
Virtuozzo
The Collective Against ALL Authorities
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Posted - 2009.02.09 23:24:00 -
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Ok, few observations on the Fitting screen:
1. UI Design. Where is the CLOSE button?
2. UI Design. Transparency gets in the way of getting information, in stations it is bad, around POS even worse.
3. UI Design. No trails, please, it gets in the way, and is terrible for the visually impaired among us (you get colour glitches which are between extremely unsettling and distracting).
4. UI Design. It is terribly big, not a problem in itself IF the thing would scale. I can see the point of it being like a terminal in itself, but after trying the current build on a variety of machines I must say that particularly on lower resolutions the Fitting Screen is just godawful.
You either have something which scales by client resolution, if going for such a large round terminal view, or go back to the old fitting window.
5. UI Design. It is terribly big, yet you cannot move it out of the way, let alone minimise it, in case you want to quickly switch to something else that is going on. Regardless of whether in space or in station.
Yes, you can "dock" the "wings", but again on smaller resolutions that really makes little difference whatsoever for being in the way of things.
6. UI Design. With the colour variations of resistance bars versus those of text I have to say, once more, for those who have troubles with colour interactions the text becomes incredibly hard to read.
7. UI Design. On the current fitting screen on TQ, you have a near instant visual overview of the important elements like cpu, grid, cargo capacity, drone capacity, bandwidth, etc. It gives you what you need to know at one glance. This new one, makes you either split your attention, or shift between the various elements. Repeatedly. It's that you cannot use EFT to fit your ships in game or I'd do all my fittings with that program, if this new Fitting screen is going to make it in, in its current "form" of UI design.
8. UI Design. What are the different slots for, where are their readouts, where is the identifier that makes human beings hook up with visual symbols and attach meaning or expectation to them? Aside of being rather amazingly far apart from each other there's no hands on readout or descriptors for the slots or slot varieties.
9. UI Design. I love the design, and it would be a killer in Homeworld, but this is starting to give the idea we are aiming for something way over the top, and forgetting the averages.
Unless the UI is completely reworked, please give people an option to activate the old Fitting Screen UI.
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