Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zothike
Deep Core Mining Inc.
|
Posted - 2009.03.08 11:01:00 -
[391]
Edited by: Zothike on 08/03/2009 11:01:21 Title: remote asset stacking
Category: UI
Description: allow stack all assets in remote regions, as it's possible to repackage today
Goals: lowering global servers load (got some station with 1700+ items that could go probably easily below 1000 with this feature)
|
The Shadowman
|
Posted - 2009.03.08 17:44:00 -
[392]
Originally by: ViolenTUK
Originally by: Sader Rykane
Originally by: MotherMoon
Originally by: schurem Title: Tactical Sound
Category: UI
Description: Unlike modern weapon systems (such as jet fighters or tanks) EvE ships feature no audible alarms whatsoever. WTF is up with that? The only tactical sounds there currently are is a soft wooshing when targetting and an even softer throbbing from scramblers. This sucks imo, we need beeps and boops and voice warnings too. Am i being targetted? fired upon? Are my shields failing? Is my hull integrity being compromised? These things are indicated by visuals, but no audio to go with those.
Goal: To make eve more immersive to play, and not get ganked when fixin a sammich.
2nd, "your shield has been breached" "we are being targeted" "we have been target painted/webbed/scramed" "the capacitor is empty" "Heat damage critical" "Armor is failing" "Hull breach, abandon ship"
Wow, actually this is a pretty good idea.
This IS a good idea.
Tactical Sounds and Alarms ABSOLUTLY a great idea.
I would also suggest a small alarm noise for recieving fleet commands. And for immersion, some creeking hull pressure noises like in submarines when we are damaged or being hit -which would actually be the only sounds we could hear in space and make us feel like we really are inside our ship.
|
Mahai Ano
Gallente Center for Advanced Studies
|
Posted - 2009.03.08 19:25:00 -
[393]
Edited by: Mahai Ano on 08/03/2009 19:26:31 * Title: New Patcher system
* Category: update / client delivery
* Description: The patcher should have two vital options: 1. option so that it won't delete the actual patch file, essential for multibox setups, also would lower server loads. 2. instead of standard http protocol, usage of something less basic, so if a download fails, (wink patchday/new expansion server load) not all of the damn pathc has to be redownloaded again but only some part of it. 3. bandwidth. Even on a measy 2Mbit line, the downloader hardly goes above 70 kbyte/sec (total: ~260), which makes it 8 hours to download a full premium client (eg: SiSi)
solution eg.: incorporating optional torrent download source, but mandatory piece-by-piece hash check instead of the current whole-file-only approach. Yes, like WoW, and this would address all said deficiencies in the current downloader.
* Goal: faster patch download, actual multibox support, less load on server, more apparent bandwidth for users.
|
Gamma Red
Caldari State Protectorate Academy
|
Posted - 2009.03.08 21:05:00 -
[394]
* Title: Optional confirmation dialog for "destroy probe"
* Category: Scanning; UI
* Description: "Destroy probe" is right next to "recover probe" in the scanning UI, and "destroy all" is right next to "recover all." There is no optional confirmation like there is with other destructive acts (such as trash item, jettison, remove implant, etc.). This means if you are a pixel or two off you blow your probes without meaning to.
* Goal: Prevent player frustration at unintentionally destroying their probes. Every other similar action has a confirmation (with a "do not show this again" checkbox for those who want), so it would be very quick and easy to implement.
|
Mahai Ano
Gallente Center for Advanced Studies
|
Posted - 2009.03.08 21:23:00 -
[395]
* Title: No scrolling of chat if not on bottom
* Category: UI
* Description: Currently, even if the chat display window is not on the bottom row, it scrolls with every new line, making it unusable to catch up if someone is talking. Remove the autoscroll if the window is not scrolled to the newest message!
* Goal: Better chat window.
|
Anihilus
ROMANIA Renegades Legiunea ROmana
|
Posted - 2009.03.09 00:45:00 -
[396]
I have a suggestion for the next patch. I think the blueprint copies should have different color than original. I lost about 1 hour to separe the originals and copies.
regards
|
Xaniff
|
Posted - 2009.03.09 12:36:00 -
[397]
* Title: Search/Folder sorting of items in stations
* Category: UI
* Description: Would allow better sorting of goods in the stations and allow the user to find their stuff easier instead of scrolling through a large list of items. Sort of a continuation of the idea at Post #208, but with the ability to group stuff into your own folders for easy, custom categorizing (eg. Ammunition, Blueprints, etc..)
* Goal: Neater station inventory. Easier to find your stuff from a list.
|
Xerbo Quartz
|
Posted - 2009.03.09 14:25:00 -
[398]
*Title: In Game Announcer
*Category: Sound
*Description: Could CCP look into creating a few additional announcer voices? It would really be nice to be able to switch to someone different sounding than having the same old "Warp Drive Active" or "Docking Request Accepted" repeated over and over by the same person - I think it would be a great idea to have different sounding voice files for different kind of ships. Maybe something for each class of ship.
*Goal: In my opinion this would really improve player experience and reduce one person's voice droning away month after month.
Thanks,
Xerbo
|
AlpacaSolution
Caldari Hyperions
|
Posted - 2009.03.09 18:01:00 -
[399]
* Title: T2 Guns Looking T1 ... -.-
* Category: Fix them too the way they look on QR ...
* Description: The T2 blasters / rails on Apocrypha are horrid looking, I think they need to be changed to the look oh a REAL T2 BLASTER / RAIL. :(
* Goal: The old memories of QR and it'll bring a blaster megas sexy back.....
Bring the T2 gun looks back! >:( There are no friends in EVE. Just future enemies. |
Presidente Gallente
Order of the Griffin
|
Posted - 2009.03.09 20:29:00 -
[400]
* Title: Some effects look cheap and need to be visually optimized [if they are not WIP actually]
* Category: OGL GFX
* Description: The new warp tunnel needs eventually more repetitions around the tube of the new displacement effect. Also the cloak effect looks too simple and cheap. Just a hint to the game designers: watch some great SCI-FI movies and adapt the effects: eg. Star Trek warp tunnel and Klingon cloak effects.
* Goal: A lot of stuff is now really looking good while effects we use every minute like jumping, cloak/decloak or warping look actually not really well designed and therefore a bit annyoing. Would be great to see them optimized and finalized. Thx!
+++ JOIN PAP +++ |
|
Sabrina Al'Kian
|
Posted - 2009.03.09 20:33:00 -
[401]
Edited by: Sabrina Al''Kian on 09/03/2009 20:34:34 Title: Neut icons Category: UI Description: Add an ewar icon in the overview for nos/neuts. Reason: it's nice to know who's webbing you, but it's even nicer to know who's neuting you...
|
Presidente Gallente
Order of the Griffin
|
Posted - 2009.03.10 18:02:00 -
[402]
Edited by: Presidente Gallente on 10/03/2009 18:03:30 * Title: GFX Settings should be saved individually for each char/account
* Category: GFX Settings
* Description: GFX Settings should be saved for each character individually
* Goal: When using 2 clients I need to use my main with quality GFX settings but my alt just on low GFX level for optimal performance. Actually I need everytime to set the settings from scratch. I want to see that the GFX settings will be stored for each character I log in incl. screen size. So I don't need to take care about this anymore.
+++ JOIN PAP +++ |
QuoMor
|
Posted - 2009.03.10 18:18:00 -
[403]
Title: Explosion Graphics
Category: Graphics
Proposition: The Quantum Rise explosion graphics were a lot better. The new explosion graphics look like some image taken out of a comic book strip.
So bring back the bubble explosion that one used to see in Quantum Rise, the Apocrypha new graphics sucks! Space Shuttle |
Presidente Gallente
Order of the Griffin
|
Posted - 2009.03.10 18:23:00 -
[404]
Edited by: Presidente Gallente on 10/03/2009 18:25:08
Originally by: QuoMor Title: Explosion Graphics
Category: Graphics
Proposition: The Quantum Rise explosion graphics were a lot better. The new explosion graphics look like some image taken out of a comic book strip.
So bring back the bubble explosion that one used to see in Quantum Rise, the Apocrypha new graphics sucks!
And that's not all from my personal pov as a 3d animation and vfx artist and finally: "living SCI-FI Visual Effects database" :-D. I mean: check out all these great concept arts done by CCP artists. Looks like they don't really talk to the VFX game designer?!
Some new effects really look like WOW IN SPACE. While other stuff looks great. +++ JOIN PAP +++ |
QuoMor
|
Posted - 2009.03.10 19:02:00 -
[405]
Edited by: QuoMor on 10/03/2009 19:03:46
Originally by: Presidente Gallente Edited by: Presidente Gallente on 10/03/2009 18:25:08
Originally by: QuoMor Title: Explosion Graphics
Category: Graphics
Proposition: The Quantum Rise explosion graphics were a lot better. The new explosion graphics look like some image taken out of a comic book strip.
So bring back the bubble explosion that one used to see in Quantum Rise, the Apocrypha new graphics sucks!
And that's not all from my personal pov as a 3d animation and vfx artist and finally: "living SCI-FI Visual Effects database" :-D. I mean: check out all these great concept arts done by CCP artists.
Looks like they don't really talk to the VFX game designer?!
Some new effects really look like WOW IN SPACE. While other stuff looks great.
The Apocrypha new grpahics look like cartoon scens, I don't like them. Quantum Rise graphics were more realistic.
They messup the whole idea of realistic environment.
Space Shuttle |
Cpt Placeholder
|
Posted - 2009.03.11 15:59:00 -
[406]
* Title: Always display the decimal, "ISK Cents", even if they're 0, example: "1,000,000.00 ISK (1.00 Million)" instead of the current "1,000,000 ISK (1.0 Million)".
* Category: Contracts
* Description: When viewing or creating a contract the full ISK amount should be displayed like it was pre-Apocrypha, right now it can get confusingly inconsistent because at some spots it includes the zeroes and at others it does not.
* Goal: Increasing readability of contracts by increasing the consistency of how sums are displayed.
** Additional Information: The current behavior is witnessed when viewing a contract (at the starting bid or buyout price for auctions or at the cost of item exchanges) or when creating a contract (at the final step by the fees and prices)
|
Blu Eyez
Caldari Perkone
|
Posted - 2009.03.11 18:30:00 -
[407]
Edited by: Blu Eyez on 11/03/2009 18:31:12 Capital Pilots are sorely disappointed with the new Cyno effects. It's... EPIC FAIL! GIVE BACK OLD CYNO EFFECT PLEASE!
Edit: It is the same as gate jumping, no emphasis on the dramatic capital class jumps and the value of such behemoths. Boring, yawn. |
Deacon Rayne
|
Posted - 2009.03.13 05:55:00 -
[408]
Based on information a day or two old.
* Title: Restore laser color dependency on charge lens.
* Category: Modules
* Description: The old system had lasers whose color depended on the lens type used, such as red for radio, blue for gamma, white for multifrequency, etc. Being a physicist in real life, this was pretty cool. This actually was pretty close to the way things would really be, with the more damage coming from higher energy and hence the blue/white color and the shorter range. Lower damage from the yellow/reds (and a longer range). This also provides information to pilots, just like the different missile explosion show damage type, the color of lasers should reflect range/damage.
* Goal: Change laser animations to set the colors based on the laser crystal. This will convey information to pilots. It also improves immersion, as the current "all crystals the same color" isn't really all that believable. |
Men4ace
Third Return Inc. Blue Sun Trust
|
Posted - 2009.03.17 22:36:00 -
[409]
Title: revision to in-game sounds
Category: In-game sounds
Description: In Quantum rise the sound effects of the ships were really nice and they could be heard clearly, now in Apocrypha the sounds can only be heard if zoomed into the ship, but that does not happen very often because the whole field needs to be seen most of the time. It is also impossible to hear the firing of enemy turrets and allied turrets. This makes the game fairly dull.
Goal: Amp up the sound volume of the turrets, as in, how far the sound travels. Also fix the problem with the warp sound effect fading out after zooming out about 1km--same with the jump effects.
|
BaSs0
|
Posted - 2009.03.19 19:37:00 -
[410]
And again.
* Title: Weapon looks and effects.
* Category: BRING THIS BACK, http://i227.photobucket.com/albums/dd41/staticextasy1/blawlb/before2.jpg
* Description: Bring the T2 weapon looks back, the new ones look total CRAP, it's disappointing to have your T2 ship look like a POS with the new eaponl ooks....-.-
* Goal: The goal is too make the guns and ships with them sexy again...the whole game = nerfed IMO without this..........................................
AGAIN:
Before... : http://i227.photobucket.com/albums/dd41/staticextasy1/blawlb/before2.jpg http://i227.photobucket.com/albums/dd41/staticextasy1/blawlb/before1.jpg -_-
|
|
AncientLord
|
Posted - 2009.03.21 21:42:00 -
[411]
Title: Add confirmation window if you want to accept wardec or no.
Category: Corporation.
Description: Adding confirmation window if you want to accept wardec or no.
Goals: This feature woud prevent griefing on new corp. and new players that camed into EVE Online woud stay.
|
Clygorn
Minmatar
|
Posted - 2009.03.23 02:07:00 -
[412]
Title : Improve the map search
Category : UI
Description : It' way too hard to click on the system we want to see. If i need to see the number of pilots in a system, my only choice is to click on the system which is impossible in some cases. Even if i use "show on the map", the info on the system doesn't pop up, the focus remains on another system.
Goal : Acquire information that you can't get via the "info menu" and get it faster without driving people crazy.
|
Photon Ceray
|
Posted - 2009.03.24 16:29:00 -
[413]
Title: fix effects and especially the fatal cloaking one
Category: effects
Description:
the cloaking effect first made on sisi before apocrypha with electricity around the ship was not only awesome, but also very useful. with current effect when we warp to a belt and we get decloaked by a rock we can't notice it untill 4-5 seconds passed because our ship takes ages to become visible for us while our enemies spot us on the overview instantly. the only way to survive with current cloaking effect is to constantly stare at the cloaking mod to see if it turned off or on. this is extremely annoying and inefficient, the old effect which we had for years was much better as we were able to instantly notice if we're decloaked! please do something about it because we're losing ships and kills and targets like this. if the electric effect was too hard on the eyes reduce it's intensity or opacity slightly while still clearly visible, or reduce the number of particles.
also shield/armor effects are almost invisible, we have to look at a ship and stare zoomed in at maximum to notice if there is a shield effect on it or not, armor effect on BS is slightly more visible but on smaller ships it's very difficult to spot, increase the intensity of these effects dramatically so that we can see what's going on.
warp disruptor/web effects: I didn't notice these effects in ages, there was one time on sisi when web effect was visible distorting the space around a webbed ship but it's aparently gone, and even then that was confusing with wasp disruption effect, please make an effect that shows graphically which ship is doing what, make web effect distinguishable from disruption one, warp disrupt effect can have the sisi web idea but with the current circles running much more intensly to look almost as a tube between the two ships with animation from scraming ship towards scrammed.
Sounds: the current sounds don't reflect the size of the guns and ships, they sound like mini ships with plastic guns instead of huge battle ships, please give us a reason to not turn sound off.
note: I know that some effects might be hard on client systems especially in big battles, but in this kind of battles all effects are off anyway so it shouldn't matter.
Goal: to enhance the player experience, give him more information graphically as one would logically expect, and save unneccessary losses due to bad effects (cloaking). Thanks.
Thanks.
Goal:
|
Audrea
FinFleet Band of Brothers Reloaded
|
Posted - 2009.03.24 20:19:00 -
[414]
Edited by: Audrea on 24/03/2009 20:19:17 Title: Ability to block corps/alliances in chat channels.
Category: Misc.
Description: Give the user, the capability to block anyone he doesn't like, and by "anyone" I mean not only individuals - but also corps or alliances, that try to spam, bother etc. especially in local channel where we cant close it. (Minimizing isn't closing it).
Goal: Same as above, you can see just how widely it is wanted, if you look here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=994397
Thank you! please let us have this control over our game!
|
DragonWarp
|
Posted - 2009.03.25 17:50:00 -
[415]
Change Astrometric Acquisition to be more useful.
* Category: Scanning
Right now the Astrometric Acquisition skill is almost useless, as it takes a couple minutes to move the probes around, and then maybe 5-10 seconds tops to do the actual scan. Lowering the scan time by even as much as 50% makes a maybe 2% change in the OVERALL time to scan something down.
I would suggest changing this skill to make it so that you can tell what a signature is sooner, especially wormholes, but everything else also.
Right now, how it works is that around 30-40% you get to see if it's Ladar, Radar, Unknown, etc, and around 70% you get to see the name of the site, and for unknown sites, if it's a wormhole or not.
Example change for scan strength and identification: level 0: 30% for site type, 70% for site name, 60% for wormholes. Level 1: 25%, 65%, 50% Level 2: 25%, 60%, 40% Level 3: 20%, 55%, 30% Level 4: 15%, 50%, 20% Level 5: 10% to find out site type (mag, grav, etc), 45% (sansha war storage, core gas reserve, etc), 10% (unstable wormhole)
* Goal: Make the skill more useful, and improve the scanning process, making it more user friendly. ~Dragon |
General Esylium
|
Posted - 2009.03.25 19:23:00 -
[416]
Title: ideas for making eve maps very usable and useful.
Category: UI
Description: In-game maps are almost useless, since I started playing eve a year and a half ago I never found them useful and always used other maps (e.g ombey), but all hope is not gone, there is a lot of room for improvment and here are some suggestions:
All these options have to be optional, checkable!
1- this is the most important feature: make only the region you're in visible, when I am in region x I don't care about seeing all 5000 systems in eve, I only want to see my own region. 2- make system names always appear above a system even when it's not connected to my current system. 3- make all lines visible always but in low contrast. 4- make passive lines between systems colored by constallation (e.g constallation 1 ->lines soft yellow, constallation b -> soft red), I know it already exists in some way but the colors are too few that it's hard to distinguish constallations in the same region. 5- when we click a system make it high light in high contrast and remain highlighted even when we mouse-over other constallations, make the mouse-over lower contrast than selected, but higher than passive lines in bulletpoint 3. 6- make a window with immediately connected regions, let say my region x is connected to 3 other regions, a, b and c, let there be an option to click-check displaying each of these regions according to our need. 7- give each system informative icons like in ombey, number of belts, station, important services and security status, ALL CHECKABLE! 8- make each region's space filled by a certain colour in 3D, which both helps identify the 3D location of each star in relation to others without having to rotate in all directions first; star colors are not enough to distinguish a region out of multiple (when viewing more than 1), 9- this one may be difficult but I think it's one of the most useful ones, new tactical maps: make this map openable in a separate window, in 3D and movable like any other window! tactical maps (f11) take a huge portion of the view and only 1-2 parts of it are usable in some situations, let us choose what tactical map we use, how many, and where we put it without losing half the screen. 10- let Sov be visible on top of region fill with suitable colors with the icon of the alliance on it; the color can be the average color of the alliance logo. 11- I don't know if this one works, but experiment with patterns and don't be afraid to use them if colors are not enough to make it easily visible!
I believe these ideas will dramatically improve the game experience, make the game more self dependent and could remove the need for external maps outside of eve!
Goal: to make the eve maps usable and remove the need for external maps to navigate properely in the game.
|
Photon Ceray
|
Posted - 2009.03.25 19:31:00 -
[417]
Title: give the option for video feed from other ships.
Category: don't know :S
Description: In modern armies commanders are able to get video feed from the soldires or vehicles on the field, and this option will definetly persist in the future, I believe that we should have this as an option in eve as well.
the idea is simple, enable fleet commanders or members to see what other members see exactly as if they were in their ship, only they don't have control over the ship, but the ability to see the overview, see the gate they're watching or see the battle frield from a different angel, ability to right click>show info on stuff that's on the overview, even see the status of the ship.
I don't know how hard this is to implement on the client, it'll take a few seconds to connect to another ship just like in real systems but I believe this feature is immensly useful for managing battles. fleet commanders will be able to get live feed from the scouts and use their vast experience to judge the situation much better than a scout could, members would also be able to get much more useful information or collect information.
Goal: to make communication in eve much easier and enable fleet commanders/members to have eyes with the scouts.
Goal:
|
Sar'ran Zorn
Amarr Trade Nexus
|
Posted - 2009.03.26 04:43:00 -
[418]
Title: Scan Probing Graphics
Category: Graphics
I would like to see more color options in new scanning system. I am Red-green color blind and I had really hard time to see red hits (low hit) and green hits (good hit) colors from the 3D map. Also red ring in the map is hard to see sometimes, if background colour is bad.
|
Phrixus Zephyr
Prospero Incorperated
|
Posted - 2009.03.26 12:34:00 -
[419]
Edited by: Phrixus Zephyr on 26/03/2009 12:35:28
Title: Component Balancing
Role: Cargo space love
Bring interface components in line with every other constrution component. T1, T2 and T3 salvage takes up very little space, gas and minerals vary of course but are still generally balanced to the ships that mine and haul them. But for some reason interface components take up 1m3 each. Which means the cargo hold of your average ship AND and expanded covert ops is filled in 2 Radar sites. I could do a hundred arch sites before i even came close to filling my cargo.
I'm not expecting them to be as small as salvage, but an interface requires (off the top of my head) 50-200 of these 1m3 components to build but the interface itself is only 1m3, this doesnt really make much sense.
|
Lady Serendipity
|
Posted - 2009.03.27 14:20:00 -
[420]
* Title: Status icons in channel * Category: Channel improvement
* Description: Players should be able to switch their status between: available, busy, away. This is useful to indicate whether a person is available for chat or not and also who is active on a channel at the time.
* Goal: To enable others to see your status in the channels that you are currently subscribed to. A very basic idea that is not yet available on Eve.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |