
Vitrael
Reaper Industries Eternal Rapture
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Posted - 2009.02.12 22:51:00 -
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Originally by: CCP Fear This looks more like a thread about learning skills than anything else! "You can train learning skills quicker". I wanted to chime in a little bit.
There is a devblog explaining this all coming in (no idea when it will hit, the schedule for the devblogs keeps changing) But a quick summary;
We reduce skills that you get from Character creation to 50K or around that. This means that we would essentially be destroying noobies post apocrypha. Thus we need to get them up to par with others.
Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training.
Learning skils. Yes you can train them but my advice to any noob would be to wait. Yes, you might get some long term bonus after X amount of months. But let's look at it this way;
Two noobies start at the same time. One is instructed to train the learning skills right away, the other is not.
They both hit the 1.6 million mark around the same time, but let's analyze their SP and skills.
The one training the learning skills has;
50K SP towards weapons, mining, ships and so forth. 1.55 million SP towards learning skills
The one that trained regular skills;
1.6 millions SP geared towards specilized weapons, industry, S&I, ships etc.
Now, which one of these would you like to be? The one that started the learning skills and gains some bonus in his training over a period of unknown time; or the one who can play the game from day one and gets to fly new ships and stuff.
This change allows for much better specilization, more choices and basically enhances the sandbox. They are free to do whatever they wish to do with those 1.6 million SP.
I'm sorry but this is a disastrous idea.
It was only about 2 years ago that the starting SP amount was changed from 50,000 to 800,000 because a starter char with only 50k skillpoints is virtually useless in every way.
One of the greatest benefits of those extra skillpoints is that a good chunk go into learning skills, which, as mentioned, are extremely boring to train as a nooby, since you get no new shinies while you're doing it.
Why the sudden need to nerf new players? Even if you do increase their skill training rate, you're starting the off on a lower par than ever before. What is the rationalization for this? Are 800k SP players overpowered?
For one thing I am glad I'm a 40,000,000sp character because you're not nerfing me. But if I were a new player (again) and I had to train up from the point where I wasn't able to fly a Rifter (again) I would probably not make it past the first month of play. I nearly didn't the first time, and I never logged in.
So seriously, what is the justification for nerfing new players?
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