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nether void
Caldari Shrapnel Industries
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Posted - 2009.02.10 15:54:00 -
[31]
Originally by: Heikki Nice statistics Amy; thanks :)
Originally by: nether void buying a character is already buying SP, so I would welcome the ability
It's not quite the same, although it is close along the same slippery path.
World isn't black and white; even if CCP did wrong thing by legalising character sales, it is not the same thing to go all the way down.
Remember that when CCP allowed character trading, it already existed through ebay. Like it would be best if nobody used harmful drugs, but if that doesn't work, perhaps better that the state sells those instead of mafias.
IMHO games work best when we don't have influece of RL aspecs, like the ability/willingness to spend extra to gain relative boost to others.
So far CCP has been willing to maintain those things that keep the game good, even if it hurts their short term income (including not yielding to 'less hurting deaths', or allowing non-paid training).
-Lasse
TL:DR version of the below wall of text: I'm getting tired of my training now taking 30+ days a pop for new ships etc, so would love a way to be able to work harder in game (pay ISK) to get more SP
Yeah that's basically my thinking. They've already got paid SP in the form of character transfers and legal character bazaar. I also see the point of 'hey we can't really stop ebay, so why don't we just become the ebay?' It's a sort of dangerous path to travel down, because the next logical step is to just sell SP directly.
I'm a pretty 'old school' gamer in that I don't think RL money should buy extra anything in-game, so I don't think I would buy SP for RL cash. Now if there was a way to pay an NPC with ISK for some additional SP that would be great, or buy an SP PLEX, for lack of a better term, I would probably do that too. I know someone else bought that with RL cash, but since I'm buying it with my in-game work I would be ok with doing it, because I did the work with my character to gain extra SP (kind of like implants are ISK for more SP).
I probably wouldn't care much about this if I was more willing to buy characters and then add them to my account, but the 'old schooler' in me doesn't like how meta that feels. At the same time I don't train my alts because I'll just train my main instead since he's the one with the best implants and learning skills.
I'm at the point in the game where it's taking a month or more to do something 'new' (fly new ship or something like that), and so I'm losing the fun that training brings to this game. I would love if there was some way I could work harder in-game to skill up faster. A hybrid system where there's a flat amount of SP everyone gains everyday just like it is now, but I could work harder some how to reduce that 30 day train into like...20 or something, I don't know. I figure selling SP seems like the logical approach, since there are already character sales. --------------------
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The Slagh
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Posted - 2009.02.10 18:16:00 -
[32]
Originally by: Stardust CEO My complaint about WTZ is less about piracy and more about changing the entire feel of travel. I remember having a "home." Auvergne, first. Then Cat. Then Costolle :) Now, it's no big deal to travel 20 jumps.
I know not everyone agrees with me. I'm the minority. Not the first time :P
Really? Auvergne was my first home too :D
You should move to 0.0.
With bubbles, it doesn't matter what range someone warps to 
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Stardust CEO
Stardust Manufacturing
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Posted - 2009.02.11 01:01:00 -
[33]
Originally by: The Slagh
Really? Auvergne was my first home too :D
You should move to 0.0.
With bubbles, it doesn't matter what range someone warps to 
I recently (within the last couple of weeks) moved back out to 0.0 after spending the last six months in empire. I don't have a lot of time, because of RL things like work and school, but I'm enjoying myself.
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SiJira
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Posted - 2009.02.11 16:23:00 -
[34]
ghost training might have boosted character prices but now with the respecialization likely to pass into the new expansion you will see lower prices again Trashed sig, Shark was here |

Ms Bax
Union Of EVE
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Posted - 2009.02.13 15:40:00 -
[35]
Thanks for information. Very helpful.
Now, a question. WHat do you think will happen to char prices with the new skill queue? |

Stardust CEO
Stardust Manufacturing
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Posted - 2009.02.13 17:22:00 -
[36]
Edited by: Stardust CEO on 13/02/2009 17:22:47 I don't think it will have any effect.
Edit - used wrong hominym
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Ms Bax
Union Of EVE
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Posted - 2009.02.13 22:12:00 -
[37]
Originally by: Stardust CEO Edited by: Stardust CEO on 13/02/2009 17:22:47 I don't think it will have any effect.
Edit - used wrong hominym
Why?
I belive more people will find it easier to train up alts and therefore drive down prices. At least for chars with less than 10M skillpoints
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Forceflow
Gallente Center for Advanced Studies
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Posted - 2009.02.14 01:38:00 -
[38]
Originally by: Ms Bax Why?
I belive more people will find it easier to train up alts and therefore drive down prices. At least for chars with less than 10M skillpoints
Because the SP of a character still represents the time (and money) invested in training a character since the time spent training is not affected by the skill queue.
What would affect it is the proposed lowering of overall SP for new toons and the x2 speed of gaining SP until the 1.6mil cap. While there should be a spike in character prices when M10 arrives, over time we should see the price of characters with full learning skill sets completed dropping. |

ResearchBunny Beatrix
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Posted - 2009.02.14 09:59:00 -
[39]
Edited by: ResearchBunny Beatrix on 14/02/2009 10:01:18 Here's the issue with attribute respec: you can lay out a 6-month skill plan to maximize usage of your 2 primary (15/9) attributes, then swap to either a balanced spread or a second min/max setup.
You'll be able to pull ~2800sp/hr, swapping your primary attributes every 6 months. This means that you'll be able to pull ~24.8M sp/yr instead of ~20M sp/yr.
Here's the best way to take advantage of it: spec Int/Mem for the first 6 months - train your learning (gimped a little, yes) then your tanking & support skills (not gimped ). After 6 months swap to per/wil, train whatever piloting skills you want. Step 3, profit!!!!111oneUno!!!1 |

Anibelle
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Posted - 2009.02.15 16:00:00 -
[40]
I like the idea of being able to re-spec somewhat. If you love out in Null, it's not viable to use a set of +5s, hell, if you're doing regular PvP, it's barely worth it to plug-in +3s.
This way you can set a 6month focus. You can never compete with an Empire carebear in SP/Hr, but you can at least make up for a poorly specced main.
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