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DeathsEmbrace
Minmatar The Renegades Asylum DEFI4NT
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Posted - 2009.02.12 12:43:00 -
[31]
Edited by: DeathsEmbrace on 12/02/2009 12:44:46 Suggested fits:-
[Basilisk, Bassilisk - logi pve] Reactor Control Unit II Capacitor Power Relay II
Cap Recharger IIx2 Photon Scattering Field II Invulnerability Field II Large Shield Extender II
Large Energy Transfer Array IIx2 Large S95a Partial Shield Transporter x4
Capacitor Control Circuit Ix2
Warrior II x5
[Nightmare, Nightmare - logi pve] Heat Sink II x3 Tracking Enhancer II Damage Control II
Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Invulnerability Field II Large Shield Extender II x3
Tachyon Beam Laser II, Amarr Navy Multifrequency L x4 Large Energy Transfer Array II Large S95a Partial Shield Transporter
Energy Metastasis Adjuster I Anti-Kinetic Screen Reinforcer I Capacitor Control Circuit I
Medium Shield Maintenance Bot II x5 Warrior II x5
All baised on all lvl5 toon (as i don't know ops skillset). Drones/hardners rat spec to maximise tank. Downgrade t2 - t1 where necessary. Excessively cap stable on both with remote cap transfers operating, leaves options for adjusting the fit or for lvl 5 neutage. To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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DeathsEmbrace
Minmatar The Renegades Asylum DEFI4NT
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Posted - 2009.02.12 12:54:00 -
[32]
Or the simi option:-
[Scimitar, Scimitar - logi pve] Capacitor Power Relay IIx4
Cap Recharger II Invulnerability Field II Invulnerability Field II Tracking Link II, Tracking Speedx2
Large S95a Partial Shield Transporterx4
Capacitor Control Circuit Ix2
Hammerhead II x4 Hobgoblin II x1
[Nightmare, Nightmare - logi pve 2] Heat Sink IIx2 Capacitor Power Relay IIx2 Damage Control II
Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Invulnerability Field II Large Shield Extender IIx2 Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency Lx4 Medium S95a Partial Shield Transporterx2
Capacitor Control Circuit Ix3
Medium Shield Maintenance Bot II x5 Warrior II x5
To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.02.12 13:54:00 -
[33]
Edited by: Petyr Baelich on 12/02/2009 13:55:06 If you want to fly 2 ships in a mission, you want another nightmare, not a repper. There's no reason at all you should need more tank for lvl 4s. More tank does not let you finish the mission faster. You can always use more gank.
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Miss Tury
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Posted - 2009.02.12 14:08:00 -
[34]
Originally by: Petyr Baelich Edited by: Petyr Baelich on 12/02/2009 13:55:06 If you want to fly 2 ships in a mission, you want another nightmare, not a repper. There's no reason at all you should need more tank for lvl 4s. More tank does not let you finish the mission faster. You can always use more gank.
Pretty much this.
People who fit into any of the below categories epically fail at flying a Nightmare:
1) People who try and permatank it (dead rats do zero damage) 2) People who don't fit tachyons (faction/T2/officer) 3) People who don't use faction crystals 4) People who need to fly any kind of support ship with it (get better gunnery skills)
Nightmare is a monster PvE ship, probably the best in the game in my opinion with Paladin a close second/equal depending on fit.
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Dragonwell
Ashen Rain
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Posted - 2009.02.13 05:43:00 -
[35]
Edited by: Dragonwell on 13/02/2009 05:43:38 Wow. Oo I don't check the thread for a day and I get flooded with responses. :P
The overwhelming consensus on the Nightmare's account seems to be that I should drop the permatank and go for something with more raw damage. The explanation for why I went permarun to start is this: My skills still suck (Yes, some of you are going to say "Then why are you flying it?!"), I'm new to L4s, and I don't know the first thing about flying a Nightmare (obviously.) Someone else might say I'm a rich kid who's gonna get his Nightmare blown up but aiming to break that stereotype, I opted to set up the Nightmare such that it was mostly idiot proof - at least until I got used to it, at which point I could drop its admittedly laughable setup for something more on the practical end of the spectrum.
As an aside, the use of a Scimitar or other logistic is purely theoretical at this point; my alt is still a long ways off flying one (At least effectively; you should have godly cap skills if you're flying one.)
On to the meat of it, I made more or less a copy of Nienna's setup from earlier in the thread:
http://img6.imageshack.us/img6/3755/setupupob3.jpg
Without the booster and AB running it IS stable at 39% on my skills. So as someone said, that which is dead can do me no harm. Ancy made mentioned of factionifying the fit to some extent; as the screenshot there shows I've got the Tachyons switched out to Amarr Navy (With AN ammo as well); those are bought and going on the moment I can fly it. As the shield booster goes I've had my eye on a Caldari Navy XLB for a few days now, as well as faction hardeners and heat sinks. The booster is taking priority, so the question is now whether I should opt for an XLSB or LSB when I get the spare cash again (As per DE's suggestion, see below). The four EM hards are stand-ins for any mish-specific hardener setup, though for the record I prefer strong omnitanks. DeathsEmbrace suggested that if I fit for a mish-specific hardener setup, I could potentially let slack on the rest of the tank with an LSB and the like. That brings me to this setup:
http://img10.imageshack.us/img10/9940/setupup2xt5.jpg
On the Cap Recharger II: That slot was originally going to be another shield boost amp, but look at the defense rating with just one. The tank seems to be overkill even with a downgrade in SB size. I'm wondering if I could get by with dropping one of the specific hardeners and replacing it with another recharger or even a tracking comp. Without the booster running, the cap is stable at 44% on my skills.
Any refinements on the above setups are welcome.
Another question: As far as my Tachyons go, what's the optimal ammo I should use? Does it depend largely on the starting ranges of the mish? In the first setup I have AN Gamma L loaded; I picked Gamma over MF in that case for cap stability reasons (Or was that the very first setup in the OP?) Could I get by with loading Standard L for the range? The closer they get, the tougher they are to track. With Standard L loaded I should be able to cover virtually any mission (range-wise) without sacrificing any significant amount of DPS / alpha.
Thanks for the input thus far. This is the first topic I've ever started to breach one page. :P
P.S.: DeathsEmbrace: Looks to be some good info there, thanks for that. L5s are still just a pipe dream atm. *** Awake in a Space-Dye Vest Struggling with Six Degrees of Inner Turbulence Falling Into Infinity toward a New Millennium While trapped inside this Octavarium. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.13 05:55:00 -
[36]
I personally really like having a tracking comp/enhancer and having 38km optimal with amarr navy multi. thinking of trying 2 tracking enhancers. although that really makes the cap 
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.13 07:54:00 -
[37]
Thing is, with an OMGWTFPWNBBQ boost rate you get out of XL booster with faction amps and possibly crystals, you rarely need to run your booster, which is a must on the nightmare. The ship literally eats cap so you want to save in every little bit you can by upping the resists and increasing the boost amount (all building to the effect of having to boost LESS and thus saving cap).
----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |

Dragonwell
Ashen Rain
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Posted - 2009.02.13 10:36:00 -
[38]
Can a crystal set really be justified for a pure mission runner, though? Even a low-grade set? I've thought about going that route but the cost of a whole set is just nuts... *** Awake in a Space-Dye Vest Struggling with Six Degrees of Inner Turbulence Falling Into Infinity toward a New Millennium While trapped inside this Octavarium. |

Benedikt Miloslav
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Posted - 2009.02.13 10:41:00 -
[39]
Originally by: Dragonwell Can a crystal set really be justified for a pure mission runner, though? Even a low-grade set? I've thought about going that route but the cost of a whole set is just nuts...
There are mission ships worth 8bil+ out there. For them, the extra effectiveness pays off. If you can afford the set and think it'll help make you more ISK, why not?
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Dragonwell
Ashen Rain
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Posted - 2009.02.13 10:47:00 -
[40]
There's gotta be something said for diminishing returns there. But then again, I'm the kinda guy that's hesitant to spend over 100m on a single module or implant. Even ships sometimes; the Nightmare was a big exception. And I know people say "If you spend a billion on a ship you may as well spend a billion fitting it." Fair enough, but I've seen more than my share of videos of people who've got officer fits getting suicided.
At any rate, does anyone here who flies a Nightmare fly one with several hundred million or even billion worth of fittings? Did the expenditure reflect well in your ISK per hour rate? In the end, was it worth it?
As the Nightmare goes I can see where one would spend a lot to do more damage. Officer heat sinks, even. Perhaps officer lasers? Because again, as someone said, if it's dead it can't damage you, so going for raw firepower wouldn't be a bad idea necessarily. *** Awake in a Space-Dye Vest Struggling with Six Degrees of Inner Turbulence Falling Into Infinity toward a New Millennium While trapped inside this Octavarium. |

Miss Tury
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Posted - 2009.02.13 10:58:00 -
[41]
Originally by: Dragonwell There's gotta be something said for diminishing returns there. But then again, I'm the kinda guy that's hesitant to spend over 100m on a single module or implant. Even ships sometimes; the Nightmare was a big exception. And I know people say "If you spend a billion on a ship you may as well spend a billion fitting it." Fair enough, but I've seen more than my share of videos of people who've got officer fits getting suicided.
At any rate, does anyone here who flies a Nightmare fly one with several hundred million or even billion worth of fittings? Did the expenditure reflect well in your ISK per hour rate? In the end, was it worth it?
I do.
As for whether it's worth it, diminishing returns is a fair comment really. The thing to remember though about DPS is that when you factor NPC recharge into the equation the difference between 100 and 150 DPS could be an extra cycle of their booster, which could mean an extra volley of your guns, which adds time. Of course it's only a few seconds but those seconds add up to minutes, and so on.
The other thing to remember about Nightmare is that some people might just suicide it either for the e-peen or because they assume (without checking) that you will have a deadspace/officer fit. If you work on the principal that you're probably going to get ganked anyway then you might as well make it worthwhile having it. Plus, it's only pixels at the end of the day. 
Originally by: Dragonwell As the Nightmare goes I can see where one would spend a lot to do more damage. Officer heat sinks, even. Perhaps officer lasers? Because again, as someone said, if it's dead it can't damage you, so going for raw firepower wouldn't be a bad idea necessarily.
Officer heatsinks (vs faction) don't really give a huge benefit considering their value. The Pashans implants give considerably more raw DPS/volley damage. Officer lasers are good too but cost a small fortune (way more than they're worth imo - but as with everything I guess they are worth whatever anyone is willing to pay). I'm quite lucky that I sourced mine a long time ago.
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