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Author |
Thread Statistics | Show CCP posts - 26 post(s) |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 16:20:00 -
[1]
evening,
here are my problems.
i get tons of results, but i simply cant warp there.
scan range can only be changed via map (dont know what kind of map i see there.)
Maps in general not working.
Ships dont cloak, you allways see the model of a uncloaked ship.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 16:37:00 -
[2]
Originally by: CCP Greyscale
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 09/02/2009 16:21:08 If by 'movement widget' you mean the feminine symbol, I have that already, didn't change with Scene2 off. (disregard, client restart required for scene2 death :) )
Yup, you need to restart. There should be a very large and obvious silver thing with arrows which will make your life approx 1000x easier.
(Blog is my responsibility, it'll be done soonish.)
As a general reply to people having trouble with movement and the map in general, it isn't currently working properly with scene2 enabled. If you switch this option off and restart your client, life should get easier
thx. deactivating scene 2 fixed the map bug, and the probe movement.
however, you still cant warp to your scan results.. and this is where the wormhole testing will end :( |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 18:04:00 -
[3]
i like this new system for exploration scanning.
but i dont see how i will be faster with this system to scan ships.
with actual system i need 23 secs to get them. now that i need 4 probes and have to move them around and so one, it will allready take 20+ secs to place all those probes.
hope CCP will redo the ship scanning part. |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 18:27:00 -
[4]
this looks like a bug:
i just found a wormhole warping there got me this message: "Readings from your ship's computer suggest that this wormhole is likely to take you elsewhere in 0.0-rated space."
approaching it with cheetah and trying to jump gave this message: "This wormhole has collapsed" |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 19:32:00 -
[5]
Edited by: DeepBlue on 09/02/2009 19:32:09 evening once more,
seems there are sig around here, wich just cant be found.
My char has: - Maxed out scanning skills - full virtue set, and other scanning relevant implants
http://dl.eve-files.com/media/0902/2009.02.09.19.24.37.jpg
all i can get on this site is 32.28% sig strength, with 7 probes! for each probe i add it gives a additional 0.5 sig strenght.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 19:51:00 -
[6]
Originally by: DeepBlue Edited by: DeepBlue on 09/02/2009 19:32:09 evening once more,
seems there are sig around here, wich just cant be found.
My char has: - Maxed out scanning skills - full virtue set, and other scanning relevant implants
http://dl.eve-files.com/media/0902/2009.02.09.19.24.37.jpg
update to this. Now have the 5th wich isnt findable!
all i can get on this site is 32.28% sig strength, with 7 probes! for each probe i add it gives a additional 0.5 sig strenght.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 20:08:00 -
[7]
Originally by: Gnulpie
Originally by: DeepBlue Edited by: DeepBlue on 09/02/2009 19:32:09 evening once more,
seems there are sig around here, wich just cant be found.
My char has: - Maxed out scanning skills - full virtue set, and other scanning relevant implants
http://dl.eve-files.com/media/0902/2009.02.09.19.24.37.jpg
all i can get on this site is 32.28% sig strength, with 7 probes! for each probe i add it gives a additional 0.5 sig strenght.
Do you have all probes in one plane? Not easy to see on the screenshot. You need the probes in a 3d arrangement, not only 2 dimensions like a plane.
had it on a plane, and then everywhere around it.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 07:21:00 -
[8]
Edited by: DeepBlue on 10/02/2009 07:25:29
Originally by: ollobrains2 but quicker probing time, i can see the system getting some minor tweaks but going thro as is, just means u need to relearn it
im not sure if i will be quicker finding exploration sites with the new system.
what i know for sure, scanning down ships will take much longer now. with old system i entered system, dropped a spook and 23 secs later i had a result and could warp to it.
now with new system it allready takes 40 secs to get all the probes out i need! how are you supposed to be faster?!
sum up: + 40 secs to get my probes out + 10 secs to change scan range on probes + 30 secs to place probes + 10 secsfor probes warping around + 2 secs for the scanning
= 92 secs for the first scan
then i have to start over + 10 secs to set probes at 0.25 au + 30 secs replacing all the probes for a .25 au hit + 10 secs for probes warping around + 2 secs for scanning = 52 secs
grand total of 144 secs to find a ship vs. the 23 secs i have now!!! |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 09:14:00 -
[9]
here an idea for the probe moving.
you can change there position like it is now. but they dont move/warp as long as you dont doubleclick on a empty place on map.
double-click will activate all the probes to warp to its position.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 09:28:00 -
[10]
Edited by: DeepBlue on 10/02/2009 09:28:45
Originally by: Neddy Fox
HOWEVER : do NOT make hard plexes easier to find ! People complaining that they can't get a result over 80% after trying for half an hour have never ever tried to pin down a 10/10 (which can take 6 MANHOURS now).
then come to S-EVIQ and try to find that bugger wich wont give me more the 79.5%, with 8 probes covering it. :-)
and a 10/10 plex i find in under 15 mins (if its in system ofc), with the old system. |
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 09:39:00 -
[11]
feature request:
selecting all probes with shift, right clicking and changing scan range should apply to all probes.
bug: scan range of probe only can be changed, when map is open. |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 09:46:00 -
[12]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 09/02/2009 17:19:04
The result doesn't become warpable until you get a hit with four probes.
thats not true :-)
you need 4 probes having a hit and 100% Sig Strength. |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:13:00 -
[13]
Originally by: DeTox MinRohim
Originally by: Jowen Datloran
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
CCP Prism X answers.
Contrary to what Prism X said, it has been the norm so far for me. I have yet to find one (3 or 4) that brought me to an unknown space. All brought me to a known system.
42 jumps away though, that makes a mighty jump bridge. 
same here. found 4 WH, and all where into other 0.0 systems
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:19:00 -
[14]
Originally by: Jaguar Dragon In reading others posts, it seems i have a problem nobody else is having.
Can't get map to open and work right, most all things are not working right.seems everything i try is not working right.
so lets just help me with map. i click to open it and it opens, but not properly. its almost invisable. the curent view from space and or station is still there on top of map.
hard to discribe
any advise pls
Jag
go to esc menue deactivate scene 2, restart client
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:38:00 -
[15]
WormHoles are NOT active on SiSi for now
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:55:00 -
[16]
Originally by: DeTox MinRohim
Originally by: DeepBlue WormHoles are NOT active on SiSi for now
Source? (I probably missed it).
source: fd-mlj local chat, different persons |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 14:15:00 -
[17]
Originally by: DeTox MinRohim
Originally by: Ryu Goto WH are Not active, means: u can scan them, but dont jump or what??
so why, some guys say, they found one?? are they just kidding??
i found diffrent sites so far, but whenever i think its a hole, I cant get the strength to 100 so i am unable to warp to...
They are there and easily "probable"... wrong term but anyway. But at the moment, instead of making you jump into an unknown system with the new stuff, they jump you directly to another system in empire/0.0.
whatever it is. would be nice if CCP could confirm if wormholes are active or not. i dont want to test something wich cant be tested/found.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 15:03:00 -
[18]
ok, to stay on topic, i redo my question.
Any one in here ever managed to get into a WORMHOLE SPACE System in the past 5 hours?
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 15:46:00 -
[19]
Originally by: Ryu Goto so another picture, and we would appreciate if CCP could make a statement to this confusing "strength" and not-getting scan results which are warpable...
in 3D view its in the centre, and also 8 probes doenst get a better result...
i am very disaapointed.....(btw. scan skills maxed PLUS rigs and imps and no results on some signatures....)
here the picture result-no result
move one probe a bit up, another a bit down and you get your result |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 16:11:00 -
[20]
Originally by: Sophia Truthspeaker As I can't scan on Sisi atm (astrometrics 4) can two people perhaps test if you can scan down probes? Because you can pretty much move those probes anywhere you want, and if you can scan down someone elses probes you could make some very deep space safe spots. While playing with it, I moved one probe so far out it took 2 minutes for it to warp back to me. If the warpspeed really is 5au/sec that would be 600au. While it certainly isn't possible to coordinate two people scannings in that range, you could probably get there in a few jumps. That could lead to some problems...
you cant.
as it would give you the opportunity to easily create super safe spots. |
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 16:23:00 -
[21]
Originally by: Sophia Truthspeaker
Originally by: DeepBlue you cant.
as it would give you the opportunity to easily create super safe spots.
So the filters are for nothing? or does it just tell you there are probes around but not where?
the filter is for scan results. however, filters are not working yet. and again, results are only cosmic sites or ships. |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 17:00:00 -
[22]
Originally by: Ryu Goto it took long to get this info, but here it is :-)
Ryu Goto > so found my first HOLE...yeah :-) buts it says: This wormhole has collapsed !! WTF ?? ISD BH Aratoxi > Ryu: They are bugged. Ryu Goto > bugged? are there holes u can use? ISD BH Aratoxi > Not right now I don't think Ryu. ISD BH Aratoxi > Should be fixed with the next patch. Ryu Goto > copy...THX for info ISD BH Aratoxi > Don't ask when that is though. Ryu Goto > THX
and official "WHs arent working guys!" is just to much to write. Thx CCP for wasting my time :( |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.11 16:26:00 -
[23]
Originally by: DeTox MinRohim
Originally by: Griffinator
Originally by: Tharrn Have wormholes been fixed server side or are they still all collapsed?
still all colapsed finannly managed to find one today bm'ed it click the jump through button and sorry nope can't jump through the thing ahs collapsed thank you for spending a hour scanning me down have a nice day
Bah! A small bit of info on what's happening by the wormhole team would be nice.
they are stuck in a collapsed wormhole and cant type! ;)
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 11:40:00 -
[24]
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 12:11:00 -
[25]
Originally by: Moonaru Izu
conclusion of all of this:
Currently it is possible to find cruiser-hull ships in deadspace/mission areas with combat probes and within a reasonable time.
So far frigates and drones cannot be found, either in or outside deadspace, because of there signature strength being too low and hence you cannot reach a 100% result.
Now...does this make ship probing easier?
yes and no.
"Yes" because the time to find someone CAN be much quicker as there is only player skill involved atm.
im sorry, but 4-5 mins is NOT reasonable fast. i do this in 23 secs right now.
i can confirm, thats its not possible to find frigs/pods/drones it its current state.
for the NOT knowing what you scan part. it should simpy show up what you scan, even at a 2% sig strenght.
the onboard directional scanner knows what it is scanning, why shouldnt a probe find out?
the system doesnt have to be crowded, its enough if there are a few frigs shuttles dropped out in space, those will make you scan each ship signature until you have the right one. to avoid this, you could pin down the target with the directional scanner, to have an idea where your target ship is, but this would cost you another additional 20 secs.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 12:29:00 -
[26]
Originally by: Moonaru Izu
Originally by: DeepBlue {snip}
im sorry, but 4-5 mins is NOT reasonable fast. i do this in 23 secs right now.
I agree with you partly, because the 23 sec is only viable If you have a bookmark within 4AU of the targets mission. Those bookmarks had to be made first so this is an optimization of the current scan system (which won't work with the new system, I 'll give you that)
all in all, for finding mission runners 4 to 5 minutes is not bad, especially if you do not have a bookmark within 4 AU. Then this new system is faster.
For safespot busting I fully agree with you. This will be undoable considering the time you need for a 100% result for a target that is aware he is being probed out and keeps jumping around.
im not that used to scan for mission runners. im more specialized in hunting 0.0 farmers wich log off atm you enter system. from entering system until to warpscramble him you have 2 mins and no second more.
with that new system for combat probing, those farmers will just get there safe space :(
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 13:05:00 -
[27]
Edited by: DeepBlue on 12/02/2009 13:16:19 about sig strenghts:
if a base sig strenght has .54% or less, i am not able to get a 100% result for this - max i get for that is 99.54.
whats a base sig strength? - drop one core probe, set it to 32 au and then you get results what you have in system. everything above .54% im able to scan, everything lower then this i cant.
any other person could confirm this?
//update 5 sigs at .54- i wasnt able to get the 6th i managed to get.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 13:44:00 -
[28]
Originally by: Hoshi
Originally by: DeepBlue Edited by: DeepBlue on 12/02/2009 13:25:48 Edited by: DeepBlue on 12/02/2009 13:16:19 about sig strenghts:
if a base sig strenght has .54% or less, i am not able to get a 100% result for this - max i get for that is 99.54.
whats a base sig strength? - drop one core probe, set it to 32 au and then you get results what you have in system. everything above .54% im able to scan, everything lower then this i cant.
any other person could confirm this?
//update 5 sigs at .54- i wasnt able to get the 6th i managed to get, though it was 0.55.
This should depend on the placement of the 32au probe in relation to the target or to be exact the range. Are we talking about placing the 32au probe right on top of the target or 30 au away?
moving that 32 au probe closer and farer away didnt make a really big difference.
sig% dist 0.46 - 17.51au 0.71 - 15.90au 0.76 - 4.08au 0.71 - 9.00au
doesnt make much sense, and yes its allways the same signature :-)
________________ dropped a 32 au core probe at the entry gate to a guristas military complex.
results: sig strength: 1.56% distance: 5.7 au
my ship AND the probe are at the entry gate to this plex!
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 17:51:00 -
[29]
Originally by: hendo001 Edited by: hendo001 on 12/02/2009 17:47:28 OK from time to time i keep getting a bug like this.
Before i relogged after clearing my cashe and launching a probe it had cleared up but it came back and now I cant get rid of it.
Take a look at the image to seewhat i mean Linkage
resizing the window helps here. also resize the stuff inside this window (probes/results/archive)
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.12 20:31:00 -
[30]
Edited by: DeepBlue on 12/02/2009 20:31:42
Originally by: Wardo21 Thinking outside the box here, but would it be possible to setup deep safespots with the probe system as it stands today?
I can't probe right now because I've only got astrometrics 4. But the thought came to mind that I could set a probe out in BFE, way off the plane, far away from any other system object, then scan down that probe with some others until I could warp to that location.
Would that be possible, or am I just imagining things? I'm not even sure probes can be probed for, so this may be a moot question.
probing for probes will not be possible.
and with this i wont be able to smartbomb enemy probes :(
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.13 08:53:00 -
[31]
Originally by: Hoshi
Originally by: DeepBlue
moving that 32 au probe closer and farer away didnt make a really big difference.
sig% dist 0.46 - 17.51au 0.71 - 9.00au
You almost doubled the strength by moving it 8.5 au and you say it didn't make a big difference?
yes, but plz read all the results.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.13 10:23:00 -
[32]
feature request:
- Scan Result filter -- Additional filter options -- Filters: Wormholes, Gravimetric, Radar, Magnetometric, Ladar, Unknown
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.13 21:59:00 -
[33]
WormHoles are back.
but they are closed. |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.16 10:29:00 -
[34]
Edited by: DeepBlue on 16/02/2009 10:36:47 Edited by: DeepBlue on 16/02/2009 10:36:16
Originally by: Space Wanderer
I found some hacking sites in lowsec, but they were different from the sites I was used to find in lowsec (the usual base 1, 2, 3 or 4). Can dev confirm that the old professional sites are gone? Or that some new sites have been added,but the old ones are still around?
its the same sites. they just have new names now. however i prefer the arcsal 1-4 and hackbase 1-4 naming.
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the lowest signature i had on my scanner (deepspace probe set at 1024au) was 0.03%, ofc i didnt bother scanning it, as i only find sites with 0.1+ sigs.
(maxed out skills, full virtue set, and other scan strenght implants, plus a rigged covops)
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