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Thread Statistics | Show CCP posts - 26 post(s) |
Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.10 01:39:00 -
[1]
Originally by: Mskpath3 Oh God, it's the return of the POS module movement widgets. Oy.
NOOOOOOOOOOOOOOOOOOOOOOOOO!
Anything anything but this!
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.10 18:23:00 -
[2]
Edited by: Cailais on 10/02/2009 18:23:32
Originally by: Gnulpie
Originally by: Great Artista
Originally by: CCP Greyscale If you want to use homeworld-style controls just use the vertical arrows and the top/bottom surfaces of the cube and that gives you planar+vertical movement.
It would be quicker to use just mouse clicks to first set the width and lenght dimensions and then detpht with another click, see my reply on the 5th page.
Absolutely right.
I find it a bit funny to ask the players for input and when they give input (obviously not the input which was desired and hoped for) the reply is: 'love it or leave it' or 'why, it is a great system'.
The current movement of the probes is a HUGE PAIN.
Please consider a new system for movement, there are several good ideas already throw into discussion. The current one is just to clumsy and just plainly not ergonomical at all. It takes to many mouseclicks and mousemovements to place the probe. Also the lack of a reference grid/plane makes the placement not better.
There are still 3 weeks or so left, please make good use of them!
Never mind all that - the overwhelming reason to throw the cube widgets into the nearest trash can (bar being clumsy, unwieldy, and a royal pain in the butt to use) is that they look absolutely sh!t.
Seriously - this is supposed to be EVE Online, not a giant game of Jenga
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.14 02:39:00 -
[3]
Originally by: lobster2b Got a signature on my scanns, hurray
nailed it down to a little red dot and covered it nicly with my 0.25 setup probes (7 pcs) eatch probe gets 49,99% and if i use all my 7 probes i get 36,5% +/- 1,*%
probe 1: 49,9%...2 probes 41,1%...3 probes 35,3%...5 probes 35,5% 6 probes 35,5%...7 probes 36,5%
just as it is said: every probe is witin 1,500,000km to the site
No you're doinitwrong.
Its pretty obvious how the probes work. The 'overlap' area and the size of each of the probes determines the strength of your result.
The smaller the probe AND the smaller the overlap the stronger a result you'll get. The optimal position is to have a small overlap area, with as few small probes as you can achieve (i.e 4). Less than 4 and you dont get a good hit. MORE than 4 and you're essentially 'adding' to the overall 'overlap' of the probes.
This is to ensure players dont just dump 10 probes all right on top of each other for an easy hit.
If you're probes are to widely spaced, and the overlap is very large and the probe size is very large the result will be 'echoed' with a couple (or more, but Ive only seen two so far) 'mirror images'.
tl;dr - using more probes wont help.
C.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.14 12:40:00 -
[4]
Originally by: Roemy Schneider how about a "macro" that launches 4 probes in a tetrahedron of a desired distance from the ship?
That kinda defeats the point. Well practised players will be able to achieve the same effect quite quickly, whereas a novice will have to spend a little more time getting this effect.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.14 19:19:00 -
[5]
Originally by: Zaphroid Eulthran I am trying the scanning thing and have a cosmic signature
How do I improve on this
Yeah my bad, wiht a bit more experimentation it seems a narrow overlap doesnt have as big a role to play as I thought - I still think its relevant though (to prevent piling drones ontop of each other). I've got a mechanism worked out that's proving really pretty reliable (no unreachable results so far). That might be due to just finding 'easy sites though - hard to tell without more tests.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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