
Alezra
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.02.16 05:57:00 -
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Originally by: Hondri I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.
For people without images enabled
Lets go thru the problems/fixes I marked up. ?1 - Why the wasted space, it serves no purpose for the side panels to be that far away. ?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too! ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars. ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things. ?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.
And most importantly :
The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
Signing everything that this man says. Highly eloquent and details nearly all of my grief with the current system.
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