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Thread Statistics | Show CCP posts - 3 post(s) |

MotherMoon
Huang Yinglong
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Posted - 2009.02.10 09:38:00 -
[1]
Edited by: MotherMoon on 10/02/2009 09:40:12
Originally by: Qordel Listening to MMO podcasts, I've been lead to understand that the way WoW currently works is that if you get up to XYZ level, you can jump automatically to much higher levels or something (I'm not exactly sure how that works) so that you can enjoy content that older players are able to enjoy (of course they profit by selling these high level expansions, too so it's in their best interest to boost players so they can play it immediately).
Some other MMOs apparently have a LOTR "fellowship" type of gimmick where others gain XP while their "mates" are online doing stuff.
I wonder how long until CCP uses such gimmicks.
Meh.
Also... SKILL POINT WEEKEND BLOWOUT! EARN 2X SP WHILE LOGGED IN THIS WEEKEND ONLY OMGWTFBBQ! (You know it's going to happen, eventually).
no it won't , you don't have to be logged in to train.
this is really stupid, I can't believe they would nerf new players this much :(
giving them 50,000 sp again, and no learning skills... they said "oh hey you have double the skill training speed!" but they lie, your about 8 points lower than the current characters, in fact you train the same speed. this is such bull****, lowering new player sp AND lower their learning time is not fair to anyone. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.10 09:41:00 -
[2]
Originally by: TR4D3R4LT
Originally by: Chribba Why not give them the 13.37M SP and get over it already?
I dont care if it's Chribba I need to smite with patch notes.
"New characters now receive a bonus to skill training speed when under a specific SP level. This is to account for the removal of many of the automatic starter skills. The bonus is temporary and only until the player catches up with "modern" characters (i.e. those that start with 800k skill points today). Namely, the player gets a 100% bonus from creation and until he reaches 1.6 Million Skill Points, regardless of the time that takes. A player is shown his current % bonus to his skill training in the character sheet underneath the total amount of skills and skill points."
From Read and weep
FAKE EDIT: Wait, did I get trolled by Swede-boy? Dang.
so in other words, if you don't use those 1.6 million sp to train learning skills you **** yourelf over forever.
awesome  |

MotherMoon
Huang Yinglong
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Posted - 2009.02.10 14:06:00 -
[3]
Originally by: Napro Seems to me that this would facilitate the creation of spec'ed alts more than it would help new players
Kinda lame that it took me 9 months to grind away at 8 million Sps and noobs are going to be given 2 mil on a silver platter
do the math
they take away 800,000 sp from new players.
they let you traina t double speed to get to 1,600,000 sp
Thus it will take them just as long to get that high as it did for you. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.11 12:54:00 -
[4]
Edited by: MotherMoon on 11/02/2009 12:55:58 well it's more of like... a good chunk of the players, not all mind you but some. And a developer was quoting saying learning skills was the biggest mistake eve ever made on eve tv when asked what was the one thing he would change.
but honestly, it's mostly me I'm really passionate about finding some new way to give out skill points and abolishing advanced learning skills :(
thanks for thr reply, I've ben thinking about too and your right about one thing, it's better to train lots of things as far as what is fun in eve. But what happens when players down the road find out they could of trained those skills in 6 days instead of 14-15? It's just... advanced skills.... nvm I'm ranting
Quote: they get one or two skills at lvl 5 that they would NEVER have at that early of a stage otherwise, etc. starting with 800k sp gives the new player a basis to work from. 50k sp puts them completely in the dark and makes the already insane learning curve even harder.
you haven't tried out the new tutorial have you 
it's very clean on what skills to train.
and besides, training your skills to level 5 is pointless when you start off, so I guess that's a good thing.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 13:22:00 -
[5]
no wait think about it. With the new training time, instead of getting that level 5 skill, you have the same sp BUT you now have 2 more skills at level 4.
so instead of a 5% increase in something, you have 2 20% bonuses. at the same sp count.
Also, no that skill wasn't helpful, I would of rather had double sp training for my alts.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 20:06:00 -
[6]
Originally by: SecHaul My recommendation is:
Start new characters with the reduced 50k. Put the other 800k that currently new characters get, and put it all into Learning skills.
That way a new character post March 10th has all the options to try what they want in a sandbox, however they aren't put into a situation where they need to choose between learning or practical, because a huge chunk of learning is already provided.
This minimizes the time they need to get started if they wish to min/max SP gain, starts them on-par with current character SP, and gives them all the options of an open sandbox.
this please.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 21:22:00 -
[7]
Originally by: WarlockX Noobs should be rewarded the learning skills by doing some basic missions. Instead of isk reward give them learning skill levels.
Seriously, do it ccp.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.12 17:57:00 -
[8]
Originally by: CCP Fear
Originally by: maranne marachian
Originally by: CCP Fear
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
not so much bad just not as good. Destroyer/cruiser in a day means you dont have to worry about mission damage till level 3ish missions (less podding/paying for ships is good for beginers), you have more cargo space, more drone space probably more high spots so more weapons faster missioning/more mining lasers more space more efficient mining. Either way more ISK and you FEEL bigger cause your now a gnat on a elephants ass not a tick on a gnat on an.. you get the idea.;)
I can certainly agree with that destroyers and cruisers are bigger badder and so forth. But that wasn't my point. The previous post was about why is it good that a player has a near instant access to a ship, which he perhaps can't fit properly, can't use properly and is extremely expensive and the cost of losing one make the player feel even worse about losing such a thing.
And just to clarify about the skills in general. A player coming out of character creation could potentially be in a cruiser pretty quickly. He doesn't have Frigate V, but the step to a destroyer or a cruiser isn't that big.
The reason (again) for removing the skills is that there were plenty of skills in the that didn't make sense. Players should come out there with some basic things so they can get a frigate, start shooting stuff and so forth. I would much rather see them flying a frigate for a while, have a blast, die a few times in a mission. I suppose it's the old "Adapt or die" principle.
I think they would be much inclined in staying if they lost a 20K frigate, rather than an expensive Moa that they fit small lasers to.
Yeah, there are better ships than frigates. But why not expose them to the cheap stuff, they learn to fly them, and then move in a more organic fashion to the bigger stuff.
Or should they not all start with Cruiser 5 and just get it done with? nahh...
well put, I'm warming up to the idea after training, I don't really nocitce the different so thats good. :)
now fix the skill que so I can train skills!
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 12:12:00 -
[9]
Originally by: Kopkiller Edited by: Kopkiller on 14/02/2009 08:27:34 The most funny thingy is to see how much people fail at math here.
This is a freaking nerf, not a buff, and im glad having created a 800K char, plus as soon as you logg off you basically loose skillpoints in relation to a 8OOK char.
what does being logged on have to do with anything?
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 12:14:00 -
[10]
Originally by: Aniel Zaar
Originally by: CCP Fear Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training.
....
1.6 millions SP geared towards specilized weapons, industry, S&I, ships etc.
Now, which one of these would you like to be?
The trial period is 14 days. A character will have 560k SP by the END of the trial. How much of EVE do you think he will be able to try before actually having to pay?
CCP wants more monei.
a lot considers most of those sp were 2 level 5 skills (500,000 sp to be exact)
those 500,000 so can now be 10 level4 skills. a 14 day 560,000 sp player would beat a current 800,000 sp new player, easily.
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