
Treeati Harnsore
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Posted - 2009.02.20 21:08:00 -
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* Title: Better Mission Content
* Category: Missions
* Description: Have each mission have up to 5 varying events (with 5 appropriate possibilities each) that can occur, and have most require special action or a change in tactics. Have the guys you're shooting communicate a lot more so as to add to the sense of accomplishment as you kill them, as well as to the storyline of the game. Increase the "epic" feel of level 4 missions, or at least the last part of multi-part missions.
* Goal: To increase the mental effort required to complete a mission, and to increase the immersion the player experiences while completing the mission.
An example: You receive a mission from Gallente Federal Intelligence to ambush a Sisters of Eve ship that is assisting ejected pirate crews. To set the bait, you have to destroy a pirate force. Heres where the first random possibility comes in.
When you warp into the mission area, a group of 1 of 4 different possible pirate factions will be waiting for you. So, you pop the pirates. As you do, you can see their comms fill with panicked orders, then distress messages, and then finally screams as their ships go up. Then, after a bit, the sisters of EVE ship warps in to rescue the survivors.
Which is where the second event comes in. As you destroy it, the Sisters of EVE ship may, as a random choice, either A.Fight, B.Run at 50% armor, (meaning that if you didnt think to bring a warp scrambler you just failed the mission; if you did, you'll get to see their comms become panicked as they realize theyre being scrammed) C. Call for Backup from additional Sisters of EvE combat ships, or D. Put out a distress signal, which the Federal Navy responds to. As you engage the SoE ship, it would send you messages, which would be clues as to what would happen. As it goes up too, you would see similar screams appear over the comms just like when you killed the pirates.
As well, during the course of the combat, a News frigate may or may not appear. If it does, you would get an increased mission bonus for destroying it, or a concord security hit for letting it live.
I should add that I am not proposing increased mission payouts; I think payouts are ok where they are. I just feel that Eve would benefit from requiring pilots to be more mentally engaged and immersed when running missions.
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