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Huan CK
Gallente GK inc. R.U.R.
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Posted - 2009.02.09 16:35:00 -
[61]
Lol, so if you'd use the t3 ships for pvp, you'd constalty be training the subsystem skills to keep them alive, unable to skill anything else LOL?!
WTF!! <-- sais it all.
If that won't change, I'll *MAYBE* get a t3 ship to sit in my hangar, lol.
This is definately the wrong aproach guys. The skill-tree already eats soooo much time, you really should not mess with it at all, not in such a manner!!
My videos: Watch on youtube. |

Deva Blackfire
coracao ardente
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Posted - 2009.02.09 16:38:00 -
[62]
Edited by: Deva Blackfire on 09/02/2009 16:39:01 Said obvious alt. Next time if you want to play the "i like the risk" game use your main. (directed to guy 2 posts above)
As far as ships go: they are novelty and its quite possible they will stay one. Still wondering about the pricetag on them. 2500 systems = lots of sleepers? so might get cheap like invention is. Or rare like augmented drones or pre-drop rate boost ship interfaces.
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N'tek alar
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Posted - 2009.02.09 16:45:00 -
[63]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 09/02/2009 16:39:01 Said obvious alt. Next time if you want to play the "i like the risk" game use your main. (directed to guy 2 posts above)
As far as ships go: they are novelty and its quite possible they will stay one. Still wondering about the pricetag on them. 2500 systems = lots of sleepers? so might get cheap like invention is. Or rare like augmented drones or pre-drop rate boost ship interfaces.
Ah yes, the old "anything said by an alt is pointless/invalid" argument, Good that you have such an AMAZINGLY clever fallback when you can't come up with a valid point to bolster your argument eh?
Anyway, This'll be my last post, Like i said, There's no point arguing with someone who obviously doesn't want any real risk in the game, Hopefully CCP won't go back on this decision and make t3 ships as easily obtainable and risk-free to fly as everything else is atm >_> |

Jimsterok1
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Posted - 2009.02.09 17:00:00 -
[64]
i think the skill point loss when u loose a t3 ship is a great idea.... they need to do something to prevent t3 ships from making t1 and t2 ships obsolete....
plus how sucky woudl it be if everybody was just flying t3 ships and not any t2 or t1...
plus that levels out the playing field somewhat... i for one am not rich in eve and am not intrested in being totaly dominated everytime because i don't have 200m to spend on a ship,
and i don't want to spend 12 hours carebearing to fly a ship that will get primaried everytime,
unless they make carebearing more fun.... i hope to god wormholes are more fun to probe out than regular exploration sites....
exploration needs a huge overhall also... whos idea was it that sitting in a ship while your probes timer ticks away is fun... honeslty make carebearing more fun....
exploration as it is now is bullshi** and we all know it.. weither or not we want to admit to it |

Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2009.02.09 17:47:00 -
[65]
I would just like to say that after reading all of these t3 QQ threads, pirate/PVPer tears are even sweeter than carebear tears, cry more i can't get enough 
Originally by: StevieSG Verone looks like data from star trek. that is all.
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Dkorg
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Posted - 2009.02.09 17:53:00 -
[66]
Originally by: N'tek alar so we'd have a good reason to at least be careful not to lose the damn things
That's a nice fantasy. It's an internet game. So many thing can cause the loss of a ship that you can't prevent. You can't be careful. Eventually some idiot with a back hoe will loose your ship for you.
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StarLite
Amarr Evolution KenZoku
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Posted - 2009.02.09 17:53:00 -
[67]
Originally by: Huan CK Lol, so if you'd use the t3 ships for pvp, you'd constalty be training the subsystem skills to keep them alive, unable to skill anything else LOL?!
WTF!! <-- sais it all.
If that won't change, I'll *MAYBE* get a t3 ship to sit in my hangar, lol.
This is definately the wrong aproach guys. The skill-tree already eats soooo much time, you really should not mess with it at all, not in such a manner!!
They will prolly mainly be used by mission runners I guess. Altho the skills that you can lose are only Rank 1, so even losing a level 5 skill will lose you only 5 days of training. I wonder if there will be a use to training them up higher, or that level 3 will just give you a buffer to lose something. _______________________________________________________________________
This sig is guarded by SigGuard(c) |

el caido
School of Applied Knowledge
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Posted - 2009.02.09 18:01:00 -
[68]
Edited by: el caido on 09/02/2009 18:06:08
I support the concept. While it is too soon to tell whether I will be using T3 at all, not to mention in PvP, I think this is a fantastic feature.
And it is always nice to see the failpirates acting like carebears. Don't fly what you cannot afford to lose. I, for one, am willing to lose SPs with a great ship ... if they do indeed coalesce into great ships.
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Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.02.09 18:35:00 -
[69]
Originally by: The Djego You loose one level of one skill for the componets of the T3 Ship. This Skills are Rank 1 and you also can save yourself from this by eject from the ship if it is in Structure, stated by the devs during the Tournament yesterday...
And if you paid more attention to the way the dev said it, they are right now searching for a way to eliminate this loophole. |

Dragoon Abyss
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Posted - 2009.02.09 18:41:00 -
[70]
the way i see it, you can either have a ship that when it dies you loose a few hours of sp, but is a relativly cheap ship to aquire... or we can have it hit no sp, but to keep it balance we now have a 500mil isk cruiser that no one will fly and itll be a wasted addition to the game. the ship has to be balanced and i like the idea, if it only hits subsystem skills then only train them to 3-4, and one at random will drop a lvl, no biggy. what would you rather it do if you want it to not be expensive? randomly destroy a jump clone? be happy they came up with something creative. |
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Jennifer Celeste
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Posted - 2009.02.09 19:08:00 -
[71]
Originally by: Aoi Kira If i heard correctly, you will lose skillpoint in the [race] subsystems skill, which you will need for the tech 3 ships obviously.
All i'd say is keep your ship safe and don't lose it or face the consequences.
ah so basically, if you dont wanna lose your ship, just stick to high sec mission running....right? thats the way i just read your post. |

Kalintos Tyl
Minmatar
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Posted - 2009.02.09 19:27:00 -
[72]
Originally by: Jennifer Celeste
Originally by: Aoi Kira If i heard correctly, you will lose skillpoint in the [race] subsystems skill, which you will need for the tech 3 ships obviously.
All i'd say is keep your ship safe and don't lose it or face the consequences.
ah so basically, if you dont wanna lose your ship, just stick to high sec mission running....right? thats the way i just read your post.
hehe and you will get suicided. 1-2 bs will just pop t3 cruiser before concord ;] |

Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.02.09 20:01:00 -
[73]
Originally by: Kalintos Tyl
Originally by: Jennifer Celeste
Originally by: Aoi Kira If i heard correctly, you will lose skillpoint in the [race] subsystems skill, which you will need for the tech 3 ships obviously.
All i'd say is keep your ship safe and don't lose it or face the consequences.
ah so basically, if you dont wanna lose your ship, just stick to high sec mission running....right? thats the way i just read your post.
hehe and you will get suicided. 1-2 bs will just pop t3 cruiser before concord ;]
QFT. There are already gankers looking for juicy faction killmails, now they will have more targets that would lose even more, not only ISK, but hours or days of SP each time. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.09 20:01:00 -
[74]
Originally by: Mahai Ano
Originally by: Kalintos Tyl
Originally by: Jennifer Celeste
Originally by: Aoi Kira If i heard correctly, you will lose skillpoint in the [race] subsystems skill, which you will need for the tech 3 ships obviously.
All i'd say is keep your ship safe and don't lose it or face the consequences.
ah so basically, if you dont wanna lose your ship, just stick to high sec mission running....right? thats the way i just read your post.
hehe and you will get suicided. 1-2 bs will just pop t3 cruiser before concord ;]
QFT. There are already gankers looking for juicy faction killmails, now they will have more targets that would lose even more, not only ISK, but hours or days of SP each time.
or you could you know EJECT when you know you can't win. |

Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.02.09 20:05:00 -
[75]
Originally by: MotherMoon or you could you know EJECT when you know you can't win.
Ahm, didn't I already say this?
Originally by: Mahai Ano
Originally by: The Djego You loose one level of one skill for the componets of the T3 Ship. This Skills are Rank 1 and you also can save yourself from this by eject from the ship if it is in Structure, stated by the devs during the Tournament yesterday...
And if you paid more attention to the way the dev said it, they are right now searching for a way to eliminate this loophole.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.09 20:13:00 -
[76]
Edited by: MotherMoon on 09/02/2009 20:13:15
Originally by: Mahai Ano
Originally by: MotherMoon or you could you know EJECT when you know you can't win.
Ahm, didn't I already say this?
Originally by: Mahai Ano
Originally by: The Djego You loose one level of one skill for the componets of the T3 Ship. This Skills are Rank 1 and you also can save yourself from this by eject from the ship if it is in Structure, stated by the devs during the Tournament yesterday...
And if you paid more attention to the way the dev said it, they are right now searching for a way to eliminate this loophole.
lol, if you paid attention he liked the idea of steaing ships.
I love you magic ball people. instead of basing things on dev quotes, you based it on nothing but kinda what you think the dev meant sorta. |

Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.02.09 20:19:00 -
[77]
Originally by: MotherMoon lol, if you paid attention he liked the idea of steaing ships.
I love you magic ball people. instead of basing things on dev quotes, you based it on nothing but kinda what you think the dev meant sorta.
And answered to the question about ejection in a meek low voice that people use when they do not have a satisfactory solution (satisfactory to their employers, not the customers) to the problem. |

Jennifer Celeste
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Posted - 2009.02.09 20:26:00 -
[78]
Originally by: MotherMoon Edited by: MotherMoon on 09/02/2009 20:13:15
Originally by: Mahai Ano
Originally by: MotherMoon or you could you know EJECT when you know you can't win.
Ahm, didn't I already say this?
Originally by: Mahai Ano
Originally by: The Djego You loose one level of one skill for the componets of the T3 Ship. This Skills are Rank 1 and you also can save yourself from this by eject from the ship if it is in Structure, stated by the devs during the Tournament yesterday...
And if you paid more attention to the way the dev said it, they are right now searching for a way to eliminate this loophole.
lol, if you paid attention he liked the idea of steaing ships.
I love you magic ball people. instead of basing things on dev quotes, you based it on nothing but kinda what you think the dev meant sorta.
ahhh the fanboi in you will never die...will it?
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Amy Wang
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Posted - 2009.02.09 20:26:00 -
[79]
no real issue imho, either t3 is worth flying considering power vs sp loss and cost or it is not, then we stick to t2
just sad that CCP dedicated so many man hours to content that will potentially see very little users then to fix existing issues e.g. the Black ops ship class, oh well, shiny new toys make for better press releases I guess
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MotherMoon
Huang Yinglong
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Posted - 2009.02.09 20:32:00 -
[80]
Edited by: MotherMoon on 09/02/2009 20:32:34
Originally by: Jennifer Celeste
ahhh the fanboi in you will never die...will it?
you mean for eve, or logic?
I take things at face value, I don't make up ****.
even if CCP is in the wrong, I'm a fanboy or actually quoting people correcting and not assuming what someone means.
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Minnow maught
Art of War Cult of War
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Posted - 2009.02.09 20:38:00 -
[81]
I wonder how many points these ships will cost in next years tournament ?
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.10 10:57:00 -
[82]
Ok, I built myself a Legion last night and asked to be blown up in it.
Short recap: There are four types of T3 ships, the group is called "Strategic Cruisers". Each one of them needs a rank 5 skill "<Race> Strategic Cruiser" which in turn has the prerequisites of five rank 1 skills: <Race> offensive subsystem <Race> defensive subsystem <Race> propulsion subsystem <Race> electronic subsystem <Race> ??? (I forgot that) subsystem
What they do besides enabling the cruiser skill and buidling the ship is uncertain yet.
Once you pop in the ship you lose a rank in these skills. I lost 250points which took me 5 minutes to re-train - I was down to rank 0 in that skill and was unable to build another ship. Of course once you train these skills up the time will increase.
The bad thing is you cannot defend against this - you WILL get primaried in a T3 ship no matter what, and there is no way you can prevent the skill point loss when the "eject in time" loophole is closed.
Skill points == time == RL money.
With that restriction I doubt T3 ships will see much demand.
Corporation RP channel: "PlacidReborn" |

The Djego
Minmatar merovinger inc
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Posted - 2009.02.10 11:07:00 -
[83]
Originally by: Mahai Ano
Originally by: The Djego You loose one level of one skill for the componets of the T3 Ship. This Skills are Rank 1 and you also can save yourself from this by eject from the ship if it is in Structure, stated by the devs during the Tournament yesterday...
And if you paid more attention to the way the dev said it, they are right now searching for a way to eliminate this loophole.
Any source for this?
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Raindeth
FACTION Inc.
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Posted - 2009.02.10 11:25:00 -
[84]
All I gotta say is, T3 better be REALLY hard to kill... |

Ratchman
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Posted - 2009.02.10 11:26:00 -
[85]
I am amused by the fact that I see people complain about this skill point issue, when they have ejaculated such phrases "adapt or die" or "there has to be a real sense of loss" in other threads.
Look upon this as 'unit experience' like in strategy games. It won't take long to reskill them, and it gives you an extra incentive to keep them alive.
I guess CCP have gone down this route because with each new technology or ship-type, the skill learning has been getting longer and longer, to the point where making it even longer would seem a little ridiculous, and so far out of reach for new players that there is no incentive to even try. Not to mention that people would complain that you have to pay for several years worth of subscriptions before they got to play with them, giving the argument that is is a cynical attempt to keep them playing. Just look at how long it takes to train a titan pilot.
Now they've given us a system where, with a few pre-requisites that take some time to learn, we can get into one of these cruisers without waiting for years. The trade-off for this is that if you die, you have to start from scratch.
This skill loss does level the playing field as well. For cruisers that are going to be so superior to the standard, there needs to be a counterbalance, otherwise veterans will fly nothing else, and nobody else will be able to touch them. The threat of skill loss will make pilots naturally a little more risk adverse, so you won't get fleets chock full of them (certainly not at the same skill level, anyway).
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Ratchman
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Posted - 2009.02.10 11:31:00 -
[86]
Originally by: Pytria Le'Danness Ok, I built myself a Legion last night and asked to be blown up in it.
Short recap: There are four types of T3 ships, the group is called "Strategic Cruisers". Each one of them needs a rank 5 skill "<Race> Strategic Cruiser" which in turn has the prerequisites of five rank 1 skills: <Race> offensive subsystem <Race> defensive subsystem <Race> propulsion subsystem <Race> electronic subsystem <Race> ??? (I forgot that) subsystem
What they do besides enabling the cruiser skill and buidling the ship is uncertain yet.
Once you pop in the ship you lose a rank in these skills. I lost 250points which took me 5 minutes to re-train - I was down to rank 0 in that skill and was unable to build another ship. Of course once you train these skills up the time will increase.
The bad thing is you cannot defend against this - you WILL get primaried in a T3 ship no matter what, and there is no way you can prevent the skill point loss when the "eject in time" loophole is closed.
Skill points == time == RL money.
With that restriction I doubt T3 ships will see much demand.
I think this is the point. T3 ships will be much more powerful, but you lose a lot more if they get popped. This is risk v reward again, and is to dissuade the 'tank rush' philosophy of just overpowering the enemy with loads of T3 ships. |
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