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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Oneiromancer
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Posted - 2009.02.10 09:25:00 -
[1]
This thread is for suggestions and feature requests regarding the Apocrypha expansion. When posting, please keep in mind that radical changes to the features are not likely to happen in this release. but you can still make suggestions for future patches or releases, based on your experience of these features on the test server.
Also keep in mind that the current build on Singularity has several known issues listed in another thread on this forum, they are being worked on by the developers.
Format for a feature request:
* Title: Summarize in one line the content of your suggestion or your feature request.
* Category: Place your suggestion/feature request in a category (Tech 3, Wormholes, Modules, Scanning etc).
* Description: Write a description of your suggestion/feature request.
* Goal: What is the goal of your feature? What do you think it will accomplish if it's implemented? How is it different/better than the current implementation?
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Max Hardcase
Art of War Cult of War
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Posted - 2009.02.10 09:37:00 -
[2]
Edited by: Max Hardcase on 10/02/2009 09:38:08 Tactical Overlay graphics change UI The tactical overlay provides a nice benefit by giving you some range indicators in space, so you dont have to be glued to overview.
However the range indicating feature when you hover over a module causes a white disc to appear through the middle of your ship and this persists.
Also it has a slightly grey mist color when nothing has been selected.
Both effects look like pants because your ship looks like it has been cut in half.
Proposed : get rid of the light grey mist completely, just leave the range rings. Range rings for modules : green ring for optimal, red striped ring for falloff range. No misty discs anymore please.
This will also probably help in reducing the amount of fps hit caused by the tactical overlay, since it has to draw less on screen.
Optional : make the changes an option ( for the ppl who like misty discs cutting their ships in half).
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monkfish1234
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Posted - 2009.02.10 09:48:00 -
[3]
system map focus on returns
scanning
when scanning for a signature/anomoly positioning the probes can be a bit difficult because positioning the camera can be a bit awkward. i.e either left click closest probes or guess with right click. it would be very useful if once you had a sig you could left click it to make the the focus of the system map to make positioning probes around it easier.
makes probe positioning easier/more intuitive. |
Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.10 09:58:00 -
[4]
Titel: Tech 3 Modular Ship Building Interface 2.0
Category: Tech 3 Ships
Description: Right now we have a text based interface to put our Tech 3 Subsystems together. Thats functional but lacks two very important aspects: Visual Feedback and Performance Feedback. I would like to suggest a system which is based on "previewing". The Player can activate (enter) the Basic Tech III Hull and the Station-View shows the endostructure of the tech III ship without subsystems. Then the List of all avaiable pieces plops up (as is). By clicking a Subsystem, the Station-View instantly updates the Endostructure and the Fitting Screen. If the Pilot is pleased with his choices, he/she can click "accept".
Goal: This improves the Tech III building with much needed visual eyecandy and reduces mistakes.
(I think you could use the "add turret gfx"-Script to apply subsystems to a endostructure.) |
Caius Severus
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Posted - 2009.02.10 10:09:00 -
[5]
* Title: Fitting screen is hard to read
* Category: User Interface
* Description: At present, the fitting screen is hard to read because the transparency effect allows windows underneath to show through too much. It is worse if the background is bright, eg if you open it in space. If it were more opaque it would be considerably easier to use. There is also no close button on the fitting window.
* Goal: To make the fitting screen easier to read and use.
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Der Seben
xPlaguex
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Posted - 2009.02.10 10:32:00 -
[6]
Title: Fitting Screen
Category: UI
Description: 1st. There should be a loadout graph for Dronebay and Cargohold. 2rd. Please throw the round CPU and PG Bars awary. Or give them an easy seeable 100% mark oder color coding(yellow 80% red 95% and up)
Goal: make the fitting screen more useable |
Major Stallion
The Dark Horses
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Posted - 2009.02.10 10:38:00 -
[7]
Originally by: Der Seben Title: Fitting Screen
Category: UI
Description: 1st. There should be a loadout graph for Dronebay and Cargohold. 2rd. Please throw the round CPU and PG Bars awary. Or give them an easy seeable 100% mark oder color coding(yellow 80% red 95% and up)
Goal: make the fitting screen more useable
Fitting screen is fine. I cant, for the life of me, understand what so many people are having a hard time adapting to with this. It's way more epic than the crappy looking one we've had the last few years. |
Tlar Sanqua
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Posted - 2009.02.10 10:51:00 -
[8]
Title: Re-examination of large Blasters and Autocannons
Category: Rebalancing
Description: Large blasters and autocannons are becoming increasingly rare. If one examines the battleships brought to the alliance tournament to small gang warfare, a very small selection consisted of blaster and autocannon set-ups (yes anecdotal, but have to start somewhere). In this environment one would hope to see more of these as was actually mentioned by the commentators during the interviews. Many regard the web adjustment as being one of the possible reasons for this. Several suggestions as to what needs to be done have been suggested:
http://oldforums.eveonline.com/?a=topic&threadID=834365&page=45
Goal: The goal is to bring these turrets back into use. At least a clear Dev review stating the opinion of the balance team and what these ships are to be used for would be a good start.
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Mica Swanhaven
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Posted - 2009.02.10 10:59:00 -
[9]
* Title: Replace advanced learning skills to be mission based for new players.
* Category:New Player Experience.
* Description: Currently the increased skill training speed basicly means a new player MUST train these advanced learning skills during this period, or be at a disadvantage. I feel they should be replaced with a system which gives you more attribute points to spend into whatever skills you wish ala the attribute point distribution system. Things like epic mission arcs which award the player with more points to spend. When you spend these points, they can't be redistributed, thus added another notch of white blocks to the left side.
For instance, if you achieve 25 wrecking shots, you gain a new attribute point to spend. Broke 4,500 m/s, gain another attribute point to spend.
When you gain these you have to go back to an agent who rewards you for RP reasons.
* Goal: Giving players goals within the game to reach which reward them by increasing their speed at which they train skills. Takes away a 25 million isk, 3 month training time sink. Rewards active players.
Downside: This change, while based on your new attribute system, is a HUGE change. Achievements might not fit into eve.
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Ineun
Minmatar Cogito Facio Fio Wildly Inappropriate.
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Posted - 2009.02.10 11:02:00 -
[10]
Zoom In / Zoom Out Buttons
i noticed you removed these buttons that allow you to zoom directly to system map and starmap. i see no reason for these to be removed..
bring them back please
:) ohai i is your resident Socialist... |
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J'inko Unn
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Posted - 2009.02.10 11:07:00 -
[11]
EVE Museum Maybe have some sort of way for players to view every ship, or maybe all T3 modules in 3D, in or out of game. If you go with an all ships museum system, allow players to see the Sovereign nations "Navy" area/place. It would be very very nice for NPE, and also for some of us "carebears" who have yet to see certain capital ships, and etc.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.10 11:08:00 -
[12]
Title: Auras voice still fits in with the character creation screen, put it back in.
Category: Immersion, ease of use.
Description: There is no reason to take out auras' voice acting in places where it belongs and nothing has changed. without it it breaks a lot of immersion, and makes the game far less welcoming. There was a reason you put it in in the 1st place. Also the tutorial has lost the part where aura tells you about the world of eve, this was great because it gave you an idea of what kind of world eve was, giving you back story, and starting you of on your epic journey.
These are important things that must be included and don't add much time to the development process as the assets are already done, you just need to see what voice acting still matches up, and what voice acting should be deleted. Then add back in the part where aura tells you about the world of eve. Right it's just, hi, go, target, shoot, bye thanks for trying eve.
RP is important damn it :(
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MotherMoon
Huang Yinglong
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Posted - 2009.02.10 11:08:00 -
[13]
Originally by: Ineun Zoom In / Zoom Out Buttons
i noticed you removed these buttons that allow you to zoom directly to system map and starmap. i see no reason for these to be removed..
bring them back please
it looks nice without them, you should include them somewhere new, with sexier buttons.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 11:16:00 -
[14]
* Title: Probing system controls * Category: Scanning/Probes * Description: At the moment, moving probes around is both difficult and frustrating for several reasons. I'll outline them below:
1. The moving widgets are too large and obstructive for their purpose. This could be changed either by removing them entirely, or playing smaller arrows at the probes scanning edges.
2. Widget movement is unintuitive. It should be changed to a freeform drag n' drop in the X/Y plane, with a modifier key to move in the Z-plane. Similar to what has already been described in several threads. So, drag 'n drop to place it's X/Y position, then press SHIFT+CLICK and drag for Z-plane movement.
3. Probe reloading is awkward at best since all deployed probes count as "used" and cannot be repackaged back to it's stackable state. This causes EVERY probe to be loaded one by one into the launcher, costing valuable (and frustrating) time.
* Goal: The changes outlined above are meant to decrease the frustration of the interface, causing probing to be quite a lot more manageable than it is in it's current implimentation. Many of the annoying things with the UI would be solved if the above was taken in effect. The probe repackaging part could be done only in station, if you wish. (That doesn't seem to work now. I can't find the "Repackage" option in the context menu when selecting probes) -----
EVE is a PvP game. Adaptation is your survival. |
Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 11:17:00 -
[15]
Originally by: MotherMoon *about Aura*
Yes, the silence now is crap. I still remember my first character creation back in Revelations II with that wonderful music and Auras voice. Bring that back; NOW! There is NO excuse to remove her. At all. None. Nada. Zilch. -----
EVE is a PvP game. Adaptation is your survival. |
RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.02.10 11:30:00 -
[16]
Skills Respec-ing
Noobs can gimp themselves for 6months by doing a re-spec after character creation - I suggest more warnings and or the ability to re do the spec within 7 days for the 1st time.
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Daan Sai
Polytrope
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Posted - 2009.02.10 11:32:00 -
[17]
Title: Remove Char Stat Respec'ing
Category: char/skills
Description: This just breaks the idea of individuality of chars, their strengths and weaknesses, and above all reduces the consequences of the player's choices. I hope it isn't a knee-jerk reaction to other games that allow it.
Example, pumping up charisma to skill leadership skills, and then dumping the points back into will/perc once the skills are done. This just waters down the compromises set up by the original skill/characteristics system.
Goal: retain consequences for choices in character generation, keep it so that there isn't a mini-max solution and if you want to be good in one area then you are going to always have to compromise others. This makes the different chars more individual, not just plastic mouldable cookie cut clones.
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Abye
Perkone
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Posted - 2009.02.10 11:38:00 -
[18]
Title: Example portraits for character creation Category: New Character generation Description: Add a picture of each bloodline in the selection so a new player gets a basic idea how they look. Goal: A new player wouldn't have to confirm each bloodline and sex to get an idea how they look and a simple example bitmap of a char shoulnd't be hard to display. But finding a not hideous looking male Achura, now that is the hard part |
Marcus Insanus
Minmatar Inventores Lda.
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Posted - 2009.02.10 11:46:00 -
[19]
* Title: changing Range of Probes in Solarsytem view
* Category: Probes and Scanning
* Description: As it is now, you can change the range by clicking anywhere in the peripheral of the range circle, change it so it can only be resized clicking on the small arrow. The Sizes of the Boxs can be left alone as far a you change this, since you can drague the box by cliking in the correct side of that same box. The issue here is that when you try to select the box, most of the times you resize some other probe range. * Goal: Easyer modification of probe alocation and range. |
Marcus Insanus
Minmatar Inventores Lda.
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Posted - 2009.02.10 11:51:00 -
[20]
* Title: Moving Probes time
* Category: Probes and Scanning
* Description: Can it be possible to make the probe accept/reject the probe movement. example: You move the probe but it only takes efect after you accept the movement in a icon that apears near the probe, or you reject it. I take this post to ask for a probe naming system, if it's possible. * Goal: that way you know if the probe is the one you wanted to move. That way there is no time out for the probe movement. i think that some of the bugs that exist now in that movement may be easyer solved. you can see if the final place of all the probes is the intended one, only accepting them all after all probes have there destination set. |
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MotherMoon
Huang Yinglong
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Posted - 2009.02.10 12:00:00 -
[21]
Title: symbol for tech 3
Description: you can't ell whats a ship part and what is a tech 2 module in the new fitting wondow. Tech 3 needs something different so you can tell whats what.
Goal: not confuse the player.
Also as for aura, I understand not having voice acting for new stuff, that is 100% fine.
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EvilSpork
Invicta. Cry Havoc.
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Posted - 2009.02.10 12:01:00 -
[22]
Edited by: EvilSpork on 10/02/2009 12:01:39 * Title: ability to back settings (overview, bookmarks and friend list folders, etc.)
* Category: cache settings/new feature
* Description: I would like to see a way to export or in game settings to a file so we can have a backup of all our precious settings in the case of a mishap.
* Goal: ideally i would like to be able to install eve on a new computer, import my settings file and not be able to tell the difference between my 1 year old install and the new one. this will alleviate some major headaches for players that experience a problem and need to clear their cache or system crashes, etc. it takes hours to fine tune all your settings back to how you like them.
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Neth'Rae
Gallente Decorum Inc HUZZAH FEDERATION
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Posted - 2009.02.10 12:20:00 -
[23]
Color Coded Backgrounds for Ships.
Category: UI
Description: Color code each background for the ship icons with the color for each race.
Please visit your user settings to re-enable images.
Goal: No doubt which of the 4 factions a ship belongs to, more emphasis on each the color of each race.. |
Shirley Estyre
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Posted - 2009.02.10 12:25:00 -
[24]
Title: Music Category: Sound Description: sliders Goal: Control over sounds right now it isn't possible for example to have music box turned on maximum volume, while at the same time having no sounds from launchers, turrets, people warping through gates ect. ect.
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Gordan 23
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Posted - 2009.02.10 12:28:00 -
[25]
Edited by: Gordan 23 on 10/02/2009 12:28:09 Title: Fitting screen Category: User Interface
Here's a mockup http://www.gordan.it/ccp/
I have some years of UI design expertise, I'm looking for a job and I will work for ccp even without a salary for a brief period. (yes, this is begging, sort of...) |
Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.10 12:40:00 -
[26]
Title: Save overview to file / restore from file Category: UI Description: Save/Restore button Goal: Let us share the overview settings between computers and characters.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.10 12:56:00 -
[27]
Originally by: Gordan 23 Edited by: Gordan 23 on 10/02/2009 12:28:09 Title: Fitting screen Category: User Interface
Here's a mockup http://www.gordan.it/ccp/
I have some years of UI design expertise, I'm looking for a job and I will work for ccp even without a salary for a brief period. (yes, this is begging, sort of...)
Quote: Removed "Personal Ship Modules" and "Personal Module Charges" for redundancy with "item" window that create confusion.
you just removed the best feature of the new UI, go back to school.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.02.10 13:01:00 -
[28]
Better movement system for Probes/Posmods
Scanning
Moving probes is very difficult, the system for moving posmods is outdated too. It's a pain moving them to the place where you want them, because you have to hit the arrows, and moving is very inaccurate. Abandon this movement system in favour of a new one, borrowed from homeworld2 (i think there is nobody at ccp who has not played it..): As long as ctrl isn't pressed, you move the thing on a plane. With a button (let's say ctrl) pressed, you modify the height. That way one can move things very fast.
Why? Because the current system is horrible :-| ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Heroldyn
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Posted - 2009.02.10 13:23:00 -
[29]
* Title: Add Antialising Option to ingame Settings.
* Category: Graphical Settings
* Description: Allow people to enable AA through the client.
* Goal: People will have a nicer eve and dont have to struggle around with third party tools like nhancer.
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Gordan 23
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Posted - 2009.02.10 13:30:00 -
[30]
Originally by: MotherMoon
Quote: Removed "Personal Ship Modules" and "Personal Module Charges" for redundancy with "item" window that create confusion.
you just removed the best feature of the new UI, go back to school.
Yes it is a good feature, but deceiving for new players, as long as the item browser stay as it is now. Plus it is a mockup meaning it -proposes- changes.
thank you anyway for the time, point noted. |
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