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Miss Understod
Caldari White Russian from helvetet
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Posted - 2009.02.10 20:26:00 -
[1]
Will they be static or how will it work? |
Sniper Wolf18
Gallente A Pretty Pony Princess
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Posted - 2009.02.10 20:29:00 -
[2]
Originally by: Miss Understod Will they be static or how will it work?
They collapse when a ceartain amount of mass goes through it. |
Miss Understod
Caldari White Russian from helvetet
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Posted - 2009.02.10 20:32:00 -
[3]
Originally by: Sniper Wolf18
Originally by: Miss Understod Will they be static or how will it work?
They collapse when a ceartain amount of mass goes through it.
So what the mean . when they say that they add XXXXX new system's? |
Lilith lafolle
Minmatar
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Posted - 2009.02.10 20:34:00 -
[4]
The systems are created, and are persistent. Wormholes pop and drop, allowing access to these new systems. |
Bladen Kerst
Caldari Perkone
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Posted - 2009.02.10 20:38:00 -
[5]
Okay so once you find a promising system, the only feasable way to organize logistics for people there is to move mom inside it or any the other ship with Clone Vat Bay? |
Lilith lafolle
Minmatar
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Posted - 2009.02.10 20:41:00 -
[6]
From what I remember reading, jump cloning from 'eve space' to unknown space is not allowed.
Logistics issue to me means more how to get my freighter full of ammo, ships, skillbooks, ... from empire/low sec / 0.0 to the system my mates are in. |
Zia Black
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Posted - 2009.02.10 20:44:00 -
[7]
Edited by: Zia Black on 10/02/2009 20:47:00 I understand that the clone system wont work in W-space. The only way I see is to send a party into w-space and micromanage the wormholes from w-space.
i.e. Once your entry wormhole has collasped you scan for the new one in w-space and if you dont like its destination, you either forcibly collapse it or wait for it to despawn and try again until the destination is a suitable one. i.e. high sec etc.
I dont know if it displays the mass remaining of a wormhole and whether you risk 1 of your party being stuck in an undesirable location. |
Horchan
Gallente
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Posted - 2009.02.10 20:46:00 -
[8]
Originally by: Bladen Kerst Edited by: Bladen Kerst on 10/02/2009 20:38:12
Okay so once you find a promising system, the only feasible way to organize logistics for people there is to move mom inside or any the other ship with Clone Vat Bay?
Apparently finding wormholes big enough for capital ships to go through will be less than common, and the devs have said that clone vat bays won't work in W-Space (much like you can't cyno into or out of W-Space). |
Master B8
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Posted - 2009.02.10 20:50:00 -
[9]
Will wormholes be one way ?
Will there be any coherence in the spawning of wormholes ..... e.g. if you always scan within the same constelation are you more likely to find a wormhole to an already visited system or will it be completely random ?
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Miss Understod
Caldari White Russian from helvetet
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Posted - 2009.02.10 20:56:00 -
[10]
Will it be a totaly new region for those whormholes
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Zia Black
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Posted - 2009.02.10 21:01:00 -
[11]
Edited by: Zia Black on 10/02/2009 21:01:24
Originally by: Miss Understod Will it be a totaly new region for those whormholes
The wormholes are just tempoary jump gates, they move around oneday could connect Jita to 0.0. while others will connect to the new w-space. As far as I know these new systems will not appear on any map or have any names. |
Bladen Kerst
Caldari Perkone
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Posted - 2009.02.10 21:05:00 -
[12]
are they going to work only in one direction? |
Miss Understod
Caldari White Russian from helvetet
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Posted - 2009.02.10 21:10:00 -
[13]
Originally by: Zia Black Edited by: Zia Black on 10/02/2009 21:01:24
Originally by: Miss Understod Will it be a totaly new region for those whormholes
The wormholes are just tempoary jump gates, they move around oneday could connect Jita to 0.0. while others will connect to the new w-space. As far as I know these new systems will not appear on any map or have any names.
Can yuo put up station/ pos in w-space
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Master B8
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Posted - 2009.02.10 21:18:00 -
[14]
Originally by: Miss Understod
Originally by: Zia Black Edited by: Zia Black on 10/02/2009 21:01:24
Originally by: Miss Understod Will it be a totaly new region for those whormholes
The wormholes are just tempoary jump gates, they move around oneday could connect Jita to 0.0. while others will connect to the new w-space. As far as I know these new systems will not appear on any map or have any names.
Can yuo put up station/ pos in w-space
I think it was on tournament TV that they said it was technically possible to put up POS. The new space will be 2500 systems which have belts, planets etc but no star gates.
They also said it would be 'possible' to inhabit this space which is why i wondered about some sort of coherence in the location of wormholes. I also noticed that the screenshots of wormholes I have sen so far seem to have a number which 'might' signify the destination (guessing)
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Bladen Kerst
Caldari Perkone
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Posted - 2009.02.10 21:51:00 -
[15]
What I am really interested if it is going to be possible for a bunch of newbs to fortify in a rich system.
For example if the wormholes work only in one direction like entry point wormholes and exit point wormholes and it is possible to scan for entry point wormholes in w-space and determine the system from which it is possible to get in one player could broadcast this info to his corpmates and their presence inside could grow pretty fast.
Then if it would be problematic to move big size capital fleets or battleship fleet though wormholes it could be extremely difficult to remove Large "Deathstar" POS form high end moon especially if there are pos gunners inside and defending fleet waiting.
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puckohontas
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Posted - 2009.02.10 22:16:00 -
[16]
reading about sleepers, that 5bs killed a carrier even if it was remote repped, how are you meant to get upp 10carriers in that spacee, and what hapen if the wormholes close and you cant get back?
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Bladen Kerst
Caldari Perkone
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Posted - 2009.02.11 00:39:00 -
[17]
Imagine a situation where your corporation made a w-space system your home, your own piece of 0.0 space with fat rats, rich belts etc. The logistics are a pain of course, but for someone who wants to racket you and remove you it is even a bigger pain.
For example it is problematic to get 10 carriers into a system, but doable in a week or two. However for 0.0 pvp alliance who potentially could/would like to remove you, accumulating cap fleet in a system over a week is hardly worth it. However ganking your freighters could be a lot more appealing and fun.
I hope this w-space was introduced in order to defeat this established pet/citizen system we have now, where carebears have to rent space from pvp aliiances |
Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.02.11 08:40:00 -
[18]
I think the point of the wormhole systems is that they are impossible to really live in. I thought that it was going to be totally impossible to bring capitals into wormhole space anyway, and its a bit of a disappointment if they've gone back on that.
Im kinda upset that the rats are going to be SO uber that theres no chance of ever doing anything to them unless you have billions of isks of ships with you. |
Updyke
State Wh0re Academy
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Posted - 2009.02.11 08:51:00 -
[19]
ok wait...
2500 systems in W-space, but no stargates...
Does that mean that these 2500 systems are isolated from eachother?
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Roemy Schneider
BINFORD
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Posted - 2009.02.11 08:52:00 -
[20]
it's deadspace with its own local...? ok.. and mwd? - putting the gist back into logistics |
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.11 08:56:00 -
[21]
How could you guys miss this threadnuaght?
inappropriate signature. ~WeatherMan |
Joey2cool
A Galatic Exploration
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Posted - 2009.02.11 08:56:00 -
[22]
Originally by: Updyke ok wait...
2500 systems in W-space, but no stargates...
Does that mean that these 2500 systems are isolated from eachother?
from one another yes, and only connected by the randomly moving wormholes. imagine it like the wormhole from earth to the new eden system, once they came through there was no stargates, jus a planetary system.
now imagine each of these wormholes lead to a star system / galaxies millions of LY apart, thats how i imagine it!
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Brixer
Dai Dai Hai
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Posted - 2009.02.11 09:03:00 -
[23]
It's not a deadspace..
It's just like any other 0.0 system, but there is no gates. You wil be able to find brand new stuff there, and you still can warp from planet to planet, or to the moons, belts and so on.
These systems *might* have a wormhole which end up in another W-space, to existing 0.0 or Jita.
They *might* also have Radar, Magno, Ladar cosmic signatures in them, which I guess would hold the really good stuff(tm) BPCs, and/or parts to build them.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.11 09:03:00 -
[24]
Originally by: Updyke ok wait...
2500 systems in W-space, but no stargates...
Does that mean that these 2500 systems are isolated from eachother?
No, there will be wormholes spawning between W-space systems. In fact, it's been postulated that there will be "tiers" of W-space systems, i.e. the deeper ones never/very rarely connect directly to K-space, and only spawn wormholes to "shallowed" W-space systems.
Quote: Im kinda upset that the rats are going to be SO uber that theres no chance of ever doing anything to them unless you have billions of isks of ships with you.
Le sigh. Do you actually believe that that's how CCP are going to release them? Your basing your fears on a manual spawn of Sleepers by one of the devs on SiSi - you know, the one full of placeholder stats. Your worries are kind of equivalent to assessing normal belt rats by testing out a triple 2m BS spawn, and then saying it's sad that young players in frigates/cruisers won't be able to do any ratting.
Don't worry, there will be Sleeper rats of varying strengths, sizes, and ship classes. I expect you'll be able to take out the easier ones in a cruiser/BC. This example was supposed to be similar to a 10/10 complex.
Originally by: Roemy Schneider it's deadspace with its own local...? ok.. and mwd?
It's not deadspace. A better way to think of it would be a normal star system with no stargates (well, the stargates are dynamic and must be probed out and have mass limits) - and no CCP-supplied name.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.11 09:13:00 -
[25]
Edited by: Ancy Denaries on 11/02/2009 09:16:06 Okay, a few things here:
- Static Wormholes are not static. The systems are. The wormholes change and shift everytime one collapses (either forcibly thru mass passing thru it, or by destabilization) and each wormhole can lead to normal space, or WH space.
- One way Wormholes are two-way as long as it's mass quota is enough to allow it to remain open.
- OMGWTFPWNBBQ rats The encounter that was spawned on the Testserver was comparable to a 10/10 plex, and devs stated that it was designed to be suitable for 10 person sub-BS gang. Thus, bringing MORE carriers would only be more fail, since they'd be ripped apart as well. Smaller ships that are faster, smaller signatures and whatnot, possibly e-war, would stand a better chance. Just as in PvP. Bigger =/= better.
Oh and also, you should really stop using this. Every single expansion it's the same thing. People jumping to conclusions on pre-release data, unfinished features, limited deployment testing and blatant rumours. Can't you just wait and see, oh and possibly, I know it's hard, have a little faith that the devs actually do know what they're doing? You know, like they've proven time and time again? (With a few hickups of course) |
Brixer
Dai Dai Hai
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Posted - 2009.02.11 09:42:00 -
[26]
I was wondering about the spawn in FD-
Some said the cruise missiles did about 4000+ dmg, kinetic and explosive. So I guess these are the damage-types. A fast glance @ the hacs give:
--------- shield --- armor sacrilege: 70/87,5 -- 62.5/80 eagle : 70/50 -- 62.5/10 deimos : 85/50 -- 83.75/10 muninn : 40/50 -- 25/10
Given these stats I'd say a sac got an edge on the others when it comes to tanking Sleepers. Not only based on these stats, but also because sac and eagle got additional bonus to resistance per cruiser lvl (which you have to have @5 anyway). Eagle doesn't have the base resistance needed tho.
sac, muninn got 5 lows, deimos got 6 (which would get the deimos in @ second place)
Based on these findings my HAC of choice to kill sleepers would be: sac, deimos, muninn, eagle in that order.
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Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.02.11 10:09:00 -
[27]
Originally by: Brixer I was wondering about the spawn in FD-
Some said the cruise missiles did about 4000+ dmg, kinetic and explosive. So I guess these are the damage-types. A fast glance @ the hacs give:
--------- shield --- armor sacrilege: 70/87,5 -- 62.5/80 eagle : 70/50 -- 62.5/10 deimos : 85/50 -- 83.75/10 muninn : 40/50 -- 25/10
Given these stats I'd say a sac got an edge on the others when it comes to tanking Sleepers. Not only based on these stats, but also because sac and eagle got additional bonus to resistance per cruiser lvl (which you have to have @5 anyway). Eagle doesn't have the base resistance needed tho.
sac, muninn got 5 lows, deimos got 6 (which would get the deimos in @ second place)
Based on these findings my HAC of choice to kill sleepers would be: sac, deimos, muninn, eagle in that order.
Or a T3 cruiser with excellent defense modules?
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Major Stallion
The Dark Horses
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Posted - 2009.02.11 11:14:00 -
[28]
Originally by: Sniper Wolf18
Originally by: Miss Understod Will they be static or how will it work?
They collapse when a ceartain amount of mass goes through it.
iirc they have timers attached to them. So its when the timer runs out, OR the mass limit is reached. Whichever comes first, closes the hole |
Potrero
Gallente Federal Navy Academy
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Posted - 2009.02.12 00:13:00 -
[29]
Originally by: Major Stallion
Originally by: Sniper Wolf18
Originally by: Miss Understod Will they be static or how will it work?
They collapse when a ceartain amount of mass goes through it.
iirc they have timers attached to them. So its when the timer runs out, OR the mass limit is reached. Whichever comes first, closes the hole
Then how do you get back out?
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Braaage
Ministry of Craft
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Posted - 2009.02.12 00:33:00 -
[30]
Here you will find most of your answers. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |
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