Vaedon
Roid Ripper Industries
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Posted - 2009.02.08 17:06:00 -
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Edited by: Vaedon on 08/02/2009 17:07:57
Originally by: Lethos Aranis I cbf reading through all this in detail right now and formulating another reply, but here's what I wrote on SHC that applies to this thread:
Originally by: "Garr Anders" I remember that somewhere someone from CCP said that your ship learns stuff, so when you disasemble it or loose it the stuff that was learned gets lost.
Yeah, I know thats very vague, but it could make sense, as in that when you fly your T3 assemebled, it gains SP to reduce drawbacks from whatever increasing its abilities/boost/boni, so being a different pool of SP.
If you dont fly it, it doesnt learn anything but well if you loose it, SP of that particular ship are gone.
But that just put together from hearsay....
Best post so far. I think you're the closest to the truth out of anyone.
To expand on your thoughts, it seems that the Sleepers are some sort of sentient drones or maybe even infected Jove. Therefore the ships have a mind of their own and it also ties into the new AI and the fact they are meant to be tough.
Obviously if you take parts from these ships to assemble your own, you're taking characteristics of each part. In other words, you are no longer just a pilot in a hunk of metal, but a pilot in a ship that is "alive" and works together with you, not for you.
As you fly it the ship learns. Not only from it's own experience fighting but from you as well. You develop a sort of bond. It's stats increase and a parallel sort of SP increases. It might even reach into your own SP to boost it's attributes. Therefore when it dies, you don't lose a hunk of metal but a sentient ship. You are still there but the ships experience and everything it has learned dies with it. The trauma of the loss can also affect your own SP, hence the loss of it. We really do need details on whether it's a parallel SP, same SP or a combination of both. I'm not going to panic like almost everyone else about it but I can certainly see why people are complaining already and why it's such a ****storm. That's completely understandable. We just need more (much more) details before we can make a proper judgment and test it out on SiSi.
Now this also brings up an interesting thing about salvaging. If you salvage a T3 ship, is it possible to bring over some experience to the next ship that uses that T3 component? How do you determine the value of the T3 component? Do you see what attributes and bonuses it will have before you use it or do you only know that there is a bonus but have no idea what it is before it's used to make the next ship? Are the bonuses standard amongst the same components or are even the components sentient and carry their own individuality?
The possibilities with T3 in this way are endless and it's actually mind boggling how much potential this has if executed correctly. I'm more excited than ever about this.
I'm in the optimistic camp as well. Actual player SP loss doesn't feel like CCP game design to me. Ship SP loss does.
I mean think about it. This would be classic CCP IMO. Give us ships that are easily and almost infinitely interchangable and versatile (simply dock and swap out parts to alter the capabilities of the ship on the fly), but make it so that if you DON'T swap parts, the ship actually improves in performance.
You can have the equivalent of an entire fleet of different ships at your disposal with only 25 parts. Likely easy to pack up and move your operations from one area to another. But one ship left intact will continually get better and better.
Versatility vs Ability
You choose.
Choices (or, if you like, temptation ). That is what CCP is giving us, forcing us to make.
Again, all IMO of course. We still don't know for sure. Until we do, I prefer to give CCP the benefit of the doubt.
Edit for sneaky typos. |