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Thread Statistics | Show CCP posts - 1 post(s) |

Mike C
Caldari
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Posted - 2009.02.13 03:12:00 -
[121]
- Title: Black Ops
- Category: Ship-Specific Skill Bonuses
- Description: Change the "multiplies the cloaked velocity by 125% per level" to "-96% to -100% reduction in Cloaking Device CPU use per level"
- Goal: By its own description, the Black Ops is meant for Clandestine maneuvers. By giving it a covert ops cloak fitting, it can completely counteract the Black Ops current lack of survivability is OK, but it is without balance. This would grant it survivability in the covert form.
__________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Mike C
Caldari
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Posted - 2009.02.13 03:20:00 -
[122]
- Title: Booby Traps
- Category: The Anti-Canflipper
- Description: The ability to rig bombs to cargo cans, which would detonate when a player chooses to open the container.
- Goal: A new way to prevent can flippers, and teach people that ore stealing may not be the best career path afterall.
__________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2009.02.13 05:37:00 -
[123]
Title: Update the corporatin and faction databases reflecting ingame events
Category: Um...world info? Backstory?
Description: Thukker agents have been/are being updated in this patch to reflect their new friendly status with the Minmatar Republic. Excelent!
Now update the rest of it. :p Jamyl Sarum as empress, Tibus Heth as CEO of KK, Otto Garushi no longer the CEO of Ishukone, etc, etc. The thing hasn't been updated since Heridian was emperor years ago.
Goal: Finish bringing the ingame info up to date with current events. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.13 06:07:00 -
[124]
Originally by: Mike C
- Title: Booby Traps
- Category: The Anti-Canflipper
- Description: The ability to rig bombs to cargo cans, which would detonate when a player chooses to open the container.
- Goal: A new way to prevent can flippers, and teach people that ore stealing may not be the best career path afterall.
wat? Being able to get shot at by the whole corporation without Concord inteference is not enough? Not that I like canflippers, but this idea was just...over the top. ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |

Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2009.02.13 07:36:00 -
[125]
# Title: Replace skill point loss associated with T3 ships
# Category: Tech 3 ships
# Description: Remove skillpoint loss associated with the destruction of your T3 ship. Instead provide all bonuses that apply to these ships will start at 50% effectiveness when ship is first assembled. Allow these ships form a symbiotic relationship with the pilot and learn to react better for that pilot when flown over time. This would effectively increase the bonuses to their full 100% after a given amount of time in use. If the ship is lost, a new replacement ship would have to be retrained all over again and would be less-effective than one that has been in service for awhile.
# Goal: Preserves character skillpoints, but still achieves a loss beyond isk when you lose a t3 sihp
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Leeluvv
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.13 10:26:00 -
[126]
Edited by: Leeluvv on 13/02/2009 10:26:14 * Title: Ship Fitting
* Category: UI
* Description: The primary objective of the fitting screen should be to fit your ship, not to provide a nice view of it through a round window. Having the ship visible in the middle may look nice, but it does nothing to help you actually fit the ship, plus it takes up more room than the rest of the window.
* Goal: Make the fitting screen fit for purpose. == Sig to follow |

LtCol Laurentius
Agony Unleashed
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Posted - 2009.02.13 13:38:00 -
[127]
Title: Ship Fitting
* Category: UI
* Description: The current iteration of the fitting screen has one major disadvatage: It is not - by any stretch of imagination - intuitive. And for this reason alone it is simply crap. Yes, the old fitting window may not be that pretty, but it is intuitive and serves the purpose. UI shouldn't be about pretty graphichs or change for changes sake, but about function. To use the proposed fitting screen you need a frikin' manual. Unless a major redesign is possible before launch, I propose keep the old one (with added slots for tech 3) until you have the time to do it right.
* Goal: Intuitive fitting screen. |

Zewdire
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Posted - 2009.02.13 15:35:00 -
[128]
Title: Defensive Tech3 modules resistances & Drone bay
Category: Tech 3
Description: All defensive Tech3 modules resistances should be atlest Tech2 HAC resists or better. Now 2 out of 3 defensive modules have tech1 resistances. Another thing is that 1 defensive module should give a BIG drone bay (1 uber drone carrier) when combined with a sertain offensive module with few hardpoints for guns/launchers and 125 m3 drone bandwidth.
Goal: To get a larger number of options to the ishtar in all races (only 2 drone ships of rank in game, need more) and a better resiliant ship design for wormhole operations and other types of ops. |

Deva Blackfire
coracao ardente
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Posted - 2009.02.13 15:38:00 -
[129]
Edited by: Deva Blackfire on 13/02/2009 15:38:43 Title: XYZ construction skills
Category: Production
Description: Add another "ability" to those skills. Like 1-5% (or even 2-10%) reduced waste/less mineral/component needs for production using those skills. ATM only use for cruiser contr.5 is commands and HIC production - it dosnt help at all with HAC/recon production
Goal: Make those skills more useful than "requirement" only |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2009.02.13 15:56:00 -
[130]
* Title: No Backgrounds Space
* Category: Graphics/UI
* Description: Allow users, via the ESC menu, Display and Graphics tab, the option to turn off backgrounds.
* Goal: Provides more contrast for some users. Decreases eye strain. Could possibly provide a slight FPS performce increase on some graphics cards. Helps color blind players. Provides versitility/customization - looks cool.
Star field and background appear to be on different layers
Oh P.S. Thanks for the option to turn off shaky ship :)
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Illectroculus Defined
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Posted - 2009.02.13 16:39:00 -
[131]
* Title: Reduce Skill Requirements For Covetor
* Category: Skills
* Description: Make the skill requirements for the Covetor Mining Barge 4 & Astrogeology 5. Right now you need 5 in both skills.
* Goal: Make the covetor useful to players and a viable stepping stone between the Retreiver and Exhumers. The covetor is one of a tiny handful of T1 ships which need their relevant ship skill at 5 to fly. As such players find that as soon as they can fly the Covetor they're only a few hours of training away from the T2 version. So by reducing the Mining barge requirement to 4, players can spend a few weeks training from Retriever -> Covetor and then fly those for a few weeks while training up to fly exhumers (or maybe they just choose to stop training mining there because it's boring). Either way, we'll see some more covetors getting flown, and mining characters will have an extra step on their training ladder. |

Kawajiri Tetsuya
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Posted - 2009.02.13 17:45:00 -
[132]
Title: Redo Faction Ships, specifically pirates frigates and cruisers
Category: Gameplay
Description: You've redone the Sanshas and Blood Raiders, please do the same for the other ships. There are some gorgeous models, ie Dramiel, do them the honour of being usable pvp ships, rather than expensive shuttles and station spinners.
Goal: To make the pirate faction sub-BS ships worth their LPs and market prices.
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The Economist
Logically Consistent
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Posted - 2009.02.13 18:40:00 -
[133]
Edited by: The Economist on 13/02/2009 18:45:40 Title: Asset Filters Category: UI Description: Filters to make asset searching easier - search by ship type, hull class, item category, search by distance ranges (i.e. show everything up to 30 jumps away) etc Goal: To make our lives easier. I have a lot of assets in a lot of stations, a lot of which I haven't checked in years, it's a ***** trying to find out what I have lying around unless I want to search for every item in the database one by one.
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The Economist
Logically Consistent
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Posted - 2009.02.13 18:49:00 -
[134]
Title: Clone Placement Category: Cloning interface Description: It should not be possible to set your clone to an incapacitated cloning facility Goal: To stop the silliness whereby you pay to happily set your clone to a certain facility, get no warning, no denial, no refusal of payment, no nothing; but upon cloning find yourself somewhere else entirely. It's unnecessary.
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The Economist
Logically Consistent
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Posted - 2009.02.13 18:56:00 -
[135]
Title: Buddy list portraits Category: GUI Description: For the love of all that's holy, pleeeeeeeeeease let us enable/disable the sodding buddy list online/offline notification portraits. Last time I asked for this (I assume) simple feature about a year ago I was told the whole buddy list was getting revamped, think I was told that the year before too. Screw the rest, please just do this! Please! Goal: To stop lag caused by the client trying to display online/offline portraits during fights; to stop columns of them from obscuring one side of the screen, to stop portraits appearing over the f11 map while trying to scan someone down etc etc etc etc etc etc etc.
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The Economist
Logically Consistent
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Posted - 2009.02.13 19:02:00 -
[136]
Title: Alliance executor corp abilities Category: Alliance mechanics Description: For God's sake, please make it harder for a director to kick all corps from an alliance and thereby disband it than it is to start a war. It should require more security than anything else, but instead it doesn't even require a vote. Goal: To stop the kind of **** that's happened to one of the oldest, best established and best known alliances from happening again. It's utterly insane that it should be so easy to do.
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The Economist
Logically Consistent
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Posted - 2009.02.13 19:08:00 -
[137]
Title: Weapon tooltip graphs Category: Fitting window Description: A featured mentioned as desirable by hammer a long time ago; upon mouse-over, or right-click of a turret on a ship on the fitting screen a tooltip type window appears showing an optimal/falloff/dmg graph for the selected weapon and the ammo it has loaded. Goal: Adds more pimp juice to the fitting window. |

The Economist
Logically Consistent
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Posted - 2009.02.13 19:29:00 -
[138]
Title: Capital Jump Planner Category: UI Description: Capitals have been in game for a little while now, you think maybe it's time to, i don't know, maybe add a bloody jump planner to the game? Maybe like the one at www.wtfbbq.info, or the eve-icsc one...? Goal: To stop us having to look to third party sites to do something as basic as move a ship.
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The Economist
Logically Consistent
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Posted - 2009.02.13 20:06:00 -
[139]
Title: Ship model toggle Category: GUI Description: a little check box in the graphics settings allowing us to disable ship models for intensely laggy fleet fights. Goal: Reduce load, increase performance. All we need are the brackets we choose to see and the content we want on our overviews, would much appreciate the option to switch ship models off. [When there's 1000 people fighting in one system the last thing you think is "ooh that mega's shiny, maybe I'll zoom in on that cluster of enemy ships and look at how cool they are at 1fps]
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Nayomi
Minmatar M. Corp Mostly Harmless
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Posted - 2009.02.13 20:20:00 -
[140]
Edited by: Nayomi on 13/02/2009 20:25:38 Title: Meta Level Display Category: GUI Description: Either an icon overlay or a column in item listings in market and inventory for meta level. Goal: Reduce the number of times someone has to click "show info," saving the database from a lot of work brining up that info, and save me a lot of time when trying to fit out a quick trash pvp ship or decide which loot to reprocess.
PS: I would actually like to see if this does reduce the amount of demand on the database as this is the main reason I hit show info anymore. |

The Economist
Logically Consistent
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Posted - 2009.02.13 20:25:00 -
[141]
Title: Show all brackets warning Category: Overview Description: Bracket settings and overview filters have made fleet combat much more manageable, however it's all too easy to accidentally click on an ovewview tab with show all brackets selected on it; in a big feet fight, this usually results in lag, client freezes, a plummeting framerate, and often death. So how about a little warning message (which you can disable in general settings) saying "are you really really sure you want to do this?" when you click on an overview tab with show all brackets set on it. Goal: To prevent the above negative side-effects. Personally I would disable the warning normally, then turn it on for massive fleet battles so I don't freeze my client and get myself killed with a mis-click. |

Nayomi
Minmatar M. Corp Mostly Harmless
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Posted - 2009.02.13 20:27:00 -
[142]
Originally by: The Economist Edited by: The Economist on 13/02/2009 18:45:40 Title: Asset Filters Category: UI Description: Filters to make asset searching easier - search by ship type, hull class, item category, search by distance ranges (i.e. show everything up to 30 jumps away) etc Goal: To make our lives easier. I have a lot of assets in a lot of stations, a lot of which I haven't checked in years, it's a ***** trying to find out what I have lying around unless I want to search for every item in the database one by one.
/signed |

Nayomi
Minmatar M. Corp Mostly Harmless
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Posted - 2009.02.13 20:41:00 -
[143]
Originally by: Mike C
- Title: Black Ops
- Category: Ship-Specific Skill Bonuses
- Description: Change the "multiplies the cloaked velocity by 125% per level" to "-96% to -100% reduction in Cloaking Device CPU use per level"
- Goal: By its own description, the Black Ops is meant for Clandestine maneuvers. By giving it a covert ops cloak fitting, it can completely counteract the Black Ops current lack of survivability is OK, but it is without balance. This would grant it survivability in the covert form.
/signed
Balance these ships in general, but the funny thing is, don't change the bonuses on the ship. I know right? But hear me out.
Title: Black Ops Compromise Category: Ship Re-balancing Description: Alter the speed bonus on the Black Ops ships, don't allow them to warp while cloaked. Instead please increase the speed of the ships while cloaked or allow them to use an AB or a MWD while cloaked. This would give us the option of extra cloaked speed while at the same time requiring us to have to fit another module, hell, increase the cap required to use them as well. I would also like to see us be able to cloak if targeted, not being shot at, but if we're just targeted. If we're being shot at I can understand that would keep us from cloaking, but to not be able to cloak when only targeted seems a bit off to me. Goal: Silent Hunter V: Eve Online.
PS Mike C, mail me in game and I'll let you know how to use the speed bonus the way I think it was intended, and to be honest, I think you'll like the way it looks. :) |

Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
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Posted - 2009.02.13 21:22:00 -
[144]
The drop down menus on the fitting screen show mods but not rigs. As it stands, you have to open the hangar to get rigs to install. Kind of defeats the purpose of the drop down menus if you still have to go into hangar for stuff.
Also, the fitting screen needs to have some sort of closing button mechanism on it. My instinct is to go to the top right corner to X it out, but that's just the info button. It's counterintuitive to remove that UI feature since every other window / menu still had it. |

The Economist
Logically Consistent
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Posted - 2009.02.13 21:50:00 -
[145]
Title: Align to bookmark Category: UI Description: an align to option as well as warp to for boomarks. Goal: to allow us to align to bookmarks.
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The Economist
Logically Consistent
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Posted - 2009.02.13 21:56:00 -
[146]
Title: Saving overview columns Category: Overview Description: Column states should save with the other overview settings. Goal: to allow us to have tabs with different columns on
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Mes Ren
No Trademark
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Posted - 2009.02.13 22:42:00 -
[147]
Edited by: Mes Ren on 13/02/2009 22:42:19 Title: Non-CovOps cloaking ships able to be found with probes
Category: Probing and Scanning
Description: Currently there lacks the ability to defend your space from freeloading ninja ratters. The ratter will rat in space, the second someone comes into local, they warp to a safe spot and cloak. With the mechanics of Probing on TQ, making non-covops cloaked ships able to be probed made little sense as it would be way to easy to bust the safespot. With the new probing mechanics being more difficult, making the mechanic of non-covops cloak NOT remove the cloaked ship from scanners and probes sensors would be viable. In addition to this, you would add the additional mechanic that made it so when you warped to the result of a non-covops cloaked ship that you probed out, you would land at a distance that is random from 10km to 100km. From there the prober and/or his gang would still have to try and decloak the non-covops cloaked ship. The prober and his gang would have the advantage of being able to use the directional scanner to help them get closer to the non-covops cloaked ship in efforts to decloak it, but the non-covops cloaked ship could still decloak and warp away depending on how far away the prober/gang landed.
Goal: This feature would solve one of the biggest complaints currently in the game -- the ability to deal with the practical immunity of ratting ships and any other ship that throws a cloak on it and parks in your space. The implementation of this feature would still give non-covops cloaked ships plenty of opportunity to escape as it will take several minutes simple to probe the ship down, and then you would still have to decloak a cloaked ship that is somewhere within a 100km radius sphere. This would create an interesting and exciting game of cat and mouse that rewards player skill and talent. Currently there is no mechanic to deal with this situation, and becomes even worse with the new probing system being implemented with M10. Anding this feature would work very well with the proposed scanning and probing mechanics of M10. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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galphi
Gallente Unitary Senate Unitary Enterprises
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Posted - 2009.02.14 01:26:00 -
[148]
Edited by: galphi on 14/02/2009 01:30:30 Title: Procurer update. I have a small request, to improve the Procurer and make it more usable without upsetting balance between the current barge designs.
Category: Ship update/rebalance.
Description: Very simple; Give the Procurer a 25m3 drone bay (and corresponding bandwidth), and a new bonus: "10% increase to mining drone yield per level".
Goal: The current Procurer design is only useful for the two days it takes to train the Retriever. This change allows it to remain as a viable alternative to the other barges, without clashing with their roles, and encourages more use of mining drones. Thank you for your time.
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Monkieon
Minmatar Scrap Iron Inc
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Posted - 2009.02.14 02:33:00 -
[149]
* Title: Right click Repair
* Category: Ship/Module repair in stations
* Description: Assuming that the station has a repair bay please can we have a repair item/ship in the right click menu. It already exists for reprocessing so why not repairing?
* Goal: If you have a lot modules and or ships in a station then finding the item you want to repair in the repair bay interface screen can be somewhat slow. It would really really nice if we could just right click on a module or ship in the hanger, select "repair" and then go straight to the repair cost screen.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.14 06:51:00 -
[150]
Originally by: Carniflex
Title: Scanning Probes: UI, moving probes Category: Scanning Description: Currently scanning probes uses same cube with six arrows as POS modules. It is very hard to use if there is many probes near each other.
...
I sign this and amend it with
Add a checkbox to the probe listing that allows the user to toggle display of rhe movement widget on and off for each individual probe. When you have a lot of probes in one place (for instance after launching) grabbing a specific one is very tricky.
Alternatively give a visual feedback on the movement widgets of the selected probe. |
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