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Thread Statistics | Show CCP posts - 1 post(s) |

Alowishus
the united Negative Ten.
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Posted - 2009.02.10 21:49:00 -
[1]
Create limits for item types that any station can hold. Make it first come, first serve. Force people to use outlying systems around hubs. Give healthy incentives for people who buy / sell in lowsec. It seems logical and realistic to me.
Discuss. |

Stump Junkman
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Posted - 2009.02.10 21:56:00 -
[2]
Subtext for getting stuck in Jita on a Sunday? |

Alowishus
the united Negative Ten.
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Posted - 2009.02.10 22:02:00 -
[3]
Originally by: Stump Junkman Subtext for getting stuck in Jita on a Sunday?
Not really. |

Concorduck
Gallente
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Posted - 2009.02.10 22:05:00 -
[4]
Originally by: Alowishus
Originally by: Stump Junkman Subtext for getting stuck in Jita on a Sunday?
Not really.
It's mroe like a Subtext for Boost Station Camp |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.10 22:08:00 -
[5]
I doubt its going to work people will still try to hog the station. |

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.10 22:14:00 -
[6]
and as if at once a 1000 carebears cried out at once and then were suddendly silenced |

Arthur Rage
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Posted - 2009.02.10 22:17:00 -
[7]
Lame attempt to get more targets into low |
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CCP Mitnal
C C P CCP

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Posted - 2009.02.10 22:27:00 -
[8]
Moved to Features & Ideas.
Mitnal Community Representative CCP Hf, EVE Online Email |
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swisher
Caldari Mentis Fidelis Un-Natural Selection
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Posted - 2009.02.10 22:43:00 -
[9]
for(int i = 0; i<1; i+=0) system.out.print("/sign");
Well overdue. On the "healthy incentives", why not make a higher tax on high sec goods than low sec? |

Alowishus
the united Negative Ten.
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Posted - 2009.02.11 00:06:00 -
[10]
Originally by: Arthur Rage Lame attempt to get more targets into low
Wrong. There is no ulterior motive here, just a thought.
What you don't know is jumping the gun and instantly being accusatory actually weakens your argument. The truth is you probably have no legitimate rebuttal to this. |

swisher
Caldari Mentis Fidelis Un-Natural Selection
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Posted - 2009.02.11 01:42:00 -
[11]
Edited by: swisher on 11/02/2009 01:44:01
Originally by: Alowishus
Originally by: Arthur Rage Lame attempt to get more targets into low
Wrong. There is no ulterior motive here, just a thought.
What you don't know is jumping the gun and instantly being accusatory actually weakens your argument. The truth is you probably have no legitimate rebuttal to this.
Well, it would function as a non-lame attempt to get more targets into null sec, if "healthy incentives" would give low sec more advantage over empire, it is just that. I will not argue that his argument is brief and unsupported, but that doesn't mean there is no argument to the topic whatsoever.
I think the most good I can give this idea, as a veteran pvper well in favor of this, is give it my criticisms. 1. Decentralizing trade would be a big mechanic change. The EvE economy mildly regulated by NPCs is moderately dependent on Jita to function smoothly. Production en masse centralizes about the volume of sale in jita, and decentralizing would r etard (its a verb, stupid filter, grow up) the process and affect prices. 2. Some things ya' just have to get in high sec, unfortunately, and (my proposition) taxing high sec more, would hurt in these predicaments. 3. There might be a panic period after this is enacted. What may happen is CCP cancels all orders on the markets, refunds taxes and list fees, and tells you to have at the markets from scratch. Initial prices will be people trying to make quick money via monopoly, always bad. Also the delay from people transporting and dispersing their merchandise will be a factor. 4. With the necessity of more transportation, people will either want more for their merchandise or sell less of it. Less supply will increase cost. |

Marcus Gideon
Gallente Excessive Force
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Posted - 2009.02.11 01:53:00 -
[12]
One idea that would "decentralize" without actually enforcing a limit on how much can be stored at any particular station...
Allow InterBus to make deliveries. Specifically, you have the best standings with a group. You find one of their stations in a remote system with plenty of belts or moons or whatever you make your wares from. So you can collect, process, and construct all in that location. But you don't really feel like trucking your stuff all the way to the trade hub.
So instead, you list your wares for sale from that location and others search for the lowest price. Included in the final purchase price is Shipping and Handling. NPCs deliver the cargo from the station of origin to the nearest station to the shopper, or to a station of their choosing. Distance between and Sec of that distance determines how long and how much it costs to get it moved.
Before anyone says this negates Courier Contracts (which need revamping anyways). The price of shipment is not based entirely on sale price. So you can't list a BS for 1 ISK and have someone buy it up just to save shipping efforts. And contracts would always be available for your already purchased goods. S&H would only be available for Market purchases.
This would allow industrialists to focus more on their production than on arranging transportation. And it would save players in general from having to run all about the universe trying to round up their purchases. It would also remove the Jita problem, since thousands of people wouldn't be pressured to cram themselves into a single system just to buy and sell. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Twenty Five
Caldari State War Academy
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Posted - 2009.02.11 03:38:00 -
[13]
Global. Market. |

swisher
Caldari Mentis Fidelis Un-Natural Selection
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Posted - 2009.02.11 04:51:00 -
[14]
Originally by: Twenty Five Global. Market.
N. O.
stfu. gtfo.
a MAJOR part of the EVE economy is the time old cubic meter. a "global. market." with such little information, and as a solution to decentralize trade would give implications as to making a buy automatically transfer the item to the buyer. So much for freighters, I'm putting it on the market then buying it 26 jumps away. stop being a stupid troll, think about your responses. EvE wins, if you want a global market - go play XXXX |

Twenty Five
Caldari State War Academy
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Posted - 2009.02.11 05:21:00 -
[15]
Originally by: swisher buy automatically transfer the item to the buyer
... what? Serious lack of any logic there, buddy. Keep the market system as it is, just add a 'global' filter. - Totally not a miner alt. |

Severice
Crushed Ambitions
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Posted - 2009.02.11 12:21:00 -
[16]
I see this making ships much more difficult to fit, as you'll show up in a station buy a megathron, and realize they don't sell large guns there, they're 20 jumps away at the "large guns station" but if you want a 1600 plate that's at the "armor plates" station. Would get really annoying really fast. However, i do vaguely like the idea of buying a ship and having to move it to a "fitting" station that has all the fittings. Separating orders into two types "ships" and "fittings" and not letting them be sold in the same station would be interesting.
Best idea so far is lower taxes in lower security.
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Robert Caldera
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Posted - 2009.02.11 12:27:00 -
[17]
dude, you try to counteract something that exists since thousands of years - markets?? People gathered at all times at one place for trading goods because it has many advantages! Why should this be different in eve?
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