take part of the 'blob/ecmwarfare online' game.
The most amusing thing is that even goumindong agrees that blasters suck in gang combat, he just thinks they deserve to, mostly cos he wants amarr to stay way OP in BS gang combat on TQ compared to AC and blasters .
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.27 23:15:00 -
[33]
Originally by: NightmareX
Wasn't Kil2 talking about that he have more went to Gallente BS'es now?. Because in fact, Amarr BS'es / Lasers aren't that good as someone says they are?.
I have seen no posts to that effect but i have seen lots of "use rails" posts ect from gourmie...
So apparently rails > blasters , i hope nobody starts using them on sissi or your ecmpest may be in trouble...
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sophisticatedlimabean
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Posted - 2009.02.27 23:31:00 -
[34]
Edited by: sophisticatedlimabean on 27/02/2009 23:33:24
Originally by: Trader20 Lasers already deal the worst damage type (em/therm) because of the armor tankers high resist, so no need to nerf them.
I do not think lasers particularly need a nerf either no matter the dmg types or as i see those as not so important tbh (although less tracking would not hurt).
1. Blasters on BS need reworking as they are now a almost worthless system on TQ, lasers can easily compete at close range with the available targets BS have especially when you factor in single let alone multiple webs.
2. The extra agility blaster ships have over laser ships is also irrelevant even when applied against unwebbed ships as BS (even the MOST agile BS) are just not agile enough compared to their peers to make even a slight difference let alone a large on in combat.
3. Rails tracking is so sucky that even a 50ms webbed BS can kite them at under 2km and their max dps even in perfect conditions a pathetic joke (578dps).
4. Cap while considered the "bane of lasers" is also the bane of blasters as well if not more so as they need to almost constantly burn their MWD to get into optimal range where they do very little more dps than lasers anyway.
5. The single extra mid slot on the Hyperion does allow a extra web but considering the web stacking penalty and the fact that multiple ships with 1 web each work just as well as 1 ship with 2 webs each the benefit is negligible compared to the extra 40,000 ehp abaddons get.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 00:00:00 -
[35]
Edited by: sophisticatedlimabean on 28/02/2009 00:05:07
I am not sure about the use of a single LAR fitted to a plate/eanm tank would help for GANG combat cos if the ship with it fitted was primaried by a hostile gang it could never rep the same amount of HP as a extra plate would give in the time it would take the gang to pop the targeted BS.
A boost to optimal and a reduction in falloff to keep the max range the same or dmg along with a tracking buff could make blaster ships more effective in their role (that the web nerf hit hard) while giving them the ability to be more effective in gang situation, and while still not being as near as good in gang combat as laser BS they would at least be better than useless.
I think that a increase to falloff would give blasters a increase in range and they are fine with the range they have more dmg at their longer available ranges.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 00:25:00 -
[36]
Originally by: Goumindong
And what weapons are those shield tanking ships fitting(and how much damage do they do at what distance and range)?
Missiles proly as shield tanking tends to mostly be a caldari trait so any dmg type they feel like at 0-45km for torps and further for cruise....
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sophisticatedlimabean
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Posted - 2009.02.28 00:36:00 -
[37]
Edited by: sophisticatedlimabean on 28/02/2009 00:44:12
Originally by: Trader20 Range: pulses
DPS: Blasters (factoring in res of armor tankers)
More cap Usage: I'm giving this one to the blasters b/c of it's necessity to use a mwd.
Reload: Pulses
Skills: Same
Maybe but if you consider that range and reload are absolutes and always available for lasers.
While blaster DPS may not be due to range and if range is a issue so is cap......
Originally by: Trader20 fitting on bonused ships: same
I give this to lasers as well as they can fit a much larger ehp....after all you gave dmg type to blasters and that is subject to how the target is tanked (most common is plug/plate armour) and its range, so as the most common armour ehp has to be the win on fittings and that = lasers...
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sophisticatedlimabean
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Posted - 2009.02.28 01:08:00 -
[38]
Edited by: sophisticatedlimabean on 28/02/2009 01:09:10
Originally by: sAyArrrr
The only case where blasterships *might* come on top is in a 0km bsgang vs bsgang slugfest, and even then, verrrrry small chance that situation will happen.
The thing is that in that situation the laser ships need only burn away while the blaster ship need to stay close to the primary laser ship, so after the first few go down the other laser ships are now at range and the blasters ships need to constantly burn after each one to get into their higher dps optimal.
Now in a "start at 0" situation the blaster gang may win and have a good chance to do so but the fact is that the laser ships gang would also take a HEAVY toll in blaster ship kills before MAYBE losing.
Now reverse that to a "start 25-45km" situation.......unless the laser ships screwed up they would melt the blaster boats one after another on approach and hardly take a loss.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 10:25:00 -
[39]
Edited by: sophisticatedlimabean on 28/02/2009 10:28:49
Originally by: NightmareX
Originally by: sophisticatedlimabean The thing is that in that situation the laser ships need only burn away while the blaster ship need to stay close to the primary laser ship, so after the first few go down the other laser ships are now at range and the blasters ships need to constantly burn after each one to get into their higher dps optimal.
Now in a "start at 0" situation the blaster gang may win and have a good chance to do so but the fact is that the laser ships gang would also take a HEAVY toll in blaster ship kills before MAYBE losing.
Now reverse that to a "start 25-45km" situation.......unless the laser ships screwed up they would melt the blaster boats one after another on approach and hardly take a loss.
In that situation, i would warp off the whole gang with Gallente BS'es, and then wait until our Covert Op(s) have got to a point where he is pretty close to the enemies, and then warp the gang with Blaster BS'es in to kill them all. Or those who get scrambled.
Odd how its always your side that has tackle and scouts ect....
At 25-29km you can be scrammed by the laser BS and cannot warp and at the 30+ range you could be bubbles ect...warping off is not a option..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 10:44:00 -
[40]
Originally by: Marn Prestoc Boosting blasters, especially in DPS would just screw AC's (which arn't great due to falloff mechanics), you'd end up with a topic this size in no time. If there is truely a major problem then nerf the tracking of pulse lasers, don't just boost two other systems.
I think AC need a buff as well tbh....and a tracking nerf to pulse (even though i think its needed) will not help blasters.
Originally by: Marn Prestoc If you boost the damage of blasters (especially by 20% as someone suggested) then you further move the DPS outputs away from what is tankable.
Very true but is that not the whole idea behind blasters....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.02.28 11:12:00 -
[41]
Edited by: sophisticatedlimabean on 28/02/2009 11:12:08
Originally by: Marn Prestoc
Check out Falloff Formula Change - Would boost AC's more than Blasters more than Lasers. Principle and the effect can be seen there, exact change can be adjusted. Edit: More info. If going to read 1 post read this one.
It seems ok for blasters ect but i do not think lasers need yet another boost tbh.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 11:52:00 -
[42]
Edited by: sophisticatedlimabean on 28/02/2009 11:53:01
Originally by: NightmareX
Have you watched the movie i linked to longer up?.
Not yet its a long download.
Originally by: NightmareX I want you to see it and answer me if Blasters still are crap and worthless in that movie ?.
PPl rarely post fraps of them losing fights but il look over it if it ever finishes downloading. Still at least these are TQ pvpers unlike you....
Originally by: NightmareX Don't deny to answer my question, because if you do, then it only shows one thing about you.
Now i think i will actually stop the DL just cos of that little childish comment.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 12:10:00 -
[43]
Edited by: sophisticatedlimabean on 28/02/2009 12:10:23
Originally by: NightmareX yet another epeen stroke
Do you ever get tired of telling ppl how uber you are (well how uber you "THINK" you are) , do try to stay on topic...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 12:16:00 -
[44]
Originally by: 7shining7one7 ITT a guy who thinks that if he can create threadnoughts filled with meh, that ccp will actually change the game to his liking regardless how rubbish the idea is..
Deschenus Maximus seems quite knowledgeable imho although as you have shown some ppl do not have the experience or in game knowledge to process the idea properly.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 12:23:00 -
[45]
Edited by: sophisticatedlimabean on 28/02/2009 12:27:39
Originally by: 7shining7one7
you might have a 5 year old char but you've never flown amarr.. maybe you should stfu about lasers till you've done so.
1. Considering this is a blaster issue thread i suggest you think before you post, lasers are just being used for a reference point as AC rails and beams have also been.
2. Oh and comments about experience would be better received from somebody who has actually flown ANY ships...so post with or tell us your main (unless this is your main then LOL... ).
3. NOW IF YOU HAVE ANY ON TOPIC INSIGHTS YOU ARE WELCOME TO POST THEM.....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 12:39:00 -
[46]
Edited by: sophisticatedlimabean on 28/02/2009 12:42:28
Originally by: 7shining7one7
it takes serious dedication to act that stupid for 28 pages..
so you admit that you haven't flown any amarr ships.. oh and btw. this char can fly gallente cmd ships aswell as having amarr bs V..
and as for your last thingie.. you ride all this on having a 5 year old char, but you don't have a f'ing clue what you're on about.. and you probably bought it through the trade bazarr or ebay too and are now acting tough..
Amarr BS 5?
7shining7one7
4 losses 1 kill
None in a amaar BS...
I have no interest in discussing off topic crap with either a rude alt troll (who does not have the nerve to post with his main) or a main with no xp or anything to add to this discussion.
/ignore.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 12:45:00 -
[47]
Edited by: sophisticatedlimabean on 28/02/2009 12:49:32
A ON TOPIC post i made earlier in the thread.
I do not think lasers particularly need a nerf either no matter the dmg types as i see those as not so important tbh (although less tracking would not hurt).
1. Blasters on BS need reworking as they are now a almost worthless system on TQ, lasers can easily compete at close range with the available targets BS have especially when you factor in single let alone multiple webs.
2. The extra agility blaster ships have over laser ships is also irrelevant even when applied against unwebbed ships as BS (even the MOST agile BS) are just not agile enough compared to their peers to make even a slight difference let alone a large on in combat.
3. Rails tracking is so sucky that even a 50ms webbed BS can kite them at under 2km and their max dps even in perfect conditions a pathetic joke (578dps).
4. Cap while considered the "bane of lasers" is also the bane of blasters as well if not more so as they need to almost constantly burn their MWD to get into optimal range where they do very little more dps than lasers anyway.
5. The single extra mid slot on the Hyperion does allow a extra web but considering the web stacking penalty and the fact that multiple ships with 1 web each work just as well as 1 ship with 2 webs each the benefit is negligible compared to the extra 40,000 ehp abaddons get.
PS: 15 days to amarr BS V. & T2 lasers already done.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 13:18:00 -
[48]
Edited by: sophisticatedlimabean on 28/02/2009 13:19:09
Originally by: sophisticatedlimabean
PS: 15 days to amarr BS V. & T2 lasers already done.
Originally by: 7shining7one7 lies..
Ok my bad 16days 8 hours...
skillz
Originally by: 7shining7one7 after dodging it for 3 replies..
Dodging 3 replies about who your main is???, yup i noticed...
Originally by: 7shining7one7 more like a f'ing noob with a 5 year old char.. stfu.
By all means contact my past corps, proof or stfu indeed .....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 13:57:00 -
[49]
Originally by: 7shining7one7 nightmare plz understand that you're talking to his alts.. 
I do not hide behind alts you do.
Post with your main or tell us his name.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 14:01:00 -
[50]
Edited by: sophisticatedlimabean on 28/02/2009 14:05:55 Edited by: sophisticatedlimabean on 28/02/2009 14:03:31
Originally by: 7shining7one7
Originally by: sophisticatedlimabean i are murina
Never denied it in fact i gave that info out freely in this thread as well as others...AS YOU WELL KNOW AS YOU LINKED ME DOING IT IN ANOTHER THREAD... 
Originally by: sophisticatedlimabean
Originally by: NightmareX
Your like Murina
I am murina this is my main
NOW ARE YOU GONNA GROW A PAIR AND TELL US YOURS...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.02.28 14:16:00 -
[51]
Originally by: 7shining7one7
you want blasters with 30km OPTIMAL
Find a single post or thread with me asking for blasters to have a 30km optimal and i will send 1 billion isk to your main....if you ever have the nerve to post with it... 
Oh and i did not start this thread ltr.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 14:20:00 -
[52]
Edited by: sophisticatedlimabean on 28/02/2009 14:20:47
Originally by: 7shining7one7
you posted it with murina in the thread tachyon equivalent for the other races.. threadnought. you may send the 1b isk to this char k thx..
Link to quote or stfu.
And if this is you main lol 4 losses 1 kill ever...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 14:39:00 -
[53]
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to the 20km range with a steep falloff to 27/30km and 0 gun dmg after 30km for gallente blaster ships apart from the slight dmg from drones.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 2-10km range, (under 2 no fecker in a gunnery BS hits much unless its a stationary barn door).
that's even worse..
So blasters with a 30km optimal is < than blasters matching the dmg of pulse upto 20km and doing 0 dmg at 30km......     
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 14:47:00 -
[54]
Edited by: sophisticatedlimabean on 28/02/2009 14:50:13
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to the 20km range with a steep falloff to 27/30km and 0 gun dmg after 30km for gallente blaster ships apart from the slight dmg from drones.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 2-10km range, (under 2 no fecker in a gunnery BS hits much unless its a stationary barn door).
that's even worse..
So blasters with a 30km optimal is < than blasters matching the dmg of pulse upto 20km and doing 0 dmg at 30km......     
yes because you're not taking damage types or resists and a host of other intricate racial balance points into consideration.
Bud 0 gun dmg at 30km is always gonna be less than blasters having a 30km optimal (so max raw dmg at 30km vs 0), resists and "intricate balance points" are irrelevant to that....
You are a very angry person.
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sophisticatedlimabean
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Posted - 2009.02.28 14:53:00 -
[55]
Edited by: sophisticatedlimabean on 28/02/2009 14:54:09
Anyway the troll has reminded me of my idea..
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to the 20km range with a steep falloff to 27/30km for gallente BS blaster ships.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 2-10km range, (under 2 nobody in a gunnery BS hits much/hard unless its a stationary barn door).
/ignore off topic trolls.
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sophisticatedlimabean
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Posted - 2009.02.28 15:09:00 -
[56]
Edited by: sophisticatedlimabean on 28/02/2009 15:16:49
Originally by: NightmareX
Originally by: sophisticatedlimabean
Anyway the troll has reminded me of my idea..
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to the 20km range with a steep falloff to 27/30km for gallente BS blaster ships.
You know that by doing that, your going to make something in EVE combat VERY unbalanced right?.
A marginal increase in dmg for BS blasters within the 10-20km range would not change anything apart from making blasters marginally better in gangs.
And it would hardly be the end of "balance" in eve...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 15:27:00 -
[57]
Originally by: NightmareX
Was the HP buff some years ago to make the combat last longer meant so you can boost the damage on guns more and more on weapons?.
If we just boost and boost the damage on weapons, then what was the reason for the HP buffs some years ago?.
If you boost Blasters, then Autocannons also need a boost in something. But as Autocannons are not, it doesn't need any boosts.
Pointless question considering what is being asked AND HERE IS WHY:
Nobody is asking for blasters to be doing more dmg than they are already the idea is to be doing that dmg at a slightly longer range.
Lasers already do the amount of dmg we are talking about and they do it out to 45km ffs so giving blasters a bit more dmg in the 10-20km area does not increase blasters max dps it just increases the dps they do from 10-20km from low to a bit better.
For somebody who considers themselves knowledgeable i would have thought you would have grasped that.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 15:44:00 -
[58]
Edited by: sophisticatedlimabean on 28/02/2009 15:45:36
Originally by: NightmareX
Your actually makes combat in EVE with Blasters way shorter in times if your gonna boost the Blasters as you want them to be.
Considering we are giving blasters the same dmg as lasers get from 10-20km blaster fights will be only as fast as laser fights are now within those ranges, apart from the fact that lasers get a crap tonne more ehp and 25+km more doing that dmg...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 15:49:00 -
[59]
Edited by: sophisticatedlimabean on 28/02/2009 15:50:47
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: NightmareX
Your actually makes combat in EVE with Blasters way shorter in times if your gonna boost the Blasters as you want them to be.
Considering we are giving blasters the same dmg as lasers get from 10-20km blaster fights will be only as fast as laser fights are now in those ranges, apart from the fact that lasers get a crap tonne more ehp and 25+km more doing that dmg...
And you still forget that Lasers deals the crappiest damages. EM and Tharmal against armor omni tanks doesn't make lasers fights any faster, AT ALL .
Blaster get slightly better dmg and dmg types.
Lasers get much greater range and ehp.
Sounds about right to me...
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sophisticatedlimabean
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Posted - 2009.02.28 16:06:00 -
[60]
Originally by: NightmareX
Read this again:....
I can read fine but what i said still applies, laser get much greater range and ehp while blasters get a slightly better max spike of dmg at very close range and better dmg types.
That does not change the fact that blasters need to do more dmg at 10-20km to make them slightly better in gang combat.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.02.28 16:15:00 -
[61]
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: NightmareX
Read this again:....
I can read fine but what i said still applies, laser get much greater range and ehp while blasters get a slightly better max spike of dmg at very close range and better dmg types.
That does not change the fact that blasters need to do more dmg at 10-20km to make them slightly better in gang combat.
I don't know what you are on about, but Blasters works fine in gang combat now.
Yup all you need is to camp a station in RR fits and with logistic and falcon alts and kill ships with undocking lag.......
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sophisticatedlimabean
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Posted - 2009.02.28 16:20:00 -
[62]
Originally by: NightmareX Only lazy pvpers want to have it like you want it to be. And do we want lazy pvpers in EVE?, no.
Pulse ships have it like this now...in fact they have it with 25km more range and a crap tonne more ehp....
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sophisticatedlimabean
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Posted - 2009.02.28 16:24:00 -
[63]
Originally by: Goumindong
1. Why do they need to be better in gang combat? Rails are the Gallente gang combat weapon. Why do you not just fit rails instead?
Im sorry but are you the person in the post above saying that giving pulse their old tracking would make them useless.....rails have tracking a crap tonne worse than pulse had before they were buffed... 
Originally by: Goumindong 2. Your proposal will not make them "slightly better in gang combat" it will make them the god kings of on gate pvp.(stations/lowsec/etc)
Considering that im only asking for them to match pulse in the 10-20km range what does that say about pulse as they have 30km more range doing that dmg AND 40k more hp...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 16:30:00 -
[64]
Edited by: sophisticatedlimabean on 28/02/2009 16:31:05
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
Originally by: Goumindong
1. Why do they need to be better in gang combat? Rails are the Gallente gang combat weapon. Why do you not just fit rails instead?
Im sorry but are you the person in the post above saying that giving pulse their old tracking would make them useless.....rails have tracking a crap tonne worse than pulse had before they were buffed... 
you can't compare pulse to rails..
I know that, im surprised you actually know that...unfortunately gourmie missed the memo (post 904)...
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sophisticatedlimabean
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Posted - 2009.02.28 16:34:00 -
[65]
Edited by: sophisticatedlimabean on 28/02/2009 16:36:12
Originally by: 7shining7one7
oh.. is this the ol' switcheroo?
Nope just somebody else like you who kicks his own butt within his own contradictory posting by arguing with no basis and foundation in truth or reality.
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sophisticatedlimabean
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Posted - 2009.02.28 16:39:00 -
[66]
Originally by: Trader20 What do people think about the neutron blaster rohk which hits out to 10km opt + 6.3km falloff with void or 17km opt + 16km falloff with null? Is a range buff to blasters really that op?
They do not see it as a OP buff they oppose it cos blasters are not their race and as such any buff even one they obviously do not understand is a sideways nerf to their systems in some shape or form.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.02.28 16:41:00 -
[67]
Edited by: sophisticatedlimabean on 28/02/2009 16:42:02
Originally by: 7shining7one7
he was talking about using rails for midrange instead of blasters.. you misrepresent what he says by claiming he was comparing pulse and rails.. i catch you saying you couldn't compare rails and pulse, and you try to pretend like you didn't just misrepresent him by saying oh i knew that but he didn't..

YOU KNOW FOR SOMEBODY WHO GOT CAUGHT IN A LIE EARLIER FROM ANOTHER THREAD I WOULD HAVE THOUGHT YOU WOULD HAVE THE BRAINS NOT TO LIE AGAIN IN THE SAME THREAD WHEN THE PROOF IS ACTUALLY ON THE SAME PAGE...
Originally by: Goumindong 1. Why do they need to be better in gang combat? Rails are the Gallente gang combat weapon. Why do you not just fit rails instead?
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 16:43:00 -
[68]
Edited by: sophisticatedlimabean on 28/02/2009 16:46:03
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
Originally by: Trader20 What do people think about the neutron blaster rohk which hits out to 10km opt + 6.3km falloff with void or 17km opt + 16km falloff with null? Is a range buff to blasters really that op?
They do not see it as a OP buff they oppose it cos blasters are not their race and as such any buff even one they obviously do not understand is a sideways nerf to their systems in some shape or form.
i wonder, how does it feel agreeing with your alt?
Im gonna need 30 bloody accounts with all these alts you say i have.... 
PS: Post with your main.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.02.28 16:53:00 -
[69]
Edited by: sophisticatedlimabean on 28/02/2009 16:54:30
Originally by: 7shining7one7
you tried to say he compared pulse to rails..
He did and does...maybe you should read back a bit he considers pulse and rails to be comparable gang systems....
Originally by: 7shining7one7 also i didn't lie, i just remembered some parts wrong.. you wanted a blaster with 20km optimal doing same damage as pulse multifreq (disregarding damage types) and then falloff to 30km
Utterly wrong YET AGAIN..... AND THE POST IS EVEN IN THIS VERY THREAD.....   
Originally by: 7shining7one7 which is even worse than just 30km optimal...
Wrong AGAIN even if i asked for what you claim blasters with 30km optimal would be better than blasters with 20....and i wanted neither ffs....
Are you on something or are you just mental and hear voices?????????????????............
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.02.28 16:57:00 -
[70]
Originally by: 7shining7one7 Edited by: 7shining7one7 on 28/02/2009 16:52:14
Originally by: sophisticatedlimabean
Im gonna need 30 bloody accounts with all these alts you say i have.... 
howcome? i only pointed out two..
ps: post MOAR with your alts so they can agree with your conclusions and you can be like yeah see it's true ppl agree.. the ones without any character image are particularly convincing.
I was including the OP's who started this and the tach thread (as you seem to think i started them ) along with the ppl who agreed with me on the tach thread (and you said were alts of mine as well )...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 17:02:00 -
[71]
Originally by: 7shining7one7
pointless, argumentative, lying, ignorant, troll
/IGNORE
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.02.28 17:11:00 -
[72]
Originally by: 7shining7one7
and you hit diddly with beam at short range.. even with multifrequency..
YOU SAY BEAMS TO SUCK AS GANG MODULES COS OF TRACKING.....THEN HOW CAN RAILS BE GOOD WHEN BEAMS HAVE MUCH BETTER TRACKING THAN RAILS........
You are a ignorant troll..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 17:18:00 -
[73]
Originally by: Goumindong
Originally by: sophisticatedlimabean
Im sorry but are you the person in the post above saying that giving pulse their old tracking would make them "totally anemic at closer ranges".....rails have tracking a crap tonne worse than pulse had before they were buffed.
In gangs, their performance in the closer range is no problem.
There are a range of situations where the various weapons are useful. Lasers are on the smaller side of gang combat to the middle, rails on the middle to the large. In this comparison, they give up their ability to hit well at shorter ranges for the ability to hit over 100km.
If lasers had a much longer range, i could see them having a lower tracking. Them having a much longer range, however, is not really feasible for a number of reasons.
Crappy justification for a unbalanced system, even beams have awesome tracking compared to rails.
Pulse do not need the tracking they have but even with a 50ms transversal BS the tracking on rails is so bad they miss at close range as well as doing pitifully low dmg.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 17:23:00 -
[74]
Edited by: sophisticatedlimabean on 28/02/2009 17:24:26
Originally by: Madner Kami
Bull****. I wouldn't mind large blasters doing their current max damage up to 10km with a slight boost in tracking speeds to counter some of the webnerf-effects a bit, but everything beyond that point will be so ridiculously overpowered. You clearly have no idea what would need to be adjusted to balance your proposition.
Learn to read, nobody is asking for blasters to do their max dmg to 20km, just to match the dmg of lasers upto 20km.
Originally by: Madner Kami Currently Blasters are doing more damage at short range with less energy consumption and way better tracking. And you want to practically triple their optimal range...
Are you blind or just incapable of reading i said no such thing nor would i want that...
Come back when you can comprehend written English..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 17:34:00 -
[75]
Originally by: 7shining7one7 rant
Tell you what you fit 8 beams on a baddon and look at the tracking and DPS then try to fit 8 rails on a hype....it aint gonna happen.
So we are down to fitting 7 rails on a mega vs 8 beams on a baddon...wanna compare dps now...or ehp or tracking....
Trying to use 350mm rails to compare rof shows what a pathetic manipulative liar you are..
425mm railgun II base rof = 9.56 megabeam laser II base rof = 9.00
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 17:43:00 -
[76]
Originally by: 7shining7one7
Originally by: Goumindong
Originally by: 7shining7one7 beams need better tracking to compensate.. cause their dmg type sucks and cause their cycles are much slower..
They do more raw damage, that compensates for the slower refire rate. In nearly all instances higher damage and lower RoF are advantageous.
considering how a 425 will be a full volley cycle ahead of a tachyon for every 4th cycle (at base) i'd say it evens out quite well indeed, especially taking dmg type into consideration.
Did you bother to include 8 beams vs 7 rails as well as ehp?......i doubt it tbh.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 17:51:00 -
[77]
Edited by: sophisticatedlimabean on 28/02/2009 17:55:38
Originally by: Goumindong
Shooting each other, the megatrhon has 2.6% more tracking(raw tracking advantage to the Abaddon, w/better sig rad going to the Mega), 6+5km more range(36+30 vs 30+20) and the Abaddon has a 40% EHP/DPS advantage.
Rather large advantage...40% more ehp + more dmg when beams fight rails, and 40% more ehp and 1000% more optimal when pulse fight blasters (blasters get 20ish% more dmg at 4.5km though big woop ).
Originally by: Goumindong The Mega will shoot more or less forever, and the Abaddon will run into cap problems in 2-4 minutes.
It has plenty of cap for a gang fight if it fits a cap mod and both ships need to do that.
Originally by: Goumindong Within that range, drones are a factor.
40ish dps less travel time ....give it a rest..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:00:00 -
[78]
Edited by: sophisticatedlimabean on 28/02/2009 18:04:59
Originally by: 7shining7one7
limabean.. tell me your dps, cap and tank with mega beams fitted on abaddon
Rght after you tell me how blasters with 30km optimal are worse than blasters with 20km optimal and 0 dmg at 30km...
Just for laughs...
PS: GROW A PAIR AND POST WITH YOUR MAIN...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:07:00 -
[79]
Originally by: 7shining7one7 TROLL
GROW A PAIR AND POST WITH YOUR MAIN...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:14:00 -
[80]
Edited by: sophisticatedlimabean on 28/02/2009 18:16:24
Originally by: 7shining7one7 TROLL
You reposted my main name in the tach thread for somebody who asked for it when i had clearly pointed out who it was in that thread, you have accused me of being every npc alt in this and the other thread and answering myself and you have on more than one occasion accused me of making outrageous requests for stupid buffs and been corrected 4 or 5 times between the two threads for doing so (but still continued did it multiple times).
You are a troll and you are not a nice person at all.
POST WITH YOUR MAIN OR GIVE OUT HIS NAME.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:21:00 -
[81]
Edited by: sophisticatedlimabean on 28/02/2009 18:22:14
Originally by: Goumindong
No, its 40% more EHPxDPS not 40% more EHP and more damage.
8 beams on the baddon do a lot more dps than 7 rails on the mega...it is more ehp and dps...
Originally by: Goumindong It caps out in 4 minutes or so while running its guns and sensor boosters only with a heavy injector. So if you're warping around, and having to use your MWD, you cut into that number significantly. Cap is not a non-factor for abaddons.
Using a mwd is rare unless you are a blaster ship then its essential..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:32:00 -
[82]
Edited by: sophisticatedlimabean on 28/02/2009 18:35:33
Originally by: 7shining7one7
a) the guy who asked for it you declined typing it but asked him to find it for himself..
And yet you felt the need to troll the thread and re-post it for him...but will not post yours...COWARD
Originally by: 7shining7one7 b) i accused you of being 2 (two) alts in this thread
And a few in the other one..
Originally by: 7shining7one7 c) the buff you are trolling this thread with asking for is exactly the same that you trolled the tachyon thread with.. hey you even cross posted it earlier on.. and it's the same buff that i think is ridiculous
You do not understand it as you 30km optimal comments prove quite clearly.
Originally by: 7shining7one7 d) and you were ripped a new one by about 60 different ppl in the other thread where you posted as murina before i even got there..
Most posters on this and the other thread support a blaster buff its only a troll or two like you who do not.
POST WITH YOUR MAIN OR GIVE OUT HIS NAME.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:39:00 -
[83]
Edited by: sophisticatedlimabean on 28/02/2009 18:39:54 In fact forget it
/ignore troll
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 18:41:00 -
[84]
Edited by: sophisticatedlimabean on 28/02/2009 18:46:16
Originally by: 7shining7one7 .......
/ignore lying troll
Have the balls to post your mains name like i did or troll elsewhere..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 19:06:00 -
[85]
Originally by: Mag's wow this threads gone south. 
But regardless, blasters need a boost on tracking and damage. 
YAY another of my alts.....
Anyway, i think the dmg buff most certainly needs to be done.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 19:32:00 -
[86]
Originally by: NightmareX
They hurt good enough on a BS now anyways in the 5 km range. Blaster BS'es are pretty good balanced now in 1 vs 1 fight, and gang combats.
In close range 1 v 1 (the area they are supposed to be the total kings) they do reasonably ok but not great.
But in gang combat even gourmindong recommends that ppl fit rails instead of blasters....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 19:55:00 -
[87]
Edited by: sophisticatedlimabean on 28/02/2009 19:56:08
Originally by: TrollmoreX
Originally by: Mag's
Originally by: NightmareX Rant...
Mkay. 
Seriously, stop being so mean against my lesser counterpart, i hate to wipe all the tears from the floor. 
Stop posting with my alts...
Anyway a boost to blasters is inevitable..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 20:54:00 -
[88]
Edited by: sophisticatedlimabean on 28/02/2009 20:54:28
Originally by: Cohkka Thanks for proving my point. Have a nice day.
Id be interested in your ideas on this "uber long range" you apparently posted a great deal about and are "demanding" gallente get....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 21:02:00 -
[89]
Edited by: sophisticatedlimabean on 28/02/2009 21:05:00 Edited by: sophisticatedlimabean on 28/02/2009 21:04:39
Originally by: 7shining7one7
Linkage
Totally correct rails (and arties especially) do need a buff compared to beams, especially in the tracking and range departments...
Lets face it the other systems have been left in the dirt compared to both beams and pulse as far as effectiveness in TQ combat is concerned..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 22:32:00 -
[90]
Edited by: sophisticatedlimabean on 28/02/2009 22:32:26
Originally by: 7shining7one7
some very good points djego.. i'm not against blaster changes not reasonable ones.. but what i am against is this tard beansomething.. running around saying nerf amarr in all kinds of convoluted or outright ways.. when they got diddly to do with it and are just fine.. but he's taking any excuse to try to make the devs shaft amarr cause he don't understand the role of scorch and the issues with beams etc. that amarr has and pretends like raw dps is inflicted dps and ignores natural resists, mobility or lack thereof, cap/fitting issues, crystals and their range/damage (he thinks scorch automatically hits full effect on any target between 45k and 0 and that no other crystal is required) and so on...
that said.. i'm not exactly sure that 20km optimal for blasters is the solution.. but i'm pretty sure amarr is not the issue..
AND AGAIN THE LYING TROLL GOES ON A RANT ABOUT THINGS NEVER SAID......
Originally by: sophisticatedlimabean I do not think lasers particularly need a nerf either as that would hot help blasters in the least.
JUST HOW MANY TIMES ARE YOU GONNA TALK CRAP IN THIS THREAD...????
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 22:39:00 -
[91]
Edited by: sophisticatedlimabean on 28/02/2009 22:43:21
A slight tracking reduction would do nothing to hurt pulse muppet, and pulse have been used as a reference point in this thread by loads of ppl and apart from a few off hand comments about tracking no nerfs have been asked for, at least not by me..
YOU ARE A LYING TROLL.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 22:50:00 -
[92]
Edited by: sophisticatedlimabean on 28/02/2009 22:54:13
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
A slight tracking reduction would do nothing to hurt pulse muppet, and pulse have been used as a reference point in this thread by loads of ppl and apart from a few off hand comments about tracking no nerfs have been asked for at least not by me..
YOU ARE A LYING TROLL.
dude saying it a kazillion times won't make eve search go away, but you have fun now.
I have along with others used lasers and the stats laser ships get as a reference point for showing the issues with blasters, i have also on MANY occasions IN BOTH THREADS said that nerfing amaar is NOT the solution as it will not help blasters in the least.
If you are to thick to understand the difference between using lasers as a reference point and asking for a nerf that is you problem and your stupidity/ignorance.
But if it makes you happy i will say it YET AGAIN :-
"NERFING AMARR IS POINTLESS AS IT WILL NOT FIX THE ISSUES WITH BLASTERS AT ALL SO IT IS POINTLESS TO DO SO (ALTHOUGH A REDUCTION IN TRACKING WOULD NOT HURT THEM)".
HAPPY NOW TROLL?????....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 22:57:00 -
[93]
Edited by: sophisticatedlimabean on 28/02/2009 22:57:45
Originally by: 7shining7one7
Originally by: sophisticatedlimabean
But if it makes you happy i will say it YET AGAIN :-
"NERFING AMARR IS POINTLESS AS IT WILL NOT FIX THE ISSUES WITH BLASTERS AT ALL SO IT IS POINTLESS TO DO SO (ALTHOUGH A REDUCTION IN TRACKING WOULD NOT HURT THEM)".
HAPPY NOW TROLL?????....
Yes your bolded caps brings joy to my heart.
Why?????....if you are true to your normal form you will forget/ignore that i have just said this (as you have done in this thread and the other one) within a page or two....
YOU ARE A TROLL
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 23:05:00 -
[94]
Originally by: NightmareX
Uhm, why do you call peoples here for trolls when your the biggest one and the best one to troll here?.
Did you actually bother to read what you quoted???.
The clown has been told over and over and over in multiple threads that i do not think amaar needs a nerf but he insists on making post after post claiming things like i want blasters with 30km optimals and that i want amaar nerfed...
Do you think he has memory issues?, is mental?, or do you think he is just a pitiful troll making up extreme and totally unrealistic stories to try and emo up support...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 23:16:00 -
[95]
Edited by: sophisticatedlimabean on 28/02/2009 23:17:04
Originally by: 7shining7one7 troll
Do your troll search thing and find me asking for specific nerfs to amarr in any of those threads......(apart from maybe a minor tracking nerf)......
I bet i can find multiple posts with me saying that nerfing amaar is pointless not a option as it would not help the blaster problem....
You are a liar and a troll.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 23:36:00 -
[96]
Originally by: NightmareX
Now wanna come with something meaningful?.
Tell you what if you post summat that does not involve a kronos or any other silly sissi fit i may listen to you.
If you can manage to reply to others with something other than a "that will ruin the balance in eve" comment with nothing to back it up i may do the same for you.
But until then you will reap what you have sown....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 23:43:00 -
[97]
Originally by: NightmareX
In absolutely every reply to me, you have to either mention sisi or my ECM Tempest. Do you have some mental problems with that or?.
In virtually every reply you made earlier you used a sissi fight you had in one pimped ship or another to try and discredit a post of mine or others......you are reaping what you have sown suck it up and deal..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.02.28 23:51:00 -
[98]
Plenty of ppl including me have told you why that vid is worthless, you just lack the TQ pvp experience to see how simple and basic that sort of combat is and also how MANY types of BS could have done it as easily and how amarr would have been just as or even more effective.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.02.28 23:58:00 -
[99]
Edited by: sophisticatedlimabean on 01/03/2009 00:02:19
Originally by: NightmareX
Originally by: sophisticatedlimabean
Plenty of ppl including me have told you why that vid is worthless, you just lack the TQ pvp experience to see how simple and basic that sort of combat is and also how MANY types of BS could have done it as easily and how amarr would have been just as or even more effective.
That vid is not worthless AT ALL. Your just to scared to just realize that that's how Blaster BS gangs are fighting today in empire and low sec.
Sit outside station, see ship's undock, drop drone swarm to cause lag spike, call lockable targets, melt targets, RR as needed, rinse and repeat.
Basic BS empire/low sec combat 101, and has been for a loooooong time although the introduction of ECM alts has made it even easier......
But you seem to think this is a modern affection... you don't see much of it or real gang pvp on sissi i suppose...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.01 00:08:00 -
[100]
Edited by: sophisticatedlimabean on 01/03/2009 00:10:02
Originally by: NightmareX
Yeah, it's not like you can fight at a planet when the enemies are sitting at the stations. They can't just use magic and wosh, they are at a planet.
They HAVE to fight them where they have the chance to fight them.
ABP doesn't care where they fight, simply because all they are after is to kill them. It's why they have got a contract.
They may or may not care but the fact is that like anybody with the slightest clue they fight in the place that gives them the biggest advantage and theirs none bigger than sitting on a undocking port with RR ready to drop a drone swarm......
Seriously bud the vid means very little to anybody who understands BS combat and proves nothing apart from the fact that they know how to exploit the undock mechanics...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.03.01 00:11:00 -
[101]
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: NightmareX
Yeah, it's not like you can fight at a planet when the enemies are sitting at the stations. They can't just use magic and wosh, they are at a planet.
They HAVE to fight them where they have the chance to fight them.
ABP doesn't care where they fight, simply because all they are after is to kill them. It's why they have got a contract.
They may or may not care but the fact is that like anybody with the slightest clue they fight in the place that gives them the biggest advantage and theirs none bigger than sitting on a undocking port with RR ready to drop a drone swarm......
Seriously bud the vid means very little to anybody who understands BS combat and proves nothing.
So would fighting at station give them more advantage then fighting at a gate?.
Not knowing the answer to that question shows you should sit quietly and just read posts instead of making them.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.01 00:14:00 -
[102]
Edited by: sophisticatedlimabean on 01/03/2009 00:14:28
Originally by: NightmareX
Did i ask my self that question, or did i ask you?.
If you already know the answer you were being manipulative and as such will be ignored.
Make a statement that can be debated and discussed or not, do not play word games.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.01 00:19:00 -
[103]
Originally by: NightmareX I already know the answer dude.
Learn to read maybe?.
If you already know the answer then you do not need me to answer.
Learn to be direct maybe?.
PS: i will never answer a manipulative question like that so have the balls to make a direct statement or not its up to you.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.03.01 00:24:00 -
[104]
Edited by: sophisticatedlimabean on 01/03/2009 00:26:03
Originally by: NightmareX Does Blasters need to be boosted?.
No they don't.
For somebody who earlier insisted of full details before he was willing to reply you tend to give very little in the way of explanations for your statements....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.01 00:34:00 -
[105]
Edited by: sophisticatedlimabean on 01/03/2009 00:35:05
Originally by: NightmareX
And you gives any better explanations on why Blasters need to be boosted?.
Actually if you read i have given full spread posts with details, graphs, comparisons to other systems with additional references to regular and well known styles on pvp on TQ.
And the best responses from you come in one liners like "that will utter ruin the balance of eve" or "i beat 5 noobs in BS and CS in my pimped kronos so i know gang pvp" ect ect.....
Or you paste a link to a vid containing a really basic form exploitative pvp and you actually think it proves a damn thing.
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sophisticatedlimabean
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Posted - 2009.03.01 00:42:00 -
[106]
Originally by: NightmareX Edited by: NightmareX on 01/03/2009 00:37:56
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 01/03/2009 00:35:05
Originally by: NightmareX
And you gives any better explanations on why Blasters need to be boosted?.
Actually if you read i have given full spread posts with details, graphs, comparisons to other systems with additional references to regular and well known styles on pvp on TQ.
And the best responses from you come in one liners like "that will utter ruin the balance of eve" or "i beat 5 noobs in BS and CS in my pimped kronos so i know gang pvp" ect ect.....
Or you paste a link to a vid containing a really basic form exploitative pvp and you actually think it proves a damn thing.
Awesome reply there, is that the best you can say .
And your graphs is nothing more than EFT warrioring dude. Whatever your reason is, it's still pure and simple EFT warrioring even for TQ.
See, you are given a full explanation with several references to regular in game TQ events and scenarios and look at your juvenile and ignorant response...
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sophisticatedlimabean
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Posted - 2009.03.01 00:46:00 -
[107]
Originally by: NightmareX
So saying that your EFT warrior graph is real TQ experience, yeah i have to agree to that, right everyone?.
See....,you ignore all but what you choose to fixate on in order to dismiss with a single comment all the other things you are unable to deal with.
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sophisticatedlimabean
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Posted - 2009.03.01 00:57:00 -
[108]
Originally by: NightmareX
What do i ignore?. Yes i ignore your pure eft warrior crap. THAT'S WHAT I'M IGNORING.
No you are using the graphs to justify ignoring all the rest of the postings on here.
The graphs were used to show that in normal combat that a webbed BS did not have enough transversal to give a real negative effect in regards to lasers and blasters, and it did that perfectly.
I even logged into sissi and tested available orbits, and that is where i got that screenie of you in your pimped navy mega "testing fit" you were using to waggle your epeen in local....
But like i say you totally ignore that and focus on the fact the very valid graphs were made with EFT.....
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sophisticatedlimabean
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Posted - 2009.03.01 01:07:00 -
[109]
Originally by: NightmareX
And your not ignoring anything in this topic?, naaaaah, your not ignoring many of the really really important things about Omni tanks and resists and signature radius and speed etc. NAH, that's something you haven't ignored at all .
I have ignored nothing, speed is at the very essence of the transversal effects and mwd/cap issues i have been looking at, omni tanks and resists including available ehp have been a topic of discussion i have gone over many times.
And considering we have been discussing BS i will admit that sig radius has not been a topic of great discussion but if you have any great or earth shattering insights about sig radius then go ahead and post them.
So instead of saying "sig radius" and thinking it justifies your position how about telling me how you think it makes such a earth shattering difference in the BS and systems we are discussing.
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Posted - 2009.03.01 01:22:00 -
[110]
Originally by: The Djego
The Vid is worthless to anything about balance questions. Anybody that actually PVP on TQ in Low Sec\Empire Wars knows that Puls/Torp Fittings do the same job in 9/10 Cases without the need of MWDing after your target to get in range. ABPs don¦t fail for fielding Blaster Setups, it is the ultimate solution for fight in an close to docking\jumping Range in Empire wars(to kill things before deagressing/docking) but PVP isn¦t like this all the time. It is like comparing Moorhuhn with Counterstrike, in both you see a crossair moving and a klick, but it isn¦t actualy the same if you know both games. 
Correct.
Originally by: The Djego Someone that actually got PVP experience should not estimate usability of Ships/Weapons on Vids over his own his experience. 
Some ppl only have real experience on sissi so they need others vids even if they show worthless data tbh...
Originally by: The Djego The game we play now is actually like special olymipcs for Blaster ships, where getting a Target down to your Range isn¦t a indicator for winning a fight and ships don¦t have to avoid your range to win at all. Gum would now say, yes it is balanced, but actually it isn¦t on the TQ version we play(Opportunity cost Gum you still lack one response on this one). 
Yup blasters need work doing to them.
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Posted - 2009.03.01 01:26:00 -
[111]
Edited by: sophisticatedlimabean on 01/03/2009 01:29:34
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: NightmareX
And your not ignoring anything in this topic?, naaaaah, your not ignoring many of the really really important things about Omni tanks and resists and signature radius and speed etc. NAH, that's something you haven't ignored at all .
I have ignored nothing, speed is at the very essence of the transversal effects and mwd/cap issues i have been looking at, omni tanks and resists including available ehp have been a topic of discussion i have gone over many times.
And considering we have been discussing BS i will admit that sig radius has not been a topic of great discussion but if you have any great or earth shattering insights about sig radius then go ahead and post them.
So instead of saying "sig radius" and thinking it justifies your position how about telling me how you think it makes such a earth shattering difference in the BS and systems we are discussing.
You haven't ignored anything?. is that a joke or what?.
If you haven't ignored the things about resists and the general things about omni tanks today, you would see that Lasers are not as good as your telling they are. Your telling everyone here that Lasers are owerpowered, when they are not.
Lasers are being used as a comparison for blasters in this and other threads and as such are overpowered by that comparison. They are way more effective than blasters at their longer ranges but almost as good as blasters at closer "so called" blaster ranges.
Now this is because blasters need work and are for want of a better description underpowered in relation to lasers, but the terms apply and as such a buff to blasters NOT a nerf to lasers is required.
PS: And to AC.
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Posted - 2009.03.01 01:33:00 -
[112]
Edited by: sophisticatedlimabean on 01/03/2009 01:34:00
Originally by: NightmareX
Yes, the lasers are almost as good as Blasters in close range, your right on that.
But again, you fail to realize that the resists to EM and Thermal on a Megathron who have a omni tank is so strong that the lasers is not that good anylonger.
The MAX dmg done on ever mixed race BS fight says you are wrong....
Are blasters as good at 45km (laser optimal) as lasers are at 5 (blaster optimal)?...nope blasters cannot even hit at that range while laser are doing their max dmg.
Now the thing is that nobody including me want them to be, all that is being asked is for a minor dmg and tracking adjustment at closer ranges.
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Posted - 2009.03.01 01:37:00 -
[113]
Edited by: sophisticatedlimabean on 01/03/2009 01:42:46
Originally by: NightmareX
And the smart peoples who use their brains like djego says i am also wrong.
Stop with the yadda yadda talk. lasers are mid range weapon, not close range weapon.
Lasers are doing more DPS in the 5 km range than blasters do in the med, even with very high resists to EM and Thermal resists.
Get it?. Or am i proving to be even more stupid?.
YES..
See what i did there...
PS: I see you are still using insults and one liners instead of details and facts...
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sophisticatedlimabean
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Posted - 2009.03.01 01:43:00 -
[114]
Originally by: NightmareX ad hom
Oh dear are we here already...
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Posted - 2009.03.01 01:45:00 -
[115]
Originally by: NightmareX ad hom and troll
/ignore until on topic responses and valid arguments resume...
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sophisticatedlimabean
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Posted - 2009.03.01 01:56:00 -
[116]
Originally by: NightmareX
You prove everything in this topic by using noob EFT graphs with some dumb stats.
No the graphs were to show that in a BS fight transversal is irrelevant, although a live orbital test was also done.
This is the second time this has been explained to you in this thread within the last 2 pages from now on comment like the above will be considered trolling and dealt with accordingly.
Almost all of the other data regarding scenarios ect comes from real time experience on sissi not eft, eft is used primarily for minor details aiding the facts given with hard data.
Originally by: NightmareX I prove something here by actually using the ships and using different setups on them and use them in most ways you can use them to find out how each ships is on sisi.
You have done 0 testing for this thread and have produced no data apart from linking a vid that was not yours in the first place and proves nothing that adds to this topic.
If you have valid and provable data produce it and give conclusions.
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sophisticatedlimabean
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Posted - 2009.03.01 02:08:00 -
[117]
Edited by: sophisticatedlimabean on 01/03/2009 02:10:26
Originally by: NightmareX
Why are you saying Lasers are overpowered?.
Is it because they are better than Blasters at 45 km?.
Or is it because your EFT shows you uberomgwtfpwnage DPS?.
See you paid no attention to post 1053 & 1055 what so ever or you would not need to ask that question.
The data gathered, this thread, and ppl like myself and djego among others are here because blasters are underpowered in the reasonably available combat for BS on TQ eve, especially compared to lasers that are by FAR the most powerful and effective system in eve.
As such data has being gathered and comparisons have been made to show that fact so that a reasonable fix can be made without screwing up the game and balance more than it already is.
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sophisticatedlimabean
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Posted - 2009.03.01 02:18:00 -
[118]
Edited by: sophisticatedlimabean on 01/03/2009 02:22:05
Originally by: NightmareX
It doesn't work to compare a very close range weapon to med range weapon. it just doesn't work dude.
If we are to enforce your strict rule of "weapons should not do dmg in others preferred ranges they should not be compared" as blasters do 0 at laser optimal then lasers should do 0 at blaster optimal..but they do not they do plenty of dmg..
You enforce a absolute on blasters by saying they should do no dmg at laser optimal but ignore the fact that lasers do plenty of dmg at blaster optimal.
To balance this blasters should do a bit more dmg in the 10-20km range than they do now.
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Posted - 2009.03.01 02:24:00 -
[119]
Edited by: sophisticatedlimabean on 01/03/2009 02:25:55
Originally by: NightmareX
Did i say that Lasers should do 0 damage at Blasters optimal and Blasters should do 0 damage in lasers optimal?.
You do not need to say it because they do.
Lasers at 5km = max raw dmg. blasters at 45km = 0 raw dmg.
Omni resist and dmg types hardly matter when you hit for 0 pal.
Originally by: NightmareX
That's the wrong way to go. And like others have said to you about that to, that are making Blasters to be more like Lasers.
And no one want that to ever happen.
Read the scrap heap thread..plenty of ppl think its a good idea actually.
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sophisticatedlimabean
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Posted - 2009.03.01 02:30:00 -
[120]
Edited by: sophisticatedlimabean on 01/03/2009 02:31:01
Originally by: NightmareX
Yey, lasers are doing Max raw damage at 5 km, yey.
How much of those DPS'es are left when you take the EM and Thermal resists into the picture?.
Did you forget about the resists again?.
I forgot nothing you just did not read properly again.
A crap tonne more than the 0dps blasters get at lasers 45km optimal....
But as a number they get around a 30% reduction for dmg type compared to blasters at 5km on a standard onmi tank.
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Posted - 2009.03.01 02:34:00 -
[121]
Edited by: sophisticatedlimabean on 01/03/2009 02:35:49
Originally by: NightmareX
And you still compare a close range weapon to a med range weapon.
Are you dumb or what?.
Il tell you what when lasers do the exact same dmg at 4.5km (blaster optimal) that blasters do at 45km(laser optimal) il stop comparing them...deal dumbo?.
Ppl do not want to compare laser to blasters as it shows how UP blasters are and how OP laser are ny comparison.
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sophisticatedlimabean
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Posted - 2009.03.01 02:39:00 -
[122]
Originally by: NightmareX
What does the 45 km range on Lasers have to do with the DPS on Lasers and Blasters in 5 km range?.
I'm talking about within 5 km, not 45 km.
Again, learn to read.
Hey lasers are med range not short range............
Again learn to comprehend.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.03.01 02:46:00 -
[123]
Edited by: sophisticatedlimabean on 01/03/2009 02:50:45
Originally by: NightmareX
Yeah, wasn't that what i was saying to you that Lasers are med range weapon and cannot be compared with a close range weapon?.
Il tell you what lets compare dmg reduction in each systems optimal to see if you actually this ignorant or just playing dumb...
Lasers in blaster optimal 4.5km (CLOSE RANGE) get a 30% dmg reduction vs a omni tank due to their dmg type.
Blaster in lasers optimal 45km(MED RANGE) get a 100% reduction vs any tank you like including a raw untanked hull with 0 resists.
Im going to bed you will either see the irony or you are just trolling....
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sophisticatedlimabean
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Posted - 2009.03.01 10:03:00 -
[124]
Originally by: Joe Logoffski
Just reduce pulse laser tracking slightly, making them effective only from 10km upwards.
While i understand what you are saying and have been trying to drum the concept into nightmareX's think skull in the last page i doubt it can and should be done.
1. To get it so BS pulse miss other BS at close range you would need to really screw with the tracking, rails suck at close range but they still hit BS under 10km and only drop off at around 5ish km, so pulse would need worse tracking than rails to miss under 10km.
2. Any nerf to amarr would not fix the blaster problem just make the amarr players go total emo, and even more than they are now.
3. The better solution is to make blasters better within blaster range, as blasters can hit already at 10-20km giving them a boost in dmg at those ranges cannot be considered a buff outside their "roled" range and it also makes them more effective in gang combat. Also giving some sort of a tracking buff so they do not suffer because of their loe optimal may also be a good idea although it would need to be done carefully so they do not get a greater target selection than other BS.
A examination of how well BS lasers track smaller ships with t1 ammo at range will give us a idea..
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sophisticatedlimabean
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Posted - 2009.03.01 10:22:00 -
[125]
Edited by: sophisticatedlimabean on 01/03/2009 10:22:33
Originally by: EvilD's EvilTwin
lol it does...anything that is orbiting even at moderate speeds will take far weaker hits from pulse...
That is not actually accurate, when you are talking about the target being a BS, pulse have tracking enough to hit it for their full dmg even under 5km without a reduction because of tracking.
BC do get a reduction if they are at closer ranges but we are talking about well under 10km again and that is if they are still getting 188 ms transversal so proly unwebbed.
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Posted - 2009.03.01 10:33:00 -
[126]
Edited by: sophisticatedlimabean on 01/03/2009 10:34:33
Originally by: EvilD's EvilTwin
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 01/03/2009 10:22:33
That is not actually accurate, when you are talking about the target being a BS, pulse have tracking enough to hit it for their full dmg even under 5km without a reduction because of tracking.
BC do get a reduction if they are at closer ranges but we are talking about well under 10km again and that is if they are still getting 188 ms transversal so proly unwebbed.
sorry but your wrong...if the ship your shooting, regardless of size, is orbiting at a moderate speed below 8km or so...even 90 i'd say, your hits are a good bit weaker than they are at 15km...trust me i've been flying amarr for a while now...if you would like to test this we can arrange a meeting on sisi if you wish....
and just to prevent the inevitable "SISI IS NOT LIKE TQ BLAHBLAH!!"...i know...it would be to check hit quality at 15km vs hit quality below 10km 
Fine say when as im available now
EDIT: DOH and sissi is down...
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sophisticatedlimabean
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Posted - 2009.03.01 10:48:00 -
[127]
Edited by: sophisticatedlimabean on 01/03/2009 10:47:56
Originally by: EvilD's EvilTwin
hehe....hmm try for 0400 eve time tomorrow night?
and yea i agree with ya about sisi combat being a basis for tq
That is 4am where i am bud....so il be in bed
And yea sissi is for raw data gathering like this or even teamwork training if you have a dedicated corp, but general "owning of ffa1" and 1 v 1 warriors in pimped fits are pointless/spineless players using the 100isk per module and the BF area rules to hide behind.
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sophisticatedlimabean
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Posted - 2009.03.01 11:22:00 -
[128]
Edited by: sophisticatedlimabean on 01/03/2009 11:24:27
Originally by: NightmareX
Ok, from now on after sophisticatedlimabean definition, a t2 fitted ECM Tempest is a pimped Tempest. Gonna say that to everyone that ask about a Tempest setup, that sophisticatedlimabean said that if you want to have a pimped setup on a Tempest, then fit a t2 setup .
Ppl fly different when things cost only 100isk in ffa and BF..
So you have t1 rigs and no slave set when you fit/fly it do you???...
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Posted - 2009.03.01 11:26:00 -
[129]
Originally by: NightmareX Edited by: NightmareX on 01/03/2009 11:24:31
Originally by: sophisticatedlimabean
Originally by: NightmareX
Ok, from now on after sophisticatedlimabean definition, a t2 fitted ECM Tempest is a pimped Tempest. Gonna say that to everyone that ask about a Tempest setup, that sophisticatedlimabean said that if you want to have a pimped setup on a Tempest, then fit a t2 setup .
So you have t1 rigs and no slave set when you fit it do you???...
LOL, t2 rigs and Slaves is not pimped. It's pimped when you fit officer and deadspace modules to you ship, then it's pimped.
Not a damn single t2 module or implant on TQ or Sisi is pimped dude lol .
Nobody i know flies a gang BS with T2 rigs and a full slave set, your data is worthless.
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sophisticatedlimabean
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Posted - 2009.03.01 11:32:00 -
[130]
Edited by: sophisticatedlimabean on 01/03/2009 11:35:59 Edited by: sophisticatedlimabean on 01/03/2009 11:35:19
Originally by: NightmareX
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 01/03/2009 11:27:39
Originally by: NightmareX
LOL, t2 rigs and Slaves is not pimped. It's pimped when you fit officer and deadspace modules to you ship, then it's pimped.
Not a damn single t2 module or implant on TQ or Sisi is pimped dude lol .
Nobody i know or have ever known flies a gang BS on TQ with T2 rigs and a full slave set, your data is worthless if you actually had any which you do not.......
Your wrong.
My old CEO in the corp D00M, also Darknesss use a Navy Mega with t2 Trimarks. And i know alot more that does.
Now wanna come with more excuses?.
I never saw him use it but even if he did on occasion it is a utter rarity and not even close to being something you see large gangs of anywhere in eve.
Lie/exaggerate more...
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Posted - 2009.03.01 11:37:00 -
[131]
The only time t2 rigs and hg implants were worth commenting on as test material from sissi was in the nano age when they were regularly used on TQ, and to claim that the data from t2 rigged and slaved navy megas is worth anything in regards to balancing BS for gang combat on TQ shows what a joke you and your idea of the reality of TQ eve has become.
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Posted - 2009.03.01 12:24:00 -
[132]
Edited by: sophisticatedlimabean on 01/03/2009 12:31:58
Originally by: NightmareX
First, we start with Lasers and Amarr BS'es. Lasers are know for doing EM and Thermal damage. That means they are doing the worst damages you can do ever in EVE against armor tanked / omni tanked ships.
And the best against shield extender buffered tanks, but armour tanks are the most used in BS combat at the moment.
Originally by: NightmareX Second. Now we goes to Blasters and Gallente BS'es. Blasters are doing Kinetic and Thermal damages. Witch means they have a better DPS potensial than Lasers on other armor tanked / omni tanked ship than Lasers get. And Blasters do more DPS in the 5-6 km range than lasers, projectiles and missiles do.
Stupid comment cos if lasers are bad cos of dmg type against Armour plug/plate fits then obviously blasters are going to be better.
Originally by: NightmareX So those 2 things goes up nicely to each others. pretty balanced to me.
Fine...
But then by that comment you make that the dmg reduction lasers get is fully balanced by their ehp, you prove blasters need a boost as lasers also get 1000% more optimal than blasters that is balanced by nothing blasters get.
Quoting ship stats that everybody knows like a month old noob without applying them to real time and available TQ pvp is pointless.
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Posted - 2009.03.01 12:27:00 -
[133]
Originally by: NightmareX
So i should go after how many that use t2 rigs and slaves on TQ rather than go after how many are using t2 rigs and slaves on sisi?. Yeah, your a smartypants . Hi5 dude, awesome way of thinking .
You are the one claiming that you have loads of buddies and you doo all this "testing" with them for the betterment of TQ eve... 
So organizing and refitting t1 BS with t1 rigs and no HG slaves should hardly be a chore and at least the data you gather would be valid, after all they are only 100isk each......
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Posted - 2009.03.01 12:30:00 -
[134]
Originally by: NightmareX
This is why i'm trying to tell you here that like it is now, things are pretty balanced. It's balanced in it's own ways where lasers are good, there is Blasters crap etc, and where Blasters is best, there is lasers not THAT good and so on.
That is why you are wrong and you say it yourself above.
Where blasters are good lasers still do ok but where lasers are good blasters do nothing.....
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Posted - 2009.03.01 12:45:00 -
[135]
Edited by: sophisticatedlimabean on 01/03/2009 12:48:18
Originally by: NightmareX
Would it be any different if me and my buddy fits t2 rigs and slaves?, no it doesn't, welp, the ship last 2 min longer than normal . Yes both of our ships last 2 mins longer. It's the end of the world.
It's not any different from letting one of us die 2 mins faster.
Yea i mean you being a real pro "tester" on sissi can obviously see how unimportant those two minutes are when you are comparing say a ship with low or no cap issues from firing its weapons VS a ship that is utterly cap dependent and uses up a bucket tonne if not all in two minutes let alone a EXTRA 2 minutes....oh yea your a real "PRO-TESTER".......
Try clueless noob sissi epeen warrior who needs a 100isk per module safety net... that name suits you better... 
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Posted - 2009.03.01 12:51:00 -
[136]
Originally by: NightmareX
So i'm a noob sisi epeen warrior who plays eve with a 100isk per ship/module safety net and has no clue about the reality of BS combat on TQ
YES.
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Posted - 2009.03.01 12:53:00 -
[137]
Originally by: cucac Omni tank means same resists against all dmg ( at least similar ) so your "em/therm dmg is less effective against armor" point is not valid. All your points are not valid because you state them not on facts but on some foggy feelings wihtout proper calculations and from watching some blasterbs movies.
How can you answer on fact that while fight is in pulse range domain, blasters do absolutely nothing so they get totaly owned, and when the fight is in blaster range domain, fight could go ether way ? There is something wrong with that i think.
As was said, where blasters are home, pulse do OK, where pulse are home, blasters do nothing at all.
Yay a winner...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.03.01 12:56:00 -
[138]
Originally by: NightmareX
Then i can say. Where lasers are good at doing DPS, at 20 km for example, then i'm good to wtfpwn your cap in my Tempest.
Wrong you are gonna get melted by his gang and so are the rest of your gang...
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sophisticatedlimabean
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Posted - 2009.03.01 13:00:00 -
[139]
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: NightmareX
Then i can say. Where lasers are good at doing DPS, at 20 km for example, then i'm good to wtfpwn your cap in my Tempest.
Wrong you are gonna get melted by his gang and so are the rest of your gang...
You forget im a t2 rigged, hg slaved epeen sissi 1 V 1 warrior and the reality of TQ combat bears no relation to anything i say
.....YUP...
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sophisticatedlimabean
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Posted - 2009.03.01 13:04:00 -
[140]
Edited by: sophisticatedlimabean on 01/03/2009 13:04:40
Originally by: NightmareX
And you forget that the others i'm fighting there does have that t2 rigs and Slaves or Crystal sets, so why should i not use it then?.
Answer me that.
POST 1111.
Also in your deluded ranting you ignore the fact that 1 v 1 is not a thing you see on TQ in the first place and we are discussing gang combat..... ...you are so out of touch is laughable..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.03.01 13:13:00 -
[141]
Edited by: sophisticatedlimabean on 01/03/2009 13:14:13
Originally by: NightmareX
Learn to read. I said when EVERYBODY ELSE ON SISI is using t2 rigs and Slaves / Crystals, then why shouldn't i use it then whatever fighting i do?.
Learn to comprehend.
If your tests are to be applied to the reality of TQ combat you must fit the way most ppl do on TQ and fight in the same types of pvp.
And that is NOT 1 V 1 BS combat in a controlled area and it does NOT involve T2 rigs or HG SLAVES ect...
You experience, comprehension and posting maturity is that of a 5 day old noob....from wow
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sophisticatedlimabean
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Posted - 2009.03.01 13:19:00 -
[142]
Edited by: sophisticatedlimabean on 01/03/2009 13:21:51
Originally by: NightmareX
WHAT THE HELL DOES T2 RIGS AND SLAVES DO OTHER THAN MAKE YOUR COMBAT LAST LONGER?.
TELL THAT TO THE HIGH CAP DEPENDENT RACES YOU CLUELESS SISSI WARRIOR NOOB.
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sophisticatedlimabean
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Posted - 2009.03.01 13:28:00 -
[143]
Edited by: sophisticatedlimabean on 01/03/2009 13:33:15
Originally by: NightmareX
Originally by: sophisticatedlimabean
Originally by: NightmareX
WHAT THE HELL DOES T2 RIGS AND SLAVES DO OTHER THAN MAKE YOUR COMBAT LAST LONGER?.
TELL THAT TO THE HIGH CAP DEPENDENT RACES YOU CLUELESS SISSI WARRIOR NOOB.
Oh noes, they have high cap, like that's gonna make a big difference .
High cap usage and gun cap dependency..
2+ mins added onto a fight for a ship that has high cap dependency is a eternity.
If you had even the slightest clue you would understand that.
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sophisticatedlimabean
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Posted - 2009.03.01 13:39:00 -
[144]
Edited by: sophisticatedlimabean on 01/03/2009 13:44:05 Edited by: sophisticatedlimabean on 01/03/2009 13:43:36
Originally by: NightmareX
Ships that have those cap problems should fit some cap implants and one cap rig. And using a cap implant and fitting a t2 cap rig, is going to make that up.
So a unrealistic fit that reduces ehp ect just to face another unrealistic fit and neither bear any resemblance to TQ fits....
And you go even further from reality of BS combat on TQ.... 
Originally by: NightmareX
Are we gonna go more on topic so we don't get more warnings for going off topic, or are we still gonna go this way we are going now where you will get no where?.
Il tell you what you stop posting silly sissi dream fits that do not exist on TQ in active regular combat and il stop pointing out that your results are worthless...
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sophisticatedlimabean
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Posted - 2009.03.01 13:45:00 -
[145]
/IGNORE SISSI WARRIOR UNTIL HE POSTS VALID DATA THAT APPLIES TO ACTUAL COMBAT AND REAL TIME REGULAR FITTINGS ON TQ.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.03.01 14:02:00 -
[146]
Edited by: sophisticatedlimabean on 01/03/2009 14:03:35
Originally by: NightmareX
But no, i'm the right one there, simply because i gave a full explanation of how every weapon systems works in EVE.
 Full explanation???...
/nightmareX...missed/ignored
Insta reload and its effect in actual TQ BS combat Capless systems and its effect in actual TQ BS combat Cap dependent systems and its effect in actual TQ BS combat Effects of webs and overheat and its effect in actual TQ BS combat Relative speeds and its effect in actual TQ BS combat Available range and its effect in actual TQ BS combat
ect ect ect ect ect ect ect ect ECT ECT ECT...
And he fact that gang combat is what BS do on TQ not 1 v 1
You gave nothing but a very very basic overview of the systems that any noob could read on the beginners part of the forum, you applied them to nothing and missed out so much its a joke.
Originally by: NightmareX Before you get on topic, i'm totally ignoring you. You not adding anything worth reading to this topic anyways. So not really worth to use energy to reply to you anyways.
YAAAAAAY...-1 TROLL.
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sophisticatedlimabean
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Posted - 2009.03.01 14:12:00 -
[147]
Edited by: sophisticatedlimabean on 01/03/2009 14:12:12
Originally by: 7shining7one7 SOME REAL PRO QUOTING/TROLLING
1 down 1 to go.
I cannot believe you spent all that time trolling though god knows how many pages of posts just to get those few quotes....
Did i pop your main or summat..
PS: you seem to be obsessed about me posting with my cyno alt so how about you grow a pair and tell us who your main is ......
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sophisticatedlimabean
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Posted - 2009.03.01 14:16:00 -
[148]
Originally by: NightmareX ad hom
....
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sophisticatedlimabean
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Posted - 2009.03.01 14:52:00 -
[149]
Edited by: sophisticatedlimabean on 01/03/2009 14:55:53 Edited by: sophisticatedlimabean on 01/03/2009 14:54:52
Originally by: 7shining7one7 off topic ad hom
Originally by: NightmareX
Was that all you could defend your self with from those links that got posted ?.
I have no need to defend myself as i back up most of the things i say.
Still the crown jewel was missed in my opinion...
You remember the projectiles have "holes" in them in eve but lasers are a light beam and "fragment" when you approach them so like a kid with a microscope moving it towards a target, and as such they get reduced dmg.... 
nightmareX backed you on that as i recall... 
laser beams in eve "fragment" when you approach them (POST 294)
projectiles have "holes" in them in eve and laser do not...(POST 300)
PRICLESS & CLUELESS
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sophisticatedlimabean
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Posted - 2009.03.01 14:57:00 -
[150]
Originally by: NightmareX AD HOM TROLL
POST CONTENT OR BE GONE.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.03.01 15:01:00 -
[151]
Edited by: sophisticatedlimabean on 01/03/2009 15:02:36
Originally by: The Djego
Since Lasers are intendet to work in exactly the same situations equaly well than Blasters and Aks? ATM you get the Optimal Range Range(that very fast shifts in a Trackingboost instead of a Trackingproblem since you don¦t suffer Hit chance Penaltys like the Weapons with less Optimal and more Falloff this quick) and DPS for having the weaker Damagetypes vs Omnitanks(what is in 9/10 Cases offsted by a EHP advantage in the beginning). In Situations you run into a Neut Ships you would be equally well out of firepower in a Blastership nearly at the same time(in you are in a Active Tanked even fare quicker).
Exactly lasers have the the strengths of blasters and the dmg they lack they make up for with EHP, but none of the weaknesses like range.
WE both agree on this and so does nightmareX when you say it but when i do he does not, i suppose bending him over about his sissi stats upset him...  
Originally by: The Djego Do you even realize if both working equaly well(in this situation), one is allready broken?
That is why blasters need a fix.
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sophisticatedlimabean
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Posted - 2009.03.01 15:05:00 -
[152]
Originally by: 7shining7one7
aha.. you can find 1 example where i try to tell you that you don't hit everything with scorch at below 45km mostly due to tracking.
For somebody who is commenting in lying and posting links you should really be more careful with the utter lies you post...link quote incoming..
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.03.01 15:10:00 -
[153]
Edited by: sophisticatedlimabean on 01/03/2009 15:11:40 THE CROWN JEWEL
Originally by: 7shining7one7 only lateral movement affect guns.. but lasers don't fire projectiles.. they fire a beam.. there's no holes in the beam.. thus it's instant and focused.. it's light.. and when they get closer to the optimal of the crystals optimal focus point for the laser beam.. then the effect diminishes and it gets less dps..
also the laser is less focused than it is at the optimal.. look at it like a magnifying glass.. when the glass is significantly far away it focuses the light and it burns the newspaper or whatever you used as a kid, when you put the magnifying glass too close.. the focus fades and the beam diminishes..
same thing going on in the ingame physics..
You heard it here first folks lasers are real in eve and projectiles have holes in them... 
PRICLESS.. 
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sophisticatedlimabean
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Posted - 2009.03.01 15:23:00 -
[154]
Originally by: NightmareX
sophisticatedlimabean, you should really stop taking others posts out of topic. If i see you reply to one that comes with somethng that have with this topic to do and then you goes emo rage and takes that reply out of topic one more single time. I'm going to report you for getting everyone here to go off topic.
I will do the exact same to you including reporting for foul language that you use a lot despite the language filter along with the ad hom insults you use as well as emorage posting.
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sophisticatedlimabean
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Posted - 2009.03.01 15:29:00 -
[155]
Originally by: 7shining7one7
dude projectiles path DOES have hole in them.. projectiles are not a beam.. because they are a a projectile therefore they don't take up a full line from a to b.. a laser is a constant beam from the moment it fires till it stops..
Utterly and totally WRONG yet again.
The mechanics of gunnery systems in eve are math based inside you PC and as such are exactly the same per system as a math based mechanic.
Projectiles do not have holes in them as you are not actually firing anything in eve you are activating a mathematical calculation with a visual effect, the same with beams they are also based on the exact same math but are given a different visual effect on your screen and the calculation includes different dmg types ect.
How can you not comprehend?.
.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
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Posted - 2009.03.01 15:30:00 -
[156]
Edited by: sophisticatedlimabean on 01/03/2009 15:36:05 Edited by: sophisticatedlimabean on 01/03/2009 15:32:11
Originally by: NightmareX Edited by: NightmareX on 01/03/2009 15:27:07
Originally by: sophisticatedlimabean
Originally by: NightmareX
sophisticatedlimabean, you should really stop taking others posts out of topic. If i see you reply to one that comes with somethng that have with this topic to do and then you goes emo rage and takes that reply out of topic one more single time. I'm going to report you for getting everyone here to go off topic.
I will do the exact same to you including reporting for foul language that you use a lot despite the language filter along with the ad hom insults you use as well as emorage posting.
Uhm, your the one that use fould language here.
I will now report you for lying to me, and then see whos the one that gets the ban.
I suggest you include a link to it...
(i think il start with post 1096 + 1042)...and done....i guess i was not lying..
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sophisticatedlimabean
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Posted - 2009.03.01 15:37:00 -
[157]
i think il start with post 1096 + 1042...and done....i guess i was not lying about you foul launguage.....
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sophisticatedlimabean
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Posted - 2009.03.01 15:53:00 -
[158]
Edited by: sophisticatedlimabean on 01/03/2009 15:53:46 Anyway...
As has been pointed out by myself, djego and many others blasters have weaknesses that lasers do not have and the only real weakness lasers have is compensated by the ehp the ships using them get.
The problem is even more pronounced when in reference the most common form of BS combat in eve GANG COMBAT.
This idea is a good one to improve the effectiveness of blasters and has been given support by many from both races:
http://www.scrapheap-challenge.com/viewtopic.php?t=22955&start=45
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sophisticatedlimabean
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Posted - 2009.03.01 16:01:00 -
[159]
Originally by: NightmareX
Originally by: sophisticatedlimabean
Anyway...
As has been pointed out by myself, djego and many others blasters have weaknesses that lasers do not have and the only real weakness lasers have is compensated by the ehp the ships using them get.
The problem is even more pronounced when in reference the most common form of BS combat in eve GANG COMBAT.
This idea is a good one to improve the effectiveness of blasters and has been given support by many from both races:
http://www.scrapheap-challenge.com/viewtopic.php?t=22955&start=45
To be really honest with you now. If there really is a weapon that REALLY need to be boosted, then it's the Projectiles.
I think we all can agree on that.
Boost Projectiles before you touch Blasters, if that's needed.
But as i see it now today, it's not needed to boost either Blasters os Projectiles.
Whan i talk about boosting projectiles, then i'm talking about the Atrilleries. Not Autocannons. The Autocannons are fine as they are now.
Il allow that comment to go unreported even though it was off topic for a fix blasters thread...
And il agree that arties are the suckiest gunnery system in eve and do need a boost, even if this is not the thread for it and nor does it justify delaying a fix to blasters.
Id even support it and argue just as tenaciously if a fix arties thread was started.
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sophisticatedlimabean
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Posted - 2009.03.01 16:06:00 -
[160]
Originally by: NightmareX
I just pointed out that there is another weapon system that have 4789375 times more priority to get boosted long way before Blasters do.
Nothing wrong by saying that.
Start a thread this one is for blasters.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
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Posted - 2009.03.01 17:29:00 -
[161]
Edited by: sophisticatedlimabean on 01/03/2009 17:31:39
Originally by: NightmareX
So Artilleries is not more borked than Blasters is
lol runs out of arguments starts off topic posts about arties....
Good job you are not policing yourself or you would get yourself banned from reporting off topic comments... 
PS: YAY ANOTHER ALT:-
trollmoreX/trader20/maralt/sophisticatedlimabean/murina/cucac/and now the news...
Bolded mine.
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sophisticatedlimabean
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Posted - 2009.03.01 17:54:00 -
[162]
Originally by: The Djego
Originally by: Goumindong
It is quite ironic that you are posting this in a thread where everyone else wants to extend the range of blasters to make them better in a gang, to make them less distinct weapons.
Aside: What do you think of the signature radius of the Hyperion.
This is the opinion of one Person in this Thread, one person != everyone. Many people stated mutliple times that range isn¦t the problem on blasters, it is the efficency at her range. 
I actually wanted them to do slightly better dmg at ranges they already hit at (10-20km) not extend the range any as that would not really suit the blaster idea.
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sophisticatedlimabean
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Posted - 2009.03.01 18:06:00 -
[163]
Edited by: sophisticatedlimabean on 01/03/2009 18:06:30
Originally by: NightmareX
Now if you only could do the same to all of the others here that are trying to tell you something here.
As you are my alt i suggest you start learning from djego, oh and me...
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sophisticatedlimabean
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Posted - 2009.03.01 18:23:00 -
[164]
Edited by: sophisticatedlimabean on 01/03/2009 18:24:23
Originally by: NightmareX
constant troll
You are gonna get banned and you so deserve it.
Anyway on topic.
Measuring success vs failure we see blaster gangs hardly winning against laser gangs even when fights start at 5km and never without heavy loses but if a fight started at 20+km we would see massive losses of blaster ships and very light losses for the laser gang.
Include the fact that in almost all situation on killboards we see lasers as top dmg dealers then id say this is a priority issue that needs fixing.
/waits for troll...
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sophisticatedlimabean
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Posted - 2009.03.01 18:27:00 -
[165]
Originally by: NightmareX rant
/ignore
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sophisticatedlimabean
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Posted - 2009.03.01 18:37:00 -
[166]
Originally by: The Djego
Graph from SHC
This is vs a 2 EANM+DCU Tank it is the worst case scenario for any Laser based ship. While Amarr/Gallente/Caldari T2 Ships have very good Kin Resists(and Therm, since Amarr will plug this hole) and Hardner Tanks also.
Hyperions DPS with AN crashes rapidly after 16km, Null Hype after 24km. Abaddon is very simlar to the Null Hype with Multifrequency(25 DPS diffrence in it¦s worst case scenario while still having the option to instant switching over to Scorch if required). Mealstorm is subpar with Barrage after 26km against the Scorch Abaddon(again in the worst case szenario for resistances for Lasers).
I can agree that for Antimatter the Range is to high(on the BS level, 8-10km instead of 16 would be more resonalbe) and Null gets a bit to much range(but not that drasticly, should fade more at 20km instead of 24km). Still keep in mind that Neutrons are restrict the Blaster Ships to weak tanks/buffer fits, what is not the case for 800er/Mega Puls fittings(exept on the Gedon). This is why I perfere mostly a solution around the Webs, since they only give a advantage where the Blaster Ship should have one, in Web range.
I can hardly see any kind of serious out of ballance issues for the Meal in this grap(keep in mind it based on the worst case for the Laser BS from the resistance point of view).
I have a couple of reservations and they are similar to yours but it does not look bad imho and certainly not "the end of balance in eve" .
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sophisticatedlimabean
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Posted - 2009.03.01 19:00:00 -
[167]
Edited by: sophisticatedlimabean on 01/03/2009 19:02:01
Originally by: Zubakis
Explain pls. More detailed.
In the graph blaster hype are doing a entire ship melting earth shattering.... 60dps at 30km..... 
The AC mael is doing 180dps at 30km...
Lasers are doing 240dps at 30km..
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sophisticatedlimabean
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Posted - 2009.03.01 19:06:00 -
[168]
Edited by: sophisticatedlimabean on 01/03/2009 19:06:26
Originally by: NightmareX Edited by: NightmareX on 01/03/2009 19:03:25
Originally by: sophisticatedlimabean
In the graph blaster hype are doing a entire ship melting earth shattering.... 60dps at 30km..... 
The AC mael is doing 180dps at 30km...
Lasers are doing 240dps at 30km..
Yeah before you boost the range on the Blasters so they can do more damage in the 25-30 km range .
Sorry to interrupt your usual deluded ranting but this is a graph after the systems have been adjusted.....   
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Posted - 2009.03.01 19:13:00 -
[169]
Edited by: sophisticatedlimabean on 01/03/2009 19:15:16
Originally by: NightmareX
And by boosting the range on Blasters, you are also destroying the only advantage Autocannons have in PVP, also to fight in optimal / outside of web range.
AM is still virtually useless to use outside web range or should be with a tweak (try reading the graph and my earlier post before you rant) and null already hits outside web range NOW and has not had a dmg buff so its the same.
Originally by: NightmareX And doesn't come with this that bawwww, Lasers have a good damage at 20-25 km anyways. because when you take the EM and Thermal resists into the picture, those damages at those ranges doesn't bother me
Resists were taken into account on the graph and they were worst case for lasers... 
Did you even bother to read or look at the graph before you began posting???....  
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Posted - 2009.03.01 19:16:00 -
[170]
Edited by: sophisticatedlimabean on 01/03/2009 19:16:24
Originally by: NightmareX Edited by: NightmareX on 01/03/2009 19:15:11
Originally by: sophisticatedlimabean Did you even bother to read or look at the graph before you began posting???....  
And you think those graphs are everything in PVP?.
You must think they do as you hit emo red line in the above posts....
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sophisticatedlimabean
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Posted - 2009.03.01 19:24:00 -
[171]
Edited by: sophisticatedlimabean on 01/03/2009 19:25:54
Originally by: NightmareX
I'm ranting for telling you that those graphs are not everything in PVP?.
ERM no the rant was when you claimed the graph was gonna get a boost to tracking and dmg in the 25-30km range (AND THAT I ASKED FOR ONE ) when it is actually complete and in the above post i agree that antimatter should get a range reduction so it is not worth using over 10km (POST 1232).....
That dear boy was you ranting.
Your comments on the graph were made after you realized you made a fool of yourself again by ranting on without comprehension or understanding...
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sophisticatedlimabean
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Posted - 2009.03.01 19:32:00 -
[172]
Edited by: sophisticatedlimabean on 01/03/2009 19:35:36
Originally by: NightmareX
That comment was actually made before your post. I took it from and earlier post and took it into the post after. I edited it out like 5 secs after i wrote that in the earlier post before that.
If you look in a dictionary under "rant" you may see a example that looks a lot like your above post..
You spend so much time and make so many posts explaining in convoluted ways of how you posted with bla bla bla before, after, within, without, up, down, left, right, today, yesterday, me, you ect ect..
Do you think i or anybody else even care about you trying to cover your silly mistakes??.
Take a day off and a chill pill for gods sake.
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sophisticatedlimabean
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Posted - 2009.03.01 19:47:00 -
[173]
Edited by: sophisticatedlimabean on 01/03/2009 19:47:42
Originally by: NightmareX
And i forgot to ask you about one thing.
If you really wanted to have a boost on the damage on Blasters at the 25-30 km range
STOP RIGHT THERE.
I never asked for or even mentioned a boost in dmg from 25-30km that happened somewhere in your obsessed delusional head, because you think it would give you a reason to rant.....
You need help.
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sophisticatedlimabean
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Posted - 2009.03.01 19:54:00 -
[174]
Originally by: NightmareX
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 01/03/2009 19:47:42
Originally by: NightmareX
And i forgot to ask you about one thing.
If you really wanted to have a boost on the damage on Blasters at the 25-30 km range
STOP RIGHT THERE.
I never asked for or even mentioned a boost in dmg from 25-30km that happened somewhere in your obsessed delusional head, because you think it would give you a reason to rant.....
You need help.
If i need help, then help me to explain why you was telling that you wanted a range boost on Blasters so you could get more DPS as lasers on the 25-30 km range then?.
You was clearly saying that earlier.
Wrong i said nothing about boosting blasters the 25-30km range you are delusional or just lying to cover making a fool of yourself once again.
The actual ranges i mentioned are only a page or two back maybe you should go check before you post again huh?...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
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Posted - 2009.03.01 19:58:00 -
[175]
Edited by: sophisticatedlimabean on 01/03/2009 20:04:15
Originally by: NightmareX
Originally by: sophisticatedlimabean Wrong i said nothing about boosting blasters the 25-30km range you are delusional or just lying to cover making a fool of yourself once again.
The actual ranges i mentioned are only a page or two back maybe you should go check before you post again huh?...
Want me to quote you on that?.
100% yes as post 1088 (page 37) shows the ranges i was talking about......
post 1088 kthnxbye...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.03.01 20:52:00 -
[176]
Edited by: sophisticatedlimabean on 01/03/2009 20:55:36
Originally by: Koloch I still don't understand why you think range is the way to balance blasters. I think you are after something different - like an increased role in medium range combat and not really balance while maintaining variation ? I don't think the lines between the races should be blurred.
Actually im against any real range buff, the boost in the graph is more about giving blasters marginally more dmg within the rages it already has.
Originally by: Koloch Blasters should remain ultimate close range in your face weapons.
While i agree with this somewhat you need to understand that they are not very "ultimate in close range" any more.
Originally by: Koloch The advantage blaster ships have over pulse is they are designed to work with a speed mod allowing them to move into their optimal range, the amarr ship can not dictate range. If I'm in a blaster ship I can care less about hitting further out. I want to get into range quickly and put the hurt on.
While that is great and maybe effective in 1 v 1 or very very limited numbers gang combat in eve makes it impracticable as even a gallente BS travels well under 1000ms (hype is 865ms) with top skills and a T2 mwd.
I honestly think that a boost to damage within blasters 10-20km range as shown in the graph (although AM should not be worth using over 10km) is the way forwards to make these ships useful in gang combat.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.03.01 21:01:00 -
[177]
Edited by: sophisticatedlimabean on 01/03/2009 21:04:16
Originally by: Joe Logoffski
Originally by: sophisticatedlimabean
I honestly think that a boost to damage within blasters 10-20km range as shown in the graph (although AM should not be worth using over 10km) is the way forwards to make these ships useful in gang combat.
The problem I see with that graph is that ACs are left in a very sad state, with pretty much no room to breathe against blasters as well as pulses.
Not a good solution imo.
Like i said its not perfect as AM needs a reduction in range a little amongst other things that need tweaks here and their like AC's.
But in principal the idea is sound and better than things are now.
Originally by: NightmareX
That's what i'm trying to tell him to. But as you know, he's twisting and are trying to take the real points away from what we are talking about, so it's hard to really explain anything to him here.
Maybe if you used words like logoffski did instead to explain that instead of making up lies about me wanting to increase blaster dmg in the 25-30km range on top of the graph buff that might help you liar.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.03.01 21:26:00 -
[178]
Originally by: Joe Logoffski
Yes, tracking penalty is definitely to harsh considering the ranges they have to operate at.
Maybe not lifting the tracking penalty completely but rather making it 75% of base tracking paired with a slight boost to their damage (the closerange ammunition damage, not the guns dmg modifier).
Ditch voids falloff and tracking modifier so its falloff complements the curve of null instead of just ditching at 10km.
Blasters are supposed to be good in real tight range and even without the tracking penalty so it is like AM it still would miss small ships just like AM does now...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Delinquent Habits
|
Posted - 2009.03.01 22:16:00 -
[179]
Maybe but im not sure the ammo idea with void is the right way, maybe a adjustment to null may work.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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